Team Pretty Pretty Princess (offensive OU RMT)

Team Pretty Pretty Princess

Well, I have done some testing on shoddy. I haven't used it on wifi yet, but meh. So far, this team has only been beaten once. So, let me know what you guys think. The main goal of the team is it go up 6-5, and set up rocks as well. From there, you set up DS with rotom, and try and set up latias or ttar to sweep. scizor and magmortar play the part of revenge killers.


Team at a glace:


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Empoleon @ Chople Berry

Quiet

252 Sp. Att / 20 Defense / 236 HP

-Hydro Pump

-Aqua Jet

-Grass Knot

-Stealth Rock

Now, this is a pretty cool anti-lead made by a buddy of mine named Stricken. Please give him credit if you use this set, and especially if you record it on youtube. Most leads are going to hurt you at all, depending on your opponent, open up with stealth rocks, if you are facing a taunter, hydro pump them. They will be unpleasantly surprised. Aqua jet is there for sashers or just clean up the mess that hydro pump left. More often than not, you are going to start the match 6-5 and get rocks up.

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Rotom-C @ light clay
Bold
252 HP / 100 Def / 100 SpD / 56 Spe
~ Reflect
~ Light Screen
~ Discharge
~ Leaf Storm

Here's the cool part. After you go up 6-5, they will try and counter the empoleon lead. This bad mother fucker covers all of empoleon's weaknesses. Which makes it so so easy to switch in and set up a screen, depending on who is in you will set up reflect or light screen, and they will usually try and switch out not expecting you to be a DS rotom, you can set up the other screen on the switch. Discharge is for parahax (hopes), and leaf storm is really just to combat ground and rock types, mainly tyranitar.

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Latias @ Life Orb
Timid
4 HP / 252 SpA / 252 Spe
~ Calm Mind
~ Dragon Pulse
~ Surf
~ Recover

Here you go, a standard offensive CM latias. We all know how to use it. You get perfect coverage with Dragon Pulse and Surf. Immediately, you will CM on the first turn, hopefully you can get in two, and thing that you see will take massive damage. He is pretty easy to get after you have screens up. Which means its easy to set up a sweep.

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Scizor @ Choice band
Adamant
248 HP / 252 Att / 10 Def
~bullet punch
~u turn
~pursuit
~superpower

I run a bulky choice band scizor, speed is bleh. You don't need it because bullet punch is your main attack. And anything you know you can't hurt, you will know either you can outrun it anyways. Pursuit for psychics and ghosts try to catch a switch. U turn is for easy scouting. When you have scizor in, its pretty easy to out predict the other player. So if they have a pokemon that fears BP, U-turn is the way to go. Superpower is for ttar, emoleons, any steels really...

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Tyranitar @ Leftovers
Careful
110 HP / 200 Att / 200 SpD
~Crunch
~stone edge
~Substitute
~Dragon Dance

Now, this is a specially bulky ttar. It is my own personal creation. Tyranitar forces switches, its what he does. So when you come in, you get an automatic sub on the switch. You then can get in atleast one dragon dance, more often than not, you can get two in because they don't expect t-tar to be this bulky.

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Magmortar @ Choice Scarf
Modest
252 SpA / 4 SpD / 252 Spe
~Fire Blast
~Thunderbolt
~Focus Blast
~Hidden Power Ice

I chose to go with magmortar here. Heatran is epic, and he can be very very good. But in the interest of covers and weaknesses, I thought a scarfmortar would be the way to go. Magmortar isn't as bulky as heatran but he doesn't carry the fighting and ground weakness. Plus I get some different coverage, and it still works just as well. It would outspeed modest scarftran but not timid, so thats somethign to think about. It carries just a little less power, but it still hits very very hard.
 
Yeah for Tyranitar go Leftovers to recover HP lost from using Substitute (Life Orb won't work well with Sub and you can't touch Scizor so Babiri(sp) is useless). Empoleon might have a problem with lead Metagross if it's running EQ. If you're not careful other Tars can tear you up also (Crunch/EQ is SE on 5 of your 6 Pokemon).
 
