Ok, so I've been playing CaP a lot and I very much like it's bias towards bulky pokemon and the diverse movepools they can run. This team plays up a few things. It focuses a lot on immunities and my team has a bunch. It also uses pokemon and moves who can take advantage of the typing of CaP. Finally, it uses very bulky, stable pokemon who can all dish damage and use their typing to find switch ins and get rolling.
Team at a glance:
Team In Depth:
@ Focus Sash
Snow Cloak
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant
Move Set:
Ice Shard
Earthquake
Stealth Rock
Endeavor
Comment:
This lead can beat any except Infernape and Bronzong if the opponent plays correctly (if they Gyro Ball then Stealth Rock, they lose). Anything Steel is nuked by Earthquake (Heatran, Metagross, Jirachi), Taunters eat Ice Shards (Azelf, Aerodactyl) and anything slower lets me set up Stealth Rock and Endeavor them if they try to break me too fast or hit them if they also set up Rocks. Furthermore, Mamoswine makes a great pokemon in general, able to revenge kill well and hit hard with Earthquake or Endeavor if it's real late game. He also possess an Electric immunity which Gyarados and Togekiss love immensely. I am thinking of trying the LO version and/or Stone Edge over Endeavor to help KO a few more things and serve late game better
@ Leftovers
Intimidate
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant
Move Set:
Dragon Dance
Waterfall
Bounce
Substitute
Comment: This set uses SubBounce to great effect in CaP. With his Ground immunity, Gyarados has no problems switching in and is great at forcing switches. If I have brought Gyarados early, I sub on the switch since I am cautious and then DD unless I am totally boned. In the mid-late game, if I haven't revealed him yet, I DD on the switch and then Sub depending on what comes in (ie Status users or inaccurate move uses, like Stone Edge) since I can usually catch another DD at some point, like when Stone Edge misses. Bounce is needed in CaP since it nails so many things super effectively, even Arghonaut's who try to wall me (though they are still fearsome foes). Basically, this set is a tricky, bulky set that I love to use in the middle of a match to crack the opponent's team; he can also sweep too since his dual-STAB is only resisted by Empoleon, Lanturn and, now, Cyclohm.
@ Leftovers
Vital Spirit
EVs: 252 HP/ 4 Def/ 252 Spe
Timid
Move Set:
Spikes
Whirlwind
Encore
Earth Power
Comment:
I love phazers and I always try to fit one on my team since you never know when it will save you a match and is made all the better when you have entry hazards present. This is a very important thing for my team since with Spikes and Stealth Rocks, a few Whirlwinds will wear my opponent down to let me get away with less boosts on my offensive members. Encore is an undeniably useful move and has single handedly saved me games. It's also adept at forcing switches, letting me Whirlwind or Spike and pile up some more damage. Whirlwind also prevents floating things from setting up since I can just blow them away, forcing them to take more damage. I am thinking of trying Rapid Spin or Wish on Fidgit since my main offense hates Rocks and Wish would ease their switch ins and keep Fidgit alive longer; Rapid Spin is self explanatory. Oh, he also has Electric and Rock resists to mesh with Gyarados well and a sweet Poison (status) immunity.
@ Lum Berry
Serene Grace
EVs: 252 HP/ 104 Spe/ 152 SpAtk
Modest
Move Set:
Air Slash
Aura Sphere
Nasty Plot
Roost
Comment:
Togekiss can really shine in CaP. With nice speed, bulky and typing (resisting Ghost and Ground is incredibly useful), Togekiss is a monster. Air Slash can hit like half of CaP super effectively and is made even scarier by Air Slash. The fact that, with Lum Berry, Blissey only has a 40% chance of beating Togekiss attests to it's mix of power and annoyance this set provides. Basically, Togekiss is used to murder Arghonaut, Revenankh, Pyroak and some sort of Paralyzed Scylant with Air Slash. Aura Sphere rounds out the coverage beautifully, resisted by Rotom-A, Kitsunoh and Zapdos and even they aren't safe if they don't outspeed me (Kitsunoh is fragile enough that NP, resisted Air Slash still hurt and he can't do much back). To me, Togekiss is the anti-CaP pokemon which is saying a lot given how strong CaP pokemon can be.
@ Choice Scarf
Flash Fire
EVs: 4 HP/ 252 Spe/ 252 SpAtk
Naive
Move Set:
Fire Blast
HP Ice
Explosion
Earth Power
Comment:
Good ol' Heatran, one of my favourite pokemon and a top-tier revenge killer (something else I try to always keep handy). Heatran is my Fire absorber and if he manages to do it, even Arghonaut can be 2HKO'd with Fire Blast (which is making me consider a Specs set). He is also a potential late game sweeper due to his speed and power. Heatran is a brilliant anti-choice pokemon due to his coverage and typing. He isn't anything special, really, he's a reliable switch who is the best pokemon at forcing switches and lets me rack up residual damage. He can sweep a bit, take hits well and is great at killing stuff or softening up the opponents team, which, as I said before, is great for my team.
@ Leftovers
Shed Skin
EVs: 252 HP/ 120 Def/ 136 SpDef
Adamant
Move Set:
Shadow Sneak
Hammer Arm
Bulk Up
Rest
Comment:
We all know Rev is a very, very strong pokemon and I am not above exploiting this to it's fullest extent. With his stats, typing and movepool, Revenankh has ability to tank and sweep simultaniously. On my team, I use him early on to counter fast pokemon weak to Shadow Sneak like Gengar, Starmie, Latias, Scarf Rotom, etc. These pokemon can seriously hinder Gyarados and Togekiss so they are better off dead. Late game, when the opponent is weak, Rev can sweep with relative ease. He's a real beast and very hard to permanently send back to his grave.
Overall Team:
My team uses a chemistry approach based around a few things. Immunities, Bulk and the triple offensive threat of Gyarados, Togekiss and Revenankh. All of them can handle status, set up and sweep with ridiculous coverage attacks. It is very hard to beat all three without suffering large losses and I try to exploit this with residual damage. Since all three require dedicated counter, I can force a lot of switches. Fidgit sets this up along with Mamoswine to punish my opponent's need to switch. I buffer all of this with Heatran, who can sweep with ease once the opponent is worn down. The name of the game is Rev Up and, while all my team starts a bit slowly, sometimes falling behind fast, but once it gets going, it can blast through teams like it's nothing.
I await your comments and criticism!
Team at a glance:






Team In Depth:

@ Focus Sash
Snow Cloak
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant
Move Set:
Ice Shard
Earthquake
Stealth Rock
Endeavor
Comment:
This lead can beat any except Infernape and Bronzong if the opponent plays correctly (if they Gyro Ball then Stealth Rock, they lose). Anything Steel is nuked by Earthquake (Heatran, Metagross, Jirachi), Taunters eat Ice Shards (Azelf, Aerodactyl) and anything slower lets me set up Stealth Rock and Endeavor them if they try to break me too fast or hit them if they also set up Rocks. Furthermore, Mamoswine makes a great pokemon in general, able to revenge kill well and hit hard with Earthquake or Endeavor if it's real late game. He also possess an Electric immunity which Gyarados and Togekiss love immensely. I am thinking of trying the LO version and/or Stone Edge over Endeavor to help KO a few more things and serve late game better

@ Leftovers
Intimidate
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant
Move Set:
Dragon Dance
Waterfall
Bounce
Substitute
Comment: This set uses SubBounce to great effect in CaP. With his Ground immunity, Gyarados has no problems switching in and is great at forcing switches. If I have brought Gyarados early, I sub on the switch since I am cautious and then DD unless I am totally boned. In the mid-late game, if I haven't revealed him yet, I DD on the switch and then Sub depending on what comes in (ie Status users or inaccurate move uses, like Stone Edge) since I can usually catch another DD at some point, like when Stone Edge misses. Bounce is needed in CaP since it nails so many things super effectively, even Arghonaut's who try to wall me (though they are still fearsome foes). Basically, this set is a tricky, bulky set that I love to use in the middle of a match to crack the opponent's team; he can also sweep too since his dual-STAB is only resisted by Empoleon, Lanturn and, now, Cyclohm.

@ Leftovers
Vital Spirit
EVs: 252 HP/ 4 Def/ 252 Spe
Timid
Move Set:
Spikes
Whirlwind
Encore
Earth Power
Comment:
I love phazers and I always try to fit one on my team since you never know when it will save you a match and is made all the better when you have entry hazards present. This is a very important thing for my team since with Spikes and Stealth Rocks, a few Whirlwinds will wear my opponent down to let me get away with less boosts on my offensive members. Encore is an undeniably useful move and has single handedly saved me games. It's also adept at forcing switches, letting me Whirlwind or Spike and pile up some more damage. Whirlwind also prevents floating things from setting up since I can just blow them away, forcing them to take more damage. I am thinking of trying Rapid Spin or Wish on Fidgit since my main offense hates Rocks and Wish would ease their switch ins and keep Fidgit alive longer; Rapid Spin is self explanatory. Oh, he also has Electric and Rock resists to mesh with Gyarados well and a sweet Poison (status) immunity.

@ Lum Berry
Serene Grace
EVs: 252 HP/ 104 Spe/ 152 SpAtk
Modest
Move Set:
Air Slash
Aura Sphere
Nasty Plot
Roost
Comment:
Togekiss can really shine in CaP. With nice speed, bulky and typing (resisting Ghost and Ground is incredibly useful), Togekiss is a monster. Air Slash can hit like half of CaP super effectively and is made even scarier by Air Slash. The fact that, with Lum Berry, Blissey only has a 40% chance of beating Togekiss attests to it's mix of power and annoyance this set provides. Basically, Togekiss is used to murder Arghonaut, Revenankh, Pyroak and some sort of Paralyzed Scylant with Air Slash. Aura Sphere rounds out the coverage beautifully, resisted by Rotom-A, Kitsunoh and Zapdos and even they aren't safe if they don't outspeed me (Kitsunoh is fragile enough that NP, resisted Air Slash still hurt and he can't do much back). To me, Togekiss is the anti-CaP pokemon which is saying a lot given how strong CaP pokemon can be.

@ Choice Scarf
Flash Fire
EVs: 4 HP/ 252 Spe/ 252 SpAtk
Naive
Move Set:
Fire Blast
HP Ice
Explosion
Earth Power
Comment:
Good ol' Heatran, one of my favourite pokemon and a top-tier revenge killer (something else I try to always keep handy). Heatran is my Fire absorber and if he manages to do it, even Arghonaut can be 2HKO'd with Fire Blast (which is making me consider a Specs set). He is also a potential late game sweeper due to his speed and power. Heatran is a brilliant anti-choice pokemon due to his coverage and typing. He isn't anything special, really, he's a reliable switch who is the best pokemon at forcing switches and lets me rack up residual damage. He can sweep a bit, take hits well and is great at killing stuff or softening up the opponents team, which, as I said before, is great for my team.

@ Leftovers
Shed Skin
EVs: 252 HP/ 120 Def/ 136 SpDef
Adamant
Move Set:
Shadow Sneak
Hammer Arm
Bulk Up
Rest
Comment:
We all know Rev is a very, very strong pokemon and I am not above exploiting this to it's fullest extent. With his stats, typing and movepool, Revenankh has ability to tank and sweep simultaniously. On my team, I use him early on to counter fast pokemon weak to Shadow Sneak like Gengar, Starmie, Latias, Scarf Rotom, etc. These pokemon can seriously hinder Gyarados and Togekiss so they are better off dead. Late game, when the opponent is weak, Rev can sweep with relative ease. He's a real beast and very hard to permanently send back to his grave.
Overall Team:
My team uses a chemistry approach based around a few things. Immunities, Bulk and the triple offensive threat of Gyarados, Togekiss and Revenankh. All of them can handle status, set up and sweep with ridiculous coverage attacks. It is very hard to beat all three without suffering large losses and I try to exploit this with residual damage. Since all three require dedicated counter, I can force a lot of switches. Fidgit sets this up along with Mamoswine to punish my opponent's need to switch. I buffer all of this with Heatran, who can sweep with ease once the opponent is worn down. The name of the game is Rev Up and, while all my team starts a bit slowly, sometimes falling behind fast, but once it gets going, it can blast through teams like it's nothing.
I await your comments and criticism!