Team Serenity







Jayne Cobb [Machamp] @ Leftovers
Nature: Impish
Ability: No Guard
EVs: 188 HP / 96 Atk / 216 Def / 8 Spd
- Rest
- Sleep Talk
- Dynamic Punch
- Ice Punch
Jayne Cobb, the "macho man" of the ship. What Pokémon better to represent him than Machamp? Machamp provides me with a Sleep absorber and an amazing Tyranitar counter, who can be a problem with the team. The EVs (designed by some arrogant prince..) are more defensive than the standard set since I need to be able to switch in on a Weavile Night Slash, live an Ice Punch and take it out with Dynamic Punch. This set actually is a great lead, especially with the influx of Tyranitar leads. I'm considering using Metagross in this spot as a bulky ReSTalker to handle Weavile better.
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Wash [Gliscor] @ Leftovers
Nature: Impish
Ability: Sand Veil
EVs: 252 HP / 6 Atk / 252 Def
- Earthquake
- Stealth Rock
- Ice Fang
- Roost
Wash is the pilot of Serenity and keeps things running smoothly. He performs a similar role on this team by keeping things running smoothly by countering Heracross, Lucario, and ScarfChomp. Very straightforward Pokémon, but one I've found to be a key component of this team; I encounter at least one of the three said threats in every battle I have.
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Inara [Celebi] @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
- Leech Seed
- Recover
- Grass Knot
- Hidden Power [Ice]
Inara and Mal might not always get along, but they are a perfect match. Celebi provides with a steady Gyarados counter and gives Leech Seed support to the team, which is great for Heatran. For example, say my opponent just switched in their SpecsMence on my Celebi as I Leech Seed. I switch out to Heatran to take the Fire move and then hit whatever they bring in hard. Then the next time I have Celebi out, I can use Hidden Power predicting the Salamence switch in and bring it down for good.
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Mal [Heatran] @ Leftovers
Nature: Modest
Ability: Flash Fire
EVs: 128 HP / 252 SpA / 128 Spe
- Lava Plume
- Earthpower
- Dragon Pulse
- Taunt / Hidden Power [Grass]
Mal, the fiery hearted captain of Serenity. This set is something I've been testing out with success in tandem with Celebi, as stated earlier. The Speed gets me past Tyranitar, but I may bump it up higher if I feel the need. Lava Plume's burn rate is fantastic for Gyarados, Garchomp, and Tyranitar switch-ins. And if Tyranitar thinks I'm running Specs, it'll get quite a surprise when Earthpower hits it the next turn. One thing I'm considering is changing Mal to a Scarfed Heatran and then changing the Operative to a completely different Pokémon. Thoughts?
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The Operative [Infernape] @ Choice Scarf
Nature: Naughty
Ability: Blaze
EVs: 252 Atk / 48 SpAtk / 212 Spe
- Overheat
- Close Combat
- Thunderpunch
- U-turn
The Operative goes unnamed throughout Serenity. You won't have much time to catch much information from this Infernape set either, should you be on the opposing lines of battle. This is my revenge killer extraordinaire. I almost always U-turn on the first turn (unless it is something like a Gyarados with two Dragon Dances, etc.) to scout what their Infernape counter is. After that I can attack accordingly the next time it comes in. I know the analysis suggests a Special Attacking Scarer, but this set has given me much more success. Although I've had success with the set, as I stated with Heatran, I think my team could be better off if I changed Heatran to a ScarfTran and switched this out for something that packs a little bigger punch... Suggestions would be nice.
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River [Azelf] @ Life Orb
Nature: Timid
Ability: Levitate
EVs: 36 HP / 252 SpA / 220 Spe
- Nasty Plot
- Psychic
- Flamethrower
- Hidden Power [Fighting]
River. Azelf. Innocent on the eye, deadly in combat. This is my late game sweeper and quite simply one of the most feared sweepers in the game. It's hard to find a better way to describe it than.. this.
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Threats said:Dangerous Threat List:
Mamoswine - Definitely a problem on the team, but I can usually out predict it. If I can sneak Machamp in on an Ice Shard then I'm safe, but if it gets slammed with an Earthquake it could mean trouble. As for addressing this issue, I know Cresselia could wall Mamoswine pretty well and take it down without being in too much harm. Infernape can always come in for the revenge kill, and Curse Mamoswines aren't that big of an issue as Machamp's Dynamic Punch will hit hard enough to screw them over anyways.
Weavile - One of the reasons I'm considering adding a Bronzong would be that it could stop these two main threats. It seems a lot of the teams I build are weak to one or the other, as I often include Gliscor on my teams as the main physical wall. However, I can sneak Infernape in on an Ice Shard or get Machamp in on Night Slash and be done with it for good. The nice part about Infernape is that I can U-turn on Weavile, KO, or switch accordingly to their switch in. So usually I can handle it, but if played wrong late game it could be a very dangerous threat.
Salamence - Similar to Weavile, I have to use my prediction to avoid being hurt by Salamence, and so far it's been fine. If they bring it in on Celebi, I go straight to Heatran to take the Fire move. If they use Draco Meteor for some reason on my switch, I can safely bring Celebi in to KO with HP Ice. If I predict wrong on Dragon Dance versions, I may need to make a sacrifice, but usually I can either take them out with Machamp, Celebi, or Gliscor.
Code:
[B]Pending Changes[/B]
Heatran (New Poké for Mal) --> Tentacruel (Zoe T_T)
Infernape (Bleh, maybe next time) --> Gyarados ? (Reaver ftl) -- [I]replacement for Tenta as well?[/I]
So there you have it! As far as I can see, the main problem is Mamoswine, but I would appreciate if you could spot out any other glaring weaknesses. I took a lot of time into building this RMT, so I would appreciate if you left an appropriate rate. Thanks for reading and (hopefully) rating!