ORAS OU team sceptile

ok, so recently I thought my team was pretty flawless but with all the bruisers/tanks my team has gotten a little flat and I have been wondering if there is anything i should fix? (also I'm kinda new to the whole smogon forum thing so forgive me if I'm posting in the wrong place haha)

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Toxic
- Leech Seed
- Protect
- Stealth Rock
Ferrothorn has a lot of options as a support being it has such a high defense stat. I usually start off with him. [1] toxic is used for cripple common switch-ins , also putting setup sweepers in danger. [2] leech seed is for chipping away at the opposing Pokemon's HP and healing Ferrothorn in the process giving it more time to stall against tank attacks for a longer amount of time. [3] Protect is a good option for racking up toxic and/or leech seed damage. [4] Stealth Rock is good since it punishes a greater variety of threats than spikes do. [5] Leftovers for it to gain more health while leech seed is not active

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Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Eelektross functions as an offensive pivot, switching in and out throughout a match and applying pressure with Volt Switch chip damage and the threat of a strong damaging move.[1] Volt Switch is what makes Eelektross a good pivot, as it allows Eelektross to deal consistent damage to any neutral target, all the while taking advantage of entry hazard support to wear down its checks, such as Registeel and Aromatisse. [2] Giga Drain is an especially important move, given that it allows Eelektross to threaten Ground-types that block its Volt Switch and gives it a way to replenish its health from previous damage taken from entry hazards and/or weak attacks. [3] Flamethrower rounds out the coverage by allowing Eelektross to smolder Grass-types such as Mega Abomasnow and Virizion while dealing incredible damage versus offensive Steel-types such as Doublade and Escavalier [4] Knock Off has more utility by allowing Eelektross to remove Leftovers and Eviolites, making it easier to overwhelm or pressure various defensive Pokemon. In addition, Knock Off prevents Eelektross from being used as setup bait by Substitute + Calm mind Meloetta.

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Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Thanks to Mold Breaker, Excadrill can take out Pokemon reliant on Levitate to circumvent the Ground-type, most notably Rotom-W. This should be capitalized on to let other Pokemon sweep. [1] Earthquake is Excadrill's most powerful move. Thanks to Mold Breaker, Earthquake is more spammable thanks to it bypassing Levitate, though Flying-types are still immune. This allows Excadrill to get past Latios, Latias, and Gengar. [2] Iron Head, which should really only be used against opposing Fairies and Pokemon such as Landorus-T and Gliscor. [3] Rock Slide provides coverage against Flying-types. [4] Rapid Spin removes entry hazards. [5] life orb giving it the power to OHKO most pokemon with Earthquake

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Greninja @ Leftovers
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse
This set can be used at any time in the game; it's your call as to whether Greninja is an early- to mid-game threat or a late-game cleaner. Due to its frailty, Greninja should typically be sent in via a slow U-turn or Volt Switch, or after a teammate has fainted.[1] Hydro Pump is the most powerful special attack that Greninja can opt to run outside of Hyper Beam, benefits from great coverage, and should be used against bulkier targets in general.[2] Ice Beam is essential for this set, as it provides coverage against Grass- and Dragon-types, and also operates as Greninja's main "STAB" move if Hydro Pump's inaccuracy is too risky.[3] Extrasensory is nearly a requirement, as it allows Greninja to heavily damage Mega Venusaur and Keldeo, two of the most common defensive and offensive threats in the metagame, respectively. It also hits several other important counters, including Tentacruel and Conkeldurr.[4] Dark Pulse hits Aegislash and Reuniclus extremely hard.

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Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Hidden Power [Fire]
Sceptile gains additional Dragon typing after Mega Evolution, giving it a unique and powerful STAB with Dragon Pulse. Additionally, it also gains Lightning Rod, enabling it to absorb and benefit from the ubiquitous Electric-type moves in Doubles. Notably, Mega Sceptile can make a decent offensive core with Electric-type teammates, as it can absorb Discharge and provides spectacular coverage against Ground- and Dragon-types.[1] Giga Drain is a STAB move that deals a solid amount of damage to most threats and also recovers 50% of the damage dealt.[2] Dragon Pulse since after its mega evolution Sceptile becomes a dragon type and also takes super effective damage from Dragon-type moves is useful at times. [3] Focus Blast and Hidden Power Fire further improve Mega Sceptile's coverage, especially against Steel-types.

