Team ParaHax

Team ParaHax (OU RMT)

Hey guys, I've been trying to build a few teams that have more focus and purpose than my last few teams. With this team I think I'm onto something, but I'm missing a few key elements to make this team tick. This team was largely inspired by obi's "We are the Machampions" team, but I felt his more defensive/balanced approach didn't fit my style, and that Bulky Offensive was the way to go in the metagame.

Team at a Glance
Spr_4d_385.png
Spr_4p_462.png
Spr_4p_068.png
Spr_4p_479O.png
Spr_4p_380.png
Spr_4d_373.png


Changes in Bold


Gotcha!


150px-385Jirachi.png


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/8 Atk/216 Def/32 Spd
Impish nature (+Def, -SAtk)
- Wish
- Iron Head
- Body Slam
- Stealth Rock
---

Ripped almost directly from obi's team, with the notable exception of switching out Zen Headbutt for Iron Head, which is more effective in this metagame. The great thing about this lead is a lot of people mistakenly assume its Scarfed and make terrible switches as I proceed to Body Slam them. Body Slam in and of itself makes this set work allowing my other sweepers better chances to sweep, or even giving me a chance to do a pseudo Wish/Protect with Iron Head Flinches. Stealth Rock rounds out the set. Against Azelf leads I usually just Body Slam on the Taunt or Stealth Rock, then proceed to Flinch Hax to death if I get the Paralysis, same for Aerodactyl. There are other leads I don't do well against, including Metagross and Roserade, so I sometimes have to switch out, however in Roserades case they often assume its scarfed so I can sometimes force a switch. I often have to make sure to not sacrifice Jirachi too early as he is very useful later in the match

Trapper Keeper

170px-462Magnezone.png

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Hidden Power [Grass]
- Thunderbolt
- Explosion
---
I use Magnezone for 2 reasons. 1, to be able to trap steels hampering my Latias and Salamence, and 2 to have a pokemon to fill out some of the type weaknesses in the team and have synergy with Mence. This gives me game against LeadPert (Switch to Salamence on the Earthquake, switch to Magnezone on the Ice Beam, OHKO with Grass Knot.). Explosion helps me with Blissey who like to come in and try to wall me and my team. and Substitute can help me get off an attack on whatever comes in on me after I finish my trap.

Seeing Stars

210px-068Machamp.png


Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/128 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Payback
- Substitute
---

No Guard Machamp has always been one of my favorite pokemon conceptually. Dynamic Punch hits so hard on the majority of pokemon its hard to switch in. Combine that with confusion, and there are no true counters (sans Own Tempo Slowbro). I opted for the Substitute set unlike obi because I figured I'd be able to pass wishes to Machamp. If I get Paralysis support for Machamp there is a very low likely hood of the defending pokemon being able to get an attack off. Payback can hit hard on Rotom, Latias, and Starmie among others and Stone Edge is for extra coverage against things like Gyarados and Salamence.

The Right Choice
rotom.jpg

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 216 HP/252 Spd/42 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Trick
- Thunderbolt
---
Choice Scarf Rotom gives me game against Gyarados much like Porygon2 did, but doesn't force me to be wrecked by opposing Lucario. One thing is that it does make it harder against opposing Mence if they are Dragon Dancers. However this also gives me another way to cripple Blissey by handing it a Scarf. I can also hurt opposing Latias with Shadow Ball, as well as have a useful Fighting and Ground immunities. The guys at #RateMyTeam suggested the spread for added bulkiness, but the drop in power is sometimes a pain in the butt.


The Lure
200px-380Latias.png

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Recover

Latias made its way on the team in large part due to its great resistances that complimented my team in its earlier versions, though it could very well be one of the weaker links to the team as the other members have been swapped around a lot more. The Calm Mind set can come in later in the game, especially if Blissey has been dealt with. Recovery allows for more staying power and for me to repeatedly switch into attacks

A Mason's Worst Nightmare

373-Salamence.jpg


Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Roost
- Earthquake
- Outrage
- Dragon Dance
---
The guys at #RateMyTeam suggested a recovering Dragon Dance Salamence. This allows me to switch in multiple times into stealth rock and threaten my opponent. Late game this guy can pack a wallop especially if their scarfer is down. Adamant is for extra power because no one is going to send anything in that doesn't out speed the Timid version anyways.



