Why the name "No more heroes"?
Simple: The team used to contain Camerupt, now it doesn't.
So...no more NU pokés (Heroes)
This is the team I'm going to use for a local tournament, which has different rules from Smogon's OU:
- Legendary Clause: All "legendary" Pokémons are banned
- Item Clause: All Pokémons must hold different Items
- OHKO Clause: No OHKO moves like Fissure
- Evasion Clause: Moves/Items that increase evasion (like Double Team or BrightPowder) or Moody are not allowed
- Species Clause: Two or more of the same Pokemon may not be used on the same team.
- Sleep Clause: Two or more Pokemon on a team cannot be asleep at the same time. Self-induce sleep via Rest does not activate Sleep Clause.
Each memeber of this team is immune to Sandstorm (Except Sableye, but he holds Leftovers to recover passive damage) and works well on his own, but shines under trick room
Sableye @ Leftovers
Ability: Prankster
Evs: 252 HP / 252 Def / 6 SDef
Nature: Bold (+Def, -SAtk)
IV: 31/31/31/31/31/31
- Night Shade
- Recover
- Will-O-Wisp
- Knock Off
Comments: I use him to stop physical attackers or to defeat stall Pokémons
Will-O-Wisp + Knock Off is a great combo to lure out Pokémons and crippling them
Reuniclus @ Life Orb
Ability: Magic Guard
Evs: 6 HP / 252 Def / 252 SAtk
Nature: Quiet (+SAtk, -Spe)
IV: 31/31/31/31/31/0
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Comments: Magic Guard, do I need to say more? Trick room and sweep
EV'd in defense to tank fighting attacks
Camerupt @ Wide Lens
Ability: Iron Barbs
Evs: 252 HP / 252 Atk / 6 SDef
Nature: Brave (+Atk, -Spe)
IV: 31/31/31/31/31/0
- Power Whip
- Leech Seed
- Gyro Ball
- Knock Off
Comments: Bulky as hell, can wall many enemies thanks to his awesome typing/Bulk
The item helps with Power Whip & Leech Seed's accuracy
Gastrodon @ Rugged Helmet
Ability: Storm Drain
Evs: 252 HP / 4 SAtk / 252 SDef
Nature: Sassy (+SDef, -Spe)
IV: 31/31/31/31/31/0
- Scald
- Earth Power
- Toxic
- Recover
Comments: My special wall. Takes special attacks like a champ, and can actually hit back, expecially if hit by a water move
Toxic helps with Pokémons that want to setup on him, and the Helmet is a nasty surprise for U-Turn spammers
Tyranitar @ Lum Berry
Ability: Sandstream
Evs: 252 HP / 252 Atk / 6 SDef
Nature: Brave (+Atk, -Spe)
IV: 31/31/31/31/31/0
- Earthquake
- Crunch
- Flamethrower
- Stealth Rock
Comments: My usual lead, always manages to set-up sandstorm thanks to his pitiful speed
Crunch as main stab (And to 1HKO "Magic bouncers" who wants to reflect SR back), the others are coverage moves (Mainly used if the enemy is 4x weak to one of them)
SR is SR...
Mamoswine @ Ice Plate
Ability: Thick Fat
Evs: 252 Atk / 6 Def / 252 SDef
Nature: Adamant (+Atk, -SAtk)
IV: 31/31/31/31/31/31
- Earthquake
- Icicle Crash
- Superpower
- Ice Shard
Comments: A much needed priority user
Has very high attack, and almost always manage to kill someone...he also is immune to hail, which is a bonus
So...any suggestion?
P.s: Forgive me if I made some grammar mistake, English is not my native language
Simple: The team used to contain Camerupt, now it doesn't.
So...no more NU pokés (Heroes)
This is the team I'm going to use for a local tournament, which has different rules from Smogon's OU:
- Legendary Clause: All "legendary" Pokémons are banned
- Item Clause: All Pokémons must hold different Items
- OHKO Clause: No OHKO moves like Fissure
- Evasion Clause: Moves/Items that increase evasion (like Double Team or BrightPowder) or Moody are not allowed
- Species Clause: Two or more of the same Pokemon may not be used on the same team.
- Sleep Clause: Two or more Pokemon on a team cannot be asleep at the same time. Self-induce sleep via Rest does not activate Sleep Clause.
Each memeber of this team is immune to Sandstorm (Except Sableye, but he holds Leftovers to recover passive damage) and works well on his own, but shines under trick room

Sableye @ Leftovers
Ability: Prankster
Evs: 252 HP / 252 Def / 6 SDef
Nature: Bold (+Def, -SAtk)
IV: 31/31/31/31/31/31
- Night Shade
- Recover
- Will-O-Wisp
- Knock Off
Comments: I use him to stop physical attackers or to defeat stall Pokémons
Will-O-Wisp + Knock Off is a great combo to lure out Pokémons and crippling them

Reuniclus @ Life Orb
Ability: Magic Guard
Evs: 6 HP / 252 Def / 252 SAtk
Nature: Quiet (+SAtk, -Spe)
IV: 31/31/31/31/31/0
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Comments: Magic Guard, do I need to say more? Trick room and sweep
EV'd in defense to tank fighting attacks

Camerupt @ Wide Lens
Ability: Iron Barbs
Evs: 252 HP / 252 Atk / 6 SDef
Nature: Brave (+Atk, -Spe)
IV: 31/31/31/31/31/0
- Power Whip
- Leech Seed
- Gyro Ball
- Knock Off
Comments: Bulky as hell, can wall many enemies thanks to his awesome typing/Bulk
The item helps with Power Whip & Leech Seed's accuracy

Gastrodon @ Rugged Helmet
Ability: Storm Drain
Evs: 252 HP / 4 SAtk / 252 SDef
Nature: Sassy (+SDef, -Spe)
IV: 31/31/31/31/31/0
- Scald
- Earth Power
- Toxic
- Recover
Comments: My special wall. Takes special attacks like a champ, and can actually hit back, expecially if hit by a water move
Toxic helps with Pokémons that want to setup on him, and the Helmet is a nasty surprise for U-Turn spammers

Tyranitar @ Lum Berry
Ability: Sandstream
Evs: 252 HP / 252 Atk / 6 SDef
Nature: Brave (+Atk, -Spe)
IV: 31/31/31/31/31/0
- Earthquake
- Crunch
- Flamethrower
- Stealth Rock
Comments: My usual lead, always manages to set-up sandstorm thanks to his pitiful speed
Crunch as main stab (And to 1HKO "Magic bouncers" who wants to reflect SR back), the others are coverage moves (Mainly used if the enemy is 4x weak to one of them)
SR is SR...

Mamoswine @ Ice Plate
Ability: Thick Fat
Evs: 252 Atk / 6 Def / 252 SDef
Nature: Adamant (+Atk, -SAtk)
IV: 31/31/31/31/31/31
- Earthquake
- Icicle Crash
- Superpower
- Ice Shard
Comments: A much needed priority user
Has very high attack, and almost always manage to kill someone...he also is immune to hail, which is a bonus
So...any suggestion?
P.s: Forgive me if I made some grammar mistake, English is not my native language