Team "Offensive Synergy"

My delving into the world of pure offense as of late has left me stunned. Here is the latest in my series of attempts at a pure offensive beatdown, using 3 sets of two utilizing great resists: Togekiss/Metagross, Gengar/Scizor, and Latias/Infernape.
Edits in Bold.
Credits to Arkeis for the pics.

Team Offensive Synergy


metagross.png

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/8 Def/12 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Meteor Mash
- Stealth Rock

I gave in to the beast. I was using a Dual Screen Jirachi, but having only one offensive move worked out poorly. I dropped Explosion here as I prefer saving Metagross for later, taking advantage of his synergy with Togekiss. SR is for entry hazard damage. MM and EQ are for dealing damage to a wide range of leads, while BP is for finishing off sashes. Working rather well.



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togekiss.png

Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Trick

Key to my team. This is my sole revenge killer and answer to Heatran. Air Slash is for STAB and abusing the powers of hax, assuming that with my Scarf I'm faster than my foe. Aura Sphere and Fire Blast are for coverage. I originally ran Tri Attack over HP Ground, but found my team was at a loss as to how to deal with Heatran. With the Scarf, Togekiss can revenge kill any Heatran. Overall, Togekiss works well as a late game sweeper.
Trick is new over HP Ground, since I now have an answer to Heatran and Trick comes in handy vs. walls quite often.

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gengar.png

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]

Standard LO Gengar. Shadow Ball is for STAB, Focus Blast for coverage, and BoltBeam for its excellent supereffectiveness in general. Gengar has good synergy with Tyranitar, as Tyranitar can help weaken and remove Bliss effectively. He's been doing his job OK, but I'm open to alternatives.
Changed HP Ice to Fire to more effectively deal with Scizor, and because Ice didn't do much.
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scizor.png

Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Quick Attack/Superpower

Replacing CB Ttar as my Pursuiter is CBScizor. Scizor also gets good synergy with Gengar, and has many useful resistances. Priority is also huge. Bullet Punch is an abusive STAB; same goes for U-turn. Pursuit rids my team of Psychics and Ghosts, opening them up for Infernape. QA and Superpower are both viable choices; Superpower gets me coverage thats actually decent while QA is a useful priority in many cases. Can't really decide, I'm testing them both at the moment.


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latias.png

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Surf

Latias! This baby is essential to my team. She can't answer to Heatran, but with prediction Infernape's CC's and Togekiss' HP Grounds can deal with that, as well as CM'ing repeatedly. She can revenge kill many things, counters Infernape admirably, and HP Fire makes her effective as a steel remover by baiting. She never seems to die, and gets great synergy with Infernape. Without Latias, this team would not be.
Changed HP Fire to Surf to more effectively counter Heatran, while preserving coverage.


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infernape.png

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]

What can I say... he's an animal! CC and Fire Blast rip through my foes. GK tears through bulky waters, and HP Ice nets the surprise Mence kill, since I'm always faster bar Scarf. Games best wallbreaker, and I use him as such. Nets good synergy with Latias. MixApe weakens my foes for a sweep.

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I've reworked my team a fair bit, concentrating on my lead and countering threats. My defensive synergy remains. I have trouble with Swampert as a defensive threat, to a degree, but Air Slash flinches and Ape's GK can fix that, as well as multiple CMs from Latias. Pretty good overall, as far as I can see.
 
My delving into the world of pure offense as of late has left me stunned. Here is the latest in my series of attempts at a pure offensive beatdown, using 3 sets of two utilizing great resists: Togekiss/Jirachi, Gengar/Tyranitar, and Latias/Infernape.

Team Offensive Synergy



jirachi.png

Jirachi @ Light Clay
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Light Screen
- Reflect
- Iron Head

My lead. SR is for the ever-so-necessary damage the offense team needs. Dual Screens help shield my fragile team, and Gengar and Ape sure need it. Iron Head was my attempt at doing damage, but its rather pitiful actually. As a lead, Jirachi is rather lackluster. I'm considering using perhaps a Metagross in this spot, preserving synergy with Togekiss and laying down SR more offensively. Definitely open for discussion.

The EV spread you selected seems a waste on a pokemon with only one attacking move and which is supposed to be bulky. I suggest you to use this one: 252 hp\ 80 atk\ 176 spe keeping the jolly nature, you'll earn a lot of bulk while still outspeeding positive natured base 90 speed.

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togekiss.png

Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Hidden Power [Ground]

Key to my team. This is my sole revenge killer and answer to Heatran. Air Slash is for STAB and abusing the powers of hax, assuming that with my Scarf I'm faster than my foe. Aura Sphere and Fire Blast are for coverage. I originally ran Tri Attack over HP Ground, but found my team was at a loss as to how to deal with Heatran. With the Scarf, Togekiss can revenge kill any Heatran. Overall, Togekiss works well as a late game sweeper.

Blissey can completely wall 3/6 of your team, and since air slash+aura sphere give already near perfect coverage, I suggest you to replace fire blast or hp ground with trick, which may make Blissey useless (and is, in general, a nice support move to have on a team). However, good luck countering Heatran with Togekiss, with this EV spread fire blast will always 2hko, and you have not roost to recover damage, not to mention that you'll lose 25% of your hp every time you switch in due to SR.

