Alright, after my last RMT, which turned out very well, my team is has become somewhat outdated. My Hippowdon lead just hasn't been getting the job done lately with the amount of Swampert leads, and I just haven't been able to get a sweep going with T-tar like I used to. So, this is a new team I was making last night. It's nowhere near finished, and needs quite a bit of work, which is why I posted it here. Anyway, like my last RMT, I'm going to go through a whole team building and thought process, as well as a threat list. So, let's get started.
Bronzong@ Leftovers
Levitate
Relaxed Nature
252 HP / 86 Attack / 80 Defense / 92 Special Defense
~Gyro Ball
~Explosion
~Stealth Rock
~Hypnosis
Suicune@ Leftovers
Pressure
Bold Nature
252 HP / 200 Defense / 56 Special Attack
~Calm Mind
~Rest
~Surf
~Ice Beam
Infernape@ Choice Scarf
Blaze
Naughty Nature
212 Attack / 64 Special Attack / 232 Speed
~Overheat
~Close Combat
~Thunder Punch
~Grass Knot
Dugtrio@ Life Orb
Arena Trap
Jolly Nature
6 HP / 252 Attack / 252 Speed
~Earthquake
~Stone Edge
~Sucker Punch
~Aerial Ace
Tyranitar@ Choice Band
Sand Stream
Adamant
176 HP / 252 Attack / 80 Speed
~Crunch
~Pursuit
~Stone Edge
~Earthquake
Rotom-W@ Leftovers
Levitate
Bold Nature
252 HP / 136 Defense / 120 Special Defense
~Discharge
~Shadow Ball
~Rest
~Sleep Talk
Okay, well, my computer is being lame and won't let me update things, so I need to make a double post:
I won't be doing a threat list, I just completed it and I accidentally pressed backspace, and it deleted the whole thing, and I really don't feel like doing it again. >_>
I also can't edit the title either. So.. yeah. *sigh*
-Team Building Process-
Okay, so like my last team how I centered it around DD Tyranitar, I wanted to center it around something. But what? At first I thought Curse Snorlax, but I've used that to death in previous teams, and there are just too many fighting and steel types out there. So, I thought hey, maybe I'll try a Calm Mind Suicune. I've acually never used Suicune before, in any set, but I've had it used on me, definetly. It's a pain to take down. So, Team Pingas was born. Here we are with the team building process:
-Suicune. The center of my team. Now, Calm Mind/Rest Suicune, like Snorlax, suffers from two move syndrome, which I don't like, but that's why I'm putting pokemon to counter Suicune's counters on my team. Let's look at a list of it's counters:
Blissey: Ugh.. Blissey. Blissey is countered by any fighting type with STAB for the most part.
Jolteon: Jolteon is frail, and countered by most physical Scarfers.
Celebi: Celebi is countered by things like Heatran, Infernape, and the like. Good to keep in mind.
Zapdos: Zapdos can be countered by things like Tyranitar or Rotom, that don't take much from a Hidden Power, Thunderbolt, or Heat Wave.
Latias: Latias is also countered by Tyranitar, seeing as T-tar isn't killed off by Surf, and can easily be OHKO'd by Tyranitar.
Magnezone: Magnezone, especially scarf variants, are countered by ScarfTran, and any STAB fighting, fire, or any ground move. Dugtrio can trap it and kill it off.
Rotom: Rotom is countered by Tyranitar, so long as it doesn't have HP Fighting, Heatran does a bit of damage to it, and Latias can OHKO it with a Draco Meteor.
Tentacruel: Tentacruel is countered by anything with Earthquake, namely Dugtrio with its Arena Trap Ability.
Vaporeon: Vaporeon is countered by Rotom, Jolteon, Magnezone, and sometimes Starmie.
Now these aren't all the counters for Suicune, but the ones that I could think of. Looking at the list here, it looks like Rotom, Dugtrio, and maybe ScarfTran will counter most things.. Except Blissey. So, after thinking for a few minutes, I came across Scarf Infernape. It can kill off Jolteon, opposing ScarfTran, Magnezone... and Blissey. >:D So, that's what I went with.
So I've got Suicune, and a pokemon to counter a few of it's counters. Now, all that leaves to counter is Latias, Vaporeon, Tentacruel, Celebi, and Zapdos. As I said, Tentacruel is countered by Dugtrio, who I use a lot on my teams. Dugtrio can also do decent damage to Zapdos with Stone Edge. It does good damage to Rotom and Latias as well with Sucker Punch/Night Slash.
Okay, so all I have left to counter is Zapdos and Celebi... Tyranitar seems like he'd be good for the job. He also counters Latias better than Duggy.
So, now that we have Suicune, and counters for its counters, it's time to pick out a lead. At first I thought Jirachi, but with all the other Jirachi's, and Metagross and Swampert leads out there, it'd be walled, and quite easy for the opponent to predict. So, I turned to one of my favorite leads to use... Bronzong. See, Bronzong is great in this metagame, because with all the Metagross and Swamperts out there, neither of them can touch it, and it's free to sleep, set up Stealth Rocks, and eventually Explode. It also hits those faster leads like Azelf with Gyro Ball. I know you'll say it's pretty D/P... but that's the point.
K, so the team is basically built, but now I just need a pokemon to balance out the weaknesses. Hm... I don't really have anything to take a fighting move for T-tar, or anybody to safely take an earthquake besides Bronzong, and a lot of the time he goes and Explodes early on. I also don't have a spin blocker. So, Rotom comes to mind here.
-W
Okay! Now it's time to rate the team.