Type Chart
pokemanz.jpg

A Look Back
Spr_b_g4_385.png
Spr_b_g4_462.png
Spr_b_g4_068.png
Spr_b_g4_479O.png
Spr_b_g4_380.png
Spr_b_g4_373.png



Thanks to the guys in #RateMyTeam for helping me fine tune this team

Former Team Members
The Niche

130px-233Porygon2.png

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
---

 
Your team is indeed very well rounded and its potential durability is very nice.

I would suggest opting to use fire punch over stone edge on machamp. With stone edge you may get the jump on the likes of gyarados and salamence, but opposing skarmory have the chance to phaze you and pokemon like the omnipresent scizor also take hefty damage. Fire punch also grabs great damage on metagross and opposing flinch haxing jirachi, (which your team might experience troubles with). Furthermore, porygon2 and magnezone do more than enough to get rid of gyarados. unfortunately, without stone edge, opposing mixmence get the jump on your team and can potentially sweep after 1 DD.

Porygon2 can benefit from using discharge as it is technically a weaker thunder wave + thunderbolt. i under stand that the 30% paralysis and 15 less base power isn't attractive, but using discharge also would free up a move slot on your porygon2.

That type and resistance chart was a very nice touch to the RMT. Hope i helped you!
 
I may consider Fire Punch on Machamp, I haven't had to use Stone Edge too many times, The problem with using Discharge over T-bolt on P2 is it doesn't ensure Paralysis on a given pokemon and Jirachi's Body Slam does that more consistantly, I'd be more apt to use something like a discharge Rotom to compliment that. Also P2's damage output isn't very high as it is so the extra 15 base power does wonders. The biggest thing for me is that Magnezone doesn't really do much and I need to replace it as its really a weak link.
 
Well, if that's the case, at the cost of steel trapping, magnezone can be replaced by something along the lines of metagross. It is considerably bulky and thunder punch on top of agility will work wonders on top of crocune and crophy. you lose the swampert coverage, but that is something completely situational and really the only reason for hp grass on your team.

Another pokemon that could change is the salamence. You should consider using the first salamence set on the website. It is another set up pokemon, but the reason i suggest it is that the rest of your team spends a hefty amount of time switching around to counter and wear down your opponent's team and avoid getting hurt itself. The salamence suggested is relatively bulky. It can help cover up your salamence weakness by using a berry that negates dragon super effective move. (i think it was the haban berry (This is completely gimmicky and therefore should really be saved as a last resort clean up poke after the rest of your pokemon have worn down and/or crippled your opponents team.)) Watch out for clerics though.
 
I may consider Fire Punch on Machamp, I haven't had to use Stone Edge too many times, The problem with using Discharge over T-bolt on P2 is it doesn't ensure Paralysis on a given pokemon and Jirachi's Body Slam does that more consistantly, I'd be more apt to use something like a discharge Rotom to compliment that. Also P2's damage output isn't very high as it is so the extra 15 base power does wonders. The biggest thing for me is that Magnezone doesn't really do much and I need to replace it as its really a weak link.

I like the team, I do enjoy the idea, since you have more then 1 pokemon with a fire attack I really don't think you need to change Machamps Stone Edge into Fire punch, because you can it something that's weak to it.

The other thing I do recommend is that you find Magnezone the weak link then you should change it to something that can setup, but also add on the the paraflinch and just continue on the process. My thought was maybe you'd like to change it Togekiss, and Have possibly a bulky nasty plotter with Air slash roost and maybe Just have Aura Sphere or just Thunder Wave to continue on with that.

But that's pretty much it.

Great team.
 
um dynamic punch does the same amount of damdge to skarm as fire punch (due to stap, both 150), so fire punch is useless, don't use it. That was a really bad suggestion and dynamic punch can confuse skarmory so she can only attack half the time.

Magnezone and latias could swap with a rapid spinning starmie and togekiss, togekiss adds some more paraflinch and can paralise with bodyslam/secret/t-wave. While starmie can prolong the life of mennce and togekiss.
 
