Introduction:
This is my first team. I've viewed many a RMT and I've been working on a team for a while now, and I've tweaked it a bunch. I've only used this team in-game, never on a server, so whereas this works in this theory, I might have a gaping hole I'm unaware of. I'm open to all suggestions, even complete 'mon changes. It's a good team type wise and has a decent amount of synergy, thanks in advance for the rate!
Thanks for your help!
This is my first team. I've viewed many a RMT and I've been working on a team for a while now, and I've tweaked it a bunch. I've only used this team in-game, never on a server, so whereas this works in this theory, I might have a gaping hole I'm unaware of. I'm open to all suggestions, even complete 'mon changes. It's a good team type wise and has a decent amount of synergy, thanks in advance for the rate!
Team Palette
LEAD
Jirachi @ Choice Scarf
Ability: Serene Grace
EV's: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- U-turn
- Stealth Rock
Standard LeadRachi. Nothing special about this set. The strategy is to trick the scarf, and whilst they are speedily failing to set up multiple SR's, I'm Iron Heading them to death. U-turn away when I encounter a problem. Stealth Rock whenever. A solid poke, not looking for much change here.
SCOUT
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
Rachi's helper. They have good type coverage and can easily take hits for the other. This thing by itself is a monster. Two STAB moves that are boosted by the EV's, he can take a couple of threats all by himself when played right.
SPECIAL SWEEPER
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Recover
- Thunderbolt
- Ice Beam
I love this weird little starfish. A status absorber, a reliable recovery move, and three awesome special attacks boosted by LO. The EV's are to compensate for lack of choice items, and to boost it's respectable speed and SpAtk. This starmie serves no special purpose besides coming in whenever it's convenient (under a spore from Breloom perhaps) and to destroying.
PHYSICAL SWEEPER
Infernape @ Life Orb
Ability: Blaze...
EVs: 252 Atk / 64 SpA / 192 Spe
Hasty nature (+ Spe, -Def)
- Close Combat
- U-turn / Grass Knot
- Stone Edge
- Overheat
This ape. Is on everyone of my teams. He's irreplaceable in my mind. I love the typing and his movepool. The one thing I don't know how which to pick for this team. U-turn is awesome to have, but grass knot is useful, and the 'mon I used to have with GK is no longer on this team.
STALL/STALL BREAKER
Breloom @ Toxic orb
Ability: Poison heal
EVs:236 HP / 252 Def / 20 Spe
Impish nature (+Def, -SpAtk)
- Substitute
- Leech Seed
- Spore
- Focus Punch
The best SubPuncher ever. This thing gets a free sub every two turns. Even more with Leech Seed. Spore, also the best sleep inducer in the game. It works fast, lets me get up a free sub, or I can set up Leech Seed, which will stay for the 'mon I switch in. It It lasts forever, and Focus punch + Leech seed are built for destroying walls/stalls. This poke'mon is a wizard.
PHYSICAL WALL
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Overheat
- Shadow Ball
- Will-o-wisp
- Thunderbolt
My physical wall. He doesn't take earthquakes, and comes toting W-o-W. His leftovers help quite a bit actually, because people don't usually take him for the offensive monster he can be. Even with no EV's Overheat is a pretty rude awakening for some pesky steel types (especially forry and scizor)
LEAD

Jirachi @ Choice Scarf
Ability: Serene Grace
EV's: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- U-turn
- Stealth Rock
Standard LeadRachi. Nothing special about this set. The strategy is to trick the scarf, and whilst they are speedily failing to set up multiple SR's, I'm Iron Heading them to death. U-turn away when I encounter a problem. Stealth Rock whenever. A solid poke, not looking for much change here.
SCOUT

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
Rachi's helper. They have good type coverage and can easily take hits for the other. This thing by itself is a monster. Two STAB moves that are boosted by the EV's, he can take a couple of threats all by himself when played right.
SPECIAL SWEEPER

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Recover
- Thunderbolt
- Ice Beam
I love this weird little starfish. A status absorber, a reliable recovery move, and three awesome special attacks boosted by LO. The EV's are to compensate for lack of choice items, and to boost it's respectable speed and SpAtk. This starmie serves no special purpose besides coming in whenever it's convenient (under a spore from Breloom perhaps) and to destroying.
PHYSICAL SWEEPER

Infernape @ Life Orb
Ability: Blaze...
EVs: 252 Atk / 64 SpA / 192 Spe
Hasty nature (+ Spe, -Def)
- Close Combat
- U-turn / Grass Knot
- Stone Edge
- Overheat
This ape. Is on everyone of my teams. He's irreplaceable in my mind. I love the typing and his movepool. The one thing I don't know how which to pick for this team. U-turn is awesome to have, but grass knot is useful, and the 'mon I used to have with GK is no longer on this team.
STALL/STALL BREAKER

Breloom @ Toxic orb
Ability: Poison heal
EVs:236 HP / 252 Def / 20 Spe
Impish nature (+Def, -SpAtk)
- Substitute
- Leech Seed
- Spore
- Focus Punch
The best SubPuncher ever. This thing gets a free sub every two turns. Even more with Leech Seed. Spore, also the best sleep inducer in the game. It works fast, lets me get up a free sub, or I can set up Leech Seed, which will stay for the 'mon I switch in. It It lasts forever, and Focus punch + Leech seed are built for destroying walls/stalls. This poke'mon is a wizard.
PHYSICAL WALL

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Overheat
- Shadow Ball
- Will-o-wisp
- Thunderbolt
My physical wall. He doesn't take earthquakes, and comes toting W-o-W. His leftovers help quite a bit actually, because people don't usually take him for the offensive monster he can be. Even with no EV's Overheat is a pretty rude awakening for some pesky steel types (especially forry and scizor)
Thanks for your help!