Team Retirement: The Best I've Got

Seeing as I'm about to take a long break from OU, I figured I might as well show it off a little. This team really is my best team yet, and easily my favorite. It has it's owns perks that differentiate it from most teams, and is able to do everything I want. I'm not quite sure what style of play I'd classify it under, probably because I'm not entirely sure what style I'd classify my own play as. It's probably closest to Bulky Offense, but this team can be played Balanced, or it can switch to a faster pace to match heavy Offense. Really whichever type I see as best for the situation.

Now this is certainly not an attempt to brag, but while this team uses standards, it has it's differences so I just wanted to show that this team is indeed effective. In ST5, this team took me to the final 16 before losing a very close game that could gone a different way on another day. Most of my days on the ladder with this team were spent preparing it for ST5 rather than climbing the ladder, so while I don't really know what position it peaked at, I can tell you that it reached ranges in the 1650s.

Anyways, on to the team:
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Kingdra@Leftovers
Ability: Swift Swim
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
- Waterfall
- Outrage
- Dragon Dance
- Substitute

EVs/Nature/Item: Leftovers as Kingdra is naturally bulky, and I hate taking away from bulkiness with a Life Orb. Not to mention he also runs Substitute. The big thing you'll probably notice here is a Jolly nature instead of Adamant. Yes, that's how much of a speed freak I am. The Jolly nature allows him to outspeed multiple threats who simply assume they'll outspeed me like they always do. Heatran and Lucario are the biggest names who are often caught by my extra speed. Timid Heatrans can be caught, allowing me to set up a sub/Waterfall them, and obviously ScarfTrans expecting to revenge kill me are given quite a surprise. Adamant Lucario doesn't expect to see me outspeed him and deal 50-60%, as well as have a good shot at taking him out if he's used CC once.

What Kingdra does for the team: Unlike most Kingdra, his role isn't really to sweep, even though he can often clean up nicely late game. He's usually used one of two ways: A) To weaken a defensive 'mon enough for someone else to finish him off, or B) Sits around till lategame where he uses his bulk and resistances to grab a DD and then finish the opponent off. Kingdra also provides a wonderful x4 resistance to Fire, which this team desperately needs. Kingdra's bulk and resistances make him very desirable for this team, quite often I'll switch him out turn one and just his presence will make the opponent hesitate to have Scizor use Bullet Punch or Heatran use Fire Blast. Kingdra was chosen over Gyarados, who can do a very similar role and be even more bulky, for his lack of SR weakness and most importantly ability to set up on Bulky Waters.

Why is he your lead? To be perfectly honest, it's because I'm too lazy to actually deal with Azelf, I prefer to just Waterfall him turn one, and then switch to Rotom-H to avoid the explosion. Otherwise Bronzong would probably lead, but that makes too many guessing games vs. Azelf. I make literally 99% of all Azelf dispose of themselves this way, I can only remember one instance where that plan didn't work. I can sometimes pull the same Waterfall -> Switch shenanigans on Metagross, but lately they use EQ instead....

Opinion: Kingdra is very helpful, capable of sacrificing himself to weaken a wall, or performing some very nice lategame clean up. His bulk and resistances mean I can almost always find a free turn to DD up. The extra speed is very helpful, especially in combatting Heatran and Lucario, who can be very big menaces for this team. Oh, and of course extra Rain Danec insurance never hurts. Swft Swim + Jolly means I outspeed all opposing sweepers, and don't even have to risk a speed tie against fellow Kingdra.
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Heatran@Life Orb
Ability: Flash Fire
EVs: 56 Atk, 252 Spe, 200 SAtk
Nature: Naive
- Fire Blast
- Earth Power
- Stealth Rock
- Explosion

EVs/Nature/Item: It's Baitran!

What Heatran does for the team: Gets in, sets up SR, and explodes, taking Blissey or a Bulky Water down with him. I was tired of the old ScarfTran, and decided to give Baitran a go. Awesome choice, I deserve a pat on the back for that one. Albeit a bit less effective than when I first started using him(when ScarfTran was all the rage), he's still good and gets the job done. Seeing as less Heatran are Scarf nowadays, some really over protective people use Protect after I set up SR now =(
Heatran is my first tool for defeating Stall, aiming to set up SR and then bring down Blissey, opening up a whole for Rotom-H to exploit.
Occasionally I'll decide he's more use alive, as he can still be a lategame terror for the opponent, LO-boosted Fire Blasts really hurt.

