ORAS OU Team Name Pending! (Offensive, peaked around 1570ish)

Hello, folks! I'm getting back into the OU scene after having some poor luck with Battle Spot Singles on DS, and I need some help shoring up my team's weaknesses.

Here we go:

Mouserat (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Mouserat is a normal Belly Drum Azumarill, meant to set up on an enemy that can't KO him and "go off", so to speak. He usually gets at least one kill per game, and occasionally sweeps entire teams. His position is negotiable, but I'm quite fond of him. Superpower is chosen over Knock Off because at the moment, I have multiple other knock off users, and need Azumarill to be able to 1-shot a Ferrothorn after a belly drum.


Princess Di (Diancie) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

This regal lady is my first line of defense against entry hazards, like stealth rock, which are a real issue for my team. She also answers things like Defensive Garchomp, non-Scarf Heatran, Magnezone and Talonflame. Diamond Storm and Moonblast for STAB coverage, Earth Power primarily for Heatran, Bisharp, Magnezone and other Diancies.

Mustache Dog (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

This pokemon has had mixed results. He exists to serve as a revenge killer and a u-turn pivot, able to take physical hits other pokemon don't want to take...but I'm always wondering, is there something else that could fill this role in a superior way? Stone Edge is chosen over Rock Slide to be able to OHKO bulkier Thundurus, but this might be a mistake.

Dark Helmet (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Pretty Typical Bisharp. My goal has been to make a team that's "threat dense", so that even if my opponent counters many (or even most) of my pokemon, SOMETHING will get through, which it often does. All of my pokemon carry 350 or higher speed OR a powerful priority move they can use to sweep through weakened (or otherwise unsuspecting teams). Bisharp often comes in against something like Clefable, sets up (or Iron Heads, depending on what sort of Clefable I seem to be facing), and goes to town.

Name Me Pls (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Thunderbolt
- Draco Meteor

This is my "wild card" slot, the one that has kept changing most often. I've tried Sash-Breloom, LO Thundurus, AV Raikou, Chesnaught, all to limited success. Right now, her main purpose is to switch in against Rotom-W and absorb a scald or hydro pump, while being able to hit back for significant damage. She's also my last line of defense against entry hazards, should Diancie fail to bounce back stealth rocks for any reason. This is the slot I most need help figuring out. Thunderbolt is used over Psyshock because I have enough ways to deal with fighting and poison pokemon, but not enough ways to stop an Azumarill from ruining my day. I also need a name for this pokemon, if it doesn't get replaced.

THE BIRDENING (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Choice-Banded Brave Bird machine. I understand other builds of Talonflame may be "superior", but this one is my cleaner, and often takes 2-3 pokemon with him, which is usually enough to win the match in question. It's also one of my favorite pokemon on the team, and has consistently overperformed (especially when I can prevent Stealth Rock from landing on my side of the field). That said, I'm open to changing him, but not replacing him, as I DEFINITELY want my final build to have a talonflame on it.


SERIOUS PROBLEMS

These pokemon have been a serious problem for me, both in terms of frequency and difficulty, and I need help shoring up my team against them:

Scizor (mega or otherwise): Mega-Diancie is extremely weak to bullet punches, and I don't really have a pokemon that can tank Scizor well while also hitting back hard enough to kill it. When I bring in Talonflame, Scizor always switches out. It's gotten bad enough that I've considered Magnezone as an answer, but sometimes Scizors carry Superpower, which prevents even that option from doing its job.

Rotom-W: This pokemon hits half my team for super-effective damage (a defensive weakness I'd like to work on if possible), and currently only Latias can come in safely against it...of course, then the Rotom switches out, and I've got

Ferrothorn: Often comes down to mind games. I bring in Talonflame, and have to choose between a risky flare blitz (which will kill the ferrothorn), or a U-turn which will preserve momentum against whatever the ferrothorn switches out for. I've been leaning more towards Flare Blitz as the optimal choice lately, because very often if the Ferrothorn user predicts a U-turn, it's game over for both Talonflame and my entire plan. Azumarill can also beat Ferrothorn if it's not carrying Power Whip, which I can usually find out by using a protected Diancie as a scout, but a leech seed or thunder wave on Azumarill is a real issue.

Unaware Quagsire: Very rare, but I have no way to beat it. It's basically an auto-forfeit. Something like a Breloom or a Serperior might do me some good.





So, which of these illustrious pokemon will be getting the ax? Help me butcher my babies! I'm more than prepared to hear that half my team needs to be replaced in order to shore up weaknesses, so if that's your advice, so be it!
 
Last edited:
yo,
Your core diancie-mega + Azumarill hate Mega venusaur,mega zor,you have latias and talon fot these,but you dont have stealth rock setter,so first of all put defensive landorus-t>scarf Lando,it help to counter better sand rush excadrill,talon,charizard x.

Also change the spread and the set on Latias with this: 72 Hp / 184 Spa / 252 spe with Psyschock,Draco meteor,roost or healing wish and Defog.
this spread allow latias to take 3hko by hidden power ice from LO thundurus without rocks,it also counter better specs keldeo and mega manectric.

I suggest to use SD taunt Talonflame>band Talon,this set is really good atm,is a good stallbreaker and offense breaker/late game cleaner,beat better clefable using taunt,so therefore avoiding becoming paralyzed by common twave clefable.
This set also can beat easily mega sab if he not run foul play,you can also use Bulk up+ taunt variant,it is also a good alternative for talon,it help better against bisharp,weavile and garde mega.

I think bisharp need BlackGlasses if run Swords dance because it helps him in the sweep, not undergoing recoil,another good variant is to run SD+Lum berry this set worn down stall,can setup an Sd front of sableye mega and 2hko it with iron head.Use this spread on Bisharp:252 Atk/ 52 spd/ 204 Spe adamant,this spread allow bisharp to survive a hp fire from latios and beat it with k.off ;)

THE BIRDENING (Talonflame) @ leftovers
Ability: Gale Wings
EVs: 248 Hp / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Swords dance/Bulk Up
- Taunt
- Roost

Name Me Pls (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Healing Wish/Roost
- Psyschock
- Draco Meteor

Dark Helmet (Bisharp) @ Black Glasses/ Lum Berry
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Mustache Dog (Landorus-Therian) @ leftovers
Ability: Intimidate
EVs: 252 Hp / 240 Def / 8 SpD/ 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

hope ive help you and gl with the team :)
 
The thing about having defensive lando is that your team falls short to strong Electric/Ice users such as mega manectric. Even though hp ice will not kill latias, the opponent can switch into a dragon-resistant poke.

Lando's eq:
-1 0 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Manectric: 236-282 (83.9 - 100.3%) -- 6.3% chance to OHKO
Manectric's hp ice:
252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 320-380 (83.7 - 99.4%) -- guaranteed 2HKO after Leftovers recovery
 
Also t-flame will not do much as even without the minus attack drop and with the sd, +2 252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Mega Manectric: 204-241 (72.5 - 85.7%) -- guaranteed 2HKO

Manectric will OHKO with a t-bolt even with t-flame with 120 hp evs
 
I'm currently testing with a physically defensive Rotom-W replacing Latias. So far, so good.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 
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