Team Poke' Slayers
AT A GLANCE
TEAM BUILDING
It all started with this guy. He has amazing potential to be an awesome physical sweeper. He's also my favorite pokemon. I wanted to construct a team around him, with scyther being the main attack force.





TEAM BUILDING





















A CLOSER LOOK

Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Reflect
- Light Screen
- Stealth Rock
- Memento
Uxie is an excellent lead. The first move is to always set up stealth rock. Uxie is damn near guaranteed to get it off, if not anything else. He outspeeds a hell of a lot of leads, and gets the job done. Sometimes people switch a early game sweeper or something in on Uxie, and that's really what memento is for. It pretty much shuts down their sweeper. If I can I try to get dual screens off before I go down with memento. But the main idea here is to get off stealth rock and then memento whatever I can when I have minimal health.

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Close Combat
- Sucker Punch
- Stone Edge
Hitmontop does his job awesomely well. I usually don't bring him out until one of two things happens, either they have stealth rock up or they bring out a normal type wall. Hitmontop's main job is definitely to get off the rapid spin, but his ability to throw out a heavy hitting close combat is really helpful. Sucker punch is in there to take down low health pokemon. Most pokemon that aren't resistant to dark can die with a sucker punch from hitmontop and he is still at full health. Stone Edge is a good fill move, especially for killing off moltres.

Scyther @ Life Orb
Ability: Technician
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Aerial Ace
- Bug Bite
- Brick Break
The main army behind this team. Scyther is just simply freaking awesome. He can sweep like hell. Most of the time I can still get a successful sweep off without having a SD up. The three attack moves provide damn near picture perfect coverage. Life Orb increases all these attacks, adding on to the carnage. SD + sky high atk + Life Orb = awesomeness.

Drifblim @ Leftovers
Ability: Aftermath
EVs: 80 HP/176 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Baton Pass
- Substitute
- Shadow Ball
- Hypnosis
Drifblim's main purpose is to get off a successful baton pass to scyther. Hypnosis is there to ruin lives and help get off that baton pass. The idea here is to substitute and then baton pass to scyther. When scyther comes out he can hopefully get off a swords dance before the substitute is destroyed. Shadow ball is there to do some damage if need be, but the main idea here is just to help out scyther.

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/76 Def/140 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Thunder Wave
Lanturn is a total badass. I really don't know why people don't use him more. He helps out my team so damn much. He's usually able to atleast kill 2 pokemon on the opposing team. He can also get off a few t-waves that might help scythers sweep even more. Switching iin unexpectedly helps too, especially with volt absorb. He has good move coverage, especially for UU. He's just a big old tank of destruction. Lanturn is awesome.


Magmortar @ Expert Belt <---------------------------------------->Arcanine @ Leftovers
Ability: Flame Body<---------------------------------------------->Ability: Intimidate
EVs: 84 Atk/172 Spd/252 SAtk<----------------------------------->EVs 240 SAtk / 168 Spe / 100 Atk
Mild nature (+SAtk, -Def)<---------------------------------------->Mild nature (+Sark, -Def)
- Fire Blast<------------------------------------------------------>- Flamethrower
- Thunderbolt<--------------------------------------------------->- Hidden Power [Grass]
- Cross Chop<---------------------------------------------------->- Extremespeed
- Hidden Power [Ice]<-------------------------------------------->- Will-O-Wisp
I need a replacement for Magmortar, because frankly he just wasn't cutting it. He would pretty much just go in there and just die before he could really do anything major to the other team. So, I replaced him with Arcanine. I had been thinking about doing this for awhile but I didn't really know what moveset to use or how well he would do. He helps out a lot actually. The moveset and EVs are slightly original, kind of combining a few movesets on smogon. It's somewhat of a mixed attacker, kind of utilizing the best moves in Arcanine's movepool from both physical and special. He has good SAtk power for flamethrower damage, and good Atk for Extremespeed revenge killing/ doing some damage before dying. I threw in will-o-wisp because it is such a good move to have on nearly any team, and with this moveset it is rather unexpected. Even if Arcanine just goes in there and burns a pokemon and does an extremespeed, its still helpful, and it's more than Magmortar ever did.
CONCLUSION
This team normally does pretty good in battle. I've won a decent amount, but I've also lost some. Any criticism is welcome, and any suggestions will be noted, and if I believe they are good, then they will be changed. I didn't list a threat list because really, I don't have too much trouble with anything. NO I'M NOT SAYING THIS TEAM IS PERFECT. I'm just saying I really have come across too much that I have had too much trouble with that was worth changing my team around for. The only real one that I can think of that's really nasty is Kabutops, but I think most teams have that problem. Thanks for anybody who responds or gives me advice.
ALL CHANGES WILL BE MADE AND BOLD