Team Slingshot -- A Gen 4 Team

Team Slingshot

Glance:
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Heatran @ Shuca Berry
Trait: Flash Fire
EVs: 66 HP / 4 Def / 188 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
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Earth Power
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Lava Plume
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Stealth Rock
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Toxic

Why? Heatran is probably the best lead in Generation 4. It can set up Stealth Rock and is great on the defensive end as well. Toxic is good for Swampert and for bulky water types. Earth Power helps me eliminate common leads such as Metagross, Jirachi, Infernape, and Infernape. Lava Plume over Fire Blast because it has 100% accuracy, while Fire Blast has only 85%. Shuca Berry is obvious as it lowers ground type moves from other leadssuch as Swampert, Metagross, and Aerodactyl.
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Lucario @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
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Close Combat
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Crunch
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ExtremeSpeed
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Swords Dance

Why? Lucario is my physical sweeper and late-game sweeper. Lucario is one of the best sweepers in the generation 4 metagame because it gets a big boost from Swords Dance. Close Combat has a big coverage especially against annoying Blissey. Rotom is a real pain so I chose Crunch. ExtremeSpeed is obvious. It hits first allowing me to take care of Starmie, Infernape, who like to switch in on Lucario.
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Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
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Earth Power
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Hidden Power [Fire]
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Rest
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Seed Flare

Why? Shaymin is a great Special Sweeper. It is equipped with Natural Cure, so I can Rest up and switch out and Shaymin will be awake. Seed Flare absolutely vanquishes Suicune, Hippowdon, and Vaporeon. I chose HP Fire over Ice because it abuses Scizor, Skarmory, and other Shaymin. Even though it's stats aren't better than Shaymin-Sky, Shaymin Land form is truly a fantastic sweeper.
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Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
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Calm Mind
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Ice Beam
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Rest
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Surf


Why? Stall causes chaos to my team, so Suicune helps with that. Calm Mind gives Suicune a big boost on the offensive side and defensive end as well for a big hit from STAB Surf. Ice Beam can take care of Shaymin and Dragonite. Rest gives me my HP back and with 3 Calm Minds up, Suicune will be almost impossible to stop.
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Rotom-H @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature (+Def, -Atk)
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Pain Split
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Shadow Ball
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Thunderbolt
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Will-O-Wisp

Why? I really only have Rotom-H because I needed a Gyarados counter. Even +1 Gyarados from Dragon Dance it survives Waterfall and OHKO's Gyarados with Stealth Rock up. Shadow Ball for coverage. WoW to cripple sweepers and everything in my way. Pain Split splits the HP between my opponent helping Rotom gain HP. EVS aren't very fancy, but it's good enough to act as a great wall/tank.

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Flygon @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
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Earthquake
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Thunderpunch
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Outrage
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U-turn

Why? This guy is the BEST. With Choice Scarf and Jolly nature he outspeeds almost every Pokemon. Earthquake has a large coverage such as against Jirachi, Infernape, Magnezone, Lucario, Tyranitar, and Metagorss. Thunderpunch checks Gyarados even after a +1. It can also come handy against Vappy and Suicune. U-turn so I can scout and force switches and works well slowly lowering HP. Outrage is obvious and although I am locked in, Flygon can still go ape all over other dragon types and some walls.
 
On Flygon, ThunderPunch over Fire Blast to check DD Gyarados after a +1, (that way you don't need to sacrifice a lot of Rotom's health to Waterfall). For Shaymin try lefties, I used a similar Shaymin set and I found that the extra recovery from Lefties made it a lot more effective especally considering the switches Shaymin forces. Also, considering that Shaymin isn't that bulky, leaving yourself vulnerable for a turn while you rest isn't the best idea.

For your LeadTran, I think not running one of Heatran's powerful STAB Fire moves is simply put, a mistake. Fire hits Jirachi and Metagross harder, and you definitely don't want to stay in against a Close Combat from Ape anyways. I think Toxic is viable over Taunt in order to hit Bulky Water switchins as well. Try something like this:

[box]Heatran @ Leftovers / Shuca Berry
Trait: Flash Fire
EVs: 252 HP or SAtk/ 252 Spd / 4 Def
Calm / Timid nature
- Lava Plume / Fire Blast
- Earth Power
- Toxic
- Stealth Rock / Substitute[/box]

For Vaporeon, maybe try to fit in Roar over Ice Beam? Just a maybe.

Team is looking really good! Good luck.
 
