Team "No more Heroes"

Why the name "No more heroes"?
Simple: The team used to contain Camerupt, now it doesn't.
So...no more NU pokés (Heroes)


This is the team I'm going to use for a local tournament, which has different rules from Smogon's OU:
- Legendary Clause: All "legendary" Pokémons are banned
- Item Clause: All Pokémons must hold different Items
- OHKO Clause: No OHKO moves like Fissure
- Evasion Clause: Moves/Items that increase evasion (like Double Team or BrightPowder) or Moody are not allowed
- Species Clause: Two or more of the same Pokemon may not be used on the same team.
- Sleep Clause: Two or more Pokemon on a team cannot be asleep at the same time. Self-induce sleep via Rest does not activate Sleep Clause.


Each memeber of this team is immune to Sandstorm (Except Sableye, but he holds Leftovers to recover passive damage) and works well on his own, but shines under trick room
200px-302Sableye.png

Sableye @ Leftovers
Ability: Prankster
Evs: 252 HP / 252 Def / 6 SDef
Nature: Bold (+Def, -SAtk)
IV: 31/31/31/31/31/31
- Night Shade
- Recover
- Will-O-Wisp
- Knock Off
Comments: I use him to stop physical attackers or to defeat stall Pokémons
Will-O-Wisp + Knock Off is a great combo to lure out Pokémons and crippling them

200px-579Reuniclus.png

Reuniclus @ Life Orb
Ability: Magic Guard
Evs: 6 HP / 252 Def / 252 SAtk
Nature: Quiet (+SAtk, -Spe)
IV: 31/31/31/31/31/0
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Comments: Magic Guard, do I need to say more? Trick room and sweep
EV'd in defense to tank fighting attacks

200px-Nattorei.png

Camerupt @ Wide Lens
Ability: Iron Barbs
Evs: 252 HP / 252 Atk / 6 SDef
Nature: Brave (+Atk, -Spe)
IV: 31/31/31/31/31/0
- Power Whip
- Leech Seed
- Gyro Ball
- Knock Off
Comments: Bulky as hell, can wall many enemies thanks to his awesome typing/Bulk
The item helps with Power Whip & Leech Seed's accuracy

423AGastrodon.png

Gastrodon @ Rugged Helmet
Ability: Storm Drain
Evs: 252 HP / 4 SAtk / 252 SDef
Nature: Sassy (+SDef, -Spe)
IV: 31/31/31/31/31/0
- Scald
- Earth Power
- Toxic
- Recover
Comments: My special wall. Takes special attacks like a champ, and can actually hit back, expecially if hit by a water move
Toxic helps with Pokémons that want to setup on him, and the Helmet is a nasty surprise for U-Turn spammers

184px-248Tyranitar.png

Tyranitar @ Lum Berry
Ability: Sandstream
Evs: 252 HP / 252 Atk / 6 SDef
Nature: Brave (+Atk, -Spe)
IV: 31/31/31/31/31/0
- Earthquake
- Crunch
- Flamethrower
- Stealth Rock
Comments: My usual lead, always manages to set-up sandstorm thanks to his pitiful speed
Crunch as main stab (And to 1HKO "Magic bouncers" who wants to reflect SR back), the others are coverage moves (Mainly used if the enemy is 4x weak to one of them)
SR is SR...

200px-Mamoswine.png

Mamoswine @ Ice Plate
Ability: Thick Fat
Evs: 252 Atk / 6 Def / 252 SDef
Nature: Adamant (+Atk, -SAtk)
IV: 31/31/31/31/31/31
- Earthquake
- Icicle Crash
- Superpower
- Ice Shard
Comments: A much needed priority user
Has very high attack, and almost always manage to kill someone...he also is immune to hail, which is a bonus

So...any suggestion?
P.s: Forgive me if I made some grammar mistake, English is not my native language
 
I see some changes you should make:

1. If your team does not have Trick Room up, all of your Pokemon are too slow, and would fall to the onslaught of sun and rain teams.
2. You need a cleaner since Trick Room will not be up the entire battle. Assuming this Pokemon is allowed in your tournament, I would suggest replacing Ferrothorn (good idea, BTW) with this:

Excadrill (M) @ Life Orb/Leftovers
Ability: Sand Rush
EVs: 252 Atk/4 SpD/252 Spe
Nature: Adamant
- Swords Dance
- Earthquake
- Brick Break
- Shadow Claw/Rock Slide

Swords Dance + Sand Rush makes Excadrill such a powerful sweeper under Sand it could 6-0 a team on its own. Earthquake is unarguably its best STAB, so that takes the next slot. Since its best Steel-type STAB is Metal Claw, we forgo that in order to get the infamous Fighting/Ghost coverage with Brick Break and Shadow Claw to pick off any vulnerable threats at the end of the match. If you like hitting both opponents at once and the flinch chance, you can replace Shadow Claw with Rock Slide.

