Team Stagnant at 1700 in Showdown, could use help please :)

So I took the Greninja, Mawile, Dragonite core in the Victory Road good cores thread and it always does pretty good right about till I get to 1700 where it just starts loosing, I can't really tell you what it is. Sometimes it really just is me thinking players are smarter than they really are other times is not having other special sweepers to get around mons like gliscor and landorous therian. But I really enjoy the Core, Greninja is my favorite Pokemon so I would like to use him. Id take any suggestion in regards to fixes but first let me give you some insight on my team

Team Building Process:
Step 1 The Core- Greninja, Dragonite, Mawile

I copy and pasted the victory road core and after a few games I changed Mawile to SD because it tested better. not much to say here I was just looking for a good Greninja team

Step 2 Core + Defog= Greninja, Dragonite, Mawile, Scizor

The only Defogers ive liked is scizor So added him for the role, he has some flaws but does his job well mostly

Step 3 EQ and Fire Resist= Greninja, Dragonite, Mawill, Scizor and Talonflame

I got both of the things I wanted and gained offensive momentum do to u-turn and the best priority in the game. At this point I looked at my team and thougt. Damn Mega magnetric would just go to town on me. And now theat you think of it a lot of special sweepers work a big dent on this team. The offensive momentum was good, but if my opponent had more consistant offence I was pretty down.

Step 4- Insert Special Wall and rocks= Greninja, Dragonite, Mawile, Scizor and Blissey

I added bliss because I reaaaaally need a check to Greninja, Manetric and other Sp Attackers. She does this plus sets up rocks so I was Like ok lets get rocking.



The team:

smash_bros_greninja.jpg

The quick sweeper: Basically Greninja role is to Late game sweep once my Dragonite and Mawile have roughend up my oponents mons, or simply bust his way though bulky grounds so that the other half of the core can set up and win. Extrasensory is pretty crucial in this moveslot just for Mega Venusaur. I know I have TFlame but it's always nice to have more than out to that Pokemon. Its really good also against common threats like : Excadril, Landorus and Thundorus which are freaking everywhere this meta. Dark Pulse really helps against Rotom-W if they switch in predicting a Ice Beam.

Greninja @ Life Orb (I use this item to get guaranteed 0HKO on Dragonite but it's a real bummer having greninja kill himself, have considered switching it for lefties but still unsure, rest of his set is pretty standard)
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- Extrasensory

tumblr_n692srsfie1sf744co1_1280.png

I changed the mawile from the victory road set to a SD with Iron Head set simply because Iron head helps a lot more against Fairys and Mega Venusaur. I really liked using sub but agaist a helluv a lot teams setting up SD is pretty much a win condition. Mawile somes in on predictable knock offs, mach punches, stone edge or other pokemon who would not threaten after a Intimidate. He really helps against Scarf Excadrill and Garchomp users trying to kill my talonflame and I got kind of a Dragon, fairy , steel core going on between him and dragonite. My ev's are kinda wack y could really use some suggestions on this one
Mawile @ Mawilite
Ability: Intimidate
EVs: 124 HP / 132 Spd / 252 Atk
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance

dragonite_by_inversidom_riot-d5942jf.png

This is one of my favorite pokemon because it's so handy, Lum Berry helps a lot agaist Sash Breelom and Smeargle beause i just attack, because the other player will just think you are stupid and try to spore while you wake up from your lum and proceed to dragon claw and extreme speed. Works pretty well against Deo Sharps especially if they play aegislash predictably, if they got the substitute variant it gets pretty hard for my team. He's also my counter to Bird Spam but it gets pretty tough agaisnt them once this baby dies. Sometimes I wish I rad a bulky dd just so i can roost and take advantage of Multicale but then i would have to take off either EQ or Extremespeed. And I definately need EQ for friggin heatran and aegislash and extremespeed is just amazing period. I was thinking of running a banded set with Aqua tail insteat of DD for Gliscor but I haven't tested it yet. I really like this pokemon though, IMO he's the best dragon this meta.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Extreme Speed
- Earthquake
- Dragon Dance

212.gif

Here is where my flavor kicks in, I use scizor because frankly for me he's the best defogger. Sometimes I have problems against physical fire users because they hurt scizor, mawile and blissey, which is my usual switch into Fire attacks but I do think he adds a lot to the team. He comes in free against a lot of threats such as other scizors, landorus, fairys without flamethrower (which are becoming less common since pretty much every clefable is rocking flamethrower and even some greninjas are carrying hp fire). Still he has good recovery, good bulk and his bp and u turn still hit hard, he's the best defogger I've found but I'm willing for suggestions.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Defog
1040.png

This mon is kind of a double edge sword, I feel it single handedly wins me games some times, and its a pretty decent rocks setter, but against some teams shes worthless. She's my special Wall and she does an amazing job at that, but with Keldeo becoming evermore prevalent she can't even wall one of the most common special threat, no to mention it's a friggin mix up every time i see a thundurus because if its packing superpower she's gonzo. I'm very willing to change her, but I need rocks so if you're gonna make any suggestions please keep that in mind. This being said Greninja does nothing to her, neither does volcarona, Charizard Y, Special based Thundurus, Landorus for the most part, zapdos, heatran, volcarona and any Latios or latias stupid enough to have psyshock instead of psychic.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Seismic Toss
- Toxic
- Stealth Rock
Talonflame.full.1521904.jpg

The reason I picked TFlame is because I wanted a EQ immunity and a resistance to fire, and also because I think TFlame and Greninja make a great pair. This set is really good and Will-o-Wisp is surprisingly amazing as well. Sometimes I think id rather switch this set for a bulky talonflame with lefties roost , will o wisp, flare blits and brave bird and then switch my dragonite to Choice band but I'm not very convinced by Tflames bulk. He really works well and is pretty instrumental on my team but I have so many physical sweepers I feel Stall really hurts me. This thing kinda helps agaisnt stall once its counters are dead but other times not really. He's a good revenge killer, maybe the best in the game, but I wanna play around with it
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Will-O-Wisp


Threats:
Gliscor- As of late this gives me a lot of problems, the gay ass sub protect toxic set eats me up if greninja is dead. I feel my only other out is having Dragonite with a pair of DD's but that's not a very consistant out. I need something for this definately.

Bird Spam- If rocks ain't up which most of the time they aren't against bird spam because blissey sucks agaisnt them they pummel me pretty hard after dnite is dead.

Excadrill- If sand is up, and this thing has sand rush with a balloon this is waaaay 2 terrifying. It outspeeds greninja and pummels my dragonite before i get the chance 2 hit it back. I need help agaisnt this

Suicune- I have no thunder or Grass move so CroCune is pretty much auto GG against me

Charizard X- Sometimes I get around him because most of the people who play him are scrubs, other times I get pumelled after a single DD. I need a more consistant answer to this.

Quagsire- Owns my soul sometimes because of unaware.

Clefabble- Calm mind Flamethrower variant is almost auto gg after set up

Baton pass losers- I get wrecked by this pretty bad. I dont have a quick taunter or roar to beat theam. I've thought about putting Haze on Greninja but iono I really don't like doing that.

Kyurem black- I always have to sacrifice a mon to revenge kill this thing, it tears me apart sometimes I REALLY need help against this.

Stall: I suffer in this matchup by just having 1 special sweeper
Conclusion:

So that's my team. I don't think it's bad by any means it's just that I feel it could really use some help. I've reached 2100 on PS before so I really don't think it's an issue of skill. I just need a more help to make it S tier.
 
What about swapping in this guy for blissey

DEOXYS D Leftovers

252 SpD/220 HP/36Spe

-Stealth rocks
-Toxic
-Taunt
-Thunderbolt/Energy ball

whilst dropping a considerable amount of hp this guy provides better speed,Def and SpD stats and access to taunt.The last move slot is for team coverage i just suggested these to your team coverage on water types
Just an idea otherwise cool set
 
Last edited:
What about swapping in this guy for blissey

DEOXYS D Leftovers

252 SpD/220 HP/36Spe

-Stealth rocks
-Toxic
-Taunt
-Thunderbolt/Energy ball

whilst dropping a considerable amount of hp this guy provides better speed,Def and SpD stats and access to taunt.The last move slot is for team coverage i just suggested these to your team coverage on water types
Just an idea otherwise cool set

Thanks for the suggestion, any particular reason for the 36 speed evs? What do I outspeed?
 
