Team Plz Rate Me [OU RMT]

As much as I love to use Scizor, almost all my teams seem to have trouble to deal with him now. So I chose to make a bulkier sweeper team that can handle this new metagame's beast. It also includes some newer sets that I've been wanting to try. So please take a look; my last RMT only got 4 views.

Changes in BOLD

The Team
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Gengar.gif
Salamence.gif
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A Closer Look

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Scizor @ Choice Band
Evs: 200 hp | 168 att | 4 speed | 136 sp.def
Nature: Adamant
Ability: Technichian
-Bullet Punch
-U-Turn
-Superpower
-Quick Attack

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Lol, contradicting statements. Like I said before, Scizor is a real big threat now a days, but the choice band set seems to get overshadowed by the standard SD. I personally like this set for the brute power right off the bat and I also can switch into a good counter with STAB U-turn. It can handle about 60% of the 10 most common leads =P. The evs are a combo of LR's and one of my plder CB spreads. It give me a pretty good start in most battles.
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Magnezone @ Choice Scarf
Evs: 24 att | 232 speed | 252 sp. att
Nature: Timid / Naive
Ability: Magnet Pull
-Thunderbolt
-HP Fire
-Flash Cannon
-Explosion

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Get in the Zone with Magnezone. The team player. Takes out every single steel barring a Heatran stuck on a fire move, Earth Power, or at full health. The speed lets me outrun everything up to Gengar which is pretty helpful. Flash Cannon is filler but has proven its worth a few times. Explosion + Timid doesnt seem good on paper, but I really dont need the extra power, since Zone need to stay alive.
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Gengar @ Choice Scarf
Evs: 252 sp.att | 252 speed| 4 att
Nature: Timid / Hasty
Ability: Levitate
-Shadow Ball
-Thunderbolt
-HP Ice
-Explosion

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Another Scarfer!?! Yeah I really needed something that could work well with Zone to take its fighting weakness and outrun what it can't. ScarfGar works like a charm. BoltBeam and STAB Shadow ball hurts. Alot. Another ticking time boom since I feel like this is what the metagame has evolved into. Great revenge killer alongside CB Scizor.
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Salamence @ Life Orb
Evs: 200 hp | 32 att | 200 def | 76 speed
Nature: Jolly
Ability: Intimidate
-Dragon Claw
-Earthquake
-Roost
-Dragon Dance

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BulkyMence make a glorious comeback to one of my teams. I like these bulky sets more than the standard DD LO ones. I origially had Dragonite, but his speed just didnt fit well with the team. An amazing poke when paired with Zone, resisting all attacking types between the two. My late game sweeper once the steels have been scrapped.
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Heatran @ Leftovers
Evs: 252 sp. att | 252 speed | 4 hp
Nature: Timid
Ability: Flash Fire
-Fire Blast
-Earth Power
-Stealth Rocks
-Substitute

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Something I saw Stone, then Justinawe use, a SubTran. Toxic was replaced by SR because every team need an SRer. Sub just completes this set perfectly, letting me have the advantage on m,ost of my opponents switch-ins. By back-up steel killer if Zone should go down early. Fools even some of the better player on Shoddy, assuming its another ScarfTran. 3 scarfers on a team is just madness.
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Kingdra @ Leftovers
Evs: 184 hp | 172 att | 152 speed
Nature: Adamant
Ability: Sniper
-Outrage
-Dragon Dance
-Rest
-Sleep Talk

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I have mixed fellings on this guy. On one hand you have an amazing typed poke with great defenses. On the other the ST Outrage strat hasnt been too effective. My first switch into all of Trans moves unless its obvious a fire move is coming. He can also take on most Zappys with relative ease due to its bulk. I really love the new plat Kingdra, so could you guys help with this one.
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Conclusion

Thanks for the rates and reviews. All suggestions will be tested sooner or later. If you guys want to test the team, then go right ahead. It would really be appreciated. Thanks again.
 
gengars nature should be mild or rash since your using a scarf
dont use any nature that lowers attack
also, put some more attack ev's and take away some speed
 
