
How the fuck does a hard drive break down at 6 months old? Anyway here's an NU team I made. It's been pretty effective and I'm pretty happy with it considering I'm a pretty NU player and this is my first NU RMT. I'm gonna refer to each member by the letter you see next to them below so my hand doesn't explode.
Here's the team:
R






This team has 2 primary win conditions. Against more defensive teams, I usually work towards wearing down the opposing pokemon with hazards while preventing them from keeping theirs for very long. This style of play involves a ton of switching and lots of taunt using. For this play-style, M spinblocks, F generates momentum and helps stop bulkier set up pokes w/ trick, W spins, R sets up spikes, S traps spin blockers, and G sets up rocks. Against more offense-based teams, I the team can have different roles: M shuts down things like choice banded sawk and primeape, F picks off threats and can potentially sweep, W absorbs physical hits M can't, R takes special hits relatively well and can shut down potent threats like ludicolo, S also picks off threats and G can take hits from things like swellow and dish out heavy damage.
Rose B4 Hoes [R]
Natural Cure
IVs: 0 Atk
EVs: 248 HP / 200 SpD / 52 Def / 8 Spe
These EVs give R enough special bulk such that a timid life orb ludicolo's ice beam is a 3HKO at best and R has enough defense to survive 2 crunchs/poison jabs from skuntank
Calm Nature (+SpD -Atk)
Spikes / Sludge Bomb / Giga Drain / Rest





Natural Cure
IVs: 0 Atk
EVs: 248 HP / 200 SpD / 52 Def / 8 Spe
These EVs give R enough special bulk such that a timid life orb ludicolo's ice beam is a 3HKO at best and R has enough defense to survive 2 crunchs/poison jabs from skuntank
Calm Nature (+SpD -Atk)
Spikes / Sludge Bomb / Giga Drain / Rest
From what I knew about NU, I kinda got the sense that R was a little underated as a spikes setter. As a UU player, I wanted to try out roserade's common set but on something that actually has the bulk to make it work. With rest, this thing can stay alive for quite some time and continue to do its job, unlike other spikers like scolipede and glalie. The main reason why R works so well is that many of the common walls like alomomola, tangela, wartortle, and misdreavus (without taunt) give R a completely free switch-in and since natu's pretty rare and I have a spinblocker, that means every time my opponent goes into one of these pokes, they get a near permanent layer of spikes added to their side of the field.
Synergy:
Synergy:










Mrs. Dreavus [M]
Levitate
IVs: 0 Atk
EVs: 248 HP / 252 Def / 8 Spe
These EVs pretty much just max out M's defense, nothing special here
Bold Nature (+Def -Atk)
Shadow Ball / Taunt / Will-O-Wisp / Pain Split
Another poke that I thought was underated in NU, defensive M found its way onto my team. With immunity to ground, normal and fighting and access to will-o-wisp, why would you not use this thing defensively? It just shuts down most fighting types, easily stops armaldo, wartortle and torkoal from spinning, and stops things from setting up hazards/stops status-inducing moves with taunt. Shadow ball's there for a STAB attack and pain split's there just to keep M around a little longer.



Levitate
IVs: 0 Atk
EVs: 248 HP / 252 Def / 8 Spe
These EVs pretty much just max out M's defense, nothing special here
Bold Nature (+Def -Atk)
Shadow Ball / Taunt / Will-O-Wisp / Pain Split
Synergy:




Rock Block [G]
Sturdy
EVs: 200 HP / 252 Atk / 56 Spe
These EVs maximize G attack power while also giving him some nice bulk to take hits from the likes of swellow and braviary
Adamant Nature (+Atk - SpA)
Stealth Rocks / Earthquake / Rock Blast / Sucker Punch
G comes in on the walls that R can't as easily, including miltank, lickilicky, audino, togetic, regirock and torkoal. With sturdy, G's nearly guaranteed to get up rocks, which, as long as M is around, will be pretty much permanent. I believe that every team should have a ground type if possible, and G fits in perfectly.




Sturdy
EVs: 200 HP / 252 Atk / 56 Spe
These EVs maximize G attack power while also giving him some nice bulk to take hits from the likes of swellow and braviary
Adamant Nature (+Atk - SpA)
Stealth Rocks / Earthquake / Rock Blast / Sucker Punch
Synergy:
















Light Year [E]
Vital Spirit
IVs: 0 Atk
EVs: 252 SpA / 252 Spe / 4 SpD
Pretty self explanatory EVs, standard scarf shit
Timid Nature (+Spe -Atk)
Volt Switch / Thunderbolt / Hidden Power Ice / Focus Blast
I'm not sure how, but I literally missed 4 air slashes in a row with various F's on other teams. I had the replays to prove it but, unfortunately, my hard drive fucked the pooch. Now that I've got that mini-story out of the way, on to the analysis of this guy. With a base speed stat of 86, R-F can not only outspeed but also ohko other scarfers like sawk and braviary. R-F, like other rotoms, is also decently bulky and, combined with pretty good defensive typing, can come in on more hits than other scarfers and threaten something out. Volt switch is just the icing on the cake. I've considered replacing him with electabuzz so suggestions about this would be appreciated. CHANGED TO ELECTABUZZ



