Team Special (2nd V Gen OU Team)

Status
Not open for further replies.
At A Glance

598.gif
381.gif
462.gif
445.gif
184.gif
647.gif


Dissecting The Team

The Lead

598___ferrothorn_by_merum_sb_blueolimar-d37mq4m.png


ImThorny|
Ferrothorn @ Leftovers
leftovers.png

Ability| Iron Barbs
EVs| 252 HP/ 252 SpD/ 4 Att.
Nature| Relaxed
Spikes
Stealth Rock
Leech Seed
Gyro Ball

How Does It Work?
First off, I love this name <3 Anyways, he leads off setting up Spikes, Stealth Rock, and Leech Seed if he holds on another turn he'll probably use Gyro Ball (he only has 68 Sp <3)


The Offense

Shiny_Latios_by_Ashuras2000.jpg


BigBird|
Latios @ Choice Specs
choicespecs.png

Ability|Levitate
EVs|4 HP / 252 SpA / 252 Spe
Nature|Timid
Draco Meteor
Surf
Psyshock
Trick

How Does It Work?
Obviously I can run this is two ways. I can usually run it in late/mid-game after I've seen a majority of the opp.'s Poke's and know what will be needed. I can use Trick to switch items and Choice that poke, OR if the opponent is running a Weather team I can just use a certain attack.

Magnezone_by_renelaranxa.png


Big Magnet|
Raikou @ Leftovers
leftovers.png

Ability|Magnet Pull
EVs|40 HP / 252 SpA / 216 Spe
Nature|Timid
Thunderbolt
Substitute
Charge Beam
Hidden Power (Ice)

How Does It Work?
SubBeam for massive damage on water types. HP Ice for countering


Garchomp_by_Sey_Sey.jpg


OmNomNom|
Garchomp @ Choice Scarf
choice_scarf.png

Ability|Sand Veil
EVs|4 HP / 252 Att. / 252 Speed
Nature|Jolly
Earthquake
Outrage
Dragon Claw
Stone Edge

How Does It Work?
I know, he doesn't fit. I need to get T-Tar in here somewhere to take full advantage of this guy's ability. Right now I'm relying on the fact that T-Tar is OU. The speed is already really high, so I am thinking of switching the Scarf. But to what, I'm not sure. The set is mostly just power attacks with a variety.


Azumarill_by_Xous54.png


Azumarill|
Azumarill @ Leftovers
leftovers.png

Ability|Huge Power
EVs|232 HP / 252 Att. / 12 SpD
Nature|Adamant
Waterfall
Ice Punch
Aqua Jet
Superpower

How Does It Work?
One switch-in for for T-Tar's. I can set up Sub and then Focus Punch it. Then it can ALSO Stall pretty well. I mean, it has 404 HP and then the leftovers. So yeah, that's it's main job.


keldeo_kerudio_by_bloody0007-d3by84h.png


OMG PONY|
Keldeo @ Life Orb
life-orb.png

Ability|Justified
EVs|4 HP / 252 SpA / 252 SpD
Nature|Hardy
Calm Mind
Hydro Pump
Secret Sword
HP Ice

How Does It Work?
Calm Mind for boosts then sweep with the other attacks.
 
A couple of things annoy me in this thread.

The first is definately the refernce to Rebecca Black's Friday. I almost want to kill you it isn't even funny.

Second is this quote.
Ahhhhhh, trolls. Spikes is better in almost all cases better as a lot of Pokemon can learn stealth rock, and not many Pokemon utilize spikes.
Spikes is not almost better in every situations. Stealth Rock's is. Stealth Rock's were the face of 4th gen and not Spikes for a reason. That guys wasnt trolling, you sir are trolling. Sure Nattorei should be laying Spikes but Stealth Rock's is more important overall. I second the suggestion of SR > Spikes.

Now onto the team.

Give Latios either HP Fire or Psycho Shock over Thudnerbolt. You'll get much better coverage that way.

An item for Ferrothorn is either Rocky Helmet or Leftovers.

Next, I don't like the look of Sub Punch Azumarill. I reckon you ought to stick to the normal CB Azumarill.

I suggest getting rid of both Raikou and Rhyperior. Sure their both cool but they just don't function that well this gen and they aren't doing anything for your synergy, especially the latter. You also have a pretty big ass Ice weakness.

I suggest a standard CM Keldeo over Raikou and a SubBeam Magnezone over Rhyperior.

name: Calm Mind
move 1: Calm Mind
move 2: Hydro Pump / Surf
move 3: Sword of Mystery
move 4: Hidden Power Ice
item: Leftovers
ability: Justice Heart
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

name: Trapped in the zone
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Ice
move 4: Charge Beam
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

GL
 
RMT Rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.
Your descriptions are lacking, which puts you in violation of the above rule. Please elaborate more on each team member - about 3 or 4 solid sentences per member is a good goal to reach for. The RMT archive contains some examples of well-written RMTs. If you fix your descriptions, PM me with the updates and I'll be happy to unlock your thread.
 
Status
Not open for further replies.
Back
Top