So, I've editing and editing this team time and time again. For a while now, it's been working out great! but recently, it's been going down hill.
This is a Shoddy team btw.
At a glance:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Azelf @ Focus Sash
Naive - Levitate
4 HP / 252 SpA / 252 Spe
-Psychic
-Flamethrower
-Stealth Rock
-Explosion
The suicide lead. Azelf's main goal is to set up Stealth Rock, but if there's something he can OHKO, like Gengar, he might as well. Azelf handles all leads fairly well, the only one he has problems with is Crobat, but he can be taken care of later. When he's all done, he can go boom!
Garchomp @ Yache Berry
Jolly - Sand Veil
4 HP / 252 Atk / 252 Spe
-Dragon Claw
-Earthquake
-Fire Fang
-Swords Dance
Oh, the so powerful and possibly broken Garchomp. He's my physical sweeper. What Garchomp isn't a Jolly Yache nowadays? That's why mine is, so he can speed tie other Chomps and survive any Ice Beam.
Gengar @ Life Orb
Hasty - Levitate
136 Atk / 156 SpA / 216 Spe
-Shadow Ball
-Thunderbolt
-Focus Blast
-Explosion
I love Life Orb Gengar. He's my special sweeper who can also be a late game sweeper. Shadow Ball for STAB and Thunderbolt for Gyara and Skarm. Focus Blast is mainly for Tyranitar, but it also keeps Blissey in. If she see's that all you have to attack her first is Focus Blast, she'll stay in so you can explode right in her face.
Forretress @ Leftovers
Relaxed - Sturdy
252 HP / 162 Atk / 96 Def - 0 Spe IV
-Spikes
-Explosion
-Rapid Spin
-Gyro Ball
Forretress is so many things. He's my physical wall, spiker, spinner, and my Weavile Counter. I chose Spikes over Toxic SPikes to go with Suicune. Explosion always gets me out of tight spots.
Suicune @ Leftovers
Bold - Pressure
252 HP / 216 Def / 40 SpD
-Surf
-Ice Beam
-Roar
-Calm Mind
Suicune is a great Bulky Water who can take both physical and special hits. I gave him 40 SpD IVs just so he has a little extra something just in case I dont have time to get in a Calm Mind. Roar works well with Spikes and Stealth Rock and also phazes away enemy waters I cant hit.
Celebi @ Leftovers
Timid - Natural Cure
252 HP / 80 SpA / 176 Spe
-Leech Seed
-Substitute
-Psychic
-Recover
SubSeed Celebi, this thing is Godly. Celebi is sort of my secret weapon on my team. EVeryone always expects the same Leech Seed / Grass Knot / Recover / HP Fire/Ice bulky Celebi all the time so they dont really know what to do against this guy. With both Leech Seed, Recover, and Leftovers, Celebi lasts a VERY long time. Leech Seed also helps to bring in Suicune and Forretress a little bit more easily if need be. Psychic over Grass Knot for more PP and a little more coverage.
please~ RMT!!!
This is a Shoddy team btw.
At a glance:






- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Azelf @ Focus Sash
Naive - Levitate
4 HP / 252 SpA / 252 Spe
-Psychic
-Flamethrower
-Stealth Rock
-Explosion
The suicide lead. Azelf's main goal is to set up Stealth Rock, but if there's something he can OHKO, like Gengar, he might as well. Azelf handles all leads fairly well, the only one he has problems with is Crobat, but he can be taken care of later. When he's all done, he can go boom!

Garchomp @ Yache Berry
Jolly - Sand Veil
4 HP / 252 Atk / 252 Spe
-Dragon Claw
-Earthquake
-Fire Fang
-Swords Dance
Oh, the so powerful and possibly broken Garchomp. He's my physical sweeper. What Garchomp isn't a Jolly Yache nowadays? That's why mine is, so he can speed tie other Chomps and survive any Ice Beam.

Gengar @ Life Orb
Hasty - Levitate
136 Atk / 156 SpA / 216 Spe
-Shadow Ball
-Thunderbolt
-Focus Blast
-Explosion
I love Life Orb Gengar. He's my special sweeper who can also be a late game sweeper. Shadow Ball for STAB and Thunderbolt for Gyara and Skarm. Focus Blast is mainly for Tyranitar, but it also keeps Blissey in. If she see's that all you have to attack her first is Focus Blast, she'll stay in so you can explode right in her face.

Forretress @ Leftovers
Relaxed - Sturdy
252 HP / 162 Atk / 96 Def - 0 Spe IV
-Spikes
-Explosion
-Rapid Spin
-Gyro Ball
Forretress is so many things. He's my physical wall, spiker, spinner, and my Weavile Counter. I chose Spikes over Toxic SPikes to go with Suicune. Explosion always gets me out of tight spots.

Suicune @ Leftovers
Bold - Pressure
252 HP / 216 Def / 40 SpD
-Surf
-Ice Beam
-Roar
-Calm Mind
Suicune is a great Bulky Water who can take both physical and special hits. I gave him 40 SpD IVs just so he has a little extra something just in case I dont have time to get in a Calm Mind. Roar works well with Spikes and Stealth Rock and also phazes away enemy waters I cant hit.

Celebi @ Leftovers
Timid - Natural Cure
252 HP / 80 SpA / 176 Spe
-Leech Seed
-Substitute
-Psychic
-Recover
SubSeed Celebi, this thing is Godly. Celebi is sort of my secret weapon on my team. EVeryone always expects the same Leech Seed / Grass Knot / Recover / HP Fire/Ice bulky Celebi all the time so they dont really know what to do against this guy. With both Leech Seed, Recover, and Leftovers, Celebi lasts a VERY long time. Leech Seed also helps to bring in Suicune and Forretress a little bit more easily if need be. Psychic over Grass Knot for more PP and a little more coverage.
please~ RMT!!!