Hey there,
It's me Acatia, back again with a 5th team (ok granted you in all likelyness have no clue who I am I'll just keep going)
My old Mienshao/Heatran/Milotic/Tangrowth/Latias/Ditto team has been working wonders, same with the SD Nape/CB Dnite/Bronzong/WishVappy/offencive Shaymin and Priority addict Technitop. The following CB Ambipom/Bulky Taunt Gyarados/Sp.D Jirachi/LO Manectric/Sub+NP Mismagius and .... standard Poison Heal+Taunt Gliscor sure worked well too so I aim to keep it up. Not stating the 1st team cuz it was ***** galore (when using Ferro/Jelli was "original") and the 2nd kinda crashed and burned but I'm still bringing those up just in case it helps people think past the usual Deo-S/Ferro/Conk cuz thats what I do. Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality.
I like team preview, do you?
Strategy Meeting, Got Your Game Face On? Then Its GO Time!!
Name: IiatoStyle
Item: Lum Berry
Ability: Unburden
Nature: Jolly
EVs: 40 HP / 252 Atk / 216 Spd
-Swords Dance
-Leaf Blade
-Earthquake/Brick Break
-Dragon Claw/Rock Slide
As much as I want Iron Fist Infernape to be my lead Thunder and Fire Punch are still illegal, so instead I got the next best thing by switching the core mechanics of my SDNape on for Sceptile. This is basicly taking a hyper offensive team idea to the extreme by not even taking a moment to setup hazards and just straight up wreaking havoc from the get go. Of course the bluff isn't as easy as with Nape's bluffed Fake Out/Stealth Rocks/U-turn (though Sceptile does look like the U-turn style anyway). I'm having some serious issues of move slot syndrome here however. SD and Leaf Blade are a given but the rest depends on so many things. Earthquake covers most Steel, though a lot of them are using Balloons now hence Brick Break which comes in against Ferrothorn as well. Dragon Claw is around for its neutral coverage on lots of stuff on top of nailing ever so common dragons but Rock Slide gets a few of them (mainly Dragonite and Salamence) on top of covering Fire types should I not have EQ. Endeavor+Sash sounds like a possibility but I'd have to sacrifice my coverage on the starting game sweep which would suck.
EVs and nature ensure to outspeed any 115 positive natured pokes keeping stuff like Starmie, Raikou, Lati@s, Gengar, Terakion and Tornadus eating Sceptile speed dust (got the idea while playing Sonic Redemption), provided none of these have Scarf, but it serves as a good picture until Sceptile' Sash activates Unburden and turns Super Sonic(I'm actually debating on using low def IVs)
Notes: yeah that moveset issue really is troubling me, I'm thinking I see more Jirachi and Metagross leads so EQ would make sense but past that its an issue. Also I'm thinking of perhaps switching Sash for Lum, that way I won't rely on breaking the 1hp for Sash. Status leads are fairly common, especially with Prankster switchins.
From odd circumstances people have been EQing this Sceptile a lot (predicting switches i suppose) so Sash never really got used, besides Sash apparently doesn't affect Unburden as I hear so Lum was more useful against status. A Gem might also be an alternative should more Ferrothorn switches come by. Worst case scenario I can use Virizion instead.
Name: HeadShot
Item: Choice Scarf
Ability: Vital Spirit
Nature: Modest
EVs: 16 HP / 252 Sp.A / 240 Spd
-Overheat
-Thunderbolt
-Hidden Power Ice / Rock
-Psychic
With a Grass/Fire/Water core in mind, it would only make sense to have a Fire type now. I did have issues choosing between Magmortar and Typhlosion ..... mostly coz Scarf Eruption is pro.... but when you get past that Typhlosion really doesn't have a whole lot going for him. With coverage akin to that of a Nidoking, Magmortar seemed like a more reliable option. Factoring Scarf, Magmortar reaches 393 Speed, which is enough to outspeed an Adamant Gyarados after 1 Dragon Dance. 252 Spd EVs would give it 397 which is 1 over neutral Aerodactyl and Jolteon, and since this isn't the most likely scenario I just dumped the rest of those Speed points into HP. Vital Spirit is aimed at those god damn Breloom and other sleep abusers which I always seemed to have issues with oddly enough, besides Flame Body hax isn't what you'd call reliable... aka I never get it. Also a single note on the HP type: Ice provides coverage on dragons, but Rock nails Fire for super effective damage, especially Volcarona. Both types have their pros and cons, but I think its safe to say there's more dragons then that 1 (still common) burning moth.
Notes: The Overheat suggestion is interesting since I'm likely going to switch Mortar often, however should I have to stay in, then I'm F-ed through Sp.A drops....
Overheat wins, Magmortar rarely stays in for more then 1 turn.
Name: Galatea
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP / 252 Def / 4 Sp.A
-Calm Mind
-Scald
-Ice Beam
-Roar/Hidden Power Electric
