Team Rogue (Balanced OU RMT)

::Team Rogue::

Hello, everyone. This is my first RMT and first dip into the OU metagame, and any type of Pokemon metagame for that matter, for a few years (I used to make UU/NU gimmick teams for fun). Anyway, the goal of this balance team is to play a lot like a rogue would, hence the name. There is not much in the way of defense but the strategy involves scouting out, then hitting hard. This is accomplished through speed, Subs, and setting up. I have tested it a bit and have had moderate success, but feel there are plenty of ways to improve upon it still.

The Team:
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The pokemon in depth...

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-Speedy Stealth Rock Lead
Aerodactyl (M) @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 252 Atk/252 Spd/4 HP

*EarthQuake
*Stone Edge
*Stealth Rock
*Taunt


Typical Aero lead. I like to use it for a fast SR mainly, then Taunt in order to prevent the opponent from doing some early setting up of their own. If the opponent is weak to his moves, I’ll let him stay out and toss an EQ or two, but if not then it’s usually time to switch out Aero and bring in the next team member. Ideally he'd only see the first few seconds of battle and then be switched out, but he has uses later in if necessary. Aero may be made out of paper but if forced to attack, his EQ and Stone Edge hit hard.

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-The Scout
Jolteon (F) @ Leftovers
Ability: Volt Absorb
Nature: Timid
EVs: 252 SAtk/252 Spd/4HP

*Baton Pass
*Substitute
*HP Ice
*Thunderbolt


Since Aero has a PLEASE TBOLT ME sign tattooed on its forehead I usually send Jolteon out right after, as Volt Absorb means it’ll eat whatever electric attacks are thrown and an ice/water attack would be neutral damage. This Pokemon’s function is primarily a scout, but is also used to counter the myriad of bulky waters in OU. I usually immediately Sub, then either Tbolt or (if the matchup isn’t favorable to Jolt) Baton Pass. As the fight progresses, Jolt will pop in and out to Baton Pass scout if I’m unsure of the opponent’s next move, maybe throwing a STAB Tbolt or two as it does so.

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-The Setup
Scizor (F) @ Leftovers
Ability: Technician
Nature: Adamant
EVs: 248 HP/88 Atk /172 Spe

*Baton Pass
*Bug Buzz
*Substitute
*Swords Dance


I like to use Scizor a little differently, mostly as a sword dance BP. Many people are expecting Scizor to be a sort of sweeper and either get their Pokemon out of dodge to switch in their own sweeper or a bulky counter, which gives me time to set up. Here I try to predict if the opponent is going to switch out or attack, and Sub/begin Swords Dancing depending on that. Scizor will at times throw out a Bug Buzz if the opponent is weak to it but it being a SD BPer is priority. It buffs up the real threat…

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-The Physical Sweeper
Infernape (F) @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 64 SpA / 192 Spe

*Close Combat
*Mach Punch
*U-Turn
*Overheat


Most opponents by now would probably be setting up an attack to KO Scizor (most likely a fire type to melt it), so Infernape is a decently safe switch in to it. And a Danced up Infernape using Close Combat is a monster. At this point I’d proceed to sweep, using Overheat instead if a Fighting resistant Pokemon comes out. The only thing it really fears aside from Psychics is Lucario, but this Infernape will usually outspeed and OHKO them.
If a wrench is thrown into this setup or a special sweeper is better for the situation, instead of sending out Scizor/Infernape, I will bring out…
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- The Special Sweeper
Suicune (N/A) @ Life Orb
Ability: Pressure
Nature: Modest
EVs: 252 SAtk/252 Spd/4HP

*Calm Mind
*Ice Beam
*Surf

*Roar

Suicune is usually used as a bulky water, and even then it is often passed up for ones who are practically tailor-made for the job like Vaporeon, so many people are not expecting a Suicune. Suicine usually has the time (and the bulk) to get in a Calm Mind or two, then it unleashes with either Ice Beam or Surf. It’s primary function besides being type coverage and a special sweeper is to eat/scare off dragons with it's powerful Ice Beam. I chose Roar for the last slot because rather than make a risky but possibly profitable move against counters with HP grass, I'd rather Roar them away and force the opponent to send out a Pokemon that wasn't meant for his strategy. He'd then have to waste a turn switching in the right one or attempt to do whatever with the one that got dragged out instead, eating an Ice Beam in the process.
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-The Dark Wall
Umbreon (F) @ Leftovers
Ability: Synchronize
Nature: Sassy
EVs: 252 HP/200 Atk/56SpD
*Payback
*Wish
*Taunt
*Toxic


I’m still undecided on this last slot but wanted something that could function as a wall, so I chose Umbreon because of its insane Special Defense and healing ability with Wish. Its typing should protect it against many of the legendary Psychics in the OU tier such as Jirachi and Latias. Payback will also allow it to damage said Psychics. Taunt means that the rival can’t use Umbreon’s slowness and lack of attack power to setup, and will continually wail on him ineffectively while Umbreon just Wishes the damage away. Toxic will allow him to wear others down. This is only to be employed late game, to stop Psychics or in stalling situations. By then most of Umbreon’s threats like Heracross, Lucario and Gyara should have been covered by Jolt and Infernape already.

