Team [OU] not performing as well as before

Performed well before, but now it simply isn't doing as well as it once was.

Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Hydro Pump
- Draco Meteor
- Sleep Talk
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You may be wondering, why the heck I'd put ST on salamence; well, it tricks any breloom (which I hate) who spore it and try to set up while I switch him in, and works well against bronzong who try and use hypnosis. I can bring him back later and people usually try to set up their frail sweepers against him.

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Rapid Spin
- Stealth Rock
---
You'll probably say (toxic) spikes > stealth rocks since so many learn it, but I don't hate another poke that has the moveslot to really use it. Albeit, if there's enough who suggest it, I'll probably give it a try. The only problem I have with spikes is that I don't have a good anti-rapid spinner (gengar's too frail).

Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Brave nature (+Atk, -Spd)
- Fire Blast
- Pursuit
- Body Slam
- Brick Break
---

I bring this guy in anytime there's a psychic pokemon brought in. They usually never expect it for some reason...I guess they think I have crunch. He walls most psychic pokemon well, and pretty well against any other special attack. Brick break because I have issues with tyranitar, and he can still survive a non boosted SE, and blissey is annoying as well as I don't like to bring lucario in too early. He can survive weavile's brick break too which if anything ever happens too forretress...like if I explode him too early...

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Roost
- Thunder Wave
- Hidden Power [Ice]
---

I used to have aura sphere over HP ice for coverage, but I had problems dealing with the dragons since a HP ice from a gengar is just way too obvious and it's just too frail to be my only counter.

Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Shadow Ball
- Focus Blast
---

He has the bulk of my type coverage. But he's just too predictable, and early game he can't really do anything as my opponent has too many things to switch to.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
---
Late game sweeper. Few things wall it. However I think I rely on him too much. I don't like sending him out early, but pokes I need him for (blissey, mixape) I see in early game.

Troubles:
Heatran: Somewhat-Choice specs, modest, fireblast hurts snorlax way too much to be reliable, especially since he doesn't have a recovery move. Salamence always fears HP ice/dragon pulse. Togekiss does well in paralyzing him, but that's all it can do, and with SR up, I can't keep switching it in.

Metagross: Choice band adament meteor mash hurts! Salamence can't withstand it much, even with intimidate, and snorlax and togekiss are 2HKO I think. Forretress can come in, but then it can just try and set up if it has agility, and forretress can't do squat to it.

Mixape: Again, any HP ice means I can't switch in salamence, and togekiss has problems with SR + CC.

Empoleon: Not that big of a problem, but I have noticed that I have difficulty bring it down before residual damage builds. Surprising to me, but my only attack for him is snorlax's brick break and frail gengar's thunderbolt, which does not do that much, while it just roars, and I collect residual damage. Again, lucario can come in, but I don't like sending him out that early.

Any tips?
 
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