I really like the idea of adding Thunderpunch on Flygon since Gyarados is giving me troubles. OK! I also changed LO to Lefties and everything you told me to do on Heatran. I really needed Toxic. Thanks a lot for your help!
 
At first glance i see 2 major threats- Gengar and stall teams. Gengar doesnt have many counters but it can be trapped by cb scizor if it lacks hp fire (most do). You could put scizor over lucario but that would make you even more stall weak. Shaymin wants lefties and leech seed. Heatran and infernape dont like switching into it and it lets you beat blissey. Heatran NEEDS a fire move so lose either taunt or explosion. Consider sub on rotom over shadow ball. And maybe a crocune (suicune with rest sleeptalk surf calm mind) over vaporeon to help with the stall problem. Good luck and nice team

Edit-Just saw the heatran set. Can someone explain what toxic is doing for his team? Blissey will just switch out and get cured. Bulky waters can be beaten by shaymin, rotom, and possibly vaporeon. Id rather explode on dragonite and gyrados. If no one knows what it does use explosion, taunt, or a hidden power.
 
I see the point of adding Suicune, but then I have no one to heal my other Pokemon. But I will add him.

You really dont need to heal them IMO. Shaymin and suicune have rest. Flygon generally donsnt take alot of damage, rotom has pain split, heatran and lucario are the only ones who miss it but they should live long enough to do their jobs.
 
I guess so. I don't see the point of CroCune though. It'll easy let my opponent set up if they have Dragonite and Vappy dictates Suicune from Water Absorb. So I used CM + Rest set with Surf and Ice Beam.
 
This may be personal favor but ive found that an agiligross set does a sweeping job far better then sd lucario and the agilicario
he gets better defensive and offensive stats but he is more predictable
also for the shaymin run HP ice
it kills celebi flygon Dragonite and gliscor
it doesnt help on scizor but scisor probably wont be a problem for the others on your team
 
At first glance i see 2 major threats- Gengar and stall teams. Gengar doesnt have many counters but it can be trapped by cb scizor if it lacks hp fire (most do). You could put scizor over lucario but that would make you even more stall weak. Shaymin wants lefties and leech seed. Heatran and infernape dont like switching into it and it lets you beat blissey. Heatran NEEDS a fire move so lose either taunt or explosion. Consider sub on rotom over shadow ball. And maybe a crocune (suicune with rest sleeptalk surf calm mind) over vaporeon to help with the stall problem. Good luck and nice team

Edit-Just saw the heatran set. Can someone explain what toxic is doing for his team? Blissey will just switch out and get cured. Bulky waters can be beaten by shaymin, rotom, and possibly vaporeon. Id rather explode on dragonite and gyrados. If no one knows what it does use explosion, taunt, or a hidden power.


The reason I often run Toxic on my Heatran is that Heatran is naturally very bulky. The main counter to Heatran comes in the form of Bulky Waters, and they're often very happy to switch in immediately. If you can predict these switches and hit stuff with Toxic, then your team will have an easier job sweeping through in the lategame with many of the opponents walls working "on a clock". Since this is more of an offensive team, having worn down walls is good. also, despite the fact that blissey gets cured, that's not the biggest of his problems - what poses more of a problem is stuff like Gliscor, Bulky Zapdos, Hippowdon, and some of the Rotom forms. The above pokes are occasionally seen as leads, and Toxic damage on them can help the team a lot. By the same token, Explosion as you mentioned is also a very viable move in the slot, as it (similarly) allows Tran to pose a threat to and eliminate threats, however it's a very risky move when trying to take out Blissey as lots of players will make the conservative switch to defensive Rotom to take whatever Heatran throws at it.

Anyways, either way, good luck.
 
The reason I often run Toxic on my Heatran is that Heatran is naturally very bulky. The main counter to Heatran comes in the form of Bulky Waters, and they're often very happy to switch in immediately. If you can predict these switches and hit stuff with Toxic, then your team will have an easier job sweeping through in the lategame with many of the opponents walls working "on a clock". Since this is more of an offensive team, having worn down walls is good. also, despite the fact that blissey gets cured, that's not the biggest of his problems - what poses more of a problem is stuff like Gliscor, Bulky Zapdos, Hippowdon, and some of the Rotom forms. The above pokes are occasionally seen as leads, and Toxic damage on them can help the team a lot. By the same token, Explosion as you mentioned is also a very viable move in the slot, as it (similarly) allows Tran to pose a threat to and eliminate threats, however it's a very risky move when trying to take out Blissey as lots of players will make the conservative switch to defensive Rotom to take whatever Heatran throws at it.

