Introduction
A dedicated Sandstorm team? Whaaaaaat? I was less than keen on playing a weather team at first, but after a lot of tinkering I got to a team that suits my switch-heavy playstyle, with several immunities and boosts. It's been solid in playtesting, but does poorly against several common threats and has problems with stall teams (Spikes and Toxic Spikes in particular, probably because of the lack of a Rapid Spinner.)
Sand Attack At A Glance
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Stealth Rock
- Psychic
Suicide Azelf scouts out opposing leads - usually, I throw up an SR and attack. Fire Blast and Psychic are surprisingly effective against a lot of common leads (Metagross, Abomasnow, Infernape, Lucario) and failing that, Explosion will knock out a lead the rest of my team has difficulty with (such as Swampert.) Occasionally, I'll pull back Azelf after throwing up the initial SR and switch in something else, saving that last-ditch Explosion for a future threat.
Ability: Clear Body
EVs: 252 Atk/132 Spd/124 SAtk
Naughty nature (+Atk, -SDef)
- Meteor Mash
- Earthquake
- Grass Knot
- Shadow Ball
I brought in Metagross when I began having too much trouble with Bulky Waters (particularly Swampert.) Metagross is a very solid sweeper, but a little fragile for my tastes - still, it makes up for it in pure power, often OHKOing rival Tyranitar (assuming it outspeeds them) and EQing numerous others. I usually bring him in to clear out Blissey as well.
Ability: Sand Stream
EVs: 120 HP/136 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Crunch
- Fire Blast
- Ice Beam
- Earthquake
Nominally, the centerpiece of the team. (Wait a minute to find out who really runs the show.) Scarfed Tyranitar outruns most Pokes but has big problems with priority attacks (Mach Punch and Bullet Punch.) It's a very solid wallbreaker, however, and often manages a revenge kill against Heatran and Gengar. Choice can be problematic though, and switching him in and out can be irritating - I may be looking to switch to a different set on Tyranitar.
Ability: Water Absorb
EVs: 188 HP/252 Def/70 Spd
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Wish
- Surf
- Protect
Arguably the crux of the team. Vaporeon devours the Waterfalls and Surfs my team is so weak to, and always counters Gyarados with HP Electric. Vappy also offers valuable Wish support - he doesn't do a lot more than Wishing and absorbing water attacks, but this is more than enough.
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Roar
- Slack Off
- Earthquake
- Stealth Rock
My physical wall. I often draw Thunderbolts with Vaporeon and switch to Hippowdon, dealing more damage if Sand is already in effect (if not, often wasting a turn of theirs.) He is almost completely walled by Skarmory though, particularly if they choose to Whirlwind. A different set might be more effective (Ice Fang?) but I've had little success trying them out. A back up SR and a powerful EQ after surviving a SD Lucario is pretty beefy though.
Ability: Flash Fire
EVs: 248 HP/56 SAtk/204 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Rest
- Sleep Talk
Heatran has been one of my most solid performers. He absorbs Fire Blasts from lead Heatran directed at Azelf and Fire thrown at Metagross, then strikes back with STAB Lava Plume (30% burn chance!) or Earth Power on other pokes. He also absorbs status with Rest Talk, but this is dangerous on Breloom and takes a bit of luck - Lava Plume will OHKO Breloom, but there's only a 1/3 chance of casting it and Focus Punch can be dangerous when a Sub is up.
Serious Threats
Off the top of my head, this list is def. not complete. I'll add more as they come to mind (CM Jirachi, I'm looking at you!)
Swampert - This guy is pretty close to Public Enemy #1 - without Metagross and Grass Knot, he eventually sweeps my entire team, barring a crit from Tyranitar. Same goes for Suicune, though this is less of a problem - CM outraces Vaporeon's HP Electric though.
Scizor - Scizor sweeps me hard, and Scizor sweeps me good. Bullet Punch murders a fair portion of my team, and Superpower tears Tyranitar and Heatran to pieces. If I can survive and fire off a Lava Plume, or outrace with T-Tar's Fire Blast, this is winnable, but still quite difficult.
Final Thoughts
Thank you for taking the time to look over my RMT - I'm open to whatever changes you have to offer, from different EVs and movesets to swapping out half the team. I'd like to keep this team on the bulky side - fast but fragile offense hasn't been doing too hot in the metagame as of late. Again, thank you for taking the time to look over this!