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That’s my team so far, open to suggestions, criticism, etc. I’ve been toying around with it in battles and so far Jolteon, Aero, and Infernape seem to be the most effective members of the team. Scizor does his job nicely but he could probably be switched for other BPers. The last two slots could possibly be put into better use than the backup plan Pokes I have. I’m also scared that if Infernape goes down this team is pretty Blissey/SkarmBliss weak, and most of my offense would be eaten for breakfast by Swampert.
Though I recognize their power, the only things I’d rather not switch in are Blissey and Heatran (if it’s necessary to make the rest of the team come together and there are no other viable choices, I will.)

Thoughts?
 
Yeah, i recently put up my RMT,and learned something.

We both have Aerodactyls as our leads.
However as i learned, Aerodactyls is a pokemon used when your team is extremely Offensive oriented, yours is even less offensive than mine.The other time aerodactyls are used is when you have several pokemon weak to steath rock, and you have absolutely none. Also most leads dont carry electric attacks, they will attack your aerodactyl with either rock and steel attacks.(metagross,bronzong,hippowdon,). i cant actually think of a lead that uses electric attacks.epcept maybe electrode. so you should get a bulkier lead to fit your team
 
Your Scizor is original, but bad T_T

First, the most infatuating feature of Scizor is Technician + Bullet Punch, which your Scizor doesn't have, and I can't see why.
I don't recomend using it as a Baton Passer, as Baton Pass is totally defeated in the metagame. Also, Bug Buzz is a special type attack T_T

I suggest changing Stone Edge on Aerodactyl for Rock Slide, because it has higher accuracy and a flinch chance, albeit the lower power...

About Umbreon, you say you chose it because of wish and SpDef, well, use Blissey, lol

Hope I helped
 
Quickly glancing over your team, I see one immediate problem: Your scizor set. Since your scizor is running all Attack EVs, I'm not sure why you would want to give it bug buzz, which is a special move. You should probably replace it with Bug Bite, a new move of Scizors that is a powerful physical move.
 
Hi.

Your team has big problems with Swampert, Salamence, Gyarados, Mamoswine, Lucario, and many other common OU pokemon. Your team really has no synergy whatsoever and even threats i didn't mention can easily wreck your team with good prediction. I have a few nitpicks as well as major changes you can add to fix your synergy problems as well as just common threats.

First thing, Aerodactyl enjoys having rock slide for having the small chance of flinching the opponent which can turn being beaten by another lead into beating it. The rest of aerodactyl is fine though. Next thing on your team that needs to be fixed is jolteon. Subjolt does fine but you can consider running hidden power grass > ice to beat swampert behind a sub. Sub baton pass does a bit better on bulkier pokemon and just dry passing to another pokemon isn't really that great on jolteon or worth it for your team.

There are so many things wrong with your scizor it's almost hard to start where it needs fixing. I would start completely over and switch it for a standard CBscizor to fix your DDmence problem as you can revenge it with a CB max attack bullet punch after SR damage+LO recoil. But with saying that i should probably explain what was wrong with your scizor.

1.Bug buzz is a special move and is completely and utterly useless on scizor. 2.Swords dance passing is done better by things like gliscor.
3.Scizor does much better with either just a SD offensive set, Choice band set, or just LO.
4. You had attack evs with no attacking moves and way more speed then what would be needed if you were going to succesfully use scizor to baton pass boosts.

The scizor spread would be

Scizor @ Choice band Adamant
252 Atk / 248 hp / 8 sp def
U-turn / Bullet punch / Superpower / Pursuit


This spread works much better as like i said you can revenge mence after LO recoil+SR damage which is almost guaranteed that you will get it up seeing as how you are using the fastest OU user of SR that isn't choice scarfed. 252 atk is standard and guarantees that you KO the things you need to take out. 8 sp def instead of speed so you can superpower/u-turn after the first scizor in scizor vs scizor matchups meaning after they switch you u-turn out of whatever they switch in or hit the other scizor after they superpower and they get the defense drop meaning you can OHKO it most of the time. 248 hp allows you to switch into SR one more time then 252 hp does and the extra stat point or two you gain from 252 hp won't matter.

Infernape looks good but the specially based set does a bit better when sweeping with LO and most things that would try to switch into infernape are hit much harder by a special attack. This set also beats mence if it comes in and trys to set up on you but you should never try and switch in ape during a mence sweep unless you're trying to suicide it to get the LO Recoil then revenge it with scizor. The infernape spread would be 64 Atk / 252 Sp atk / 192 Spe @ Life orb Naive LO Infernape is a great sweeper in OU and manages to easily sweep with amazing coverage. Moveset is Close combat / Fire blast / Hidden power Ice / Grass knot. Grass knot deals with swampert mainly, hp ice deals with flygon switch ins as well as mence/dragonite who try to set up on you. Fire blast is the main heavy hitting stab attack and deals with many things like metagross/forry/skarm/scizor. Close combat is for hitting blissey or any special wall that thinks it can switch in and be unharmed.

