After deciding to use the synergy of baton passing speed and/or sword dances, I've made multiple changes and edits to a team that I think is pretty successful. Thanks in advance, rate my team!
Ninjask (F) @ Leftovers
Ability: Speed Boost
EVs: 172 HP/252 Atk/84 Spd
Jolly nature (+Spd, -SAtk)
- X-Scissor
- Swords Dance
- Substitute
- Baton Pass
Beginning passer and centerfold of my team. Additional 4 speed EV's to outspeed other Ninjasks. Can be a revenge killer and starts the baton passes.
Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 116 HP/252 Atk/140 Spd
Adamant nature (+Atk, -SAtk)
- Astonish
- Rock Smash
- Rest
- Sleep Talk
My resttalker and suction cups holder. If I can manage to get a sword dance and a speed pass to this guy, not only will he hold onto it, but he can resttalk with it. Odd attack choices, but provides the ghost/fighting coverage with enough PP for stall wars, and secondary effects.
Dusknoir (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Pain Split
- Shadow Sneak
- Focus Punch
- Fire Punch
Once again the ghost/fighting coverage. Fire punch for the steels who try to wall me. Focus punch is very difficult to predict, but many people are surprised by this set. I'm thinking of going boltbeam punches instead of pain/split and firepunch. Who knows... fast pain splits are always nifty.
Garchomp (F) @ Leftovers
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Outrage
- Swords Dance
Basic sword dancing garchomp, with buffs coming from ninjask. I'm debating Dragon Claw over Outrage, to prevent locks, but Outrage is just so damn powerful.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Roar
CM/PHazer. Kinda sucks only having surf as it's only attack, but I will never give up roar on a suicune again. I've never had a situation where I was completely left with just suicune and they could wall me. Take this in late game, roar while getting calm minds, it's all good.
Porygonz @ Leftovers
Ability: Adaptability
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Tri Attack
The most fragile, yet most potent fighter on the team. Nasty Plot + Speed makes him the deadliest force, 2HKO to blissey. Outspeeds nearly everything.
So that's my team! It relies a lot on passes from Ninjask that shut down an opponents team very well. I'm been looking to add in a strong pursuit user, such as CS Rampardos, or maybe utilizing Wobbs or Dugtrio, but I don't know if it'll suit this team. All suggestions are welcome. Thanks!







Ninjask (F) @ Leftovers
Ability: Speed Boost
EVs: 172 HP/252 Atk/84 Spd
Jolly nature (+Spd, -SAtk)
- X-Scissor
- Swords Dance
- Substitute
- Baton Pass
Beginning passer and centerfold of my team. Additional 4 speed EV's to outspeed other Ninjasks. Can be a revenge killer and starts the baton passes.

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 116 HP/252 Atk/140 Spd
Adamant nature (+Atk, -SAtk)
- Astonish
- Rock Smash
- Rest
- Sleep Talk
My resttalker and suction cups holder. If I can manage to get a sword dance and a speed pass to this guy, not only will he hold onto it, but he can resttalk with it. Odd attack choices, but provides the ghost/fighting coverage with enough PP for stall wars, and secondary effects.

Dusknoir (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Pain Split
- Shadow Sneak
- Focus Punch
- Fire Punch
Once again the ghost/fighting coverage. Fire punch for the steels who try to wall me. Focus punch is very difficult to predict, but many people are surprised by this set. I'm thinking of going boltbeam punches instead of pain/split and firepunch. Who knows... fast pain splits are always nifty.

Garchomp (F) @ Leftovers
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Outrage
- Swords Dance
Basic sword dancing garchomp, with buffs coming from ninjask. I'm debating Dragon Claw over Outrage, to prevent locks, but Outrage is just so damn powerful.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Roar
CM/PHazer. Kinda sucks only having surf as it's only attack, but I will never give up roar on a suicune again. I've never had a situation where I was completely left with just suicune and they could wall me. Take this in late game, roar while getting calm minds, it's all good.

Porygonz @ Leftovers
Ability: Adaptability
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Tri Attack
The most fragile, yet most potent fighter on the team. Nasty Plot + Speed makes him the deadliest force, 2HKO to blissey. Outspeeds nearly everything.
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So that's my team! It relies a lot on passes from Ninjask that shut down an opponents team very well. I'm been looking to add in a strong pursuit user, such as CS Rampardos, or maybe utilizing Wobbs or Dugtrio, but I don't know if it'll suit this team. All suggestions are welcome. Thanks!