-Suicune. The center of my team. Now, Calm Mind/Rest Suicune, like Snorlax, suffers from two move syndrome, which I don't like, but that's why I'm putting pokemon to counter Suicune's counters on my team. Let's look at a list of it's counters:
Blissey: Ugh.. Blissey. Blissey is countered by any fighting type with STAB for the most part.
Jolteon: Jolteon is frail, and countered by most physical Scarfers.
Celebi: Celebi is countered by things like Heatran, Infernape, and the like. Good to keep in mind.
Zapdos: Zapdos can be countered by things like Tyranitar or Rotom, that don't take much from a Hidden Power, Thunderbolt, or Heat Wave.
Latias: Latias is also countered by Tyranitar, seeing as T-tar isn't killed off by Surf, and can easily be OHKO'd by Tyranitar.
Magnezone: Magnezone, especially scarf variants, are countered by ScarfTran, and any STAB fighting, fire, or any ground move. Dugtrio can trap it and kill it off.
Rotom: Rotom is countered by Tyranitar, so long as it doesn't have HP Fighting, Heatran does a bit of damage to it, and Latias can OHKO it with a Draco Meteor.
Tentacruel: Tentacruel is countered by anything with Earthquake, namely Dugtrio with its Arena Trap Ability.
Vaporeon: Vaporeon is countered by Rotom, Jolteon, Magnezone, and sometimes Starmie.
Now these aren't all the counters for Suicune, but the ones that I could think of. Looking at the list here, it looks like Rotom, Dugtrio, and maybe ScarfTran will counter most things.. Except Blissey. So, after thinking for a few minutes, I came across Scarf Infernape. It can kill off Jolteon, opposing ScarfTran, Magnezone... and Blissey. >:D So, that's what I went with.


So I've got Suicune, and a pokemon to counter a few of it's counters. Now, all that leaves to counter is Latias, Vaporeon, Tentacruel, Celebi, and Zapdos. As I said, Tentacruel is countered by Dugtrio, who I use a lot on my teams. Dugtrio can also do decent damage to Zapdos with Stone Edge. It does good damage to Rotom and Latias as well with Sucker Punch/Night Slash.



Okay, so all I have left to counter is Zapdos and Celebi... Tyranitar seems like he'd be good for the job. He also counters Latias better than Duggy.




So, now that we have Suicune, and counters for its counters, it's time to pick out a lead. At first I thought Jirachi, but with all the other Jirachi's, and Metagross and Swampert leads out there, it'd be walled, and quite easy for the opponent to predict. So, I turned to one of my favorite leads to use... Bronzong. See, Bronzong is great in this metagame, because with all the Metagross and Swamperts out there, neither of them can touch it, and it's free to sleep, set up Stealth Rocks, and eventually Explode. It also hits those faster leads like Azelf with Gyro Ball. I know you'll say it's pretty D/P... but that's the point.





K, so the team is basically built, but now I just need a pokemon to balance out the weaknesses. Hm... I don't really have anything to take a fighting move for T-tar, or anybody to safely take an earthquake besides Bronzong, and a lot of the time he goes and Explodes early on. I also don't have a spin blocker. So, Rotom comes to mind here.






Okay! Now it's time to rate the team.

