Greetings all, I have been reading smogon for a couple of years, but it's my first time actually posting. Shedinja is my favorite pokemon concept wise and I have been building a team where it could shine. I have done quite a bit of battling with this team so far and it's working good, but doesn't feel solid to me. Anyways, I would like your insight. It's for 6v6.
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 attack / 252 Speed / 4 SAtk
Adamant Nature
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
- Confuse Ray
The first guy of my defensive core forces so many switches and opponents rarely see it coming. This little lifeless shell is a great pivot and helps the team gain momentum. W-O-W on the switch if there is no fire on the enemy team/ confuse ray if I suspect my opponent to switch to a fire type. It walls Azumarill, Xerneas without HP:fire, mega-Mawile with sucker punch and a bunch of other pokemon.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Speed
Bold Nature
- Defog
- Knock off
- Foul play
- Roost
The second guy of my core, Mandibuzz can absorb any ghost or dark attack that would kill Shedinja. He is also very important for removing any hazard that would spell doom for Shedinja. Knock off seemed like a good move to remove items while dishing damage. Foul play seems redundant, but I thought, It might not be ideal. I was previously using a Taunt/Toxic/Foul play/Roost set before, but I needed a hazard remover/phazer. Her ability also help against powders. She walls Aegislash, a common threat to Shedinja
Rhydon @ Eviolite
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SpeD
Bold Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
The last guy of my defensive core, together with Mandibuzz, Rhydon cancels the rest of Shedinja's weakness. Stealth Rock synergize well with Shedinja' s ability to force switch, Edge/Quake for damage and toxic for residual damage. It walls Talonflame, a common threat to Shedinja.
Khangaskan @ Khangaskanite
Ability: Parental Bond
EVs: 252 Atk / 252 Speed / 4 Hp
Adamant Nature
- Fake out
- Return
- Power-up punch
- Sucker Punch
This mother is my opener in battle. She is my scout and my sweeper. She helps me predict via fake out and is immune to one of Shedinja' weakness. There isn't much to say about her, She is a sure-fire way to racks up the damage.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spe atk / 252 speed / 4 Hp
Modest Nature
- Overheat
- Flamethrower
- Earth power
- Dragon Pulse
Heatran is another guy that kills stuff. His typing and ability also supports Shedinja's weakness to flying and fire. It also absorb Toxic and W-O-W, two moves that can kill Shedinja.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spe atk / 252 Speed / 4 Hp
Modest Nature
- Psyshock
- Reflect
- Light Screen
- Calm Mind
Last slot on my team, I chose him mainly for additional protection against hazard and status. Knowing that Espeon is around plays a mind game on my opponents. However, I feel this guy has been underwhelming ever since I have put it on my team and it's presence could be replace by a more agressive one. Before I brought espeon on the team, Assault vest rapid spin/dragon tail/scald/ Blastoise was replacing it, allowing my mandibuzz to run the Taunt set I wrote earlier.
Having only Megakhan and Heatran as my nukers gives me insecurities. Whenever I loose eother of them I fear running out of firepower. Sandstorm and hail are problematic to my team too. However, it's the most synergitic team using Shedinja I could come up with.
Any help would be greatly appreciated.
Thank you!
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 attack / 252 Speed / 4 SAtk
Adamant Nature
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
- Confuse Ray
The first guy of my defensive core forces so many switches and opponents rarely see it coming. This little lifeless shell is a great pivot and helps the team gain momentum. W-O-W on the switch if there is no fire on the enemy team/ confuse ray if I suspect my opponent to switch to a fire type. It walls Azumarill, Xerneas without HP:fire, mega-Mawile with sucker punch and a bunch of other pokemon.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Speed
Bold Nature
- Defog
- Knock off
- Foul play
- Roost
The second guy of my core, Mandibuzz can absorb any ghost or dark attack that would kill Shedinja. He is also very important for removing any hazard that would spell doom for Shedinja. Knock off seemed like a good move to remove items while dishing damage. Foul play seems redundant, but I thought, It might not be ideal. I was previously using a Taunt/Toxic/Foul play/Roost set before, but I needed a hazard remover/phazer. Her ability also help against powders. She walls Aegislash, a common threat to Shedinja
Rhydon @ Eviolite
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SpeD
Bold Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
The last guy of my defensive core, together with Mandibuzz, Rhydon cancels the rest of Shedinja's weakness. Stealth Rock synergize well with Shedinja' s ability to force switch, Edge/Quake for damage and toxic for residual damage. It walls Talonflame, a common threat to Shedinja.
Khangaskan @ Khangaskanite
Ability: Parental Bond
EVs: 252 Atk / 252 Speed / 4 Hp
Adamant Nature
- Fake out
- Return
- Power-up punch
- Sucker Punch
This mother is my opener in battle. She is my scout and my sweeper. She helps me predict via fake out and is immune to one of Shedinja' weakness. There isn't much to say about her, She is a sure-fire way to racks up the damage.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spe atk / 252 speed / 4 Hp
Modest Nature
- Overheat
- Flamethrower
- Earth power
- Dragon Pulse
Heatran is another guy that kills stuff. His typing and ability also supports Shedinja's weakness to flying and fire. It also absorb Toxic and W-O-W, two moves that can kill Shedinja.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spe atk / 252 Speed / 4 Hp
Modest Nature
- Psyshock
- Reflect
- Light Screen
- Calm Mind
Last slot on my team, I chose him mainly for additional protection against hazard and status. Knowing that Espeon is around plays a mind game on my opponents. However, I feel this guy has been underwhelming ever since I have put it on my team and it's presence could be replace by a more agressive one. Before I brought espeon on the team, Assault vest rapid spin/dragon tail/scald/ Blastoise was replacing it, allowing my mandibuzz to run the Taunt set I wrote earlier.
Having only Megakhan and Heatran as my nukers gives me insecurities. Whenever I loose eother of them I fear running out of firepower. Sandstorm and hail are problematic to my team too. However, it's the most synergitic team using Shedinja I could come up with.
Any help would be greatly appreciated.
Thank you!
Last edited: