Team Neutrality (5th Gen)

Team Neutrality

Hi, smogoners, this is the new team I made for PO. It is doing pretty well and has managed to peak at 1173, which is decent for a new battler. Its purpose: disrupt synergy early game and wipe up the opposition with stalls, hyper offense, and status.

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The Star of this team. Until 5th Generation, Quagsire was outclassed by other bulky waters such as swampert and even suicune. But 5th Generation has given it Oblivious; and with that a check to every set-up pokemon in the game (Bar Venasaur and Serperior)

Team Line-Up:
Edits are in RED Possibilities in Grey

Timid [Natural Cure] Starmie
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4 HP, 252 Special Atk, 252 Speed

Surf
Thunderbolt
Ice Beam
Rapid Spin

5th Generation hasn't affected Starmie's use as an anti-lead. A Life Orb Surf bulldozes through many leads whilst Rapid Spin clears the field of any residual damage that may have been placed up. However, Starmie generally doesn't actually fight until mid-late game and is switched out from the get-go thanks to Espeon's Magic Bounce reflecting field hazards. Coming in, this Starmie can HKO Hippowdon after Stealth Rock Damage and score massive damage on anything switching into it with a boosted Surf. Has the power to Clean up the bulkiest Pokemon at the cost of some power with Timid nature. Also serves as a status buffer if needed

Bold [Levitate] Rotom-H
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252 HP, 104 Def, 148 Special Def

Discharge
Will-o-Wisp
Overheat
Substitute

Rotom-H makes a part of my shaky but effective mid-core, emphasizing defense while having the offensive power to check various threats (Gyrados on switch-in, Skarmory, Ferrothorn, Starmie on switch-in, etc). Substitute is normally set up on the switch, and from there I can choose to cripple with burn, possibly paralyze or switch out. Normally overheat is wasted on a switch in, but surprisingly, the offensive tinge of Rotom allows a -6 Overheat to do massive damage to Grass/Steel Pokemon. Without this girl, Scizor, Ferrothorn, and physical set-ups trample on my team. The one problem is when I burn a Conkeldurr or Machamp with Guts... But it has beautiful syngery with Starmie so I won't take this girl out

Adamant [Technician] Scizor
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248 HP, 252 Atk, 8 Speed

Bullet Punch
Pursuit
U-Turn
Superpower

Well, this is a surprise. I never wanted to use a Scizor before because they are the pinnacle of OU, but I must say it is great. Bullet Punch can HKO Gengars, Superpower demolishes Chanseys, Pursuit kills off Psychic's while U-Turn is for scouting (and mainly KOing). Its bulk is amazing and it often acts as a sweeper or clean-up patrol with Bullet Punch demolishing anything that doesn't resist. It has good synergy with a 1/2 typed water team and a bulky fire, so there's no worrying about Chandelures unless it has shadow tag... and even then.

Modest [Torrent] Empoleon
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12 HP, 4 Def, 252 Special Atk, 240 Speed

Agility
Scald
Ice Beam
[HP] Electric

Another huge surprise for me. I saw agility Empoleons being used before but I never thought to do such a thing. I must admit, it seems as though it is the weakest link, only able to come in rarely and get in a Agility thanks to the mass amount of Earth Quakes, or acting like a pseudo Starmie if my Star friend is KO'ed. However it provides a solid defense against Pokemon that Starmie can't switch into, namely Grass Types. [HP] Electric, although redundant considering I have Starmie and Rotom-H, is useful for Gyarados without Earth Quake.

Impish [Oblivious] Quagsire
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4HP, 252 Def, 252 Special Def

Toxic
Earth Quake
Waterfall
Recover

This may increase the number of Quagsire that are on the field, but I don't care. It is just SOO great. With Oblivious, I can switch into a chain-Baton Pass Blaziken, Chandelure, and boosted Dragons, Toxic, Recover and stall. It is the greatest check to virtually every Pokemon because all boosts are nullified and Quagsire's movepool is practically unresisted. It can switch in on an Outrage and still toxic/recover and endgame can be a crucial second chance if I make a wrong move and allow my opponent to setup. Only fears Grass attacks which are limited to Sunny Day Teams, Ferrothorn and Serperior. The core of the entire team.

