Introduction
I entered Generation 5 a little bewildered after taking a break from PO. After trying out a bunch of new sets (failing miserably, mind), I decided to try and make a serious team. I loved using Specs Heatran in generation 4 because of it's power - with Latios not being banned yet, I thought I'd try to build a team around it. This is the result;
In Depth
Latias @ Choice Specs
Trait: Levitate
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Remembering how powerful Specs Latias was, I was intrigued to see how Specs Latios would fare. OHKOing a full Breloom at -2 was enough to see. The goal of the team is to bring this in as many times as possible, since Draco Meteor more often than not will severly dent whatever is left in. When I first made the team, it was also one of my only ways of stopping Reuniclus, but it is slightly more manageable now. Since my team is mostly special, Blissey can give it a few problems, but Trick and Psyshock help this somewhat.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn has great complementary typing with Latios, and since Latios will force plenty of switches, Spikes are definitely a bonus. This team was originally made when Swift Swimmers were still allowed, so Ferrothorn was acting as my main buffer. Leech Seed nabs a bit of extra healing, Gyro Ball helps it hurt the likes of Haxorus and Power Whip is for bulky Waters which it can switch in on. I don't get as many opportunities to set up Spikes as I'd like, but his wide range of resistances remain invaluable to the team. Magnezone is a problem, so I have to either use him sparingly when facing him or use Shed Shell, which would be a pain given his lack of reliable recovery. Wish support helps a bit, though.
Heatran (M) @ Leftovers / Air Balloon
Trait: Flash Fire
EVs: 244 HP / 200 Spe / 64 SpD
Timid Nature (+Spe, -Att)
- Lava Plume
- Protect / Earth Power
- Roar
- Stealth Rock
Heatran acts as my lead, while completing the resistances that Latios and Ferrothorn lack. He fits fairly snugly into the team - Stealth Rock is a given, Lava Plume is for the potential burn against switch-in Tyranitar (which helps Latios a great deal). Roar is great for shuffling (Volcarona especially) and accumulating spike damage. Leftovers over Air Balloon seems more useful now - Balloon was for a last ditch attempt at countering Excadrill. Without Balloon, Protect seems like a decent alternative over Earth Power to scout for a decent switch in. The speed EV's are there to beat Breloom, who I'm always a little paranoid about facing. Heatran remains one of my best bets against Sun teams (especially Venusaur), so keeping him healthy (and out of the way of Dugtrio) is quite important. This is helped by the next member:
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 76 HP / 252 Def / 180 SpD
Bold Nature (+Def, -Att)
- Wish
- Protect
- Scald
- Roar
Deja Vu somewhat, but it works very well. Having 2 phazers can really rack up spike damage, while having both Scald and Lava Plume mean it is quite easy to rack up a few burns during the match. All of Vaporeons weaknesses are covered well by the other members of the team, meaning Wish support is quite effective (Gengar has Pain Split anyway). It also remains one of my best switches in to an early Tyranitar (one too many Ferrothorn switches confirmed this) - this place used to belong to Conkeldurr, who I thought wasn't pulling his weight in the team (he was mostly there to stop Excadrill, which isn't necessary anymore).
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Att)
- Pain Split
- Substitute
- Shadow Ball
- Focus Blast
I love this set. I can't think of much more to say, but it is simply fantastic. Excellent synergy with Ferrothorn and Heatran, the ability to lure out Scizor and Tyranitar (who both fall to FB - or an easy switch to Heatran / Ferrothorn if Scizor BPs) plus a form of recovery make Gengar extremely useful. Substitute also can force a lot of switches, again helping the spike damage. I try to bring him in once Latios has dented their team, hopefully to finish it off. Occasionally can block spin, but switching into Forretress or Starmie isn't a good idea.
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 Def / 252 Atk / 252 Spe
Naive Nature (+Spe, -SpD)
- U-turn
- Earthquake
- Stone Edge
- HP Ice
After Garchomp was banned, I didn't use a Choice Scarfer for a while. However, being swept by things like Dragonite and Tornadus reminded me this was a silly idea. I tried out Landorus and Terrakion; both worked decently, but found that U-Turn offered me a few more opportunities to bring in Latios. Landorus acts as a check to the aforementioned Pokemon, while causing more switches with U-Turn and providing a nice Electric resist for Vaporeon. I only added him fairly recently, but he seems to be working nicely. HP Ice can attempt to nab a kill on Gliscor, who is always annoying to face.
Conclusion
Anyway, that's my team. Any rates, criticisms or suggestions would be greatly appreciated. At the moment, things like Venusaur are always a problem, depending on the moveset. I'm also wondering if Landorus would fare better as a lead than Heatran, since he rarely gets up Rocks at the moment.
Thanks for reading!
I entered Generation 5 a little bewildered after taking a break from PO. After trying out a bunch of new sets (failing miserably, mind), I decided to try and make a serious team. I loved using Specs Heatran in generation 4 because of it's power - with Latios not being banned yet, I thought I'd try to build a team around it. This is the result;






In Depth

Latias @ Choice Specs
Trait: Levitate
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Remembering how powerful Specs Latias was, I was intrigued to see how Specs Latios would fare. OHKOing a full Breloom at -2 was enough to see. The goal of the team is to bring this in as many times as possible, since Draco Meteor more often than not will severly dent whatever is left in. When I first made the team, it was also one of my only ways of stopping Reuniclus, but it is slightly more manageable now. Since my team is mostly special, Blissey can give it a few problems, but Trick and Psyshock help this somewhat.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn has great complementary typing with Latios, and since Latios will force plenty of switches, Spikes are definitely a bonus. This team was originally made when Swift Swimmers were still allowed, so Ferrothorn was acting as my main buffer. Leech Seed nabs a bit of extra healing, Gyro Ball helps it hurt the likes of Haxorus and Power Whip is for bulky Waters which it can switch in on. I don't get as many opportunities to set up Spikes as I'd like, but his wide range of resistances remain invaluable to the team. Magnezone is a problem, so I have to either use him sparingly when facing him or use Shed Shell, which would be a pain given his lack of reliable recovery. Wish support helps a bit, though.

Heatran (M) @ Leftovers / Air Balloon
Trait: Flash Fire
EVs: 244 HP / 200 Spe / 64 SpD
Timid Nature (+Spe, -Att)
- Lava Plume
- Protect / Earth Power
- Roar
- Stealth Rock
Heatran acts as my lead, while completing the resistances that Latios and Ferrothorn lack. He fits fairly snugly into the team - Stealth Rock is a given, Lava Plume is for the potential burn against switch-in Tyranitar (which helps Latios a great deal). Roar is great for shuffling (Volcarona especially) and accumulating spike damage. Leftovers over Air Balloon seems more useful now - Balloon was for a last ditch attempt at countering Excadrill. Without Balloon, Protect seems like a decent alternative over Earth Power to scout for a decent switch in. The speed EV's are there to beat Breloom, who I'm always a little paranoid about facing. Heatran remains one of my best bets against Sun teams (especially Venusaur), so keeping him healthy (and out of the way of Dugtrio) is quite important. This is helped by the next member:

Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 76 HP / 252 Def / 180 SpD
Bold Nature (+Def, -Att)
- Wish
- Protect
- Scald
- Roar
Deja Vu somewhat, but it works very well. Having 2 phazers can really rack up spike damage, while having both Scald and Lava Plume mean it is quite easy to rack up a few burns during the match. All of Vaporeons weaknesses are covered well by the other members of the team, meaning Wish support is quite effective (Gengar has Pain Split anyway). It also remains one of my best switches in to an early Tyranitar (one too many Ferrothorn switches confirmed this) - this place used to belong to Conkeldurr, who I thought wasn't pulling his weight in the team (he was mostly there to stop Excadrill, which isn't necessary anymore).

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Att)
- Pain Split
- Substitute
- Shadow Ball
- Focus Blast
I love this set. I can't think of much more to say, but it is simply fantastic. Excellent synergy with Ferrothorn and Heatran, the ability to lure out Scizor and Tyranitar (who both fall to FB - or an easy switch to Heatran / Ferrothorn if Scizor BPs) plus a form of recovery make Gengar extremely useful. Substitute also can force a lot of switches, again helping the spike damage. I try to bring him in once Latios has dented their team, hopefully to finish it off. Occasionally can block spin, but switching into Forretress or Starmie isn't a good idea.

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 Def / 252 Atk / 252 Spe
Naive Nature (+Spe, -SpD)
- U-turn
- Earthquake
- Stone Edge
- HP Ice
After Garchomp was banned, I didn't use a Choice Scarfer for a while. However, being swept by things like Dragonite and Tornadus reminded me this was a silly idea. I tried out Landorus and Terrakion; both worked decently, but found that U-Turn offered me a few more opportunities to bring in Latios. Landorus acts as a check to the aforementioned Pokemon, while causing more switches with U-Turn and providing a nice Electric resist for Vaporeon. I only added him fairly recently, but he seems to be working nicely. HP Ice can attempt to nab a kill on Gliscor, who is always annoying to face.
Conclusion
Anyway, that's my team. Any rates, criticisms or suggestions would be greatly appreciated. At the moment, things like Venusaur are always a problem, depending on the moveset. I'm also wondering if Landorus would fare better as a lead than Heatran, since he rarely gets up Rocks at the moment.
Thanks for reading!