Introduction
To answer your question, yes, my team has some funny names. :)
Well, I know there isn't a whole lot of NU teams around this neck of the woods, especially since Smogon's Shoddy only goes to UU, but I've decided to make a team that's both successful in NU and UU play. It's a nice blend of teamwork and coverage, and has done well in the UU league (hand has contended with or beaten a few OU teams as well). A little unexpected, but pretty potent.
At A Glance
Team Insight
The one that started it all. I've heard of fast Status leads being used in UU like Roserade, and I liked the idea, so I kind of transitioned it into NU play with Beefree. I'll explain more in the in-depth stuff.
I've never done a BP team before, since UU has tons of counters that run Haze and Perish Song. However, thanks to Drifblim's good speed, typing, and HP, it's kind of hard to resist.
Now that I have a CM BP Drifblim, I needed a powerful special attacker or two to benefit from him. Manetric was my first choice. One of my favorite Pokes from the third gen, his great move coverage and pure special power cannot be overlooked. I originally had a wall-ish, status absorbing Politoed, but he was more of switch-in bait than anything. So, I picked Golduck, and I'll explain why later.
I needed a wall. I also needed some SR support and, for kicks, something to stop set-ups and traps. Bastiodon comes equipped with immunity to Poison, Stealth Rock, and Taunt. A classic combination that's sure to please.
To round out the team, I needed a physical monster. Iron fist plus a range of Punches plus that ability to take a 101 Sub from Drifblim equals some good old fashioned beat-downs.
In-Depth Analysis
To answer your question, yes, my team has some funny names. :)
Well, I know there isn't a whole lot of NU teams around this neck of the woods, especially since Smogon's Shoddy only goes to UU, but I've decided to make a team that's both successful in NU and UU play. It's a nice blend of teamwork and coverage, and has done well in the UU league (hand has contended with or beaten a few OU teams as well). A little unexpected, but pretty potent.
At A Glance






Team Insight

The one that started it all. I've heard of fast Status leads being used in UU like Roserade, and I liked the idea, so I kind of transitioned it into NU play with Beefree. I'll explain more in the in-depth stuff.


I've never done a BP team before, since UU has tons of counters that run Haze and Perish Song. However, thanks to Drifblim's good speed, typing, and HP, it's kind of hard to resist.




Now that I have a CM BP Drifblim, I needed a powerful special attacker or two to benefit from him. Manetric was my first choice. One of my favorite Pokes from the third gen, his great move coverage and pure special power cannot be overlooked. I originally had a wall-ish, status absorbing Politoed, but he was more of switch-in bait than anything. So, I picked Golduck, and I'll explain why later.





I needed a wall. I also needed some SR support and, for kicks, something to stop set-ups and traps. Bastiodon comes equipped with immunity to Poison, Stealth Rock, and Taunt. A classic combination that's sure to please.