Nice build , but change Blissey for chansey , Eviolite make the pokemon more annoying , try this set:


Stall Demon (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 220 Def / 76 HP / 212 SDef
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Thunder Wave

the EV spread is to handle a close combat of Terrakion (NO ADAMANT), here's the calc:
252 Atk Terrakion Close Combat vs. 76 HP / 220+ Def Eviolite Chansey: 554-654 (83.9 - 99%) -- guaranteed 2HKO
 
holy crap, is tnt actually posting a team rate?

hi. i like the mega mawile / greninja / dragonite core, and since your team has almost no rates, i think i'll work a little magic here.

first off, this team looks pretty solid, but there seem to be a few holes in your team. first off, your team really seems to like keeping up its offensive momentum, and having blissey on the team kills any offensive momentum you may gain. it opens your team up to a few huge threats and it heavily weakens your stall match-up. your team (aside from greninja) also lacks a specially-based offensive face, further exacerbating the stall weak. to fix this, i'd recommend changing up your blissey for a thunder wave + 3 attacks thundurus. this change gives you a way of keeping up offensive momentum, a good amount of power, a reliable source of speed control, and a lot of utility, all while answering many of the threats in your threatlist (gliscor, bird spam [play carefully w/ thundy here], megazard-x, suicune). thundurus also helps against the most prevalent physical walls (skarm, landoge, gliscor) and takes some pressure off greninja by providing another specially-based offensive threat. you do lose your source of stealth rock in the process, but i'll get to that in the next paragraph.

now, since this change takes away your stealth rock setter and answer to rotom-w, i'd recommend using air balloon mold breaker excadrill over your scizor. this change gives you a more reliable stealth rock setter while keeping some form of hazard control in that same slot. if you play your cards properly (which i'm sure you can), it can even check sand rush excadrill and cube (kyurem-b).

now, some nitpicks. 1) try focus punch over swords dance on mega mawile. it's fairly obvious when fighting-weak switch-ins to mega mawile (e.g. heatran) will come in, which makes it easier to smack them in the face. this also helps the stall matchup a bit by ensuring that skarmory cannot effectively wall mega mawile. yea, it's a bit prediction-reliant, but i feel that it might come in handy. besides, mega mawile is strong enough that it doesn't really need the swords dance boost. 2) try using an adamant nature over the jolly nature on your talonflame. the speed bonus jolly gives to talonflame is not as beneficial as the power increase adamant brings. 3) move the remaining 4 evs from dragonite's hp to special defense. this makes sure that dragonite's hp stat isn't divisible by 4, reducing a vulnerability to stealth rock and other forms of indirect damage.

movesets:

thundurus.gif

Thundurus @ Life Orb | Prankster
Timid | 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk / 30 Def
• Thunder Wave
• Thunderbolt
• Focus Blast
• Hidden Power [Ice]


excadrill.gif

Excadrill @ Air Balloon | Mold Breaker
Adamant | 4 HP / 252 Atk / 252 Spe
• Earthquake
• Iron Head / Rock Slide
• Rapid Spin
• Stealth Rock


nitpicks:
  • 242.png
    =>
    642.png
  • 212.png
    =>
    530.png
  • 303-m.png
    • swords dance => focus punch
  • 663.png
    • jolly => adamant
  • 149.png
    • 4 hp / 252 atk / 252 spe => 252 atk / 4 spd / 252 spe

anyways, i hope this helps your team. good luck with it, and have a nice day!

on a tangent here, but i think the reason your team isn't receiving any rates is because your thread presentation (which is similar to ajwf's rmts) kinda sucks. to fix this, just move the sets up above each pokemon's description, use smaller images, and make sure there's a paragraph break (not sure if this is proper terminology; forgive me if it isn't) between your set and pokemon descriptions. you don't need to go all out pretty like what i did for my 1k, but keeping it simple and clean does help quite a bit. i'll put an example below to show what i mean:

kyogre.gif

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 236 HP / 252 SAtk / 20 Spd
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam

[kyogre description goes here]

yea, this kyogre set (most likely) is ass, but i wanted to use the kyogre model and prove a point. this presentation is quick and easy on the eyes, and team raters can quickly skim through your rmt to start forming their rates, using the details you provide in the pokemon descriptions to adjust the details in their rates. w/ your presentation, team raters have to scroll past the huge images and find your sets in the descriptions, which is slightly more mentally taxing. anyways, your descriptions are quite acceptable lengthwise, so good on you. hope this helps a bit.
 