Just a correction: Dragon / Water gets almost perfect coverage, except for Empoleon and Shedinja if I recall correctly. So yeah, watch out for those two :p
 
Err...nice name. I'm not great at the whole team rating thing so yeah. I just came here because your my buddy. =p

When we battled he did have Leftovers so I'm sure that's a typo.

I'm not sure about your Tyranitar. 252 HP / 40 Atk / 216 Spe with an Adamant nature would be for packing power, preventing Pokemon from breaking its Sub with Seismic Toss, and outspeeding Base 95s. I feel that it is a little to slow to be threatening at all really especially since there are so many of it's counters running about such as Hippowdon and Swampert. I suggest using something to take them out but I don't know what as I want it to keep with your theme.

Also a Babiri Berry DD Tyranitar might do. Stone Edge / Crunch / Fire Punch / Dragon Dance @ Babiri Berry with a Jolly nature ensures you outspeed Base 115s and survive Scizor's Bullet Punch barring a crit or if your low on health. You can fit Earthquake in there if you hate other Steel types.

When we played I didn't really like how you had a Scarf Magmortar. Fire is x2 weak to Stealth Rock. Everytime it switches in it will take a huge amount of damage from Stealth Rock. As you mentioned Scarf Heatran (Well Heatran as a Pokemon) does have a Ground and Fighting weakness but you have 2 resists to both Latias and Rotom who can come in and set up as well.

Btw is Scizor causing problems? Probably Magnezone would be a good addition to the team as it can trap the steels such as Scizor who threaten both your Latias and Tyranitar sweep.

Also I see bulky waters to be a problem at times especially Kingdra who can damage your team unless you still have Empoleon but from the looks of it, it doesn't last long.

Anyways that's all I have to say.
 
guess I did but on topic I really like that lead empoleon that's sick.
Yeah, it works really well.

How is the Tyranitar going to DD or sub with a Choice Band on it?
It was a typo from another set I was working on with the same concept.

Yeah for Tyranitar go Leftovers to recover HP lost from using Substitute (Life Orb won't work well with Sub and you can't touch Scizor so Babiri(sp) is useless). Empoleon might have a problem with lead Metagross if it's running EQ. If you're not careful other Tars can tear you up also (Crunch/EQ is SE on 5 of your 6 Pokemon).
Thanks for the warning on the other tars, but i think i can handle most of them. And about gross, most of the lead gross don't carry EQ. But it should be able to survive, as it can take EQ's from ttar, and remain with about 50% HP

Err...nice name. I'm not great at the whole team rating thing so yeah. I just came here because your my buddy. =p

When we battled he did have Leftovers so I'm sure that's a typo.

I'm not sure about your Tyranitar. 252 HP / 40 Atk / 216 Spe with an Adamant nature would be for packing power, preventing Pokemon from breaking its Sub with Seismic Toss, and outspeeding Base 95s. I feel that it is a little to slow to be threatening at all really especially since there are so many of it's counters running about such as Hippowdon and Swampert. I suggest using something to take them out but I don't know what as I want it to keep with your theme.

Also a Babiri Berry DD Tyranitar might do. Stone Edge / Crunch / Fire Punch / Dragon Dance @ Babiri Berry with a Jolly nature ensures you outspeed Base 115s and survive Scizor's Bullet Punch barring a crit or if your low on health. You can fit Earthquake in there if you hate other Steel types.

When we played I didn't really like how you had a Scarf Magmortar. Fire is x2 weak to Stealth Rock. Everytime it switches in it will take a huge amount of damage from Stealth Rock. As you mentioned Scarf Heatran (Well Heatran as a Pokemon) does have a Ground and Fighting weakness but you have 2 resists to both Latias and Rotom who can come in and set up as well.

Btw is Scizor causing problems? Probably Magnezone would be a good addition to the team as it can trap the steels such as Scizor who threaten both your Latias and Tyranitar sweep.

Also I see bulky waters to be a problem at times especially Kingdra who can damage your team unless you still have Empoleon but from the looks of it, it doesn't last long.

