- Team Opprimere -
- Latin for: crush -
- Latin for: crush -






I feel compelled to post my latest team here for further advice/critique/ridicule.
BACKSTORY!! I came into the new 5th Gen Metagame using the same Drought Team that I had incredible luck with when the metagame was in its early stages. After a busy summer, I came back to battling and was blown away with how drastically the metagame had changed. Therefore, I created a new team in an attempt to hold my own in the new metagame. I've been playing this team for a few weeks now, and I believe our record is 7-2, not counting opponent rage-quits (I only have time for a few games a week. no internet at home). Regardless, I believe there is always room for improvement, and thus I display my team to you all in the hope of advice, critique, or ridicule. Enjoy!
Violet (Espeon) (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Hidden Power [Fire]
- Psychic
Entry hazards cripple this team. Therefore, I deemed Espeon worthy of leading of my team, not only to Magic Bounce any initial entry hazards away, but also to set-up Dual Screens so Scrafty and/or Dragonite can set-up far more easily. I chose HP Fire because of the common use of Ferrothorn, Forretress, and sometimes Skarmory, as entry hazard leads, and even with no investment in SpAtk, Espeon can still deal a good deal of damage to these annoying Steel-Types. Forretress probably causes the most trouble if it Volt Switches out after being rescued from death by Sturdy, thereby forcing my next switch in to deal with set-up or damage, but thankfully Dual Screens should be up and they won't cause that much of a threat.
(Violet is named thus after a picture I drew of a purple fox, and Espeon is kind of a purple fox.)
Slice (Weavile) (F) @ Choice Band
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Low Kick
- Pursuit
My ever reliable Revenge Killer. Weavile can kill any Dragon-Type, as well as potentially Pursuit trapping Latias and Latios. Low Kick destroys Terrakion, Tyranitar, and Heatran, while Night Slash rounds out the set for reliable STAB. The negative side is that Weavile is pathetically fragile, so unless Espeon gets screens back up, Weavile won't last that long into the late game. The one exception is if Espeon, Jellicent, or Dragonite gets rid of all opposing Fighting-Types, Weavile can just sweep. I'm considering switching it out for either Tyranitar for Pursuit, or Mamoswine for Ice Shard, but I'd miss the Speed...
(Slice is named thus because she slices through stuff. duh.)
Dr. Pepper (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 172 HP / 216 Def / 76 SAtk / 44 Spe
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Taunt
Ah, Jellicent. Who'd of thought that the Pringles guy could be so epic? Jellicent is a boss! Recover is epic as always, and Jellicent successfully covers the Fighting weaknesses of Scrafty, Weavile, and Heatran, while burning stuff with WOW. Scald covers opposing Taunt users (and for reliable STAB), but I'm not sure if my own Taunt is being useful. Perhaps switch it out for Psychic to wallop Fighting-Types that he switches into? Regardless, Jellicent has proven to be an excellent part of the team.
(Dr. Pepper is named thus because my brother is addicted to the stuff)
Scrap (Scrafty) (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 8 Atk / 52 Def / 196 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Ice Punch
- Drain Punch
- Crunch
When Black/White first came out, I didn't think much of Scrafty. But soon he started to grow on me, and I've loved using him ever since. My usual style of battle is pure offensive, so it was hard for me to not put DD on this guy, but Bulk Up proved extremely useful, ESPECIALLY under Reflect. Scrafty took a mere 23% from a LO Arcanine Close Combat under Reflect and 2 Bulk Ups, and then preceded to Drain Punch it for 69%. Epic, no? Drain Punch and Crunch provide both STAB and the legendary Fighting/Dark unresisted coverage (bar Heracross and Toxicroak), and Ice Punch murders Dragons. The crown jewel is Shed Skin. Moxie is awesome, but after a couple Bulk Ups it gets kinda redundant. Shed Skin, however, is constantly useful in prolonging Scrafty's offensive prowess. Defensively, Scrafty works well covering the Ghost and Dark weaknesses of Espeon and Jellicent.
(Scrap is named thus because that's what it always gets me out of)
Volcanus (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
My trusted lava-steed. Since Gen 4, Heatran has been my mainstay for Fire power. This is basically my Gen 4 SpDef Heatran, except with the 5th Gen moveset. Lava Plume has always been useful, thanks to a practically uninvested SpAtk still being quite useable. Set up Stealth Rock, and just Toxic shuffle with Roar for continual annoyance. Heatran covers so much defensively. It takes an extra turn for even Water-Types to defeat him. Air Balloon helps with the 4x weakness to Ground, but it seems pretty easily eliminated by the opponent. Leftovers instead? Of course, I love Flash Fire, which makes Heatran and Jellicent the perfect back-ups for Weavile, and pretty much the rest of the team. I base a lot of my defensive core make-up on 4x Resistances, and with 4, Heatran certainly deserves the place he holds.
(Volcanus is named thus for a mythical entity I created)
Draco (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 136 HP / 44 Atk / 76 SDef / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Fire Punch
- Outrage
- Earthquake
Last, but certainly not least, is Dragonite. A proven powerhouse since the beginning of Pokemon, Dragonite does not displease in today's metagame. Multiscale, of course, makes all the difference. I was running him with a Yache Berry to combine with Multiscale for ultimate Ice defense, but statuses became very annoying, so I switched to Lum Berry, which also helps with Outrage if Dragonite hasn't been hit with status. 2 DDs and Dragonite outspeeds Scarf Latios/Salamence, and precedes to slap them upside the face with an Outrage. Fire Punch rids Dragonite of annoying Ice-Types and walling Steel-Types, while Earthquake rounds out the set for extra power. As stated above, Dual Screens really helps Dragonite get set up. Also, I'll sometimes lead with Dragonite and just DD a couple of times and just mow through their Fighting/Ice resisters so Scrafty and Weavile can have some fun.
(Draco is named thus for the dragon constellation)
Thank you for your time! I am anxious for any feedback that may be of use to my team! May the Force be with you!
BACKSTORY!! I came into the new 5th Gen Metagame using the same Drought Team that I had incredible luck with when the metagame was in its early stages. After a busy summer, I came back to battling and was blown away with how drastically the metagame had changed. Therefore, I created a new team in an attempt to hold my own in the new metagame. I've been playing this team for a few weeks now, and I believe our record is 7-2, not counting opponent rage-quits (I only have time for a few games a week. no internet at home). Regardless, I believe there is always room for improvement, and thus I display my team to you all in the hope of advice, critique, or ridicule. Enjoy!