Calm [Magic Bounce] Espeon
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252 HP, 156 Def, 32 Special Atk, 224 Special Def

Psychic
Shadow Ball
Yawn
Reflect

Bounce! Yep, this little cat is annoying to face but perfect to use. Stealth Rock, Spore, Leech Seed, Toxic, Spikes, etc. all bounced back to the owner. I can't tell you how often people overlook the bounce and setup multiple layers. Yawn forces a switch, or is overlooked and causes a wasted lead, only to setup a Reflect to bolster its mediocre defense. Psychic and Ghost is usually only resisted by Steel and Dark, and since most Steel/Dark Variants are physcial, Reflect acts as a useful barrier. Psychic is useful for Machamps and other Fighting types while Shadow Ball serves as a decent check to other Espeon, Reuiniclus, and Jellicent. With beefed up defenses, it is still fragile but can survive most Special Attacks and with a Reflect up, possibly survive unboosted outrages. A crucial first-step with Magic Bounce towards winning

Please Rate!
 
Well first off Espeon should have Shadow Ball over Hp Dark if all you are trying to counter is Reuniclus, other Espeon, and Jellicent as it has more Base Power than Hp Dark.

Secondly Starmie should only run Modest if it has a Choice Scarf. So after saying that I would suggest running Timid as it lets you outrun the three Genies(as long as they are not scarfed) and cause damage with the BoltBeam combo.

Also I would suggest having Magnet pull on your Magnezone with Hp Fire to take care of those pesky Ferrothorns as they are everywhere in today's metagame. But otherwise good job!
 
Well first off Espeon should have Shadow Ball over Hp Dark if all you are trying to counter is Reuniclus, other Espeon, and Jellicent as it has more Base Power than Hp Dark.

Secondly Starmie should only run Modest if it has a Choice Scarf. So after saying that I would suggest running Timid as it lets you outrun the three Genies(as long as they are not scarfed) and cause damage with the BoltBeam combo.

Also I would suggest having Magnet pull on your Magnezone with Hp Fire to take care of those pesky Ferrothorns as they are everywhere in today's metagame. But otherwise good job!

Thanks for the comment on Espeon. I was thinking Signal Beam for Tyranitars but that'd be illegal with Magic Bounce right?

Since I'm losing 29 Special Attack EV's for Timid on Starmie do I miss any KO's?

Is HP Fire needed on Magnezone, because often I can play the bluff on Ferrothorn and HP Ice sometimes seems crucial in many battles for Dragons. Is HP Ice more situational and HP Fire is overall the best choice or is it optional?
 
This looks like a fairly well balanced team, with each member having a role.
Just a nitpick, Quagsire's ability should be unaware for the effect you're going for.
 
The team is very weak to a standard rain abusing team. I really recommend using Rotom-W instead of Rotom-H. Rotom-W also doesn't take a 25% Stealth Rock damage like Rotom-H does. Here's the set:

Rotom @ Leftovers -- Levitate
Nature: Modest - EVs: 124 HP / 252 SAtk / 132 Spd
- Hydro Pump
- Thunderbolt
- Pain Split
- Will-O-Wisp

Next, you lack a Stealth Rock supporter. Changing the Empoleon to a Stealth Rock supporter and a better specially defensive tank would actually benefit the team in taking hits from like Specs Latios, Tornadus, etc. Here's the set:

Empoleon @ Leftovers -- Torrent
Nature: Hardy - EVs: 252 HP / 4 Def / 252 SDef
- Surf
- Ice Beam
- Stealth Rock
- Grass Knot

Quagsire's EVs should really be fixed if you want it to beat threats like Excadrill, Terrakion, and Dragon Dance abusers. Giving EVs in just Def and SpDef won't make it as defensive without HP EVs. HP EVs boost both Def and SpDef EVs in a way. Use this spread: Nature: Bold - EVs: 252 HP / 252 Def / 4 SDef

Finally for Espeon, you would much likely prefer Hidden Power Fire to beat common Scizor and Ferrothorn switches than Yawn. Espeon is too frail to use Frail efficiently. Using the more standard Calm Mind Espeon sweeper set will allow Espeon to be a bigger threat:

Espeon @ Focus Sash Lv. 100 -- Magic Bounce
Nature: Modest - EVs: 252 SAtk / 252 Spd
- Psychic
- Hidden Power [Fire]
- Shadow Ball
- Calm Mind

Good luck.
 
You know, you could potentially run a Espeon CM Baton Pass combo to Agility Empoleon. It does attract a lot of Dark moves, and it does deter fighters from coming in so Empoleon is rid of one weakness to fear for already.

Of course if we go that route, I'd slap a Life Orb on it, and roll the dice with Hydro Pump and just try to overpower anything I can do after it gets a boost or two.

If you do follow through with Eternal's suggestion of Rotom forms, you can also add in a Celebi with Stealth Rock over Starmie. You don't necessarily have a SR weak and you do have Espeon to screw around with people. A Celebi, Rotom-W, Quagsire and Scizor core does have a lot of synergy between them as well for you to have the luxury to pull off a sweep. Almost all of those Pokes can use the CM passes too.
 
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