Bronzong@ Leftovers
Levitate
Relaxed Nature
252 HP / 86 Attack / 80 Defense / 92 Special Defense
~Gyro Ball
~Explosion
~Stealth Rock
~Hypnosis
Alright, so this is the standard lead Bronzong from D/P. Despite the new Platinum metagame, I find it still works pretty well. Swampert and Metagross can't touch this thing, and it's bulky enough so I can bring him in later and Explode if I need to. He's pretty reliable in getting Stealth Rock up, and can deal decent damage on those faster leads with Gyro Ball, like Azelf and the like.

Suicune@ Leftovers
Pressure
Bold Nature
252 HP / 200 Defense / 56 Special Attack
~Calm Mind
~Rest
~Surf
~Ice Beam
So here is the centerpiece of my team, Suicune. I've never used it before, but it can deal some serious damage with a calm mind or two up. Now, I don't pack maximum defense on this thing, because even if I don't have a Calm Mind up, I want to be able to do SOME damage, and I don't think maximum defense is really nescessary. I haven't really done any calcs though. :|

Infernape@ Choice Scarf
Blaze
Naughty Nature
212 Attack / 64 Special Attack / 232 Speed
~Overheat
~Close Combat
~Thunder Punch
~Grass Knot
So here I've got a slightly different Infernape set I tailored to my team. The EV's I partially took from the analysis, the speed at least, and made it Naughty Nature. This is my answer to Dragon Dance Gyarados, who otherwise would hurt this team pretty badly. Overheat is my special STAB move, something I only use when it's super effective and can grant me a kill, Close Combat is my main form of attacking, seeing as most of my EV's are invested in attack. ThunderPunch is for Gyarados, and Grass Knot is for Swampert, who also is a bit tough to take down. Now, I realize I can't do anything against Latias and Salamence, but those guys are handled by Dugtrio, Rotom, and Tyranitar.

Dugtrio@ Life Orb
Arena Trap
Jolly Nature
6 HP / 252 Attack / 252 Speed
~Earthquake
~Stone Edge
~Sucker Punch
~Aerial Ace
Ah Dugtrio. I use him on almost every team I make, just because he's the best revenge killer out there, and can trap and kill pokemon. I'm not using a Choice Band, because whenever I do use CB, I always just get one kill, and have to go and sacrifice something, then come back in. With Life Orb though, I don't have to do that, and can switch moves, so it makes prediction a little easier, especially with Sucker Punch. I acually haven't noticed a huge drop in power, to be honest. Dugtrio never exactly was the epitome of raw power anyway. Earthquake is... Earthquake, Stone Edge for flying types like Salamence, and Gyarados before a Dragon Dance, Sucker Punch is for Latias and Starmie, etc, and Aerial Ace is for things like Breloom and Heracross. I'm thinking about putting Pursuit here, but meh. Or maybe Night Slash, but that would be kind of redundant.

Tyranitar@ Choice Band
Sand Stream
Adamant
176 HP / 252 Attack / 80 Speed
~Crunch
~Pursuit
~Stone Edge
~Earthquake
Heh, as much as I hate the Arkeis sprite, here's my main powerhouse on this team, Tyranitar. Like Suicune, I've never used a CB T-tar before, but now, I don't know if I'll make any team without him. It's bulky, and is just so insanely powerful. So many things switch out on Tyranitar, so predicting switches with Pursuit is pretty easy, and since it's STAB, along with CB, even if they don't switch out it does pretty decent damage. Even more if it's super effective. Earthquake is there, because I prefer to have coverage against Steel types, rather than fire types, because more often than not, I'll be switching out, or they will be switching out.

Rotom-W@ Leftovers
Levitate
Bold Nature
252 HP / 136 Defense / 120 Special Defense
~Discharge
~Shadow Ball
~Rest
~Sleep Talk
Now, this is the member of my team that is most likely to be replaced. I chose Rotom because I needed a ghost, spin blocker, and a wall of sorts. ResTalk appealed to me for it's durability, and the good coverage that it has with Discharge and Shadow Ball. Although, I haven't really found a whole lot of use for it besides this. And.. it's only Wash form because I like Wash form. ^_^;
So.. RMT!
So.. RMT!
Okay, well, my computer is being lame and won't let me update things, so I need to make a double post:
I won't be doing a threat list, I just completed it and I accidentally pressed backspace, and it deleted the whole thing, and I really don't feel like doing it again. >_>
I also can't edit the title either. So.. yeah. *sigh*