To round out the team, I needed a physical monster. Iron fist plus a range of Punches plus that ability to take a 101 Sub from Drifblim equals some good old fashioned beat-downs.
In-Depth Analysis
It's a Bug's Life (Dual Status lead)
Butterfree (Buzz) @ Choice Scarf
Ability: Compoundeyes
EV's: 4 Def / 252 SpA / 252 Spe
Timid
Moveset:
- Sleep Powder
- Stun Spore
- Bug Buzz
- U-Turn
Nothing like a 92% chance of putting your opponent to sleep or to paralyze it, and combining it with the speed of Scarf. Outruns most, including common Focus Sash Roserades and other common leads. Rarely takes damage outside of SR as well, since it's a switch in-switch out kind of Poke. Lum Berry's the bane, but even so, it's a good way to scout.
...a Talking Shield? (TauntTank)
Bastiodon (BangChing) @ Lum Berry
Ability: Sturdy
EV's: 252 HP / 228 Def / 28 SpD (Speed IV is set at 0)
Relaxed
Moveset:
- Metal Burst
- Taunt
- Stealth Rock
- EQ/Stone Edge (I'm thinking S. Edge now, because Flying types wall this set. They do nothing to Bastiodon, which makes MB useless.)
My tanker, and the most underrated player on this team. This guy has taken down Salamence (nice switch-in on Outrage does the trick). Simple: Taunt, then SR or MB. Usually, Focus Sash or Leftovers is used, but normally Bastiodon doesn't die in just one hit, and common switch ins seem to be someone trying to Burn it. Will O' Wisp followed by a Lum/Taunt combo equal free SR, really.
The Eerie Balloon...Ghost...Thingy...(BP'er)
Drifblim (Whoosh) @ Leftovers
Ability: Aftermath
EV's: 80 HP / 252 SpD / 176 Spe
Calm
Moveset:
- Baton Pass
- Substitute
- Calm Mind
- Shadow Ball
Standard CM BP'er, but valuable. This guy here could mean the difference between a close game and a sweep. Even one CM sets up recipients enough to sweep, too, so keep that in mind. Two+ CM's are devastating, especially when combined with Golduck. Substitute also can be used well, although I rarely find the time to use it correctly. When I do, though, say hello to an Iron Fist, Choice Banded Focus Punch by Hitmonchan.
The Next Best Thing Since Jackie (Choice Band)
(We're going to pretend this pic's as cool as the others. Can't find Chan anywhere...)
Hitmonchan (Thwack) @ Choice Band
Ability: Iron Fist
EV's: 40 HP / 252 Atk / 4 SpD / 212 Spe
Adamant
Moveset:
- Focus Punch
- Ice Punch
- Mach Punch
- Fire Punch
After looking at this set again, I wouldn't want to be caught dead getting hit by one of these punches. Alone, he provides a fast, efficient way of dealing with Special walls. With Substitute or good prediction...his Focus Punch tears things to shreds. A good, reliable guy to call upon when boosted special attacks just aren't covering it.
A Streetlight's Best Friend (Special Sweeper)
Manetric (Sizzle) @ Life Orb
Ability: Static
EV's: 4 HP/252 SpA/252 Spe
Timid
Moveset:
- Thunderbolt
- HP Grass
- Flamethrower
- Charge Beam
There's nothing like being able to cover just about anything with immense power. In its own right, Manetric gets the job done with LO-boosted Bolts and Flames. HP Grass on the expected Ground switch-in, and when eliminated, it's TBolt/Flame time. With CM boosts, this thing is wicked. I chose Charge Beam/LO over SubPeteya because of the abundance of priority moves in UU. Sucker Punch by Honch would kill me after Peteya kicks in, as would Mach Punch, Fake Out, Extremespeed, etc. LO allows for a faster time sweeping and KO'ing certain threats. Charge Beam only makes me stronger as well as STAB, too.
The Mighty Duck (Choice Specs)
Golduck (Swish) @ Choice Specs
Ability: Cloud Nine
EV's: 4 HP/252 SpA/252 Spe
Timid
Moveset:
- Surf
- HP Grass
- Ice Beam
- Psychic
This guy's the wild card. Usually nets me three KO's or more a game with CM boosts. Just to give you an idea, if two CM's get into this guy, Azumarill (a common UU switch in) is 2KO'd by Surf. He just completely decimates on his own. Best part is, in UU and NU play, you're more likely to see TBolts and HP Electric than TPunches, making those CM boosts really effective. Even without CM, this guy was born to KO.

Butterfree (Buzz) @ Choice Scarf
Ability: Compoundeyes
EV's: 4 Def / 252 SpA / 252 Spe
Timid
Moveset:
- Sleep Powder
- Stun Spore
- Bug Buzz
- U-Turn
Nothing like a 92% chance of putting your opponent to sleep or to paralyze it, and combining it with the speed of Scarf. Outruns most, including common Focus Sash Roserades and other common leads. Rarely takes damage outside of SR as well, since it's a switch in-switch out kind of Poke. Lum Berry's the bane, but even so, it's a good way to scout.
...a Talking Shield? (TauntTank)

Bastiodon (BangChing) @ Lum Berry
Ability: Sturdy
EV's: 252 HP / 228 Def / 28 SpD (Speed IV is set at 0)
Relaxed
Moveset:
- Metal Burst
- Taunt
- Stealth Rock
- EQ/Stone Edge (I'm thinking S. Edge now, because Flying types wall this set. They do nothing to Bastiodon, which makes MB useless.)
My tanker, and the most underrated player on this team. This guy has taken down Salamence (nice switch-in on Outrage does the trick). Simple: Taunt, then SR or MB. Usually, Focus Sash or Leftovers is used, but normally Bastiodon doesn't die in just one hit, and common switch ins seem to be someone trying to Burn it. Will O' Wisp followed by a Lum/Taunt combo equal free SR, really.
The Eerie Balloon...Ghost...Thingy...(BP'er)

