Hey guys! I just recently got into the competitive battling scene, and so I've constructed a team that would probably benefit a lot from the advice of some more skilled players.
I will note that this used to be a team that I just used to play with against friends with a "no legendaries" rule instead of paying attention to tiers (stupid rule, I know), which allowed me to use a Hippowdon lead with a Scarfchomp as a sweeper. I'm trying to turn my team into something that would work as an OU team, though, but I need help choosing a good lead.
Note that this team will be used for Wi-fi battles, so Rotom forms don't work. With that said, I present you TEAM OMNOMNOM:
SANDWICH (Hippowdon) @ Leftovers
Ability: Sandstream
EVs: 252 HP / 168 Def / 88 SpD
Nature: Impish
- Stealth Rock
- Earthquake
- Slack Off
- Roar
I missed my Hippowdon lead too much, so I just had to change him back. Other than the fact that he's slow as hell, he's extremely useful for mopping up some attacks and roaring people around. Stealth rock is also a must, of course, and then Slack Off is for some recovery. But the sandstorm he brings up...this is why I find hippowdon so useful.
CALAMARI (Tentacruel) @ Leftovers
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Calm
- Rapid Spin
- Hidden Power (Electric)
- Surf
- Toxic Spikes
I'm not sure how much I like this guy. I removed my Trick Starmie because I think Scizor is capable of getting rid of Blissey, so then this spot went to a more reliable Rapid Spinner. I've tried playing around with him on Shoddy, though, and, I dunno, I feel like he doesn't really help much. Any suggestions for this slot would be great.
PORK CHOP (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Outrage
- Earthquake
- U-Turn
- Fire Blast
I'm replacing Salamence with this guy because he resists Stealth Rock and is immune to sandstorm. Salamence just died way too quickly. Flygon is also faster, and the choice scarf lets him outpace most things I've encountered. He is kind of frail, though, and sometimes I feel like he can't do enough damage. Should I change his nature to adamant? With Thunder Wave on Blissey, perhaps the extra speed boost isn't so necessary...
TURKEY LEG (Skarmory) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 72 Def / 184 Spe
Nature: Impish
- Taunt
- Spikes
- Roost
- Whirlwind
This guy is a nice physical wall, and I like having multiple phazers on the team. This guy annoys some people to no end, if they don't know how to deal with him. He pairs up nicely with Blissey, and taunt is also very helpful.
EGG SALAD (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Nature: Calm
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
Thunder Wave has saved my butt many times already. Blissey can paralyze my opponents while healing my whole team of ailments, which is extremely helpful. Seismic Toss is a nice reliable damaging move, while Softboiled keeps her alive.
CRAB LEGS (Scizor) @ Choice Band:
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
I've been playing around with this guy on Shoddy, and, so far, I like him. Having bullet punch as a STAB priority move is great, and Pursuit has killed many annoying psychic-types. The "choice" part of the choice band is annoying, though, because every time I use a move, I'll have to switch when something that resists that move comes in.
Now for some problems I've been noticing.
Crocune wiped my team out earlier today. I have nothing that can KO it before it uses Rest.
Strong Fighting pokemon or pokemon with strong fighting moves kill Skarmory, Scizor, and Blissey. I have nothing to wall them.
Fire moves hurt Skarmory and Scizor badly, and hippowdon's often too slow to do much.
I'll add more as I find more.
I will note that this used to be a team that I just used to play with against friends with a "no legendaries" rule instead of paying attention to tiers (stupid rule, I know), which allowed me to use a Hippowdon lead with a Scarfchomp as a sweeper. I'm trying to turn my team into something that would work as an OU team, though, but I need help choosing a good lead.
Note that this team will be used for Wi-fi battles, so Rotom forms don't work. With that said, I present you TEAM OMNOMNOM:

SANDWICH (Hippowdon) @ Leftovers
Ability: Sandstream
EVs: 252 HP / 168 Def / 88 SpD
Nature: Impish
- Stealth Rock
- Earthquake
- Slack Off
- Roar
I missed my Hippowdon lead too much, so I just had to change him back. Other than the fact that he's slow as hell, he's extremely useful for mopping up some attacks and roaring people around. Stealth rock is also a must, of course, and then Slack Off is for some recovery. But the sandstorm he brings up...this is why I find hippowdon so useful.

CALAMARI (Tentacruel) @ Leftovers
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Calm
- Rapid Spin
- Hidden Power (Electric)
- Surf
- Toxic Spikes
I'm not sure how much I like this guy. I removed my Trick Starmie because I think Scizor is capable of getting rid of Blissey, so then this spot went to a more reliable Rapid Spinner. I've tried playing around with him on Shoddy, though, and, I dunno, I feel like he doesn't really help much. Any suggestions for this slot would be great.

PORK CHOP (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Outrage
- Earthquake
- U-Turn
- Fire Blast
I'm replacing Salamence with this guy because he resists Stealth Rock and is immune to sandstorm. Salamence just died way too quickly. Flygon is also faster, and the choice scarf lets him outpace most things I've encountered. He is kind of frail, though, and sometimes I feel like he can't do enough damage. Should I change his nature to adamant? With Thunder Wave on Blissey, perhaps the extra speed boost isn't so necessary...

TURKEY LEG (Skarmory) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 72 Def / 184 Spe
Nature: Impish
- Taunt
- Spikes
- Roost
- Whirlwind
This guy is a nice physical wall, and I like having multiple phazers on the team. This guy annoys some people to no end, if they don't know how to deal with him. He pairs up nicely with Blissey, and taunt is also very helpful.

EGG SALAD (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Nature: Calm
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
Thunder Wave has saved my butt many times already. Blissey can paralyze my opponents while healing my whole team of ailments, which is extremely helpful. Seismic Toss is a nice reliable damaging move, while Softboiled keeps her alive.

CRAB LEGS (Scizor) @ Choice Band:
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
I've been playing around with this guy on Shoddy, and, so far, I like him. Having bullet punch as a STAB priority move is great, and Pursuit has killed many annoying psychic-types. The "choice" part of the choice band is annoying, though, because every time I use a move, I'll have to switch when something that resists that move comes in.
Now for some problems I've been noticing.
Crocune wiped my team out earlier today. I have nothing that can KO it before it uses Rest.
Strong Fighting pokemon or pokemon with strong fighting moves kill Skarmory, Scizor, and Blissey. I have nothing to wall them.
Fire moves hurt Skarmory and Scizor badly, and hippowdon's often too slow to do much.
I'll add more as I find more.