





Introduction
Ok, so first I would just like to say that I am a big fan of Pokemon and love this community. I think it's really cool that people will come together to help people out in refining their strategies. This is my very first posting here, so please be gentle. I would greatly appreciate any help I can get.
The Team
Ever since I have heard about weather teams, I have been fascinated by them to a large degree. After looking through an article from Smogon about the subject of a sun team, I set out to try and do just that. There were a lot of interesting ones to choose from and after some playing around initially, this is what I came up with. This has served me well for the most part. With an emphasis on speed to try and outmaneuver my opponent, I tried to combine that with strength to give my team a healthy chance at winning. Now, victory is easier said than done. I have encountered a few problems that I am hoping I can get worked out. One of my biggest problems is facing Keldeo and some other legendaries that most people pack (I try to avoid them in my teams as a sense of honor and what not). Skarmory and Ferrothorn are a couple other big concerns of mine as their typing makes it difficult to really hit them hard and fast and remove them from the match quickly. Anyway, let me tell you a bit about my individual Pokemon so you can get a better idea of how I battle and what I work with.

Kyubii (Ninetales) @ Focus Sash
Trait: Drought
EVs: 252 Satk/252 Spe/4 HP
Timid Nature
- Flamethrower
- Will-O-Wisp
- SolarBeam
- Hidden Power Ice
Ninetails is a must due to its ability. I run a defensively trained one, as it can take a lot of damage as well as give support with its Flamethrower and Roar. W-O-W and SolarBeam are different stories however. Though SolarBeam is convenient to have, it sadly doesn't hit nearly as hard as I'd need it to, and with W-O-W's accuracy, I rarely, if ever, use it. All in all, it's been a realiable asset.

Groomgroom (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Hidden Power Fire
- Giga Drain
- Growth
- Sludge Bomb
Now, Venusaur is another great addition and one of my favorites to run when using this team. With the speed boost from sun and great stats, this thing hits pretty hard, especially with growth. I've never really had a problem with it besides the occasional mis match when my team is running low. I can't really think of anything too negative about it.

Iron Fist (Infernape) @ Choice Sash
Trait: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- U-turn
- Fire Punch
- Close Combat
- Mach Punch
This tricky little monkey has a nice moveset, which is what appeals to me most. U-turn to counter psychics and others weak against bug, along with two punching moves and a strong Close Combat to round it all out. In the sun, this guy is a forced to be reckoned with. Out of the sun however, not so much. It isn't fast enough to counter some of it's bigger weaknesses. This along with it being a banded set, falls into some trouble if the wrong move is selected (I'd run life orb, but in my opinion it's not worth the risk most of the time). I wouldn't say it's my biggest problem, but it certainly makes facing certain teams a bit more difficult.

Starship (Cloyster) @ Focus Sash
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Cloyster is responsible for most of the kills I have made when battling. With focus sash, I can Shell Smash/Icicle Spear through most of the foes I encounter, especially those running a sub game. Rock Blast and Razor Shell help fight off those that are more resilient to its icy assault. It's only real problem is a miss smash or fighting against something with protect. It has to be used carefully, but when used right, it is an invaluable asset to the team.

Dumbo (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Usually my go to lead, especially when facing another weather team. Stealth Rock is usually the opening move to get my hazards out. Then I can usually whittle down, if not kill, after getting a few Earthquakes or Ice Shards in. It can take a lot of damage, so it makes good use as a wall as well. The only problem I see is it's low speed stat. I've tried a bit with different spinners, but this one seems to work the best

Messenger-boy (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fire Punch
- ExtremeSpeed
- Dragon Dance
-Dragon Claw
Last but not least, is the ever so reliable Dragonite. This has served me well, sweeping a lot of the more worrisome threats out of the way, as well as taking some damage as well. Dragon Dance helps give it a speed boost at the beginning since Multiscale helps it take a lot of initial damage. Then it's whatever I think I need to throw out to get the job done. Aside from its few weaknesses, it's been great in my team and can't really think of any reason to replace it.
Well that is my team. Feel free to comment on any changes I should consider or any strategies that I should use when playing this team. I hope I can get some constructive help!
Edit: Changed to MCBarret's suggested lineup. It works great with the exception of having trouble with Pokemon who do multiple stat boosters. With the right moving around, it should be able to tackle almost anything. I will also say that Plus' runs just as good, if not a tad better. Espeon and Dugtrio do well together in stopping spinners and setting up for better switch ins. Either one is fine so take your pick.