3. All of your other Pokemon should have 0 Speed IVs.
4. You say Reuniclus has trouble against Steel-types. I see the problem: it is the fact that your coverage moves are Shadow Ball and Energy Ball. To help against Steel-types, you should definitely do ONE of the two things:
a. Replace Energy Ball with Focus Blast.
b. Replace Shadow Ball with Hidden Power Fire.

Either option helps against Steels, and Focus Blast also helps with Dark and Normal-types, while HP Fire absolutely destroys Scizor, a common Reuniclus counter.

5. Lastly, you have enough Ground-type moves on your team, and thus Earth Power should be replaced with Ice Beam on Gastrodon to help with Grass-type Pokemon better, and it also puts nice marks in Dragonite, Garchomp, Gliscor, and Salamence.

I actually like your team concept, so good luck.
 
I won't pretend to have any knowledge on how to patch up your team by suggesting alternate members to make it more suited to your tournaments ruleset; I barely play OU and I don't have the experience to recommend large and specific changes. Instead, all I can offer you are a few tips to optimize the Pokemon you have.

I agree with several of the suggestions Explorer made. If you're making a Trick Room team, it's best to give every Pokemon 0 Speed IVs to insure they'll almost always move first under Trick Room. Energy Ball only hits a few Pokemon that Reuniclus doesn't mind in the first place for super-effective damage, so definitely scrap it for some sort of coverage versus Steel-types like Focus Blast.

I've heard nothing but bad things about using Trick Room in singles, but if you wish to try your hand at it, you're going to need some way to bring out Camerupt easily with it's awkward defensive typing. One solution could be to scrap Substitute on your Bronzong with Explosion to ensure Camerupt can get at least one safe switch in.

On the subject of Camerupt, I highly suggest you scrap Yawn. It seems terribly out of place on a Pokemon that's trying to hit hard for the precious few turns of Trick Room it has to work with. Instead, try out Fire Blast to give yourself a reliable STAB should your help drop to the point where Eruption isn't an option any more. Additionally, try finding a different item to power up Camerupt's non-Explosion hits to push Eruption and Earth Power's damage output over the edge. You could try out a pair of Choice Specs or even a Flame Plate if you find needing to switch attacks necessary.

Finally, consider replacing Poison Jab for another coverage option. Poison is only a barely excusable attacking type on the Pokemon that get STAB with it. You're hitting very, very few targets with it that you aren't hitting harder with Gyro Ball. Alternate STAB options to try include Explosion (which again, helps Camerupt get that safe switch in), Seed Bomb, Iron Head, or even Spikes.

Hope my advice helped!
 
Thanks for the suggestions guys!
Changed a few things here and there (Bolded in the first post)
- Swapped Substitute with Explosion on Bronzong, to help Camerupt enter the battlefield
- Swapped Energy Ball with Focus Blast on Reuniclus, to damage steels types
- Camerupt has now hidden power Ice (I play on real cartridge and don't know how to RNG...imagine my surprise when I discovered my Camerupt has Hidden power Ice with a power between 61 and 70!) and Wise glasses (I need to swap moves when using him)
- Swapped Earth Power for Ice Beam on Gastrodon
- Swapped Slack Off with Fire Fang on Hippowdon (To heavily damage Scizor & Ferrothorn)
- Swapped Poison Jab for Aerial Ace on Ferrothorn (Poison sucks...)


P.s: While I'm not a pokémon expert by any means, I tested this team on Pokémon showdown and I won quite a few battles (OU rated tier), so I'd say Trick Room is far from horrible
 
Along with Ferrothorn, if you don't put Excadrill in its place, get rid of Bulldoze in favor of Shadow Claw; you already have a good number of Ground-type moves, and it is contradictory to use Bulldoze on a Trick Room team.
 
Upon further testing, I discovered that fast fighting tipes like Mienshao (Without Trick Room active) can smash at least 1-2 members of my team without much effort
I was thinking about replacing Ferrothorn with Golurk...what do you think?
P.s: If I don't remove him, I'll surely replace Bulldoze with Shadow Claw, thanks for the suggestion
 
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