Violet (Espeon) (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Hidden Power [Fire]
- Psychic
Entry hazards cripple this team. Therefore, I deemed Espeon worthy of leading of my team, not only to Magic Bounce any initial entry hazards away, but also to set-up Dual Screens so Scrafty and/or Dragonite can set-up far more easily. I chose HP Fire because of the common use of Ferrothorn, Forretress, and sometimes Skarmory, as entry hazard leads, and even with no investment in SpAtk, Espeon can still deal a good deal of damage to these annoying Steel-Types. Forretress probably causes the most trouble if it Volt Switches out after being rescued from death by Sturdy, thereby forcing my next switch in to deal with set-up or damage, but thankfully Dual Screens should be up and they won't cause that much of a threat.
(Violet is named thus after a picture I drew of a purple fox, and Espeon is kind of a purple fox.)

Slice (Weavile) (F) @ Choice Band
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Low Kick
- Pursuit
My ever reliable Revenge Killer. Weavile can kill any Dragon-Type, as well as potentially Pursuit trapping Latias and Latios. Low Kick destroys Terrakion, Tyranitar, and Heatran, while Night Slash rounds out the set for reliable STAB. The negative side is that Weavile is pathetically fragile, so unless Espeon gets screens back up, Weavile won't last that long into the late game. The one exception is if Espeon, Jellicent, or Dragonite gets rid of all opposing Fighting-Types, Weavile can just sweep. I'm considering switching it out for either Tyranitar for Pursuit, or Mamoswine for Ice Shard, but I'd miss the Speed...
(Slice is named thus because she slices through stuff. duh.)

