Team Neutrality
Hi, smogoners, this is the new team I made for PO. It is doing pretty well and has managed to peak at 1173, which is decent for a new battler. Its purpose: disrupt synergy early game and wipe up the opposition with stalls, hyper offense, and status.

The Star of this team. Until 5th Generation, Quagsire was outclassed by other bulky waters such as swampert and even suicune. But 5th Generation has given it Oblivious; and with that a check to every set-up pokemon in the game (Bar Venasaur and Serperior)
Team Line-Up:
Edits are in RED Possibilities in GreyTimid [Natural Cure] Starmie


4 HP, 252 Special Atk, 252 Speed
Surf
Thunderbolt
Ice Beam
Rapid Spin
5th Generation hasn't affected Starmie's use as an anti-lead. A Life Orb Surf bulldozes through many leads whilst Rapid Spin clears the field of any residual damage that may have been placed up. However, Starmie generally doesn't actually fight until mid-late game and is switched out from the get-go thanks to Espeon's Magic Bounce reflecting field hazards. Coming in, this Starmie can HKO Hippowdon after Stealth Rock Damage and score massive damage on anything switching into it with a boosted Surf. Has the power to Clean up the bulkiest Pokemon at the cost of some power with Timid nature. Also serves as a status buffer if needed
Bold [Levitate] Rotom-H


252 HP, 104 Def, 148 Special Def
Discharge
Will-o-Wisp
Overheat
Substitute
Rotom-H makes a part of my shaky but effective mid-core, emphasizing defense while having the offensive power to check various threats (Gyrados on switch-in, Skarmory, Ferrothorn, Starmie on switch-in, etc). Substitute is normally set up on the switch, and from there I can choose to cripple with burn, possibly paralyze or switch out. Normally overheat is wasted on a switch in, but surprisingly, the offensive tinge of Rotom allows a -6 Overheat to do massive damage to Grass/Steel Pokemon. Without this girl, Scizor, Ferrothorn, and physical set-ups trample on my team. The one problem is when I burn a Conkeldurr or Machamp with Guts... But it has beautiful syngery with Starmie so I won't take this girl out
Adamant [Technician] Scizor


248 HP, 252 Atk, 8 Speed
Bullet Punch
Pursuit
U-Turn
Superpower
Well, this is a surprise. I never wanted to use a Scizor before because they are the pinnacle of OU, but I must say it is great. Bullet Punch can HKO Gengars, Superpower demolishes Chanseys, Pursuit kills off Psychic's while U-Turn is for scouting (and mainly KOing). Its bulk is amazing and it often acts as a sweeper or clean-up patrol with Bullet Punch demolishing anything that doesn't resist. It has good synergy with a 1/2 typed water team and a bulky fire, so there's no worrying about Chandelures unless it has shadow tag... and even then.
Modest [Torrent] Empoleon


12 HP, 4 Def, 252 Special Atk, 240 Speed
Agility
Scald
Ice Beam
[HP] Electric
Another huge surprise for me. I saw agility Empoleons being used before but I never thought to do such a thing. I must admit, it seems as though it is the weakest link, only able to come in rarely and get in a Agility thanks to the mass amount of Earth Quakes, or acting like a pseudo Starmie if my Star friend is KO'ed. However it provides a solid defense against Pokemon that Starmie can't switch into, namely Grass Types. [HP] Electric, although redundant considering I have Starmie and Rotom-H, is useful for Gyarados without Earth Quake.
Impish [Oblivious] Quagsire


4HP, 252 Def, 252 Special Def
Toxic
Earth Quake
Waterfall
Recover
This may increase the number of Quagsire that are on the field, but I don't care. It is just SOO great. With Oblivious, I can switch into a chain-Baton Pass Blaziken, Chandelure, and boosted Dragons, Toxic, Recover and stall. It is the greatest check to virtually every Pokemon because all boosts are nullified and Quagsire's movepool is practically unresisted. It can switch in on an Outrage and still toxic/recover and endgame can be a crucial second chance if I make a wrong move and allow my opponent to setup. Only fears Grass attacks which are limited to Sunny Day Teams, Ferrothorn and Serperior. The core of the entire team.
Calm [Magic Bounce] Espeon


252 HP, 156 Def, 32 Special Atk, 224 Special Def
Psychic
Shadow Ball
Yawn
Reflect
Bounce! Yep, this little cat is annoying to face but perfect to use. Stealth Rock, Spore, Leech Seed, Toxic, Spikes, etc. all bounced back to the owner. I can't tell you how often people overlook the bounce and setup multiple layers. Yawn forces a switch, or is overlooked and causes a wasted lead, only to setup a Reflect to bolster its mediocre defense. Psychic and Ghost is usually only resisted by Steel and Dark, and since most Steel/Dark Variants are physcial, Reflect acts as a useful barrier. Psychic is useful for Machamps and other Fighting types while Shadow Ball serves as a decent check to other Espeon, Reuiniclus, and Jellicent. With beefed up defenses, it is still fragile but can survive most Special Attacks and with a Reflect up, possibly survive unboosted outrages. A crucial first-step with Magic Bounce towards winning
Please Rate!