Vital Spirit
IVs: 0 Atk
EVs: 252 SpA / 252 Spe / 4 SpD
Pretty self explanatory EVs, standard scarf shit
Timid Nature (+Spe -Atk)
Volt Switch / Thunderbolt / Hidden Power Ice / Focus Blast
Synergy:


Wishful Thinking [A]
Torrent
IVs: 0 Atk
EVs: 100 HP / 252 Def / 156 SpD
The EVs help take some physical ad special hits that M and R can't, especially from charizard
Bold Nature (+Def -Atk)
Waterfall / Wish / Toxic / Protect
Definitely taking suggestions for this guy, especially for the last moveslot. Unfortunately, W doesn't get roar like its evolution, so haze tries to make up for that but tbh I don't find it super useful. I've considered foresight but since W already takes on golurk well and S takes on other ghost types, I don't really see the need. I really just needed a good spinner and ice resist for this slot and something else to take hits that a few of my bulkier pokes can't. Otherwise, W doesn't do much. Changed to Alomomola



Torrent
IVs: 0 Atk
EVs: 100 HP / 252 Def / 156 SpD
The EVs help take some physical ad special hits that M and R can't, especially from charizard
Bold Nature (+Def -Atk)
Waterfall / Wish / Toxic / Protect
Synergy:







Seismophobia
Aftermath
EVs: 24 HP / 252 Atk / 232 Spe
I really just picked these EVs with no rhyme or reason. I'm not sure exactly what 132 speed EVs do for me but I'd gladly take suggestion for an EV spread
Adamant Nature (+Atk -SpA)
Sucker Punch / Pursuit / Poison Jab / Taunt
This thing is just good. It patched up my dark/ghost weakness, provided another excellent priority user, helped me with special psychic-type sweepers that R couldn't handle and stopped anything preventing W from spinning. There's also a plethora of ghost and psychic types in the tier, meaning S is constantly useful.




Aftermath
EVs: 24 HP / 252 Atk / 232 Spe
I really just picked these EVs with no rhyme or reason. I'm not sure exactly what 132 speed EVs do for me but I'd gladly take suggestion for an EV spread
Adamant Nature (+Atk -SpA)
Sucker Punch / Pursuit / Poison Jab / Taunt
Synergy:


Conclusion:
On the account I've been playing with this team, I'm 20-2 in NU right now, which I'd say is pretty successful for playing in a tier I'm pretty new to. With 5 out of my 6 pokes in some way fighting the hazard war, it is essential that this team gets them up ASAP and prevents the opponent from putting theirs up for as long as possible. If I can get max hazards up, R-S usually has enough power to get me the win from there. I'm not gonna post a full threats list because NU is filled with too many of them to do so, but I will say that jynx gives this team a lot of trouble. My one ice resist can't touch it if it has sub, it gets to put something to sleep for free, my scarfer does only like 55% to it, it outspeeds everything else and my specially defensive wall can't handle it very well. Thankfully, it's stealth rock weak and I have 2 super effective priority moves to hit it with, which is usually how I take it out. But ya I don't think jynx should be NU cuz it doesn't really have any solid counters even in such a huge tier but I can eventually handle it, just with a bit of difficulty.
Please feel free to rate, suggest, like or import :)
Rose B4 Hoes (Roselia) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 200 SDef / 4 Spd / 52 Def
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Rest
Mrs. Dreavus (Misdreavus) (F) @ Eviolite
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Pain Split
- Shadow Ball
- Will-O-Wisp
- Taunt
Rock Block (Golem) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Earthquake
- Stealth Rock
- Rock Blast
- Sucker Punch
american airlines (Rotom-Fan) @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Air Slash
- Trick
Seismophobia (Skuntank) @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 124 HP / 132 Spd
Adamant Nature
- Poison Jab
- Pursuit
- Sucker Punch
- Taunt
All I do is Spin (Wartortle) @ Eviolite
Trait: Torrent
EVs: 200 Def / 252 HP / 56 SDef
Bold Nature
- Rapid Spin
- Haze
- Scald
- Toxic
Trait: Natural Cure
EVs: 252 HP / 200 SDef / 4 Spd / 52 Def
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Rest
Mrs. Dreavus (Misdreavus) (F) @ Eviolite
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Pain Split
- Shadow Ball
- Will-O-Wisp
- Taunt
Rock Block (Golem) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Earthquake
- Stealth Rock
- Rock Blast
- Sucker Punch
american airlines (Rotom-Fan) @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Air Slash
- Trick
Seismophobia (Skuntank) @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 124 HP / 132 Spd
Adamant Nature
- Poison Jab
- Pursuit
- Sucker Punch
- Taunt
All I do is Spin (Wartortle) @ Eviolite
Trait: Torrent
EVs: 200 Def / 252 HP / 56 SDef
Bold Nature
- Rapid Spin
- Haze
- Scald
- Toxic
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