Anyways that's all I have to say.
I considered messing with the EVs a bit to boost his HP to 252 for the 101sub. I'm not concerned too much with his speed as he is meant to be a special wall of sorts (trying to think outside the box) I might go with 252 HP/ 100 att / 158 SpD His main purpose is to take special hits, but he can be a monster if he gets to set up a little

Scizor has yet to cause problems thus far.

Kingdra can be a pest epecially if it gets the chance to DD up. I usually get to keep empoleon for late game. As you saw when I battled you. Any idea on how to resolve this, while still keeping my type covering intact?

Stealth rocks does take a lot out of magmortar, but the extra fighting weakness was a big turn off. I felt like 3 was too much... I like the moveset on mortar better also. But, it is something to heavily consider. There are pros and cons to each side.

Also, thanks friend :D

Shift 4 HP EVS into Def for reasons stated here http://www.smogon.com/forums/showthread.php?t=53818

Also, Magmortar is still weak to ground!

on which pokemon? scizor?
 
I'm curious why Tyranitar needs to be specially bulky when you are setting up Light Screen plus it already has like 400 SpDef from the sandstorm boost. With Light Screen up your taking special hits like a champ anyway (for example, +SpAtk nature Heatran Earth Power does 37.5% max), so I'd much rather have Tar run an offensive DD set so it isn't blatantly walled by the likes of Lucario, who can set up on your TTar and sweep you from there if Light Screen isn't up. Reflect will also halve the damage of Scizors Bullet Punch, which lessens the need for Babiri Berry.

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 Atk/248 Spd/8 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Dragon Dance
- Crunch
- Stone Edge

Adamant gives TTar a lot more power as opposed to Jolly. With Adamant TTar can actually stand a chance against Hippo (46.90% - 55.24%, a 2HKO 65.55% of the time) and has more power against standard Skarm as opposed to Jolly. Jolly can be used for the extra speed to outspeed +Spe base 115s, but I didn't feel it was absolutely needed because most of them can't do much to TTar, like Azelf or Raikou, and are just begging to get an extra DD set up on them.

I'm not exactly sure why your using Magmortar over Heatran, which is the superior choice in this case for a few reasons. Heatran can actually revenge kill Lucario since it has 106 base defenses and a steel typing. ScarfTran will also be more useful against shit like MixMence because it can actually switch in as opposed to Magmortar, who can't safely switch in on any of MixMence's attacks barring Flamethrower. Heatran also has Flash Fire to boost its fire blast and provide you a nice fire immunity for Scizor, and Heatran can also then become a sweeping threat with a boosted Fire Blast under it's belt.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Hidden Power [Ice]

Standard revenge killing set. You can opt for Dragon Pulse if Kingdra continues giving you problems.

My last 2 nitpicks are nothing huge, but run 8 Speed on Scizor to outspeed 4 Speed CBScizors. Also, run 88 Speed on Rotom-c to stop Jolly TTar from firing off a DD or Crunching you before you Reflect. I've also found WoW more useful on DS Rotom so physical attackers are not only crippled by a burn, but also by Reflect, aiding in easier set up.
 
I'm curious why Tyranitar needs to be specially bulky when you are setting up Light Screen plus it already has like 400 SpDef from the sandstorm boost. With Light Screen up your taking special hits like a champ anyway (for example, +SpAtk nature Heatran Earth Power does 37.5% max), so I'd much rather have Tar run an offensive DD set so it isn't blatantly walled by the likes of Lucario, who can set up on your TTar and sweep you from there if Light Screen isn't up. Reflect will also halve the damage of Scizors Bullet Punch, which lessens the need for Babiri Berry.

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 Atk/248 Spd/8 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Dragon Dance
- Crunch
- Stone Edge

Adamant gives TTar a lot more power as opposed to Jolly. With Adamant TTar can actually stand a chance against Hippo (46.90% - 55.24%, a 2HKO 65.55% of the time) and has more power against standard Skarm as opposed to Jolly. Jolly can be used for the extra speed to outspeed +Spe base 115s, but I didn't feel it was absolutely needed because most of them can't do much to TTar, like Azelf or Raikou, and are just begging to get an extra DD set up on them.