Dr. Pepper (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 172 HP / 216 Def / 76 SAtk / 44 Spe
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Taunt
Ah, Jellicent. Who'd of thought that the Pringles guy could be so epic? Jellicent is a boss! Recover is epic as always, and Jellicent successfully covers the Fighting weaknesses of Scrafty, Weavile, and Heatran, while burning stuff with WOW. Scald covers opposing Taunt users (and for reliable STAB), but I'm not sure if my own Taunt is being useful. Perhaps switch it out for Psychic to wallop Fighting-Types that he switches into? Regardless, Jellicent has proven to be an excellent part of the team.
(Dr. Pepper is named thus because my brother is addicted to the stuff)

Scrap (Scrafty) (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 8 Atk / 52 Def / 196 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Ice Punch
- Drain Punch
- Crunch
When Black/White first came out, I didn't think much of Scrafty. But soon he started to grow on me, and I've loved using him ever since. My usual style of battle is pure offensive, so it was hard for me to not put DD on this guy, but Bulk Up proved extremely useful, ESPECIALLY under Reflect. Scrafty took a mere 23% from a LO Arcanine Close Combat under Reflect and 2 Bulk Ups, and then preceded to Drain Punch it for 69%. Epic, no? Drain Punch and Crunch provide both STAB and the legendary Fighting/Dark unresisted coverage (bar Heracross and Toxicroak), and Ice Punch murders Dragons. The crown jewel is Shed Skin. Moxie is awesome, but after a couple Bulk Ups it gets kinda redundant. Shed Skin, however, is constantly useful in prolonging Scrafty's offensive prowess. Defensively, Scrafty works well covering the Ghost and Dark weaknesses of Espeon and Jellicent.
(Scrap is named thus because that's what it always gets me out of)

Volcanus (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
My trusted lava-steed. Since Gen 4, Heatran has been my mainstay for Fire power. This is basically my Gen 4 SpDef Heatran, except with the 5th Gen moveset. Lava Plume has always been useful, thanks to a practically uninvested SpAtk still being quite useable. Set up Stealth Rock, and just Toxic shuffle with Roar for continual annoyance. Heatran covers so much defensively. It takes an extra turn for even Water-Types to defeat him. Air Balloon helps with the 4x weakness to Ground, but it seems pretty easily eliminated by the opponent. Leftovers instead? Of course, I love Flash Fire, which makes Heatran and Jellicent the perfect back-ups for Weavile, and pretty much the rest of the team. I base a lot of my defensive core make-up on 4x Resistances, and with 4, Heatran certainly deserves the place he holds.
(Volcanus is named thus for a mythical entity I created)

Draco (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 136 HP / 44 Atk / 76 SDef / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Fire Punch
- Outrage
- Earthquake
Last, but certainly not least, is Dragonite. A proven powerhouse since the beginning of Pokemon, Dragonite does not displease in today's metagame. Multiscale, of course, makes all the difference. I was running him with a Yache Berry to combine with Multiscale for ultimate Ice defense, but statuses became very annoying, so I switched to Lum Berry, which also helps with Outrage if Dragonite hasn't been hit with status. 2 DDs and Dragonite outspeeds Scarf Latios/Salamence, and precedes to slap them upside the face with an Outrage. Fire Punch rids Dragonite of annoying Ice-Types and walling Steel-Types, while Earthquake rounds out the set for extra power. As stated above, Dual Screens really helps Dragonite get set up. Also, I'll sometimes lead with Dragonite and just DD a couple of times and just mow through their Fighting/Ice resisters so Scrafty and Weavile can have some fun.
(Draco is named thus for the dragon constellation)
Thank you for your time! I am anxious for any feedback that may be of use to my team! May the Force be with you!