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gengar.png

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]

Standard LO Gengar. Shadow Ball is for STAB, Focus Blast for coverage, and BoltBeam for its excellent supereffectiveness in general. Gengar has good synergy with Tyranitar, as Tyranitar can help weaken and remove Bliss effectively. He's been doing his job OK, but I'm open to alternatives.

I'd give it hp fire over hp ice, though that means using a speed IV of 30 (meaning that you'll lose possible speed ties with other Gengar and Latias). Your team is really Scizor weak, and hp fire is a nasty surprise for it when it comes in on a kill to pursuit you. Hp fire also ensures that you can revenge kill SD Lucario effectively, not needing to rely on a 70% accuracy move, and SD Luke can be another problematic pokemon for your team if it gets the SD boost.
However, if you decide to keep the 31 speed IV, consider explosion over hp ice: hp ice isn't really useful on a non-scarf Gar, you will not revenge DD dragons, and Flygon usually wears a scarf, while Gliscor and other ground pokemons are already 2hko'd by a life orb'd shadow ball. If you opt for explosion, then make it hasty. Explosion will help a lot with Blissey, which otherwise walls it completely.

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tyranitar.png

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Stone Edge
- Aqua Tail
- Crunch

Standard CB Ttar. Usually I'm using Pursuit to finish off an annoying foe. He gets good synergy with Gengar also. However, he's usually been Pursuiting and then running away from a steel. He helps me deal with Rain teams, making victory possible by driving away their speed boosts. He's not been doing very well in his duties, I'm rather disappointed.

Standard CB TTar, nothing to say on the set here. Though I would probably replace it with CB Scizor for several reasons:

1) sandstorm is not really beneficial to your team.
2) your team completely lacks priority moves, and Scizor's CB bullet punches may save you from a DD Mence\Nite sweep (just to mention a few).
3) Scizor's CB pursuits still take care of trapping and killing most Gengar\Latias and other frail psychics.
4) it has a good sinergy with Gengar like TTar has, covering its psychic\ghost\dark weaknesses.
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latias.png

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Hidden Power [Fire]

Latias! This baby is essential to my team. She can't answer to Heatran, but with prediction Infernape's CC's and Togekiss' HP Grounds can deal with that, as well as CM'ing repeatedly. She can revenge kill many things, counters Infernape admirably, and HP Fire makes her effective as a steel remover by baiting. She never seems to die, and gets great synergy with Infernape. Without Latias, this team would not be.

Again, standard defensive CM Latias, hp fire works similar to the strategy I suggested for Gengar and, again, is your best bet against Scizor which, fortunately, can't ohko with a CB bullet punch when at full health. You could also escape from a pursuit if reflect is still active. However, since Latias is your best Heatran counter, consider giving her surf over hp fire, and try to keep her as healtly as you can. Surf still does considerable dammage to Scizor after a calm mind boost, and doesn't force you to lower your speed.
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infernape.png

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]

What can I say... he's an animal! CC and Fire Blast rip through my foes. GK tears through bulky waters, and HP Ice nets the surprise Mence kill, since I'm always faster bar Scarf. Games best wallbreaker, and I use him as such. Nets good synergy with Latias. MixApe weakens my foes for a sweep.

Nothing to say here, I like all out attacking mix-Ape, it's a great stall breaker.
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That's all, suggestions in red. I hope this helps.

Good luck!
 
Bumping. And while I'm at it, I'll respond to above. I'm going to try Surf on Latias, since it really would deal with my Tran weak while not really leaving myself vulnerable to Steels. I'll also tweak Gengar and try Scizor... even if Scizor is pretty gay. And with Surf on Latias I guess I can run Trick on Togekiss.
 
Jirachi needs a revamp on her spread. Most leads these days are very offensive. A 172hp/80 sdef/ 252 speed would be a good start. Tweak it if you feel that your being run over by sweepers too much. The reason I suggest you bulk up your sdef is that the most common physical lead are a lot mroe slow, allowing you to fire off a reflect, as opposed to the common special attacking leads that are very fast. Try this spread you will be amzed by the bulk.
 
I don't see how you're goin to stop a Gyarados, who after 1 DD will cause incredible havoc for you as it 2HKO's everything on your team, and the one thing that can actually OHKO it back, will be OHKO'd. It seems like your only hope atm is to Scarf it with Togekiss, and hope it doesn't flinchfuck you while you switch in Lati to Dragon Pulse.

DDMence is even worst, as it outspeeds your one hope, ScarfTogekiss, and is actually able to OHKO everything as opposed to only 2HKO. Scizor helps, but only as Sala approaches what, 60%?

You can do this the easy revenge killer way, and just Scarf Gengar, who will always outspeed either and OHKO if you run Timid and then perhaps change up Togekiss to a different Pokemon such as....Gyarados for your own, who adds some physicality as your team is mostly special based. Gyarados still is an able switch-in into Heatran and the Intimidate always helps.
 
Scizor's CB bullet punch does 59.21% - 69.79% to min\min Salamence, so between SR and possibly life orb it shouldn't be that hard to revenge kill Mence, especially if it's locked into outrage.
Actually Salamence has no sure counter unless you know what version it is. Metargoss could also help with its own bullet punches if Mence is at low health.

Scarfing Gengar would make his weakness to Scizor even more evident, that's why I didn't suggest him to use a scarf on his Gar.

Gyarados may definitely be a problem, though if I had to sacrifice something to cover it, I would probably replace Togekiss with the standard Vaporeon which would also add an extra insurance against Heatran.
 
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