Opinion: Works far better than suicide leads because everyone expects them to explode, and so they rarely take out something important, or even anything at all for that matter. Baitran on the other hand has a knack for exploding on very key defensive threats, which makes waiting a few turns for SR definitely worth it. Oh, and until you've switched in on a Lucario SD, used SR on the switch, and then exploded on the switch-in, you've not played pokemon.
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Breloom@Toxic Orb
Ability: Poison Heal
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
- Focus Punch
- Leech Seed
- Spore
- Substitute

EVs/Nature/Items: Again, I have a speed boosting nature. Get used to it. EV Spread is simple, max Attack and Speed. Jolly beats out Adamant Gyarados that expect to set up on me. The extra speed is also very helpful for SubSeeding.

What Breloom does for the team: Breloom may not scream bulky, but his great resistances actually make for pretty good switch-ins to Tyranitar and even Gyarados if I feel like risking Taunt/Bounce/Ice Fang. Spore is immensely helpful, providing me with a Sleeper whilst most opponents are too scared to risk Hypnosis. Once behind a Sub, I can launch STAB Focus Punches from 130 Base Attack, or start my SubSeeding. Breloom's SubSeeding can simply rip apart slower teams who simply cannot rid themselves from the menace that is Breloom. Really, against obviously poorer opponents, I can usually just send in Breloom and go on autopilot. Leech Seed is also a wonderful move, the extra damage is appreciated, and the healing means that my next switch-in gets to switch in that much easier.

Opinion: Breloom is incredible, he can give me an early advantage by sleeping one 'mon and taking out another, and his ability to come out late game and simply shut down what's left of a team to guarantee my win is second to none. Some of the comebacks he's allowed me to pull off are unbelievable. For something that can be so frail, he always seems to manage to take a hit when needed. He's deadly, and at the same time Leech Seed allows him to be a pest and a team player at the same time. Even in a worse case situation in which Breloom never gets a chance to set up, having Death Fodder is actually a luxury. Breloom is simply one of my most consistent guys, he can turn games around on his own.
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Bronzong@Iron Ball
Ability: Heatproof
EVs: 252 HP, 152 Atk, 96 SDef, 8 Def
Nature: Sassy
- Trick
- Gyro Ball
- Earthquake
- Explosion

EVs/Nature/Item: My EVs and nature are standard, except give me a slightly higher Special Defense instead of Defense. This is purely because Download Porygon-Z hits hard. Iron Ball can be Tricked away, weighing down Zapdos/Skarmory/Rotom-A and allowing Mamoswine to nuke them with a SE STAB Earthquake that they're so used to being immune to. Trick can also be used to steal Leftovers from a wall, or slow down a sweeper for someone else on my team to handle.

What Bronzong does for the team: This Bronzong is indeed a bit of a gimmick with Heatproof/Trick+Iron Ball, but this gimmicky side of him is actually what allows this team to be just as successful as it is. Firstly, I'll explain Heatproof. Infernape and the aforementioned Heatran are large threats to the team with their Fire STABs. My own Heatran is immune, but he's often gone early game. This means Kingdra is my only resist. That's playing very risky, because Kingdra doesn't always last either. Bronzong here is how I'm able to play around the Fire-weakness this team has, by taking the Fire Blast and retaliating with Earthquake. Tricking Iron Ball is certainly unorthodox, but it allows him to turn Zapdos/Skarmory/Rotom-A into Mamo bait, when usually they could be a thorn in his side. Indeed, many teams who have only Rotom as they Mamoswine counter have fallen once Rotom recieves an Iron Ball.

Opinion: Bronzong is the best transition poke in the game, period. His typing and defenses are superb, and allow him to handle many threats. Bronzong is truly a godsend for this team, handling random threats, providing a good switch into Dragons, Tricking away his Iron Ball onto key defensive mons or even faster sweepers, and exploding when he's done. Yeah, he can really do all that. Bronzong really is the backbone of this team, he's a great go-to guy for most situations.
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Rotom-H@Choice Scarf
Ability: Levitate
EVs: 252 SAtk, 252 Spe, 4 HP
Nature: Timid
- Thunderbolt
- Shadow Ball
- Overheat
- Trick

EVs/Nature/Item: Choice Scarf gives this team some much needed speed and a reliable revenge killer. Max Special Attack and Speed is simple. And yes, Timid is necessary. Otherwise, Jolly Gyarados would have his way with this team.