Completing my Grass/Fire/Water core was pretty tough considering I had to pick between this Suicune, my bulky Gyarados or 2 different Slowbro sets. Regardless Suicune is sporting 404/361/266 defences pre Calm Mind. After 1 CM his 217/266 special stats climb to a fair lil 326/399. Scald over Surf due to obvious burn > 15 BP but also over Hydro Pump cuz it doesn't take a whole lot more then 2 CMs to make the BP difference not all that dramatic. It also helps to shuffle burns on switches. Ice Beam for Dragon/Grass/Flying coverage. The last move is still up for debate, at first I thought about Extrasensory but unSTAB and no speed isn't all that interesting. Roar on a bulky *** pokemon is great, simply to avoid smart asses trying to setup at the same time but also just to get rid of w/e I don't feel like dealing with right now. Otherwise HP Electric would make lots of sense to take out opposing water types which would have to be Roared away otherwise. Toxic could possibly make sense too but I'm not as sure where to put it on my scale with Roar and HP.
Notes: The original spread was 252 Hp / 200 Def / 52 Sp.A, kinda like the old Cursebreon set but its been pointed that the Sp.A difference isn't valid for the Def drop.
Also for reference, the Gyarados set was an Adamant 156 HP / 72 Atk / 96 Def / 184 Spe build with Dragon Dance, Waterfall, Bounce and Taunt, sadly my usual opponents have began switching their Metagross with Thunderpunch and such so....
Name: NotASlinky
Item: Leftovers
Ability: Clear Body
Nature: Calm
EVs: 252 HP / 200 Def / 56 Sp.D
-Stealth Rocks
-Seismic Toss
-Toxic
-Thunder Wave
Not gonna hide that I'm slightly disappointed with this guy but I ran out of idea. At least he provides Rocks and dual status which isn't too bad I suppose. Its also not as frail as Bronzong (well sturdier anyway). EVs and nature bring a 364/386/385 defence core which is pretty darn cool. But yeah something doesn't feel right with this guy. Metagross and Jirachi are kinda predictable, Steelix isn't really functional, Mawile is a 1 trick pony and Ferrothorn is off limits.
So far so good, but Forretress is a nice alternative to provide Spin support
Name: Kasumi
Item: Life Orb
Ability: Regenerator
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Hi Jump Kick
-U-turn
-Fake Out
-Stone Edge
It wouldn't even be fair to say Mienshao has saved my *** a 100 times since she probly did more. At this point I'm thinking something with scouting and revenge killing capacities could really come in handy, which basicly comes down to either Mienshao or Ambipom who have both proved they are very capable at this job. Mienshao takes the lead with her stronger offensive power and Regenerator (HJK > Double Hit, shame she doesn't have Close Combat though). While I did already have Magmortar to do some more revenge killing on a larger scale, it never hurts to have 1 with priority and better mobility. Note I know you could say "you only switched HP Ice with SE, thats standard Mienshao" which would be true, but thats the set i made when 5th gen movesets were revealed so idc (besides she's not hoed around like Ferro... god i hate that thing)
IF I were to switch Sceptile for Virizion, I'd possibly change her with my Ambipom
Name: Gemini
Item: Life Orb
Ability: Levitate
Nature: Naive
EVs: 4 Atk / 252 Sp.A / 252 Spe
-Psyshock
-Fire Blast
-Thunderbolt
-U-turn
Looking at my team I figured "Hey, thats one jolly good bunch of grounded people right there", and while I do have some bulky pokes on top of regenerating Kasumi I think it wouldn't be too bad to have at least 1 airborne buddy. At first I was thinking "lets get a dragon", but I'm not all too high for Mence, and definitely would like to avoid Lati@s and Dragonite, when Flygon came to mind I figured Levitate user it is. Offensive Levitate user is even better...... when Azelf came to mind I asked myself "why the hell isn't anyone using that lil guy anymore". Awesome coverage on a 286/349/361 offensive core, scouting proprieties and mixed sweeper potential sign me in! If anything he also has a bit of a wallbreaker propriety.
Notes: should I go back on my idea, Altaria might actually be a good cleric but I'm not too sure on how she'd fit in with the rest of the crew.
Gone But Not Forgotten
Thats it! Discussion Start!
It's me Acatia, back again with a 5th team (ok granted you in all likelyness have no clue who I am I'll just keep going)
My old Mienshao/Heatran/Milotic/Tangrowth/Latias/Ditto team has been working wonders, same with the SD Nape/CB Dnite/Bronzong/WishVappy/offencive Shaymin and Priority addict Technitop. The following CB Ambipom/Bulky Taunt Gyarados/Sp.D Jirachi/LO Manectric/Sub+NP Mismagius and .... standard Poison Heal+Taunt Gliscor sure worked well too so I aim to keep it up. Not stating the 1st team cuz it was ***** galore (when using Ferro/Jelli was "original") and the 2nd kinda crashed and burned but I'm still bringing those up just in case it helps people think past the usual Deo-S/Ferro/Conk cuz thats what I do. Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality.
I like team preview, do you?






