Team Shedinja

Greetings all, I have been reading smogon for a couple of years, but it's my first time actually posting. Shedinja is my favorite pokemon concept wise and I have been building a team where it could shine. I have done quite a bit of battling with this team so far and it's working good, but doesn't feel solid to me. Anyways, I would like your insight. It's for 6v6.

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 attack / 252 Speed / 4 SAtk
Adamant Nature
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
- Confuse Ray

The first guy of my defensive core forces so many switches and opponents rarely see it coming. This little lifeless shell is a great pivot and helps the team gain momentum. W-O-W on the switch if there is no fire on the enemy team/ confuse ray if I suspect my opponent to switch to a fire type. It walls Azumarill, Xerneas without HP:fire, mega-Mawile with sucker punch and a bunch of other pokemon.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Speed
Bold Nature
- Defog
- Knock off
- Foul play
- Roost

The second guy of my core, Mandibuzz can absorb any ghost or dark attack that would kill Shedinja. He is also very important for removing any hazard that would spell doom for Shedinja. Knock off seemed like a good move to remove items while dishing damage. Foul play seems redundant, but I thought, It might not be ideal. I was previously using a Taunt/Toxic/Foul play/Roost set before, but I needed a hazard remover/phazer. Her ability also help against powders. She walls Aegislash, a common threat to Shedinja

Rhydon @ Eviolite
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SpeD
Bold Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

The last guy of my defensive core, together with Mandibuzz, Rhydon cancels the rest of Shedinja's weakness. Stealth Rock synergize well with Shedinja' s ability to force switch, Edge/Quake for damage and toxic for residual damage. It walls Talonflame, a common threat to Shedinja.

Khangaskan @ Khangaskanite
Ability: Parental Bond
EVs: 252 Atk / 252 Speed / 4 Hp
Adamant Nature
- Fake out
- Return
- Power-up punch
- Sucker Punch

This mother is my opener in battle. She is my scout and my sweeper. She helps me predict via fake out and is immune to one of Shedinja' weakness. There isn't much to say about her, She is a sure-fire way to racks up the damage.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spe atk / 252 speed / 4 Hp
Modest Nature
- Overheat
- Flamethrower
- Earth power
- Dragon Pulse

Heatran is another guy that kills stuff. His typing and ability also supports Shedinja's weakness to flying and fire. It also absorb Toxic and W-O-W, two moves that can kill Shedinja.

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Spe atk / 252 Speed / 4 Hp
Modest Nature
- Psyshock
- Reflect
- Light Screen
- Calm Mind

Last slot on my team, I chose him mainly for additional protection against hazard and status. Knowing that Espeon is around plays a mind game on my opponents. However, I feel this guy has been underwhelming ever since I have put it on my team and it's presence could be replace by a more agressive one. Before I brought espeon on the team, Assault vest rapid spin/dragon tail/scald/ Blastoise was replacing it, allowing my mandibuzz to run the Taunt set I wrote earlier.

Having only Megakhan and Heatran as my nukers gives me insecurities. Whenever I loose eother of them I fear running out of firepower. Sandstorm and hail are problematic to my team too. However, it's the most synergitic team using Shedinja I could come up with.

Any help would be greatly appreciated.

Thank you!
 
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Okay here's what I came up with while reading your team... the first time.

Number One, Mega-Kang is banned from everything save Ubers and Doubles (I think).

Number two, this team is pretty weak to certain dragons (save Heatran, even though a lot of them run EQ), since some or most of their sets run a rock move (Garchomp, Zygarde, Flygon) or fire moves (Salamence, Noivern, Charizard-X, Hydreigon, Dragonite). Now as I bracketed earlier, Heatran can come in and eat up a fire move, and counter-attack with dragon pulse but some dragons can survive that, and wreck Heatran's life. So I would suggest running HP Ice instead of Overheat/Dragon Pulse, because after one Overheat, Heatran loses his fire power, and Dragon Pulse sometimes doesn't have enough power. You could also replace Flamethrower with Fire Blast if you are comfortable with the power in exchange for accuracy thing.

252+ SpA Heatran Dragon Pulse vs. 4 HP / 0 SpD Garchomp: 234-276 (65.3 - 77%) -- guaranteed 2HKO
252+ SpA Heatran Dragon Pulse vs. 252 HP / 252 SpD Zygarde: 168-198 (40 - 47.1%) -- guaranteed 3HKO
252+ SpA Heatran Dragon Pulse vs. 4 HP / 0 SpD Hydreigon: 224-264 (68.7 - 80.9%) -- guaranteed 2HKO
252+ SpA Heatran Dragon Pulse vs. 4 HP / 0 SpD Noivern: 246-290 (78.8 - 92.9%) -- guaranteed 2HKO

252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 332-392 (92.7 - 109.4%) -- 56.3% chance to OHKO
252+ SpA Heatran Hidden Power Ice vs. 252 HP / 252 SpD Zygarde: 236-280 (56.1 - 66.6%) -- guaranteed 2HKO
252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Hydreigon: 158-186 (48.4 - 57%) -- 89.8% chance to 2HKO
252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Noivern: 348-412 (111.5 - 132%) -- guaranteed OHKO

Number Three, Espeon should run a Timid nature instead of Modest because he needs to get those screens up FAST. Without the speed boost, any fast physical attacker can rip right through Espeon without her precious screen support. You can easily make up for the Sp. Atk drop with Calm Mind.

So yeah... I hope that I helped at least a little :D
 
Thanks, number 2 was very helpful.

As for number 1, I use this team in 6v6 on the nintendo 3ds version of the game, so megakhan is usable.

For number 3, you are certainly right about the timid nature and I have changed the nature of my Espeon since, but I was hoping for another pokemon that could take its place. Screens are always helpful, but because my team plays around immunities, resistances and switches, screens haven't felt optimal on this team.
 
As for number 1, I use this team in 6v6 on the nintendo 3ds version of the game, so megakhan is usable.
Ohh that makes sense then...

Yeah I guess Espeon does feel a little out of place... but he also secures Shedinja's safety with Magic Bounce... Replacing his screen support would be difficult, but another Magic Bouncer is Xatu. He's not as fast but he can lay down status with Thunder Wave and also act as a pivot.

(P.S.) If you're playing on your 3DS I can supply a HP Ice Heatran for you if you want. The only difference is that he runs Stealth Rocks and Fire Blast. And he's a shiny...
 
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