What Rotom-H does for the team: Some may feel Choice Scarf is unnecessary for a team, but being the speed freak I am I simply don't feel safe without it. Rotom-H gives me much needed insurance against Gyarados and Lucario, as well as other sweepers. T-Bolt, Shadow Ball, and Overheat already give great coverage, so Trick is added in the final slot. Trick is my second tool for handling Stall, effectively making one member useless. Actually, Rotom-H is a huge threat to Stall teams. If Blissey is taken down by Heatran or crippled by Rotom-H, the game is practically mine. Many common guys seen on Stall teams such as Hippowdon, Skarmory, Forretress, Celebi, Tentacruel, Suicune, Zapdos, and Rotom-A have a lot of trouble with Rotom-H.

Opinion: Rotom-H is ever helpful, capable revenge killing many threats and crippling Stall. His immunities and resistances also allow for many chances to switch in, something many other Scarf users can't say. Rotom-H's handy resistance to Bullet Punch is the major reason for him over Gengar. Oh, and on top of revenge killing, crippling stall, and being bulky enough to actually switch-in, Rotom-H even provides me with a spin blocker.
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Mamoswine@Life Orb
Ability: Snow Cloak
EVs: 252 Atk, 252 Spe, 4 SAtk
Nature: Naive
- Earthquake
- Ice Shard
- Ice Beam
- Stone Edge

EVs/Nature/Item: Mamoswine's EV spread is simply that of a sweeper. Naive allows me to outspeed Adamant Lucario and Adamant Gyarados, as well as those who sit just above Adamant Luke. Mamoswine is often considered slow, but rarely is speed an issue when you realize just how many threats he gets by with a Naive nature. Naive is so as not to weaken Ice Beam. LO gives me a large boost while allowing me to switch moves, something that Mamoswine enjoys given his wonderful coverage. Mamoswine's immunity to SS/Hail are quite nice, as otherwise I wouldn't risk 16% a turn.

Moveset: It saddens me to see so many people use him wrong. First, and explanation of the moveset: Earthquake and Ice Shard are standard STAB moves that allow him to plow through slow guys or get in a hit on faster ones. Stone Edge gives coverage, usually used to take on Gyarados. Ice Beam allows him to take on Physical Walls that think they can handle him.
Neutral Nature, 4 SAtk LO Ice Beam vs:
252 HP Zapdos:
58.07% - 68.49%
252 HP, 88 SDef Hippowdon: 56.67% - 66.90%
252 HP Celebi: 50.74% - 59.65%
252 HP, 36 SDef Skarmory: 38.92% - 45.81%
Skarmory is the only one able to avoid a 2HKO with SR down, however don't think he's got you beaten. If Skarm switches in on Ice Shard, he'll take 15-18%. Add that to SR and the fact Skarmory users are used to the idea of being able to handle Mamo and that means they'll stay in to set up, whilst you can Ice Beam. If they lack Leftovers, they'll be defeated by the next Ice Beam. If they do, they still have a chance to be KO'ed. If they've taken previous damage, they're a goner. Ice Fang is not used because it hits for similar damage against Celebi and Zapdos, but doesn't hit Hippowdon and Skarmory as hard. Basically what I mean by all of this is that if you've got a non-CB Mamo who's not running the above set, you're not using him to the best of his ability.

Opinion: Mamoswine IS this team's offense. Now that's a bit of an overstatement, but really if anyone is going to be taking chunks out of my opponent's team, it's going to be Mamoswine. Pretty much every team is Mamoweak. STAB on the best attacking combination in the game is simply that good. While Mamoswine is not the designated late game sweeper, because of how I play him he almost always plays that way anyways, I usually only reveal his if I absolutely have to. Mamoswine has by himself won me games, he is capable of turning around games so quickly it's unbelievable.

