My delving into the world of pure offense as of late has left me stunned. Here is the latest in my series of attempts at a pure offensive beatdown, using 3 sets of two utilizing great resists: Togekiss/Metagross, Gengar/Scizor, and Latias/Infernape.
Edits in Bold.
Credits to Arkeis for the pics.
Team Offensive Synergy
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/8 Def/12 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Meteor Mash
- Stealth Rock
I gave in to the beast. I was using a Dual Screen Jirachi, but having only one offensive move worked out poorly. I dropped Explosion here as I prefer saving Metagross for later, taking advantage of his synergy with Togekiss. SR is for entry hazard damage. MM and EQ are for dealing damage to a wide range of leads, while BP is for finishing off sashes. Working rather well.
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Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Trick
Key to my team. This is my sole revenge killer and answer to Heatran. Air Slash is for STAB and abusing the powers of hax, assuming that with my Scarf I'm faster than my foe. Aura Sphere and Fire Blast are for coverage. I originally ran Tri Attack over HP Ground, but found my team was at a loss as to how to deal with Heatran. With the Scarf, Togekiss can revenge kill any Heatran. Overall, Togekiss works well as a late game sweeper.
Trick is new over HP Ground, since I now have an answer to Heatran and Trick comes in handy vs. walls quite often.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]
Standard LO Gengar. Shadow Ball is for STAB, Focus Blast for coverage, and BoltBeam for its excellent supereffectiveness in general. Gengar has good synergy with Tyranitar, as Tyranitar can help weaken and remove Bliss effectively. He's been doing his job OK, but I'm open to alternatives.
Changed HP Ice to Fire to more effectively deal with Scizor, and because Ice didn't do much.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Quick Attack/Superpower
Replacing CB Ttar as my Pursuiter is CBScizor. Scizor also gets good synergy with Gengar, and has many useful resistances. Priority is also huge. Bullet Punch is an abusive STAB; same goes for U-turn. Pursuit rids my team of Psychics and Ghosts, opening them up for Infernape. QA and Superpower are both viable choices; Superpower gets me coverage thats actually decent while QA is a useful priority in many cases. Can't really decide, I'm testing them both at the moment.
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Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Surf
Latias! This baby is essential to my team. She can't answer to Heatran, but with prediction Infernape's CC's and Togekiss' HP Grounds can deal with that, as well as CM'ing repeatedly. She can revenge kill many things, counters Infernape admirably, and HP Fire makes her effective as a steel remover by baiting. She never seems to die, and gets great synergy with Infernape. Without Latias, this team would not be.
Changed HP Fire to Surf to more effectively counter Heatran, while preserving coverage.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
What can I say... he's an animal! CC and Fire Blast rip through my foes. GK tears through bulky waters, and HP Ice nets the surprise Mence kill, since I'm always faster bar Scarf. Games best wallbreaker, and I use him as such. Nets good synergy with Latias. MixApe weakens my foes for a sweep.
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I've reworked my team a fair bit, concentrating on my lead and countering threats. My defensive synergy remains. I have trouble with Swampert as a defensive threat, to a degree, but Air Slash flinches and Ape's GK can fix that, as well as multiple CMs from Latias. Pretty good overall, as far as I can see.
Edits in Bold.
Credits to Arkeis for the pics.
Team Offensive Synergy

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/8 Def/12 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Meteor Mash
- Stealth Rock
I gave in to the beast. I was using a Dual Screen Jirachi, but having only one offensive move worked out poorly. I dropped Explosion here as I prefer saving Metagross for later, taking advantage of his synergy with Togekiss. SR is for entry hazard damage. MM and EQ are for dealing damage to a wide range of leads, while BP is for finishing off sashes. Working rather well.
---

Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Trick
Key to my team. This is my sole revenge killer and answer to Heatran. Air Slash is for STAB and abusing the powers of hax, assuming that with my Scarf I'm faster than my foe. Aura Sphere and Fire Blast are for coverage. I originally ran Tri Attack over HP Ground, but found my team was at a loss as to how to deal with Heatran. With the Scarf, Togekiss can revenge kill any Heatran. Overall, Togekiss works well as a late game sweeper.
Trick is new over HP Ground, since I now have an answer to Heatran and Trick comes in handy vs. walls quite often.
---

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]
Standard LO Gengar. Shadow Ball is for STAB, Focus Blast for coverage, and BoltBeam for its excellent supereffectiveness in general. Gengar has good synergy with Tyranitar, as Tyranitar can help weaken and remove Bliss effectively. He's been doing his job OK, but I'm open to alternatives.
Changed HP Ice to Fire to more effectively deal with Scizor, and because Ice didn't do much.
---

Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Quick Attack/Superpower
Replacing CB Ttar as my Pursuiter is CBScizor. Scizor also gets good synergy with Gengar, and has many useful resistances. Priority is also huge. Bullet Punch is an abusive STAB; same goes for U-turn. Pursuit rids my team of Psychics and Ghosts, opening them up for Infernape. QA and Superpower are both viable choices; Superpower gets me coverage thats actually decent while QA is a useful priority in many cases. Can't really decide, I'm testing them both at the moment.
---

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Surf
Latias! This baby is essential to my team. She can't answer to Heatran, but with prediction Infernape's CC's and Togekiss' HP Grounds can deal with that, as well as CM'ing repeatedly. She can revenge kill many things, counters Infernape admirably, and HP Fire makes her effective as a steel remover by baiting. She never seems to die, and gets great synergy with Infernape. Without Latias, this team would not be.
Changed HP Fire to Surf to more effectively counter Heatran, while preserving coverage.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
What can I say... he's an animal! CC and Fire Blast rip through my foes. GK tears through bulky waters, and HP Ice nets the surprise Mence kill, since I'm always faster bar Scarf. Games best wallbreaker, and I use him as such. Nets good synergy with Latias. MixApe weakens my foes for a sweep.
---
I've reworked my team a fair bit, concentrating on my lead and countering threats. My defensive synergy remains. I have trouble with Swampert as a defensive threat, to a degree, but Air Slash flinches and Ape's GK can fix that, as well as multiple CMs from Latias. Pretty good overall, as far as I can see.