Team RegiBro
Hello! Thanks for taking a look at my team. I just took my first steps into competitive battling, and its looking scary. I’m able to beat some teams with these sets (I beat an Uber team :) and I'm wondering how to improve it. Thanks!
BUILDING PROCESS


I first started off with Slobro and registeel, after seeing the combo in a Ruby/Sapphire team. I figured that they could do well in D/P, SO I gave them a shot. They have great synergy, taking each others weak points. SlowBro is also a very usful tank, and Registeel has some great Iron head Hax to work with.



Next I needed a Leading Pokémon. Looking through Smogon, I saw that Spiritomb was I viable lead, and could do MASSIVE damage to many others (Damage calculations are here). He is also a very good spin blocker.





Sweeping Came next. Hitmonlee has always been a favourite of mine, Especially in Re/Blue when the elemental punches were worthless to his Brother. Another Quality was Mach punch, as it gains stap, has good coverage, and is priority. Venisaur was put in because of his Defence, and His Special attack. He also happened to be my favourite Starter in Red/Blue.






Moo. Miltank was put in after a long, hard deliberation between her and Ambipom. Her Milk Drinking and Heal Belling Won me. She has also proven to be very useful against Sweeping Mismagius, as scrappy + curse is a viable Destruction Bot. This is my Shoddy battle team AS WELL AS my in-game team.
Spiritomb (F) @ Spell Tag
Ability: Pressure
EVs: 244 HP/48 Atk/12 Spd/204 SAtk
Quiet nature (+SAtk, -Spd)
- Shadow Ball
- Shadow Sneak
- Hidden Power [Fighting]
- Will-o-wisp
Quiet nature (+SAtk, -Spd)
- Shadow Ball
- Shadow Sneak
- Hidden Power [Fighting]
- Will-o-wisp
My Lead. She is in his spot because it’s my main Anti-lead. From the 15 or so battles I have completed, she takes down most frostlass with Shadow ball and any Normal types with a HP Fighting. Will-o-Wisp is for the 12% it takes every turn, and the –25% (I think) attack it gives. Shadow sneak it to Finish things off, particularly when they are faster than me. (She's Not that fast, carring base 35 speed.)
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My Physical Sweeper. Useful for middle-late game sweeping, and also if an Ugly steel type comes up. Close combat is His first up move, because he's so fast. Earthquake is for any Fire types, and Stone edge is for Moltres and Other flying types. Mach Punch Is usually the only move I need, unless a Ghost comes along to ruin my fun.
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Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sludge Bomb
- Synthesis
- Leaf Storm
- Sleep Powder
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sludge Bomb
- Synthesis
- Leaf Storm
- Sleep Powder
My Main Special sweeper. Most people use him for his swords dancing, physical sweeping fun, however, I prefer leaf storm and Sludge bomb because his SpA is very much higher, and I don’t have to let the opponent get a free turn while I set up. Synthesis is to help heal, and however I've noticed a large increase (from 5 - 6 battles ago :P) in the number of dancing teams. Leech seed could go in here instead. Sleep powder has come in handy, as he's somehow faster than most of his counters. I’m considering a White herb to help deal with Leaf storm’s lowering.
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Slowbro (F) @ Leftovers
Ability: Oblivious
EVs: 252 HP/100 Def/6 SAtk/152 SDef
Sassy nature (+SDef, -Spd)
- Slack Off
- Surf
- Psychic
- Thunder Wave
EVs: 252 HP/100 Def/6 SAtk/152 SDef
Sassy nature (+SDef, -Spd)
- Slack Off
- Surf
- Psychic
- Thunder Wave
Ah yes, The Regi-Bro set. I first saw this while going through the site, and it’s been working. Slobro is a very, VERY bulky water type, and many things run at first sight. His high Special Attack with HP and slack-off mean He can out Stall almost anything, and Psychic gain much needed neutral coverage on most things. Surf deals with anything else. Thunder wave is there as filler, and can help him outrun things. It’s happened. Once.
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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SpD, -SAtk)
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SpD, -SAtk)
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
The other Brother. He can switch into poison, bug, ghost, dark, and T.Bolts that Slowbro can’t handle. Sismic toss is for the straight damage, and it means I don't have to dump any EV's into attack. Shadow claw is for those damn ghosts who switch into Sismic toss. Stealth rock is for the hazards. T.Wave is for paralysis, and the 25% speed drop. Lefties is for recovery, because he has no other way of reliable (I dont call wishes reliable.) recovering.
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You may think this is a tank. It’s a yes and no. The Milk Drink Solves my stalling Problem If my Slobro Is gone, and Curse can help it to survive longer against Physical sweepers and give it some attack boosts. Heal bell is almost like wish, as it removes status instead or healing. Other options to Miltank are Chansey and Mismagius (Can learn Heal Bell), however Scrappy Allows it to Hit any ghost type, and many Ghosts don’t have the Defence to take it.
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No threat list as of yet, BUT I will post one when I face more threats. Only one I can think of right now is a CB rotom. 6-0 by that thing. Wasn’t pretty.
Again, Thanks for the View!