Honestly, it's sad that Mamoswine doesn't see more usage. Everyone is simply missing out, I truly believe Mamoswine is far more of a menace than he's given credit. Many people believe Scizor is a Mamo counter. He's not. He cannot switch in on EQ with SR down, he gets finished off next turn by Ice Shard. That means he's only a check. Same goes for Heatarn, who requires a Scarf in order to be a check, if you're running the all-important speed boosting nature that is.

Team Building Process: This team has been made slowly over time, but started off with throwing together some guys I have been using for a fairly long time. I have a pretty small pool of 'mons I feel very comfortable with, and so after much testing and switching around I've come to this. I wanted my team to be bulky, as well as be able to last. You'll notice I have no SR weaks. Furthermore, both my LO users are immune to SS, and one of them Hail as well.

Kingdra: I wanted someone who was bulky enough to be able to set up in a multitude of different situations, and Kingdra has performed this job far better than I could have ever hoped.

Heatran: Started off with a Scarf, but I combined my need for SR with my wish to stop using that stupid boring ScarfTran to form Baitran(or got the idea reading RMT's, same difference).

Breloom: I've simply been using Breloom for so long, I don't even remember why I first started using him. It was sometime back in the day when I was just stumbling into competitive pokemon.

Bronzong: I needed a tough, all-purpose 'mon who could serve as an answer to many threats. Bronzong gives me this, as well as being my designated T-Wave taker. Despite being primarily defensive, he can do good damage with Gyro Ball/Earthquake, use Trick to let Mamoswine have an easy kill later on, and use Explosion to take out something that annoys me.

Rotom-H: I still needed a Scarf user, as well as some insurance against Ground/Fighting moves. Gengar was my first try, however I was annoyed by his frailty and the fact he couldn't take on Scizor. This lead to Rotom-H being tried out, and I've never gone back.

Mamoswine: See Breloom. I guess fate brought us together, cause I certainly didn't know what I was doing back then =)

Reason for this RMT: I'm taking a break from OU, wanted to show my favorite team. Maybe I'll take a break from pokemon in general too...
 