If you want to use a Kingdra on this team, I would recommend changing its ability to Sniper. You have no way of summoning a rain dance, meaning that Swift Swim's effects would only come into play if you were against a Rain Dance team, so its kind of a waste of an ability. I would also change its move set, maybe take off DD and use Waterfall instead. You're current moveset is walled by steels pretty easily, which to you might mean switching to Magnezone, but if you're opponent predicts the move (which is a pretty common prediction) and EQ's, then Magnezone is rendered useless. Other than that it is a pretty solid team though, good job :)
 
Owns most leads except for Ape.
Let us see the top 10 most used leads:
1) Azelf; you'd have to switch, as most have a fire move. This means no u-turning out, and your priority moves are out of the question given that they all carry focus sasher.
2) Tyranitar; some have a choice scarf and fire blast, although it isn't particularly common for them to have this, so I'd say for the most part you have tyranitar covered, although I've been seeing counter recently as well.
3) Infernape-you yourself said scizor can't handle the ape.
4) Bronzong. Yes, definately. U-turn out hitting it for a good amount and switch to some other counter (magnezone?).
5) Hippowdon. U-turn is useful, hitting for decent damage. I'd imagine you could do better, however.
6) Metagross-they often trade choice items with you, but hitting "u-turn" isn't all that bad of an idea.
7) Aerodactyl; bullet punch obviously > aerodactyl. However, from my experience, a surprising number of aerodactyl users are also users of magnezone. Being stuck on bullet punch against a magnezone with a choice banded scizor isn't a good situation. Just a warning; normally you should have this covered.
8) Ninjask. This thing is raped by powerful priority moves.
9) Gengar. Bullet punch hurts it a lot, so it'd probably be forced to switch.
10) Zapdos. A scizor counter. Not much more of a point needed here.

All in all, I do not personally believe that scizor makes all that great of a lead based on the top ten leads.

EDIT:
I'm not an expert on Gengar (having not used it much myself), so I have to ask: why + speed nature as well as the scarf?
The next fastest choice scarfers all tend to be the base 100s (Flygon and Salamence), who all tend to run + attack natures; unless you believe + speed choice scarf flygons are all that common (I actually ran into one once), I would think the boost to Sp. Attack would be worth more.
 
Let us see the top 10 most used leads:
1) Azelf; you'd have to switch, as most have a fire move. This means no u-turning out, and your priority moves are out of the question given that they all carry focus sasher.
2) Tyranitar; some have a choice scarf and fire blast, although it isn't particularly common for them to have this, so I'd say for the most part you have tyranitar covered, although I've been seeing counter recently as well.
3) Infernape-you yourself said scizor can't handle the ape.
4) Bronzong. Yes, definately. U-turn out hitting it for a good amount and switch to some other counter (magnezone?).
5) Hippowdon. U-turn is useful, hitting for decent damage. I'd imagine you could do better, however.
6) Metagross-they often trade choice items with you, but hitting "u-turn" isn't all that bad of an idea.
7) Aerodactyl; bullet punch obviously > aerodactyl. However, from my experience, a surprising number of aerodactyl users are also users of magnezone. Being stuck on bullet punch against a magnezone with a choice banded scizor isn't a good situation. Just a warning; normally you should have this covered.
8) Ninjask. This thing is raped by powerful priority moves.
9) Gengar. Bullet punch hurts it a lot, so it'd probably be forced to switch.
10) Zapdos. A scizor counter. Not much more of a point needed here.

All in all, I do not personally believe that scizor makes all that great of a lead based on the top ten leads.

EDIT:
I'm not an expert on Gengar (having not used it much myself), so I have to ask: why + speed nature as well as the scarf?
The next fastest choice scarfers all tend to be the base 100s (Flygon and Salamence), who all tend to run + attack natures; unless you believe + speed choice scarf flygons are all that common (I actually ran into one once), I would think the boost to Sp. Attack would be worth more.

most of the leads i have faced are either aero, ape, or azelf. all in all, that statement was exadurating the ability of scizor leads. most other leads can be 'handled' by the rest of the team, although ive found some big weaknesses in it.
+speed gengar is for stuff like +speed mence. im also a speed freak sorta so i really like to go all out.
 
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