Your team has gyarados problems Dragon dance variant in specific as 252 spe +spe natured gyarados after a dragon dance can outspeed jolteon and OHKO with either a +1 waterfall or +1 stone edge/earthquake. Something you could do to solve this is switching suicune out for a scarfrotom which also deals with your SD lucario problem. The ev spread would be 252 sp atk / 252 spe / 6 hp @ choice scarf Timid The spread makes sure you outspeed jolly lucario after tricking a scarf away as well as other things like jolly mamoswine. 252 spe timid ensures you outspeed +1 max spe gyarados. Rotom gives your team a ground resist as well as beats mamoswine.

Last thing in the team that needs switching is umbreon. It's just opening weaknesses more and adding set up fodder for your team. It doesn't really do anything for synergy or the overall goal of the team. Your team could really use some wish passing as well as a reliable bulky water to use since suicune was removed. Vaporeon's EV spread would be 252 HP / 252 Def / 6 Spe @ Leftovers Bold. 252 hp / 252 def is standard and gives you amazing bulk as well as gives you maximum leftovers recovery. 6 spe leats you outspeed 0 spe vaporeon and toxic them before they do anything to you. Moveset is Surf / Toxic / Protect / Wish. Toxic helps you do something to blissey and other vaporeon other then just setting up on them. Protect/wish for obviously wish passing and providing good synergy with scizor. Surf is the only attacking move that takes on things like infernape.

Well i hope this helped and gl with your team.
 
Thanks a lot for the crit!
I will be honest about having no idea about Bug Bite, my knowledge about the meta game and Scizor in particular is pretty dated and I've been trying to read updated stuff but apparently still missed some things. These suggestions are great, and I'm glad that despite having some serious moveset problems many of the picked Pokemon can remain on the team. I will update the team based on what you guys said, and repost tomorrow.
 
Hello,

This team seems to be okay, although I have some suggestions.

On Scizor you could also go with X-Scizzor (and the Guts ability, because that works great combined with substitute). Other STAB moves that Scizor has are Bullet Punch (works great with Sword Dance and especially behind a sub) and Iron Head (best used with Agility).

You could also go with Rock Slide over Stone Edge on Aerodactyl. This could make the opponent flinch and could be a KO on Azelf leads if it is. It also has more PP and better acc.

On Jolteon, You should go with Choice specs or Life Orb. Then again you could switch you leftovers to Suicune and vice versa.

The rest looks fine. ^^
Hope I helped!
 
After some thinking it over and listening to what everyone has said, here are some team switchups:


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Aerodactyl (M) @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 252 Atk/252 Spd/4 HP

*EarthQuake
*Stealth Rock
*Taunt
*Rock Slide

Same Aero as before for the most part, and same strategy as before, but with Rock Slide replacing Stone Edge. I am considering a different, bulkier lead though, since Aero is made out of paper.

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Scizor (F) @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 248 HP/88 Atk /172 Spe

*U-turn
*Bullet punch
*Superpower
*Pursuit


Got rid of the Baton Passing idea and went with a straight CB offensive set instead. You guys were right -although the BP setup was nice, this thing is a monster that stands on its own and shrugs off nearly anything that isn't fire. I will keep it around as the physical damage, while passing on the special role to Infernape...


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Infernape (F) @ Life Orb

Ability: Blaze
Nature: Naive
EVs: 64 Atk /252 SpAtk /192 Sp

*Close Combat
*HP Ice
*Grass Knot
*Fire Blast
With Suicune traded out and the physical sweeper reigns handed over to Scizor, Infernape will now be the special sweeper instead. Very balanced moveset, but still keeps the awesome move Close Combat for the pink evil that is Blissey.

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Vaporeon (F) @ Leftovers

Ability: Water Absorb
Nature: Bold
EVs: 252 HP / 252 Def / 6 Spe

*Surf
*Toxic
*Protect
*Wish

A bulky water to replace Umbreon's tank role and Suicune's role as water coverage. It's strategy would be similar to Umbreon's but hopefully adding more offensive support and type coverage with its Surf ability. This particular one also covers my team's desperate need for Pink support.
*****

So far, those are the switches I have decided on. I have yet to try them out but my team still has some issues. I tried Rotom and didn't have much luck with it - maybe it was my fault for playing it wrong, but are there any other set choices/alternate Pokemon that could provide the same role?
Also, even with Scizor's new moves this team still fears bulky Psychics. I was considering throwing in an offensive TTar of sorts in there to make up for that. Other possible threats to the team are DD Mence (DD Gyara should be taken care of by Jolteon) and a few types of Mamoswine.
 
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