I'm not exactly sure why your using Magmortar over Heatran, which is the superior choice in this case for a few reasons. Heatran can actually revenge kill Lucario since it has 106 base defenses and a steel typing. ScarfTran will also be more useful against shit like MixMence because it can actually switch in as opposed to Magmortar, who can't safely switch in on any of MixMence's attacks barring Flamethrower. Heatran also has Flash Fire to boost its fire blast and provide you a nice fire immunity for Scizor, and Heatran can also then become a sweeping threat with a boosted Fire Blast under it's belt.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Hidden Power [Ice]

Standard revenge killing set. You can opt for Dragon Pulse if Kingdra continues giving you problems.

My last 2 nitpicks are nothing huge, but run 8 Speed on Scizor to outspeed 4 Speed CBScizors. Also, run 88 Speed on Rotom-c to stop Jolly TTar from firing off a DD or Crunching you before you Reflect. I've also found WoW more useful on DS Rotom so physical attackers are not only crippled by a burn, but also by Reflect, aiding in easier set up.

Good point with the TTar. I will start looking into another set for him. I will still keep him bulky because screens aren't always available for him.

My choice to go with magmortar was so I wouldn't have half my team weaking to fighting. Magmortar can easily revenge kill lucario as well. You do however make a good point that Heatran can switch in easier on mixmence, I wouldn't feel entirely comfortable switching either of them in on mence. But both have raw power to revenge kill mixmence. What I liked most out of magmortar was his movepool.

Rotom usually forces a switch when he comes in, so if ttar comes in on the switch, more often than not, I will have reflect up. I wouldn't want to scarifice his defenses for speed. But i do like you're idea to put WoW on him. I just don't know where I'd put it in. do I get rid of my stab? or do I get rid of the Ttar check leaf storm?

I will start thinking about a new ttar set though. I'm just not completely sold on having heatran over magmortar.
 
Well Magmortar simply does not revenge kill Lucario like you think it does.

700 Atk vs 170 Def & 291 HP (80 Base Power): 306 - 361 (105.15% - 124.05%)

Lucario always OHKOs Magmortar with a Swords Danced Extreme Speed, even without Stealth Rock. After that, your only hope is Latias, who is OHKO'd by a Swords Danced Extreme Speed 41% of the time with SR down, and even if you survive and Surf it, youll die from Life Orb damage.

Also, I'm not sure Empoleon fits the lead role as well as you think. Dual Screen Azelf is always a solid way to start off a match for a DS abuse team. It also Stealth Rocks and Explodes after setting up the screens (which isn't hard at all by the way) and gives Hippo lead a difficult time. The only thing that i'd worry about is the abundance of Metagross leads. I just feel something can replace Empoleon and fufill a similar role, while giving you one less ground / fighting weakness, so you can use Heatran with little worry.
 
Well Magmortar simply does not revenge kill Lucario like you think it does.

700 Atk vs 170 Def & 291 HP (80 Base Power): 306 - 361 (105.15% - 124.05%)

Lucario always OHKOs Magmortar with a Swords Danced Extreme Speed, even without Stealth Rock. After that, your only hope is Latias, who is OHKO'd by a Swords Danced Extreme Speed 41% of the time with SR down, and even if you survive and Surf it, youll die from Life Orb damage.

Also, I'm not sure Empoleon fits the lead role as well as you think. Dual Screen Azelf is always a solid way to start off a match for a DS abuse team. It also Stealth Rocks and Explodes after setting up the screens (which isn't hard at all by the way) and gives Hippo lead a difficult time. The only thing that i'd worry about is the abundance of Metagross leads. I just feel something can replace Empoleon and fufill a similar role, while giving you one less ground / fighting weakness, so you can use Heatran with little worry.

ah ha! pesky extreme speed...

Empoleon is my anti-lead. First order of business is to KO. Most lead Metagross, don't carry EQ. So that isn't that big of an issue. Ttar is the only problem I have, and its a small one at that, empoleon takes his EQs and lives with abut 50%.

I may just change mortar to tran and change ttar all together into a different pokemon.
 
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