Whats more obnoxious than three layers of spikes, two layers of toxic spikes, and stealth rock? Three phazers which constantly force you to switch into them. I've liked stallish teams for a while, but have never gone all out on focusing on entry hazard abuse. I decided to go for it with this team and the results have not disappointed.
Current Team (v 2.0)
v 1.0
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/16 Def/224 Spd/16 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Taunt
- Stealth Rock
This is one of my favorite builds in the game because it serves so many useful purposes. A slight final slot adjustment allows it to become a wicked stallbreaker which things like Blissey and Skarmory despise facing. It also is a really good lead due to its above average speed AND bulk, a rare combination. Special Defensive EVs may seem odd but it serves one very very very important purpose. It assures a standard lead mixpert with 4 SpA EVs will never OHKO Gliscor, dealing a maximum of 99.6% damage, allowing gliscor to even roost stall ice beam til it gets to the safer range of 25% before switching out. I usually try not to get gliscor killed because he has a lot of utility in the late game because he can do useful things like prevent last poke snorlax from sweeping.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Surf
- Roar
- Sleep Talk
- Rest
Resttalk shuffle Suicune is quite a nuisance for my opponent, and is my primary phazer. Surf is the old reliable STAB, while resttalk gives it an annoyingly massive survivability. Roar is of course to move the opponent around. When asleep, suicune can even shuffle the opponent before they even move given that they are slower, granting me a completely free turn. Extra speed is for the "just because" reason because i despise speed ties.
Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/44 Atk/212 SDef
Impish nature (+Def, -SAtk)
- Payback
- Rapid Spin
- Spikes
- Toxic Spikes
Specially defensive forretress is simply awesome, it can switch into draco meteors for my team if im stuck in a situation where something has to switch into it. Spikes and Tspikes are its bread and butter, giving my phazers some bite every time they decide to roar away the opponent. Payback allows it to kill bulky ghosts like dusknoir or psychics like latias, though if a heat rotom shows up that isnt showing leftovers i typically switch to Tyranitar to pursuit it to death. Rapid spin is great because my team likes being able to switch freely, maximizing the useage of its bulk.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Discharge
- Will-o-wisp
- Sleep Talk
- Rest
Resttalk Rotom solves Rotom's constant problem of no recovery while granting me a solution to rapid spinners and bulky DD gyarados. Discharge was chosen over thunderbolt because of the 30% paralysis rate and Will-o-wisp is to burn annoying Ttars and anything else with high attack, really. It also allows Rotom to escape pursuiting scarftars by burning them, resting off the damage, and then switching out or just outright killing them. The heat forme was chosen to scare away opposing steel types, namely Scizor.
Tyranitar (F) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Scarftar is awesome, not only does he give me a trick absorber... he annihilates all common users of trick as well as common spin blockers like the Rotom forms. I opted for superpower over Earthquake because i wanted to be able to kill non-scarfed Ttars better, though a jolly DDer can prove iffy due to the speed tie. Lastly, he sets up sandstorm which while not directly beneficial to most of my team (gliscor aside) it can help with the stalling process significantly.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 204 HP/128 Def/176 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Roar
Latias is my primary special sponge as well as yet another phazer for my team. This is a slight alteration of the Defensive calm mind with the bulkier spread used and roar instead of refresh which serves the dual purpose of countering opposing phazers and racking up yet more entry hazard damage. Latias Bulk allows it to scout opposing scarftars for pursuit by immediately using recover (if at full health). If crunch is used, i simply switch out.
OLD POKES (no longer in use)
From v 1.0
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/160 Def/32 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Toxic/Spikes/<insertfillerhere>
- Whirlwind
Replaced by Sleeptalk Shuffle Suicune.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 60 HP/252 Def/168 Spd/30 SDef
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Roar
Replaced by sleeptalk Rotom-H
--------------------------------------
Thanks for taking the time to read this article. Please be sure to give it a rate, even negative ones help (just dont get insulting). As a side note, I have a slight issue at the moment as Latias is looking like it might be getting the banhammer and i might end up having to replace her to maintain the team being OU. So if anyone could suggest something with similar resists, reliable recovery, and the ability to phaze id appreciate it. Ive considered dragonite but i dont like his massive ice weakness.
Current Team (v 2.0)






