







Introduction:
Hello Everybody! This is my first RMT, and i'm proud to publish my most successful team so far. This team was built around the powers of Sharpedo & Mew, where Mew baton passes one or two sworddances onto sharpedo. Sharpedo then has phenomenal sweeping capabilities with its strong attacks, speed boost, and amazing coverage. The rest of the team is designed to give a strong fight, open up an opportunity for mew, and then baton pass to a sweeper for the victory!
Closer Look:

1. Sharpedo @ Focus Sash
Ability: Speed Boost
EVs: 252 attack, 252 speed, 4 spec def
Nature: Adamant (+Atk, -SpA)
- Waterfall
- Crunch
- Earthquake
- Protect
The best thing about Sharpedo that everybody knows and loves is the protect+speed boost combo. However, because of sharpedo's frailness, i sometimes think that aqua jet may be useful as well, but I can't find any other move to take out in place for it. Also, the drop in power doesn't seem to be worth it (despite a swords dance boost, explained in Mew)

2. Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP, 252 Def, 4 Speed
Nature: Impish (+Def, -SpA)
- Swords Dance
- Baton Pass
- Stealth Rock
- Roost
Mew has saved my life so many times with the SD&BP combo. Even one SD is enough to baton pass for a sweep. The reason why I also included Stealth Rock on Mew (in exchange for Zen Headbutt) is because I need something to negate focus sash / sturdy, which usually prevents my frail pokemon (EHHEM SHARPEDO) from sweeping. I'm not so scared about taunt because I usually use mew mid-game. I'm cautious about using Mew as a lead, because stealth rock is nice to set up in the beginning, but if Mew dies because i'm not careful, then it kinda kills my morale :/

3. Flygon @ Choice Scarf
Ability: Levitate (why couldn't flygon have had a better one!)
EVs: 252 attack, 252 speed, 4 special defense
Nature: Adamant (+Atk, -SpA)
- Earthquake
- Outrage
- Fire Punch
- U-Turn
This is just a typical flygon set with typical flygon powers. I don't really have any strategy with him. He just kills things, and that makes me happy. :)

4. Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA, 252 speed, 4 special defense
Nature: Timid (-Atk, +Speed)
- Seed Flare
- Rest
- Earth Power
- Hidden Power Ice
I don't know why more people don't use shaymin. For a grass user, this guy is amazing. Shaymin is here just to provide coverage, and HP Ice is used because he is the only guy on the team that can use an ice attack. I've had a lot of trouble with Gligar before, but after more familiarization with my team, i find that it's easier to just set up with mew & sweep with sharpedo whenever I see a gligar. I just left the ice just in case.

5. Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 Atk, 72 HP, 176 Speed
Nature: Adamant (+Atk, -SpA)
- Flare Blitz
- Wild Charge
- Extreme Speed
- Morning Sun
I love arcanine because it can heal itself from recoil moves. I didn't think it would have much bulk, but for some reason, Arcanine lives a lot longer than I always expected. For its ability, i chose intimidate over flash fire because i don't really need protection from fire attacks and because intimidate works better for stopping physical attacks and possibly allowing a switch-in into Mew. Arcanine is also the second choice for a Mew BP, just in case I notice the enemy team has many resistances to Sharpedo's attacks.

6. Hitmontop @ Life Orb
Ability: Technician
EVs: 252 Attack, 252 HP, 4 Speed
Nature: Adamant (+Atk, -SpA)
- Fake Out
- Mach Punch
- Bullet Punch
- Rapid Spin
This is the closest UU member I'll get to quickattack/bulletpunch/lifeorb/technician scizor (who I am madly in love with. But different from scizor, i rarely use BP on hitmontop). As you can see, with 3 priority moves and a just-in-case move, speed is kinda useless on this guy. I rarely have to pull out rapid spin though because my team can take a few entry-hazard hits. This is usually my lead with Fake Out, and it always feels nice knowing I can switch him out to use fake out more often. However, if anybody is actually reading this, I'm not sure if I should use the EVs on HP or spread them out on defense. Opinions would be appreciated!
Previous Members:
1. Accelgor-->Hitmontop // I used maxed HP accelgor with final gambit as my lead before experimenting with other guys. It was because I always felt I had enough coverage with the other guys, that a suicide bomber was fine. It wasn't.
2. Steelix-->Flygon // I had flygon first before steelix, but I switched because I wanted to have a stealth-rock user that wasn't Mew, so I can use zen headbutt on mew just in case. But SR on Mew isn't having any problems, so I put Flygon right back where he belongs.
-- Sharpedo, Mew, Arcanine, and Shaymin were all proud founders of the team.
Conclusion:
Now that I've thrown everything out in the open, I would like some more critique on this team. I've been using it on one of my fool around profiles as a test team, so I have no clue what my rating should be had I started on a fresh one. Now, I'm at 1148 with this team, and I've had a continuous win-streak until now, so I thought I might see what other people think.
THANK YOU FOR READING!
- Cizessio
p.s. - sorry for accidental post in OU section. it's meant to go here :X