Threat List-

Alakazam:
If it's a sweeper it'll have trouble getting past Bronzong, and can be revenge killed by Rotom-H or Mamoswine. If it's setting up double screens...ugh I'm in trouble. Thankfully Alakazam isn't used often for double screens.
Azelf: If it's a lead(like pretty much all of them), just Waterfall turn one and switch to Rotom-H for the explosion turn two. It's that simple, a handles them pretty much every time. If a sweeper, I can have Bronzong take him out at the cost of revealing my ability. Rotom-H and Mamoswine can revenge kill. He needs HP Ground to get by Heatran, and if he has no boosts and Kingdra is still in good shape, then I can even take a hit and set up.
Blissey: Kingdra sets up on her, Heatran aims to blow her up(stupid people who protect on the first turn x_x), Breloom can set up and even take a Flamethrower/Ice Beam to Leech Seed her if need be. Bronzong can explode if I think it's worth it, Rotom-H can cripple with Trick, and Mamoswine hits hard with EQ. Despite all this the blob can still be a pest, against a stall team usually what decides if I win or not is if I'm able to take her out.
Breloom: Breloom is annoying, it can only set up in two situations but both are pretty common. First is Bronzong, second is on Rotom-H's Scarf T-Bolt. Once in safely, I just pick who's most useless to take the sleep, send in someone to die, and then let Kingdra/Heatran/Rotom-H/Mamoswine revenge kill. If I'm desperate and know they don't carry Seed Bomb(why do people use Seed Bomb, Leech Seed is so much better...) then my own Breloom can usually outspeed and FP it.
Bronzong: Kingdra takes out as much of it's health as it can, Heatran scares it away, Breloom sets up on it, my own Zong Tricks Iron Ball it, Rotom-H can Trick Scarf or just wear it down. I pay extra attention to getting rid of Bronzong, as once he's gone Mamo can roam free.
Celebi: Kingdra Subs on the T-Wave, DD's, and then tries to deal as much as possible before dying. Doesn't always work though and sometimes I get stalled out. Heatran scares it off, Bronzong can explode if I need to, Rotom-H 2HKO's, and Mamoswine 2HKO's.
Cresselia: Really annoying actually, but luckily rarely used. Kingdra can usually set up on it, Heatran can explode or take chunks out of it with FB, Breloom can set up and SubSeed, Zong can Trick so that Mamo can use EQ on it, or Zong can explode. Rotom-H hits hard with Shadow Ball. Fast CM Cresselia can still give me trouble however, and usually requires explosion to handle.
Donphan: Kingdra beats it, Heatran beats, Breloom doesn't even need to put it to sleep to beat it, Rotom-H beats it, Mamo beats it with Ice Beam. I know it's asked all the time but still, how is this guy OU? <_<
Dugtrio: No way to 'counter' it, but really he can only take out Kingdra if it's nearly dead already, Breloom if he has no sub which only happens after I've killed something anyways, and Heatran.
Dragonite: Bronzong is my initial switch and if he DD's, I either sacrifice Zong to take him out or sacrifice someone useless to let Mamo revenge kill. Rotom-H outspeeds after a DD so if he's low on health I can take him out that way too.
Dusknoir: No one uses this guy anymore. Kingdra subs and sets up, Heatran gets a free switch in to set up SR and do his thing, if Dusknoir stays in for some reason LO FB hurts. Breloom doesn't even need to put him to sleep to beat him, only be in good health to survive the FP/IP and Leech Seed him. Rotom-H hits hard with Shadow Ball, Mamo hits hard with EQ.
Electivire: Kingdra can take a hit and set up, Bronzong can EQ him, Rotom-H outspeeds. If he gets a boost, Rotom-H can still take a hit, Kingdra can still take a hit + after a DD I outspeed neutral natured Electivire, and Bronzong can still take a hit.
Empoleon:
Kingdra can set up along side him and do some damage if he lacks GK, Heatran can KO before the agility, Breloom can keep him from getting the Agility, Bronzong can EQ if in good health, Rotom-H outspeeds after Agility, Mamo takes him out if he has no boost. Really just try and not let him set up and he's no problem.
Flygon: Annoying, but luckily Mamo can take him out as soon as he Outrages. Otherwise Bronzong is usually a good switch albeit I have to watch out for EQ. Usually they just U-Turn anyways...if I have Kingdra out, I just DD up, he'll either U-Turn away or Outrage and then Mamo does his thing.
Forretress: Kingdra does as much as it can before dying, Heatran scares it away, Breloom can put it to sleep, Rotom-H KO's.
Gengar: Kingdra can take a hit and set up if I need to, Heatran switches in on scarf to set up, Zong can take a hit and KO, Rotom-H outspeeds non-scarf, Mamo's Ice Shard does 50-57%.
Gliscor: Kingdra sets up, Heatran can scare away slower versions, Breloom can SubSeed till I see a chance for a free switch to Mamo, who obviously OHKO's. Rotom-H can also hit hard with Shadow Ball.
Gyarados: Kingdra can take a hit and set up, Heatran often explodes on Gyara, Breloom outspeeds Adamant versions that love to switch in on him so I can SubSeed him, Zong can explode, Rotom-H outspeeds after a DD, Mamo 2HKO's if I feel like predicting.
Heatran: Kingdra sets up, my own Tran can sometimes switch in, Zong can take one out if he has enough health. Only Scarf actually bothers me, as Mamo outspeeds anything else. Still Heatran can be a pest, if I'm not careful and lose Kingdra and Heatran early game it could be gg.
Heracross: Kingdra outspeeds after a DD, if CB I can Waterfall/Outrage, Heatran outspeeds Adamant BandCross, Rotom-H is a good switch in, Mamo can take out weakened Heracross with Ice Shard, or 2HKO with Stone Edge if I'm positive it's Adamant BandCross.
Hippowdon: Kingdra has Waterfall but sometimes they Roar so I never know to Waterfall or set up, Heatran scares it away, Breloom can set up, Rotom-H can Trick Scarf, Mamo 2HKO's.
Infernape: Ugh, Kingdra can take a hit and set up, Rotom-H outspeeds, Zong can take a FB and finish him, but that's pretty much it. Obviously if really low health Mamo revenge kills. Infernape can be a problem.