Strategy Meeting, Got Your Game Face On? Then Its GO Time!!

Name: IiatoStyle
Item: Lum Berry
Ability: Unburden
Nature: Jolly
EVs: 40 HP / 252 Atk / 216 Spd
-Swords Dance
-Leaf Blade
-Earthquake/Brick Break
-Dragon Claw/Rock Slide
As much as I want Iron Fist Infernape to be my lead Thunder and Fire Punch are still illegal, so instead I got the next best thing by switching the core mechanics of my SDNape on for Sceptile. This is basicly taking a hyper offensive team idea to the extreme by not even taking a moment to setup hazards and just straight up wreaking havoc from the get go. Of course the bluff isn't as easy as with Nape's bluffed Fake Out/Stealth Rocks/U-turn (though Sceptile does look like the U-turn style anyway). I'm having some serious issues of move slot syndrome here however. SD and Leaf Blade are a given but the rest depends on so many things. Earthquake covers most Steel, though a lot of them are using Balloons now hence Brick Break which comes in against Ferrothorn as well. Dragon Claw is around for its neutral coverage on lots of stuff on top of nailing ever so common dragons but Rock Slide gets a few of them (mainly Dragonite and Salamence) on top of covering Fire types should I not have EQ. Endeavor+Sash sounds like a possibility but I'd have to sacrifice my coverage on the starting game sweep which would suck.
EVs and nature ensure to outspeed any 115 positive natured pokes keeping stuff like Starmie, Raikou, Lati@s, Gengar, Terakion and Tornadus eating Sceptile speed dust (got the idea while playing Sonic Redemption), provided none of these have Scarf, but it serves as a good picture until Sceptile' Sash activates Unburden and turns Super Sonic(I'm actually debating on using low def IVs)
Notes: yeah that moveset issue really is troubling me, I'm thinking I see more Jirachi and Metagross leads so EQ would make sense but past that its an issue. Also I'm thinking of perhaps switching Sash for Lum, that way I won't rely on breaking the 1hp for Sash. Status leads are fairly common, especially with Prankster switchins.
From odd circumstances people have been EQing this Sceptile a lot (predicting switches i suppose) so Sash never really got used, besides Sash apparently doesn't affect Unburden as I hear so Lum was more useful against status. A Gem might also be an alternative should more Ferrothorn switches come by. Worst case scenario I can use Virizion instead.

Name: HeadShot
Item: Choice Scarf
Ability: Vital Spirit
Nature: Modest
EVs: 16 HP / 252 Sp.A / 240 Spd
-Overheat
-Thunderbolt
-Hidden Power Ice / Rock
-Psychic
With a Grass/Fire/Water core in mind, it would only make sense to have a Fire type now. I did have issues choosing between Magmortar and Typhlosion ..... mostly coz Scarf Eruption is pro.... but when you get past that Typhlosion really doesn't have a whole lot going for him. With coverage akin to that of a Nidoking, Magmortar seemed like a more reliable option. Factoring Scarf, Magmortar reaches 393 Speed, which is enough to outspeed an Adamant Gyarados after 1 Dragon Dance. 252 Spd EVs would give it 397 which is 1 over neutral Aerodactyl and Jolteon, and since this isn't the most likely scenario I just dumped the rest of those Speed points into HP. Vital Spirit is aimed at those god damn Breloom and other sleep abusers which I always seemed to have issues with oddly enough, besides Flame Body hax isn't what you'd call reliable... aka I never get it. Also a single note on the HP type: Ice provides coverage on dragons, but Rock nails Fire for super effective damage, especially Volcarona. Both types have their pros and cons, but I think its safe to say there's more dragons then that 1 (still common) burning moth.
Notes: The Overheat suggestion is interesting since I'm likely going to switch Mortar often, however should I have to stay in, then I'm F-ed through Sp.A drops....
Overheat wins, Magmortar rarely stays in for more then 1 turn.