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Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Psyshock
- Thunderbolt
- Shadow Ball
The surprise value of the Choice Scarf set is key to eliminating the Dragon-types on the field, so try to keep it hidden until Gardevoir has an opportunity to use it. The use of the Choice Scarf makes Gardevoir excellent for taking down Fighting-types and fast, offensive Dragon-types such as Latios and Garchomp. It is difficult to switch Gardevoir in, so maintaining high offensive pressure is key to giving Gardevoir the opportunities to switch in and cause damage. Baiting in Dragon-types with slower Dragon-types like Kyurem-B is a nice way to allow Gardevoir to get a free switch-in. To ensure the survival of Gardevoir, you should keep it away from Pokemon with strong priority attacks, such as Talonflame and Scizor.[1]Moonblast is the main STAB move that Gardevoir will be spamming, with a high Base Power, great typing, and a nasty 30% chance to lower its target's Special Attack stat. Gardevoir doesn't usually use its other attacks because Moonblast is so good, but it has a few other moves it can run to increase its overall utility and coverage.[2]Psyshock is a good secondary STAB move that breaks through Venusaur, Scolipede, and Chansey quite well.[3]Thunderbolt hits Talonflame and Mega Charizard Y harder than Gardevoir's other options, although must be cautious of the former's Brave Bird.[4]Shadow Ball allows Gardevoir to get around Aegislash and opposing Gardevoir effectively, although an Iron Head or Flash Cannon from the former is going to hurt a lot.[5] Choice Scarf because it lacks the necessary speed to take out Pokemon with high speed stats like Greninja

Threats (Mostly Tanky/Offensive Fighting-types) Since my team is filled with sweepers and half of my team gets shut down by mostly Fighting-type moves the threat list will include the following:
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  • Darmanitan
With a colossal Attack stat, a devastating STAB move in Flare Blitz, and a great ability in Sheer Force, Darmanitan has the power to blast its way through its opponents, including those that resist its attacks. With a Sheer Force-boosted Flare Blitz under sun, Darmanitan can power its way through just about all Pokemon who aren't outright immune to Fire-type attacks. Those who are immune face the threat of a similarly boosted Rock Slide or Superpower or a quick U-turn to a counter. With such power, Darmanitan is a massive threat under the sun.

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  • Conkeldurr
Another slow, bulky, and very powerful Fighting-type, Conkeldurr is not a clown to joke about. Conkeldurr packs a massive 140 base Attack, three great abilities, and plenty of offensive coverage. With Sheer Force, it can utilize the elemental punches and STAB attacks to function as a threatening attacker. Additionally, it can sweep with Bulk Up, which takes advantage of Conkeldurr's nice defenses to ensure a boost, using Drain Punch to hit hard and heal up as needed. Guts lets Conkeldurr scoff at the Achilles' heel of many other physical attackers, enabling it to set up on walls that beat many of its fellow physical sweepers with status or Scald's burn chance. Aside from the traditional Sheer Force and Bulk Up sets, Conkeldurr can also take advantage of Guts directly with a Flame Orb, which boosts the power of its attacks by 50%, making it enormously powerful.

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  • Volcarona
Seemingly mediocre at first glance due to a 4x Stealth Rock weakness, Volcarona poses a massive threat thanks to a move called Quiver Dance, which transforms it into a scary sweeper. With an excellent stat distribution and a unique typing, Volcarona can annihilate most threats with its STAB Bug Buzz and Fire Blast / Fiery Dance combination alone. The remaining Pokemon who resist this formidable combination can be taken care of with either Hidden Power Rock or Ground; even disregarding the Hidden Power, sun-boosted Fire Blasts can take out many Pokemon that resist Fire-type attacks anyway. Alternatively, Volcarona can forgo a coverage move for other useful options such as Rest, Morning Sun, or even Substitute. In the rain, it can even run Hurricane, which lets it break past a variety of bulky Water-types, and with a Passho Berry, it can set up against numerous common Water-type attackers. Revenge killers that would prey on Volcarona's poor Defense stat instead have to contend with its ability, Flame Body, which gives it a nice 30% chance to burn the user of a contact move. Volcarona's versatility and jaw-dropping power make it one of the best sweepers in OU.

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  • Tyranitar
The mighty sand tyrant returns to take the OU metagame by storm—and for good reason too. Tyranitar sports many impressive traits, including a great stat spread, good offensive typing, a diverse movepool, and of course, Sand Stream. With a fantastic Attack stat, Tyranitar can run a solid Choice Band set. Its STAB Crunch and Stone Edge hit extremely hard with the power boost, but they're only the tip of the iceberg; the main event is Pursuit. Tyranitar can switch into Pokemon like Latios, Latias, and Celebi with ease and checkmate them with Pursuit, eliminating them for a partner such as Keldeo to take advantage of. With a Choice Scarf, Tyranitar makes a nice revenge killer, too. Tyranitar can also function as a good Stealth Rock lead with a Focus Sash. Overall, with its ability to remove opposing weather, general versatility, sand-enhanced special bulk, and unparalleled Pursuit trapping capabilities, Tyranitar is among the best Pokemon in OU.


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  • Scizor
Thanks to its excellent typing, nice defenses, and various other traits, Scizor is a great physical attacker and staple on many teams. The Choice Band set is a consistent performer that is useful for a number of teams. U-turn coming off of Scizor's base 130 Attack deals plenty of damage and also allows Scizor to be an effective scout and pivot. Technician-boosted STAB Bullet Punch is a threatening revenge killing tool that easily KOs offensive threats like Terrakion. It can also Pursuit trap foes like Jellicent, Celebi, Latios, and Latias, paving the way for Pokemon such as Keldeo to sweep. However, this is far from its only viable set. With Swords Dance and Flying Gem-boosted Acrobatics, Scizor can get rid of what are normally its premier counters: Jellicent and Tentacruel. Bulky Swords Dance variants can handle a variety of foes, including Latios and Latias, boost up with Swords Dance, and sweep with its counters removed. Given a Choice Scarf, Scizor can serve as a fast scout with U-turn and surprise foes such as Latios expecting to be able to take a hit. Latios, for example, would try to hit it with Hidden Power Fire if it had enough HP left to survive the Bullet Punch. Scizor's versatility, utility, and power put it among the top Pokemon in the OU tier. Also since I don't have many Fire-type moves to counter it it's a problem.

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  • Gallade/Mega Gallade
Mega Gallade uses its wide coverage and good stats to serve as a jack-of-all-trades for offensive teams. It's wide range of movesets and my little amount of super effective moves against it make it my greatest threat to my team
 
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Ok it's updated. So far these are the only real problems I've had when using this team
Ok then. First of All, i suggest u replace gardevior with Scarf landorus-t OR Defensive landorus t. this pokemon walls or checks the following: Darmanitan, Scizor, Conkeldurr(w/o ice punch), and Vocarlona(if its scarf). It seems like a great defensive/offesive addition to your team and i suggest u should try it out.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge

OR

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 9 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off/stone edge (i suggest Edge to check talonflame, who is VERY annoying on your team)
- U-turn
- Stealth Rock

I dont think Skarmony is a threat because of this: 252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 4 SpD Skarmory: 265-313 (79.3 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock

AND this:252+ SpA Eelektross Volt Switch vs. 252 HP / 4 SpD Skarmory: 288-342 (86.2 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock

W/O SROCKS

252+ SpA Eelektross Volt Switch vs. 252 HP / 4 SpD Skarmory: 288-342 (86.2 - 102.3%) -- 12.5% chance to OHKO
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 4 SpD Skarmory: 265-313 (79.3 - 93.7%) -- guaranteed 2HKO after Leftovers recovery

i think u hit hard enough to skaromy
 
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"toxic is used for cripple common switch-ins like Arceus formes," Arceus is banned in the OU tier

what would you recommend if i switched out excadrill for a metagross i find excadrill useless sometimes and dies a bit too quickly lacking the bulkyness that metagross has
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch
[1] bullet punch for fairy types with choice scarf [2] meteor mash is an amazing stab [3] earthquake is good coverage against pokemon like empoleon [4] zen headbutt for fighting and poison types like conkeldurr or annoying spore pokemon like amoongus
 
No. Keep excadrill, he is very important in your team for cleaning hazards.

Also why are you using Life orb? Thats why he dies so quick. These are the sets i would run.

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

This set is more bulky than your lo set and adds some power.

OR

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 172 HP / 84 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

This makes it have some special bulk. the ev's were jsut to give you a little more power on hitting pokemon.


You have enough attackers such as greninja and mega sceptile so adding life orb excadrill is uselesss

Also, why the heck are you running greninja with leftovers, that is so useless. Greninja is meant to be a powerful hit and run attacker. Please use a set like this:

Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Dark Pulse/Low Kick/Extrasensory
- Hydro Pump
- Ice Beam

Greninja has amazing coverage with this set. 40 ev's are to allow gunk shot to KO Azumarill and many other fairies.

40 Atk Life Orb Protean Greninja Gunk Shot vs. 240 HP / 0 Def Azumarill: 406-478 (101.2 - 119.2%) -- guaranteed OHKO
40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 252+ Def Clefable: 296-351 (75.1 - 89%) -- 12.5% chance to OHKO after Stealth Rock

Low Kick can be used to hit things like empoleon while doing alot of damage

40 Atk Life Orb Protean Greninja Low Kick (80 BP) vs. 248 HP / 8 Def Empoleon: 250-296 (67.3 - 79.7%) -- guaranteed 2HKO after Leftovers recovery.

However, Dark pulse can be used to hit things like Mega slowbro.

216 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 0 SpD Mega Slowbro: 338-400 (85.7 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
 
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