Hello

Since this is a parahax team I agree with Tenzuki and a Togekiss. Togekiss works great when coupled with Jirachi and can give your team the proper paralysis support. This ine is a replacement for Magnezone

i_togekiss.gif

Togekiss @ leftovers/ calm/ serene grace
252 HP, 6 Def, 252 SDef

- Thunder Wave/ Body Slam
- Roost
- Air Slash
- Aura Sphere

--> Like Jirachi, Togekiss has the Serene Grace ability giving you a 60% flinch chance every turn you attack with Air Slash. Aura Sphere let's you hit those that are resisted to Air Slash. Roost is to recover from your damage and could work when your opponent get's a parahax.

Since you have to many Ice Weaknesses now I would also like to suggest Lanturn instead of Latias. Laturn is known for it's great parafusion moves as well as being a great special attack absorber.

i_lanturn.gif

Lanturn @ leftovers/ calm/ volt absorb
40 HP, 216 Def, 252 SDef

- Discharge
- Confuse Ray
- Ice Beam
- Heal Bell

--> Lanturns adds some nice resistances to your team (Fire from Jirachi, Ice from Salamence and the possible Togekiss, Flying from Machamp, ..). The set is a little different from the standard version but the general idea is the same. Discharge is STAB'ed and has the change to paralyse. Confuse Ray follows so that your opponent only has a 3/8 chance to effectively attack you. So you can easy heal your team members with Heal Beal. Ice beam is for ground and grass types who resist Discharge. Ice Beam also offers you a KO against Salamence (without Earthquake).

On Machamp I would go With Substitute instead of Bulk Up. Also change it's nature to Adamant since you have no special attacks so there is no reason to lower it's defense stats.

Hope this helped!
 
Your team is indeed very well rounded and its potential durability is very nice.

I would suggest opting to use fire punch over stone edge on machamp. With stone edge you may get the jump on the likes of gyarados and salamence, but opposing skarmory have the chance to phaze you and pokemon like the omnipresent scizor also take hefty damage. Fire punch also grabs great damage on metagross and opposing flinch haxing jirachi, (which your team might experience troubles with). Furthermore, porygon2 and magnezone do more than enough to get rid of gyarados. unfortunately, without stone edge, opposing mixmence get the jump on your team and can potentially sweep after 1 DD.

Porygon2 can benefit from using discharge as it is technically a weaker thunder wave + thunderbolt. i under stand that the 30% paralysis and 15 less base power isn't attractive, but using discharge also would free up a move slot on your porygon2.

That type and resistance chart was a very nice touch to the RMT. Hope i helped you!
------------------------------------------------------------------------------------------
Uh, Firepunch does 150 Damage to Skarm While Dynamicpunch + Stab does the same damage as well as confusion. Firepunch on Machamp has no use, as Scizor gets 2HKOD by Dynamicpunch anyways..
 
Hey guys. I've been having a lot of trouble with DDmence. Rotom hasn't been able to help me with it at all, something that Pory2 did. I'm trying to find something that can help with DDdos and DDmence, and if possible doesn't let me get wrecked by Lucario.
 
Hey guys. I've been having a lot of trouble with DDmence. Rotom hasn't been able to help me with it at all, something that Pory2 did. I'm trying to find something that can help with DDdos and DDmence, and if possible doesn't let me get wrecked by Lucario.

I suggest Scarfing latias and giving it Draco Meteor, T-bolt, surf, trick. It gets rid of +1 DDmence easily and +2 Adamant gyarados easily.
If you can prevent rotom-H from being pursuit koed can't you just switch in and destroy lucario with Overheat?
 
I suggest Scarfing latias and giving it Draco Meteor, T-bolt, surf, trick. It gets rid of +1 DDmence easily and +2 Adamant gyarados easily.
If you can prevent rotom-H from being pursuit koed can't you just switch in and destroy lucario with Overheat?

Right but the real problem has been DDmence, not Luke, but before when I had P2, Luke was a bit of a stickler.

I might switch back to P2, but keep the other changes on the team...I'll keep you posted.
 
Back
Top