Jirachi: Leads are annoying cause you never know what they're going to do. I just switch to Heatran, if they set up SR so do I, if they Trick then I set up SR on the switch and have myself a nifty ScarfTran. CMJirachi is beaten by Bronzong. If one of the rare defensive versions, Mamo nukes him with EQ.
Jolteon: Annoying little bugger, I'm usually to scared to predict the T-Bolt with Mamo...Rotom-H outspeeds but can't always 2HKO. Breloom can set up on T-Bolt, Zong can take a hit if I really must, and Mamo can revenge kill a weakened one with Ice Shard.
Kingdra: My own Kingdra outspeeds, so I can sub to see what he's doing. Zong can explode, Rotom-H always outspeeds and can 2HKO, Mamo outspeeds if no boost and has a small chance at a OHKO after SR damage, if he's switch into SR twice the KO is guaranteed.
Latias: Kingdra can Outrage defensive versions, Heatran often explodes on these as LO Surf doesn't OHKO, Breloom can set up on Specs Surf, Zong is a great switch in, Rotom-H outspeeds and uses Shadow Ball, Mamo has Ice Shard.
Lucario: If Adamant, Kingdra and Mamoswine can outspeed and damage/KO. Heatran can often scare him away, but some people are gutsy..Rotom-H revenge kills. If Jolly.....hope Rotom-H isn't dead.
Machamp: Annoying, far more annoying than Breloom despite what most people say. With Breloom you just sac someone, but if Machamp is lucky he can beat multiple guys...anyways just wear him down for someone else to finish is the gameplan for this guy.
Magnezone: Kingdra can take a hit and set up, Heatran KO's, Breloom can set up on Scarf T-Bolt, Zong can KO with EQ if he's got the health to take a hit, Rotom-H outspeeds and uses Overheat, Mamo beats non-scarf versions.
Mamoswine: I'm actually a little Mamoweak myself...Kingdra always outspeeds and can use Waterfall, Zong is a good switch but only for Ice attacks, Rotom-H can revenge kill if he's got enough health to take the Ice Shard, my own Mamo can speed tie at worst. Mamoswine is annoying though and can cause trouble.
Metagross: Most are leads, and most nowadays don't explode as fast as I'd like. Breloom can Spore him, Zong is a good switch and so is Rotom-H, if I'm sure he has no Bullet Punch Mamo can take him out.
Ninjask: Switch in Zong, Gyro Ball his subs, explode eventually and let Mamo take him out with Ice Shard. If he somehow lives to fight another day, SR manhandles him.
Porygon-Z: Very annoying actually. Heatran is a good first switch in, and Zong can also take his attacks fairly well. Still though he can get worn down, and Scarf-Z outspeeds my entire team. Mamo revenge kills if Porygon-Z has low health
Porygon2: Can't do much to Kingdra, Heatran usually explodes on him, Breloom sets up, Zong can explode if I need to, Rotom-H hits hard with T-Bolt, Mamo can usually 2HKO with EQ and really Porygon2 can't do much to Mamoswine.
Rhyperior: Every member can hit him pretty hard, Rhyperior usually finds no time to set up. Bronzong's Iron Ball powers up Gyro Ball making it break his sub too.
Salamence: Feign ScarfTran if I think he's MixMence, again gusty people annoy me, Bronzong is a good switch but has to explode to take him out. Mamoswine says hi.
Scizor: Kingdra sets up on Bullet Punch, Heatran scares him away, Breloom OHKO's with Focus Punch if given the chance, Rotom-H is a good counter. Many overconfident Scizor switch straight into Mamo's EQ, which is always fun to watch.
Skarmory: Annoying actually, Breloom can set up on him, Heatran scares him away usually explodes on the switch in. Rotom-H is my only surefire OHKO after that. Still Zong can Trick Iron Ball onto him, and I can often take him out with Mamo cause no one suspects Ice Beam.
Snorlax: Heatran Explodes, Breloom sets up, Zong can explode, Rotom-H can Trick Scarf, Mamo 2HKO's with EQ. If I'm desperate, Breloom can Leech Seed a CurseLax, and then I can switch to Kingdra and stall him out with my own subs.
Starmie: Kingdra sets up on him, Zong can explode, and Rotom-H OHKO's. All this of course does not stop him from being a pain.
Suicune: Kingdra sets up, Heatran explodes, Breloom can set up on slower versions. If Cune switches into Zong, I Trick Iron Ball onto him and then explode. Once slowed, I can be sure that Breloom will outspeed and Spore. Mamo can also be positive that he now outspeeds. Rotom-H threatens with T-Bolt.
Swampert: Annoying, but luckily a lot fall to Baitran. If not, there's still TrickScarf. If all else fails, you just gotta wear him down.
Tentacruel: Kingdra sets up, Heatran explodes, Zong has EQ, Rotom-H threatens with T-Bolt, Mamo OHKO's.
Togekiss: Heatran often explodes on him, Breloom outspeeds most version and uses Spore, Rotom-H can use T-Bolt, Kingdra can set up on a T-Wave, Mamo threatens with Ice Shard.
Tyranitar: Kingdra can Waterfall a no DD Ttar, Breloom makes a good switch into most Ttar, Bronzong is also a decent switch. Mamo outspeeds if it has no boosts and OHKOs. If Ttar grabs a boost, I'm in trouble. Usually Zong can take a hit and Gyro Ball, but still those Babiri Ttars are annoying. Definitely DDTar can be a problem.
Vaporeon: Kingdra sets up, Heatran explodes(again with the Protect on turn one x_x), Breloom sets up, Zong can explode if I need to, Rotom-H has T-Bolt, Mamo can often 2HKO with SR.
Weavile: Don't remember the last time I saw Weavile. Heatran can fake ScarfTran, Rotom-H outspeeds, Zong is a good counter, Mamo can even take a BB if I need to.
Yanmega: Annoying little guy, needs HP Ground to take out Heatran but quite a few carry it so I don't usually risk that. Bronzong is my best switch in, threatening with Gyro Ball. Rotom-H can take a hit and KO. Mamo takes him out with Ice Shard. On top of all this is SR.
Zapdos: Kingdra can take a hit and set up, Heatran threatens with FB, Zong can Trick Iron Ball on him though it's not necessary as Mamo already 2HKOs, it just makes life easier to not have to predict. Rotom-H can take out a weakened one, or Trick Scarf. If a defensive version, Breloom can SubSeed and occasionally come out on top, though it usually requires some predicting to use a dry FP on the Roost.
 
