ok, so recently I thought my team was pretty flawless but with all the bruisers/tanks my team has gotten a little flat and I have been wondering if there is anything i should fix? (also I'm kinda new to the whole smogon forum thing so forgive me if I'm posting in the wrong place haha)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Toxic
- Leech Seed
- Protect
- Stealth Rock
Ferrothorn has a lot of options as a support being it has such a high defense stat. I usually start off with him. [1] toxic is used for cripple common switch-ins , also putting setup sweepers in danger. [2] leech seed is for chipping away at the opposing Pokemon's HP and healing Ferrothorn in the process giving it more time to stall against tank attacks for a longer amount of time. [3] Protect is a good option for racking up toxic and/or leech seed damage. [4] Stealth Rock is good since it punishes a greater variety of threats than spikes do. [5] Leftovers for it to gain more health while leech seed is not active
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Eelektross functions as an offensive pivot, switching in and out throughout a match and applying pressure with Volt Switch chip damage and the threat of a strong damaging move.[1] Volt Switch is what makes Eelektross a good pivot, as it allows Eelektross to deal consistent damage to any neutral target, all the while taking advantage of entry hazard support to wear down its checks, such as Registeel and Aromatisse. [2] Giga Drain is an especially important move, given that it allows Eelektross to threaten Ground-types that block its Volt Switch and gives it a way to replenish its health from previous damage taken from entry hazards and/or weak attacks. [3] Flamethrower rounds out the coverage by allowing Eelektross to smolder Grass-types such as Mega Abomasnow and Virizion while dealing incredible damage versus offensive Steel-types such as Doublade and Escavalier [4] Knock Off has more utility by allowing Eelektross to remove Leftovers and Eviolites, making it easier to overwhelm or pressure various defensive Pokemon. In addition, Knock Off prevents Eelektross from being used as setup bait by Substitute + Calm mind Meloetta.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Thanks to Mold Breaker, Excadrill can take out Pokemon reliant on Levitate to circumvent the Ground-type, most notably Rotom-W. This should be capitalized on to let other Pokemon sweep. [1] Earthquake is Excadrill's most powerful move. Thanks to Mold Breaker, Earthquake is more spammable thanks to it bypassing Levitate, though Flying-types are still immune. This allows Excadrill to get past Latios, Latias, and Gengar. [2] Iron Head, which should really only be used against opposing Fairies and Pokemon such as Landorus-T and Gliscor. [3] Rock Slide provides coverage against Flying-types. [4] Rapid Spin removes entry hazards. [5] life orb giving it the power to OHKO most pokemon with Earthquake
Greninja @ Leftovers
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse
This set can be used at any time in the game; it's your call as to whether Greninja is an early- to mid-game threat or a late-game cleaner. Due to its frailty, Greninja should typically be sent in via a slow U-turn or Volt Switch, or after a teammate has fainted.[1] Hydro Pump is the most powerful special attack that Greninja can opt to run outside of Hyper Beam, benefits from great coverage, and should be used against bulkier targets in general.[2] Ice Beam is essential for this set, as it provides coverage against Grass- and Dragon-types, and also operates as Greninja's main "STAB" move if Hydro Pump's inaccuracy is too risky.[3] Extrasensory is nearly a requirement, as it allows Greninja to heavily damage Mega Venusaur and Keldeo, two of the most common defensive and offensive threats in the metagame, respectively. It also hits several other important counters, including Tentacruel and Conkeldurr.[4] Dark Pulse hits Aegislash and Reuniclus extremely hard.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Hidden Power [Fire]
Sceptile gains additional Dragon typing after Mega Evolution, giving it a unique and powerful STAB with Dragon Pulse. Additionally, it also gains Lightning Rod, enabling it to absorb and benefit from the ubiquitous Electric-type moves in Doubles. Notably, Mega Sceptile can make a decent offensive core with Electric-type teammates, as it can absorb Discharge and provides spectacular coverage against Ground- and Dragon-types.[1] Giga Drain is a STAB move that deals a solid amount of damage to most threats and also recovers 50% of the damage dealt.[2] Dragon Pulse since after its mega evolution Sceptile becomes a dragon type and also takes super effective damage from Dragon-type moves is useful at times. [3] Focus Blast and Hidden Power Fire further improve Mega Sceptile's coverage, especially against Steel-types.
Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Psyshock
- Thunderbolt
- Shadow Ball
The surprise value of the Choice Scarf set is key to eliminating the Dragon-types on the field, so try to keep it hidden until Gardevoir has an opportunity to use it. The use of the Choice Scarf makes Gardevoir excellent for taking down Fighting-types and fast, offensive Dragon-types such as Latios and Garchomp. It is difficult to switch Gardevoir in, so maintaining high offensive pressure is key to giving Gardevoir the opportunities to switch in and cause damage. Baiting in Dragon-types with slower Dragon-types like Kyurem-B is a nice way to allow Gardevoir to get a free switch-in. To ensure the survival of Gardevoir, you should keep it away from Pokemon with strong priority attacks, such as Talonflame and Scizor.[1]Moonblast is the main STAB move that Gardevoir will be spamming, with a high Base Power, great typing, and a nasty 30% chance to lower its target's Special Attack stat. Gardevoir doesn't usually use its other attacks because Moonblast is so good, but it has a few other moves it can run to increase its overall utility and coverage.[2]Psyshock is a good secondary STAB move that breaks through Venusaur, Scolipede, and Chansey quite well.[3]Thunderbolt hits Talonflame and Mega Charizard Y harder than Gardevoir's other options, although must be cautious of the former's Brave Bird.[4]Shadow Ball allows Gardevoir to get around Aegislash and opposing Gardevoir effectively, although an Iron Head or Flash Cannon from the former is going to hurt a lot.[5] Choice Scarf because it lacks the necessary speed to take out Pokemon with high speed stats like Greninja
Threats (Mostly Tanky/Offensive Fighting-types) Since my team is filled with sweepers and half of my team gets shut down by mostly Fighting-type moves the threat list will include the following:

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Toxic
- Leech Seed
- Protect
- Stealth Rock
Ferrothorn has a lot of options as a support being it has such a high defense stat. I usually start off with him. [1] toxic is used for cripple common switch-ins , also putting setup sweepers in danger. [2] leech seed is for chipping away at the opposing Pokemon's HP and healing Ferrothorn in the process giving it more time to stall against tank attacks for a longer amount of time. [3] Protect is a good option for racking up toxic and/or leech seed damage. [4] Stealth Rock is good since it punishes a greater variety of threats than spikes do. [5] Leftovers for it to gain more health while leech seed is not active

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Eelektross functions as an offensive pivot, switching in and out throughout a match and applying pressure with Volt Switch chip damage and the threat of a strong damaging move.[1] Volt Switch is what makes Eelektross a good pivot, as it allows Eelektross to deal consistent damage to any neutral target, all the while taking advantage of entry hazard support to wear down its checks, such as Registeel and Aromatisse. [2] Giga Drain is an especially important move, given that it allows Eelektross to threaten Ground-types that block its Volt Switch and gives it a way to replenish its health from previous damage taken from entry hazards and/or weak attacks. [3] Flamethrower rounds out the coverage by allowing Eelektross to smolder Grass-types such as Mega Abomasnow and Virizion while dealing incredible damage versus offensive Steel-types such as Doublade and Escavalier [4] Knock Off has more utility by allowing Eelektross to remove Leftovers and Eviolites, making it easier to overwhelm or pressure various defensive Pokemon. In addition, Knock Off prevents Eelektross from being used as setup bait by Substitute + Calm mind Meloetta.