Drifblim (Whoosh) @ Leftovers
Ability: Aftermath
EV's: 80 HP / 252 SpD / 176 Spe
Calm
Moveset:
- Baton Pass
- Substitute
- Calm Mind
- Shadow Ball
Standard CM BP'er, but valuable. This guy here could mean the difference between a close game and a sweep. Even one CM sets up recipients enough to sweep, too, so keep that in mind. Two+ CM's are devastating, especially when combined with Golduck. Substitute also can be used well, although I rarely find the time to use it correctly. When I do, though, say hello to an Iron Fist, Choice Banded Focus Punch by Hitmonchan.
The Next Best Thing Since Jackie (Choice Band)

(We're going to pretend this pic's as cool as the others. Can't find Chan anywhere...)
Hitmonchan (Thwack) @ Choice Band
Ability: Iron Fist
EV's: 40 HP / 252 Atk / 4 SpD / 212 Spe
Adamant
Moveset:
- Focus Punch
- Ice Punch
- Mach Punch
- Fire Punch
After looking at this set again, I wouldn't want to be caught dead getting hit by one of these punches. Alone, he provides a fast, efficient way of dealing with Special walls. With Substitute or good prediction...his Focus Punch tears things to shreds. A good, reliable guy to call upon when boosted special attacks just aren't covering it.
A Streetlight's Best Friend (Special Sweeper)

Manetric (Sizzle) @ Life Orb
Ability: Static
EV's: 4 HP/252 SpA/252 Spe
Timid
Moveset:
- Thunderbolt
- HP Grass
- Flamethrower
- Charge Beam
There's nothing like being able to cover just about anything with immense power. In its own right, Manetric gets the job done with LO-boosted Bolts and Flames. HP Grass on the expected Ground switch-in, and when eliminated, it's TBolt/Flame time. With CM boosts, this thing is wicked. I chose Charge Beam/LO over SubPeteya because of the abundance of priority moves in UU. Sucker Punch by Honch would kill me after Peteya kicks in, as would Mach Punch, Fake Out, Extremespeed, etc. LO allows for a faster time sweeping and KO'ing certain threats. Charge Beam only makes me stronger as well as STAB, too.
The Mighty Duck (Choice Specs)

Golduck (Swish) @ Choice Specs
Ability: Cloud Nine
EV's: 4 HP/252 SpA/252 Spe
Timid
Moveset:
- Surf
- HP Grass
- Ice Beam
- Psychic
This guy's the wild card. Usually nets me three KO's or more a game with CM boosts. Just to give you an idea, if two CM's get into this guy, Azumarill (a common UU switch in) is 2KO'd by Surf. He just completely decimates on his own. Best part is, in UU and NU play, you're more likely to see TBolts and HP Electric than TPunches, making those CM boosts really effective. Even without CM, this guy was born to KO.
Concerns
NOTE: Unless there's a list of every possible NU threat, and its evolutions, I'm just going off a few things I have trouble with in UU. If there is...haven't faced them all, either. XD
NOTE: Unless there's a list of every possible NU threat, and its evolutions, I'm just going off a few things I have trouble with in UU. If there is...haven't faced them all, either. XD
- Roserade. Scarved versions outspeed Beefree, but are rarer than Focus Sash. FS'ers still have Natural Cure, which basically means its a stalemate for the first turn. Not really an issue for the team offensively, though. Just annoying.
- Alataria. More specific, Perish Song. Ah, how I loathe it. Completely ruins the flow of my gameplan. It's not too hard to take down, and Bastio helps a little, but its hard when it just keeps switching in and out...and in...and out...
- Donphan. HP Grass and Golduck are great, but this guy just seems to come out at the wrong times for me. Ice Shard's annoying for Drifblim, too.
- Alataria. More specific, Perish Song. Ah, how I loathe it. Completely ruins the flow of my gameplan. It's not too hard to take down, and Bastio helps a little, but its hard when it just keeps switching in and out...and in...and out...
- Donphan. HP Grass and Golduck are great, but this guy just seems to come out at the wrong times for me. Ice Shard's annoying for Drifblim, too.
In Conclusion
I hope you guys give this team a shot: it has a lot of potential to be a powerhouse of underrated Pokes. I'd love some feedback, and I'm open to any changes as well. Thanks! :)
I hope you guys give this team a shot: it has a lot of potential to be a powerhouse of underrated Pokes. I'd love some feedback, and I'm open to any changes as well. Thanks! :)