I love this team :)

Tricking Iron Ball onto Mamo's counters is a great idea.

I could see a slight Scarf Flygon problem here, seeing as Mamo only comes out later on. If you don't switch in Mamo, then Flygon can revenge a lot of your team, if you do switch him in, people will keep their Mamo counter safe, so you won't be able to Trick it. This is only a slight problem however, as Flygon would be switching a lot and I'm sure you could play around him.

DD Tyranitar also seems a little problematic, especially if they realize Bronzong is Heatproof, then only Breloom seems to be in a strong position against it. If Tyranitar instead has Fire Punch then only Bronzong is in a good situation. Though again, you could Trick Iron Ball or Choice Scarf onto it.

I guess they could both be solved with Swampert or Hippowdon over someone, probably Breloom, but it's all so beautiful that I don't want to spoil it.

These are merely nitpicks however, as I do really like the team.
 
Zeromus EG: Thanks for the comments. The two guys you pointed out, ScarfGon and DDTar can indeed give me some trouble. ScarfGon is more annoying than anything and can usually be played around, but he does have quite a few guys he can come in on. Against him I switch arond my play and set up less so as to wear his down on the switch.

DDTar can be far more problematic, under the right circumstances he certainly can sweep my team. Against Ttar I just gotta play smart and take good guesses as to what may be a DDTar or not(I don't think I've ever seen one lead so that's a good first hint). But yes if he carries Fire Punch and Bronzong is on low enough health, I'm a goner. Even though that circumstance is a realistic one, only about 1 in 5 Ttar carry Fire Punch, so that combined with the chances of Zong being in good enough health mean I don't think making a major switch is quite necessary, just gotta be extra careful around Ttar.
 
Iron ball trick lol. That's really a great idea.

The problem is, Mamoswine is still slow for sweeping. Thunder Wave support would work wonders for this team.

You can run Choice Scarf Azelf as your lead with Thunder Wave, and change Rotom to a more bulky set with Discharge over Thunderbolt and perhaps screen support.
 
Thanks again for the comments people.

Crunchatize Me: I've thought of adding paralysis support before because of the relatively slow nature of my team, but really I've always been too afraid of it conflicting with Breloom's Spore, and I've never wanted to risk it.
 
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