v 1.0






Gliscor (M) @ Leftovers

Ability: Sand Veil
EVs: 252 HP/16 Def/224 Spd/16 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Taunt
- Stealth Rock
This is one of my favorite builds in the game because it serves so many useful purposes. A slight final slot adjustment allows it to become a wicked stallbreaker which things like Blissey and Skarmory despise facing. It also is a really good lead due to its above average speed AND bulk, a rare combination. Special Defensive EVs may seem odd but it serves one very very very important purpose. It assures a standard lead mixpert with 4 SpA EVs will never OHKO Gliscor, dealing a maximum of 99.6% damage, allowing gliscor to even roost stall ice beam til it gets to the safer range of 25% before switching out. I usually try not to get gliscor killed because he has a lot of utility in the late game because he can do useful things like prevent last poke snorlax from sweeping.
Suicune @ Leftovers

Ability: Pressure
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Surf
- Roar
- Sleep Talk
- Rest
Resttalk shuffle Suicune is quite a nuisance for my opponent, and is my primary phazer. Surf is the old reliable STAB, while resttalk gives it an annoyingly massive survivability. Roar is of course to move the opponent around. When asleep, suicune can even shuffle the opponent before they even move given that they are slower, granting me a completely free turn. Extra speed is for the "just because" reason because i despise speed ties.
Forretress (F) @ Leftovers

Ability: Sturdy
EVs: 252 HP/44 Atk/212 SDef
Impish nature (+Def, -SAtk)
- Payback
- Rapid Spin
- Spikes
- Toxic Spikes
Specially defensive forretress is simply awesome, it can switch into draco meteors for my team if im stuck in a situation where something has to switch into it. Spikes and Tspikes are its bread and butter, giving my phazers some bite every time they decide to roar away the opponent. Payback allows it to kill bulky ghosts like dusknoir or psychics like latias, though if a heat rotom shows up that isnt showing leftovers i typically switch to Tyranitar to pursuit it to death. Rapid spin is great because my team likes being able to switch freely, maximizing the useage of its bulk.
Rotom-h @ Leftovers

Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Discharge
- Will-o-wisp
- Sleep Talk
- Rest
Resttalk Rotom solves Rotom's constant problem of no recovery while granting me a solution to rapid spinners and bulky DD gyarados. Discharge was chosen over thunderbolt because of the 30% paralysis rate and Will-o-wisp is to burn annoying Ttars and anything else with high attack, really. It also allows Rotom to escape pursuiting scarftars by burning them, resting off the damage, and then switching out or just outright killing them. The heat forme was chosen to scare away opposing steel types, namely Scizor.
Tyranitar (F) @ Choice Scarf

Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Scarftar is awesome, not only does he give me a trick absorber... he annihilates all common users of trick as well as common spin blockers like the Rotom forms. I opted for superpower over Earthquake because i wanted to be able to kill non-scarfed Ttars better, though a jolly DDer can prove iffy due to the speed tie. Lastly, he sets up sandstorm which while not directly beneficial to most of my team (gliscor aside) it can help with the stalling process significantly.
Latias (F) @ Leftovers

Ability: Levitate
EVs: 204 HP/128 Def/176 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Roar
Latias is my primary special sponge as well as yet another phazer for my team. This is a slight alteration of the Defensive calm mind with the bulkier spread used and roar instead of refresh which serves the dual purpose of countering opposing phazers and racking up yet more entry hazard damage. Latias Bulk allows it to scout opposing scarftars for pursuit by immediately using recover (if at full health). If crunch is used, i simply switch out.
OLD POKES (no longer in use)
From v 1.0
Skarmory (M) @ Leftovers

Ability: Keen Eye
EVs: 252 HP/64 Atk/160 Def/32 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Toxic/Spikes/<insertfillerhere>
- Whirlwind
Replaced by Sleeptalk Shuffle Suicune.
Vaporeon (F) @ Leftovers

Ability: Water Absorb
EVs: 60 HP/252 Def/168 Spd/30 SDef
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Roar
Replaced by sleeptalk Rotom-H
--------------------------------------
Thanks for taking the time to read this article. Please be sure to give it a rate, even negative ones help (just dont get insulting). As a side note, I have a slight issue at the moment as Latias is looking like it might be getting the banhammer and i might end up having to replace her to maintain the team being OU. So if anyone could suggest something with similar resists, reliable recovery, and the ability to phaze id appreciate it. Ive considered dragonite but i dont like his massive ice weakness.