Team Shedinja 2.0

I'm back in the shoddy battle field. I never really made a splash, so you probably don't care... but it does matter to me, seeing as though I'm rusty again.

Basically, my mom promised me that should would take me to the store to buy Pokemon Platinum today. Unfortunately, she lied, aka had business. (shes on the couch sleeping, thats a whole lot of business) So to curb my pokemaniacness, I'm playing shoddy again. I remember my old obsession with Shedinja, so I remade my shedinja team. Yay.

Team at a glance:
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Bane (Hitmontop) (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/180 Spd/76 SDef
Adamant nature (+Atk, -SAtk)
- Fake Out
- Rapid Spin
- Mach Punch
- Revenge
I just needed a lead and a spinner, so I looked around and found this little guy. He has the muscle to bust down a few doors, and usually ends up taking out the other person's lead if they keep theirs in. A Fake Out, a Revenge and finally a Mach Punch provide the 1-2-3 I need, and rapid spin isn't bad. Still, he looses use after that first encounter, and since I use Technician instead of Intimidate and he has no moves to counter anti-spinners, he doesn't really make for a good switch-in.
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Shmoo (Gorebyss) (F) @ Life Orb
Ability: Swift Swim
EVs: 52 HP/204 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- Psychic
- Hidden Power [Grass]
- Surf
Shmoo is, in a pinch, a special sweeper. Her original purpose was just to rain dance a rare sand storm or hail, but swift swim and a high special attack give her the punch she needs to take out a lot of things. While she generally fails against Lanturn (what doesn't?) she can take out people unprepared for it. Psychic hasn't come in handy yet, so should I replace it with Ice Beam or something? She has just enough speed evs to outspeed a 252 Speed Modest Omastar, just for spite.
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Blagrphralg (Muk) (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP/68 Atk/188 SDef
Careful nature (+SDef, -SAtk)
- Gunk Shot
- Focus Punch
- Ice Punch
- Explosion
Straight from the smogon guide, here comes my tank. He just isn't having a good time on my team, so I may need to replace him, but he does absorb toxic spikes and he can knock a few things out... But, I dunno, he just doesn't seem to live up to how awesome I imagined him. Explosion has helped get me out of jams, and focus punch is great for predicted switches.
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Bane2.0 (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/112 SAtk
Bold nature (+Def, -Atk)
- Shadow Ball
- Explosion
- Earth Power
- Rapid Spin
The last line of defense most of the time, Claydol takes out quite a bit of different pokes and spins... but it's kind of funny. Anything he counters, counters him. Switching him in is harder than I thought it would be, since people often are prepared for him. I'm thinking of switching my nature to -Spd instead of -Atk, but then everything would outspeed me... well, whatever already wasn't.
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Droll (Bibarel) (M) @ Silk Scarf
Ability: Simple
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Yawn
- Super Fang
- Return
FEEL THE WRATH OF CANADA. He hasn't lived up to all I want him to, and he isn't a brick wall or anything to sweepers, but does often stop a few people in their suprise. Anyone with buffs is disabled for a bit, and he can Yawn on a predictable switch. Return instead of waterfall because waterfall doesn't work on leech seeders... but this makes me weak to ghosts. Help?
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Omen (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Swords Dance
- X-Scissor
- Shadow Sneak
- Giga Impact
The center of my team is the simpleist. Once everyone else on my team is out, he comes in. He is guranteed to get one swords dance except against toxic/leech seed, and a forced switch may allow me another. Then I can Shadow Sneak to take out anything that is faster (alot of things, actually) and X-Scissor works against those slower. Giga Impact is seriously there just for the WTF, since I never need that last slot... but 30 extra power has once helped me before. =p
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So smogon, look at this. It's like a train wreck - you just can't look away. It has surved me well, don't think it hasn't... it's just there are a lot of improvements I could make that I'm just not seeing. Halp?
 
Well, I like the idea of the team, but you have a few problems.



Why do you have two spinners? One is enough, especially one as good as Hitmontop. With him as your lead, you really wont have him around long to utilize his revenge killing to it's fullest. I suggest moving him to the back and use an expert belt instead. This will help with your Absol problems, because that thing wrecks your team, as well as any sub-berry user.

Now for a lead:

You don't seem too happy with your Claydol, so I suggest this as a lead:

Ambipom@Silk Scarf
Jolly
Technician
252 ATK/252 SPE/6 DEF
-Fake Out
-U-Turn
-Pursuit
-Return

I'm gonna guess that you've seen a couple of these, and for good reason. It's a very effective lead, and almost always grants you a favorable match-up.



Another change I'm suggesting is switching your gorebyss for ludicolo. It's a more bulky weather changer, with good typing and great sweeping abilities.


Ludicolo@Damp Rock
Modest
Swift Swim
204 HP / 76 SpA / 124 SpD / 104 Spe
-Surf
-Energy Ball
-Ice Beam
-Rain Dance



My last suggestion is to change Bibarel. I've tried that set, and it never does what it's supposed to do on paper. You don't really have a wall, so I suggest a Registeel. I'd give you a set, but Regi really should be tailor made to fit your team. There are analysises on site, so pick the one you feel helps your team the most.
 
Hitmontop makes a great lead already, and he hasn't really let me down too much. I'll keep him around for now, though perhaps I should put pursuit/a ghost counter in case someone ELSE (happened twice before) uses the old Spikes then Ghost combo.

Claydol worked before, but now he just isn't cutting it. But I NEED two spinners, since without out complete elimination of spikes shedinja goes down before he can fight.

I forgot Ludicolo had swift swim! I'm thinking, though... if I do replace Claydol, could I put in Blastoise instead of Gorebyss? He's a bulky water, so he should get a spin off, and he can still raindance and benefit from it. If I keep Claydol/Other spinner, Ludicolo would work fine.

EDIT: I guess Kabutops is a good mention, but fails against other water types trying to take advantage of rain dance. I could use Sandslash and just wait out the weather, or give someone else rain dance, having him rapid spin and whatnot.
 
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