Name: Galatea
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP / 252 Def / 4 Sp.A
-Calm Mind
-Scald
-Ice Beam
-Roar/Hidden Power Electric
Completing my Grass/Fire/Water core was pretty tough considering I had to pick between this Suicune, my bulky Gyarados or 2 different Slowbro sets. Regardless Suicune is sporting 404/361/266 defences pre Calm Mind. After 1 CM his 217/266 special stats climb to a fair lil 326/399. Scald over Surf due to obvious burn > 15 BP but also over Hydro Pump cuz it doesn't take a whole lot more then 2 CMs to make the BP difference not all that dramatic. It also helps to shuffle burns on switches. Ice Beam for Dragon/Grass/Flying coverage. The last move is still up for debate, at first I thought about Extrasensory but unSTAB and no speed isn't all that interesting. Roar on a bulky *** pokemon is great, simply to avoid smart asses trying to setup at the same time but also just to get rid of w/e I don't feel like dealing with right now. Otherwise HP Electric would make lots of sense to take out opposing water types which would have to be Roared away otherwise. Toxic could possibly make sense too but I'm not as sure where to put it on my scale with Roar and HP.
Notes: The original spread was 252 Hp / 200 Def / 52 Sp.A, kinda like the old Cursebreon set but its been pointed that the Sp.A difference isn't valid for the Def drop.
Also for reference, the Gyarados set was an Adamant 156 HP / 72 Atk / 96 Def / 184 Spe build with Dragon Dance, Waterfall, Bounce and Taunt, sadly my usual opponents have began switching their Metagross with Thunderpunch and such so....

Name: NotASlinky
Item: Leftovers
Ability: Clear Body
Nature: Calm
EVs: 252 HP / 200 Def / 56 Sp.D
-Stealth Rocks
-Seismic Toss
-Toxic
-Thunder Wave
Not gonna hide that I'm slightly disappointed with this guy but I ran out of idea. At least he provides Rocks and dual status which isn't too bad I suppose. Its also not as frail as Bronzong (well sturdier anyway). EVs and nature bring a 364/386/385 defence core which is pretty darn cool. But yeah something doesn't feel right with this guy. Metagross and Jirachi are kinda predictable, Steelix isn't really functional, Mawile is a 1 trick pony and Ferrothorn is off limits.
So far so good, but Forretress is a nice alternative to provide Spin support

Name: Kasumi
Item: Life Orb
Ability: Regenerator
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Hi Jump Kick
-U-turn
-Fake Out
-Stone Edge
It wouldn't even be fair to say Mienshao has saved my *** a 100 times since she probly did more. At this point I'm thinking something with scouting and revenge killing capacities could really come in handy, which basicly comes down to either Mienshao or Ambipom who have both proved they are very capable at this job. Mienshao takes the lead with her stronger offensive power and Regenerator (HJK > Double Hit, shame she doesn't have Close Combat though). While I did already have Magmortar to do some more revenge killing on a larger scale, it never hurts to have 1 with priority and better mobility. Note I know you could say "you only switched HP Ice with SE, thats standard Mienshao" which would be true, but thats the set i made when 5th gen movesets were revealed so idc (besides she's not hoed around like Ferro... god i hate that thing)
IF I were to switch Sceptile for Virizion, I'd possibly change her with my Ambipom

Name: Gemini
Item: Life Orb
Ability: Levitate
Nature: Naive
EVs: 4 Atk / 252 Sp.A / 252 Spe
-Psyshock
-Fire Blast
-Thunderbolt
-U-turn
Looking at my team I figured "Hey, thats one jolly good bunch of grounded people right there", and while I do have some bulky pokes on top of regenerating Kasumi I think it wouldn't be too bad to have at least 1 airborne buddy. At first I was thinking "lets get a dragon", but I'm not all too high for Mence, and definitely would like to avoid Lati@s and Dragonite, when Flygon came to mind I figured Levitate user it is. Offensive Levitate user is even better...... when Azelf came to mind I asked myself "why the hell isn't anyone using that lil guy anymore". Awesome coverage on a 286/349/361 offensive core, scouting proprieties and mixed sweeper potential sign me in! If anything he also has a bit of a wallbreaker propriety.
Notes: should I go back on my idea, Altaria might actually be a good cleric but I'm not too sure on how she'd fit in with the rest of the crew.
Gone But Not Forgotten
None atm
Thats it! Discussion Start!