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Thanks to Mold Breaker, Excadrill can take out Pokemon reliant on Levitate to circumvent the Ground-type, most notably Rotom-W. This should be capitalized on to let other Pokemon sweep. [1] Earthquake is Excadrill's most powerful move. Thanks to Mold Breaker, Earthquake is more spammable thanks to it bypassing Levitate, though Flying-types are still immune. This allows Excadrill to get past Latios, Latias, and Gengar. [2] Iron Head, which should really only be used against opposing Fairies and Pokemon such as Landorus-T and Gliscor. [3] Rock Slide provides coverage against Flying-types. [4] Rapid Spin removes entry hazards. [5] life orb giving it the power to OHKO most pokemon with Earthquake

Greninja @ Leftovers
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse
This set can be used at any time in the game; it's your call as to whether Greninja is an early- to mid-game threat or a late-game cleaner. Due to its frailty, Greninja should typically be sent in via a slow U-turn or Volt Switch, or after a teammate has fainted.[1] Hydro Pump is the most powerful special attack that Greninja can opt to run outside of Hyper Beam, benefits from great coverage, and should be used against bulkier targets in general.[2] Ice Beam is essential for this set, as it provides coverage against Grass- and Dragon-types, and also operates as Greninja's main "STAB" move if Hydro Pump's inaccuracy is too risky.[3] Extrasensory is nearly a requirement, as it allows Greninja to heavily damage Mega Venusaur and Keldeo, two of the most common defensive and offensive threats in the metagame, respectively. It also hits several other important counters, including Tentacruel and Conkeldurr.[4] Dark Pulse hits Aegislash and Reuniclus extremely hard.


Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Hidden Power [Fire]
Sceptile gains additional Dragon typing after Mega Evolution, giving it a unique and powerful STAB with Dragon Pulse. Additionally, it also gains Lightning Rod, enabling it to absorb and benefit from the ubiquitous Electric-type moves in Doubles. Notably, Mega Sceptile can make a decent offensive core with Electric-type teammates, as it can absorb Discharge and provides spectacular coverage against Ground- and Dragon-types.[1] Giga Drain is a STAB move that deals a solid amount of damage to most threats and also recovers 50% of the damage dealt.[2] Dragon Pulse since after its mega evolution Sceptile becomes a dragon type and also takes super effective damage from Dragon-type moves is useful at times. [3] Focus Blast and Hidden Power Fire further improve Mega Sceptile's coverage, especially against Steel-types.

Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Psyshock
- Thunderbolt
- Shadow Ball
The surprise value of the Choice Scarf set is key to eliminating the Dragon-types on the field, so try to keep it hidden until Gardevoir has an opportunity to use it. The use of the Choice Scarf makes Gardevoir excellent for taking down Fighting-types and fast, offensive Dragon-types such as Latios and Garchomp. It is difficult to switch Gardevoir in, so maintaining high offensive pressure is key to giving Gardevoir the opportunities to switch in and cause damage. Baiting in Dragon-types with slower Dragon-types like Kyurem-B is a nice way to allow Gardevoir to get a free switch-in. To ensure the survival of Gardevoir, you should keep it away from Pokemon with strong priority attacks, such as Talonflame and Scizor.[1]Moonblast is the main STAB move that Gardevoir will be spamming, with a high Base Power, great typing, and a nasty 30% chance to lower its target's Special Attack stat. Gardevoir doesn't usually use its other attacks because Moonblast is so good, but it has a few other moves it can run to increase its overall utility and coverage.[2]Psyshock is a good secondary STAB move that breaks through Venusaur, Scolipede, and Chansey quite well.[3]Thunderbolt hits Talonflame and Mega Charizard Y harder than Gardevoir's other options, although must be cautious of the former's Brave Bird.[4]Shadow Ball allows Gardevoir to get around Aegislash and opposing Gardevoir effectively, although an Iron Head or Flash Cannon from the former is going to hurt a lot.[5] Choice Scarf because it lacks the necessary speed to take out Pokemon with high speed stats like Greninja
Threats (Mostly Tanky/Offensive Fighting-types) Since my team is filled with sweepers and half of my team gets shut down by mostly Fighting-type moves the threat list will include the following:

- Darmanitan

- Conkeldurr

- Volcarona

- Tyranitar

- Scizor


- Gallade/Mega Gallade
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