Anyways, either way, good luck.

Like i said bulky waters are beaten by shaymin, suicune, and rotom so using a slot on heatran to beat them is a waste. Gliscor and hippowodon will never beat shaymin, suicune, or rotom so they are hardly threats. Your better off using a fire move against rotom/zapdos since you 2hko easily with fire blast. The only thing it really helps against is sub roost zapdos, but shaymin already walls him to hell and back.
 
After Suicune and Shaymin are gone, ScarfTar plays Let's-see-how-fast-we-can-take-down-this-team. Some damage calcs to prove my point:

Lucario vs. EQuake: 106% - 125.3%
Heatran vs. Shuca EQuake: 62.6%-73.8% (2KO)
Rotom-H vs. Crunch: 65.1% - 77% (2KO)
Flygon vs. Crunch: 53.2% - 63.1% (2KO)
TTar vs. Flygon EQuake: 74.3% - 87.7% (You'll be 2KOed before you can 2KO)

Of course, you could just keep them alive. :P


On Heatran, I would recommend running Flamethrower over Lava Plume, as the damage output is very noticeable.


Shaymin loves LSeed more than Rest, like Boondocker said.


GL with the team, that's just my two cents!
 
I am not to great of a rater but what is up with that Heatran lead. Arn't losing to more leads then you should. At the bottom I have included what you are doing against other leads. The biggest lost is to Machamp, who you can never, ever beat. For this I am going to recommond life orb bulky tran lead.

Heatran @ Life Orb
EV's: 168 HP 252 SpA 88 Spe
Nature: Modest
Overheat
Hidden Power [Grass]
Taunt
Stealth Rocks

Your Heatran against the top 10 leads

Azelf: He taunts, you hit it with Lava Plum, 2HKO's sash 3HKO Colbur LOSS
Machamp: You Lava Plum, Lum heals away burn chance D-Punch OHKO LOSS
Aerodactyl: Taunt, Rocks, EQ while you hit it for piss poor damage with Lava Plum, the best you can do is leave LOSS
Metagross: You hit him with EQ WIN
Swampert: You rock and he does the same, you leave and hits shaymin for nothing DRAW leaning on loss due because he can Ice Beam Shaymin
Infernape: Fake Out and the best you can do is hope goes fo rocks LOSS
Heatran: TIE for speed
Jirachi: WIN he cannot touch you
Ninjask: He destroys you easily but you get rocks LOSS

My lead

Azelf: Sash gets Rocks but dies LOSS but better than yours
Machamp: Overheat hits him for 96.7 min so WIN
Aerodactyl: no matter what you do LOSS
Metagross: You again WIN
Swampert: HP Grass beats all versions WIN
Inferape: LOSS
Heatran: again loss
Jirachi: Win and you may get a scarf which is very helpful WIN
Ninjask: Taunt and then rocks when it leaves WIN

Your set seems to want to do too many things and also midgame utility. You run Lava Plum with toxic which is really redunant. If you keep you lead use Flamethrower. My lead has a crazy strong midgame Overheat which gives you a much greater chance to set up luke because your opponet will need to be consevative with their switch in. I would also like you to use Sub over rest on Cune but that is just me.
 
After Suicune and Shaymin are gone, ScarfTar plays Let's-see-how-fast-we-can-take-down-this-team. Some damage calcs to prove my point:

Lucario vs. EQuake: 106% - 125.3%
Heatran vs. Shuca EQuake: 62.6%-73.8% (2KO)
Rotom-H vs. Crunch: 65.1% - 77% (2KO)
Flygon vs. Crunch: 53.2% - 63.1% (2KO)
TTar vs. Flygon EQuake: 74.3% - 87.7% (You'll be 2KOed before you can 2KO)

Of course, you could just keep them alive. :P


On Heatran, I would recommend running Flamethrower over Lava Plume, as the damage output is very noticeable.


Shaymin loves LSeed more than Rest, like Boondocker said.


GL with the team, that's just my two cents!

Scarftar is not a threat. It can only use 1 move at a time. Eq doesnt do jack to rotom, crunch/stone edge dont do jack to lucario, and flygon can switch in on anything and severely damage.

And i think he should put leech seed over earth power not rest.

Anyway ice beam was a good idea on suicune. Air slash might be a good idea since it hits everything in ou besides empoleon and ice beam wasnt touching him anyway. You still get the super effective hit on grass types but now you can get a nuetral hit on bulky water types.
 
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