Team Oddly Done (Ou Rmt)

TEAM ODDLY DONE

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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/244 Atk/8 Spd
/ 16 Spdef
Jolly nature (+Spd, -SAtk)
- Dynamicpunch
- Bullet punch
- Ice Punch
- Payback


Machamp is an excellent anti lead. And with no guard he can take advantage of moves that normally are to risky because of low accuracy, like dynamic punch. Also dynamic punches 100% confusion rate greatly aids in getting more turns to use Machamp. Payback is to hit any ghost Pokemon that may switch in due to their immunity to Dynamicpunch. it also serves as a counter to Psychic types. ice punch is for coverage. Finally Bullet punch allows me to take out focus sash users relatively easily. lum Berry is is to prevent sleep from things like Roserade and burn from will-o-wisp.
Synergy:

Flying: Metagross
Psychic: Metagross

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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt

Life Orb Starmie works wonders I chose it because it usually gives teams issues almost immediately, and because of its speed, coverage and power it can handle many common pokes. Hydro pump was chosen because it can do a large amount of damage to things like Tyranitar that usually switch in to counter Starmie. Ice beam was chosen to gain coverage along with thunderbolt giving Starmie a bolt-beam move set, drastically reducing the amount of Pokemon that resist it. Finally rapid spin clears the field of entry hazards that would disable my Dragonite's focus sash and just be a nuisance to the rest of my team.
SYNERGY:
Grass: Metagross
Bug: Froslass
Electric: Celebi
Dark: Machamp
Ghost: N/A


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Dragonite (M) @ Focus Sash
Ability: Inner Focus
EVs: 200 HP/200 Atk/52 Def/52 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire punch
- Roar

I run Dragonite as a defensive version of ddmence. This set is primaraly focused on ether roaring out a dragon dancer/curse user or setting up dragon dance himself alowing him to sweep relatively easy after as little as 1 or 2 dances. Dragon claw was chosen to give a reliable stab move without worrying about being locked into a move like outrage. Firepunch is used to hit the steel types that might try to switch in. it was chosen over earthquake so I could hit Pokemon like Skarmory and most Bronzorg.
Synergy:
Dragon: Metagross
Ice: Starmie
Rock: Metagross
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Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Psychic
- Hidden Power [Fire]
- Energy Ball
Celebi is my primary special attacker and and Scizor killer. I know it seems weird having a 4x weak to bug Pokemon trying to kill Scizor. But it will always out pace Scizor trying to use anything but Bullet Punch. Celebi will also almost always survive a bullet punch from Scizor allowing him to retaliate with HP fire 1hk0-ing Scizor. He also serves as my Swampert counter with energy ball. Earth Power was chosen to hit fire types. And psychic and Energy Ball were chosen as reliable Stab moves.


Synergy:
Bug: Froslass
Fire: Starmie
Ice: Froslass
Ghost: N/a
Dark: Machamp
Poison: Metagross


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Metagross @ Occa
Berry
Ability: Clear Body
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Ice Punch
- Meteor Mash

Agility Metagross has always been one of my favorite concepts to use. It bypasses Metagross’s below average speed and turns him into a real monster. He functions as the sweeper on my team and he usually comes in mid to late game when the opponent allows me to set up. Meteor mash is a strong stab move that allows me to inflict a lot of damage to my opponent. Ice punch is to hit ground Pokemon like Gliscor that normally may give me trouble if I lose Starmie or Froslass. And earthquake is to hit fire types and other steel types like Hetran, Jarachi or other Metagross.

Synergy:
Fire: Starmie, Dragonite
Ground: Dragonite


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Froslass (F) @ Lum
Berry
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Ice Beam
- Thunderbolt
- Destiny Bond

Froslass is on my team for two reasons the first is I needed something that was fast and could eliminate any surprise threat. I decided on using a Pokemon with destiny bond for the role and with Gengar and Froslass both having base 110 speed it had to be one of the two, but I decided on Froslass for the fact that it is a bit better bait (Gengar forces people to play defensively not offensively like I had planed). It often will take out Pokemon that switch like Tyranatar that assume it will be an easy ko it, if not it works very well at taking out ragon and Flying types with its Ice Beam. Shadow Ball is used as a stab attack and thunderbolt is primarily for coverage.

Synergy:
Ghost: N/a
Dark: Machamp
Rock: Metagross
Fire: Starmie, Dragonite
Psychic: Metagross

Notes:
Changes will be in BLUE

I am open to changing Dragonite for another Pokemon

By N/a under Ghost synergy i mean i have no Pokemon that resists the ghost type



Thank you for reading, and i appreciate any criticism.
 
Just wanna point out on Machamp, Payback is probably a better option over Stone Edge. Your Boltbeam punches already hit anything Flying-type anyway, so Stone Edge is mostly redundant, plus you're open to Ghost-types like Rotom and Dusknoir, who resist your 'namicpunch and can cripple it with Wisp. Just something to consider...

Also, you have a bunch of spelling problems that make this difficult to read. :0
 
thank you for pointing out my mistakes i have attempted to fix them.
also, now that i think about it stone edge is a bit redundant, and i am now running payback instead.
 
I have a slightly different suggestion for Machamp. Machamp can get most of the coverage it needs in 3 moves quite easily, so you can run a sub + 3 attacks set. This works well because opponents often switch fearing Dynamicpunch, giving you a free sub. This also protects you from Will-o-wisp from Rotom-A and other status moves, and will become somewhat difficult to break with confusion. I would not suggest running much speed, since Machamp has a pitiful base speed anyway. A maximum of 8 speed should be used to outrun Blissey who run fewer Evs, and the rest dumped into HP.

Here is the set

Machamp @ leftovers
No Guard
Adamant
248hp 252atk 8spe
-Sub
-Dynamicpunch
-Payback
-Stone Edge

I would also say, however, that Machamp also makes a better Anti-lead than Starmie, beating every common lead bar Lum berry Metagross. Here is the set for the lead:

Machamp @ lum berry
Adamant nature
240Hp 244atk 16spdef 8spe
-Dynamicpunch
-Payback
-Bullet punch
-Ice punch

Combination of appropriate move + bullet punch KOes sashed leads, taking the sleep from sleep leads with lum berry. Bulky leads are plagued by the confusion from Dynamicpunch. The EVs ensure the survival of Azelf's psychic. The 8 speed is just a cheap effort to beat out other Machamp leads (you could consider more.) Starmie can be kept the same outside the lead position.

I don't think that Dragonite has the defenses to use Roar like that, particularly without roost. There is no way that Dragonite will be able to take repeated hits using a negative priority move. Replace roar with roost, or consider a Salamence, since your team is offensive and you have rapid spin support, and he is just a more potent sweeper.

Good luck.
 
Thanks jc104, that anti lead set works great. but im' not sure about Salamence just because i think my team would work better if i replace Dragonite with a poke like Scarmory or Swampert that can act as a phaser and a entry hazard user. i would kindly appreciate anyone's advice in the manner and any possible sets to try. thank you.
 
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