Will test immediately, seems you turned my team from balance to a bulky HO.
holy crap, is tnt actually posting a team rate?

hi. i like the mega mawile / greninja / dragonite core, and since your team has almost no rates, i think i'll work a little magic here.

first off, this team looks pretty solid, but there seem to be a few holes in your team. first off, your team really seems to like keeping up its offensive momentum, and having blissey on the team kills any offensive momentum you may gain. it opens your team up to a few huge threats and it heavily weakens your stall match-up. your team (aside from greninja) also lacks a specially-based offensive face, further exacerbating the stall weak. to fix this, i'd recommend changing up your blissey for a thunder wave + 3 attacks thundurus. this change gives you a way of keeping up offensive momentum, a good amount of power, a reliable source of speed control, and a lot of utility, all while answering many of the threats in your threatlist (gliscor, bird spam [play carefully w/ thundy here], megazard-x, suicune). thundurus also helps against the most prevalent physical walls (skarm, landoge, gliscor) and takes some pressure off greninja by providing another specially-based offensive threat. you do lose your source of stealth rock in the process, but i'll get to that in the next paragraph.

now, since this change takes away your stealth rock setter and answer to rotom-w, i'd recommend using air balloon mold breaker excadrill over your scizor. this change gives you a more reliable stealth rock setter while keeping some form of hazard control in that same slot. if you play your cards properly (which i'm sure you can), it can even check sand rush excadrill and cube (kyurem-b).

now, some nitpicks. 1) try focus punch over swords dance on mega mawile. it's fairly obvious when fighting-weak switch-ins to mega mawile (e.g. heatran) will come in, which makes it easier to smack them in the face. this also helps the stall matchup a bit by ensuring that skarmory cannot effectively wall mega mawile. yea, it's a bit prediction-reliant, but i feel that it might come in handy. besides, mega mawile is strong enough that it doesn't really need the swords dance boost. 2) try using an adamant nature over the jolly nature on your talonflame. the speed bonus jolly gives to talonflame is not as beneficial as the power increase adamant brings. 3) move the remaining 4 evs from dragonite's hp to special defense. this makes sure that dragonite's hp stat isn't divisible by 4, reducing a vulnerability to stealth rock and other forms of indirect damage.

movesets:

thundurus.gif

Thundurus @ Life Orb | Prankster
Timid | 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk / 30 Def
• Thunder Wave
• Thunderbolt
• Focus Blast
• Hidden Power [Ice]


excadrill.gif

Excadrill @ Air Balloon | Mold Breaker
Adamant | 4 HP / 252 Atk / 252 Spe
• Earthquake
• Iron Head / Rock Slide
• Rapid Spin
• Stealth Rock


nitpicks:
  • 242.png
    =>
    642.png
  • 212.png
    =>
    530.png
  • 303-m.png
    • swords dance => focus punch
  • 663.png
    • jolly => adamant
  • 149.png
    • 4 hp / 252 atk / 252 spe => 252 atk / 4 spd / 252 spe

anyways, i hope this helps your team. good luck with it, and have a nice day!

on a tangent here, but i think the reason your team isn't receiving any rates is because your thread presentation (which is similar to ajwf's rmts) kinda sucks. to fix this, just move the sets up above each pokemon's description, use smaller images, and make sure there's a paragraph break (not sure if this is proper terminology; forgive me if it isn't) between your set and pokemon descriptions. you don't need to go all out pretty like what i did for my 1k, but keeping it simple and clean does help quite a bit. i'll put an example below to show what i mean:

kyogre.gif

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 236 HP / 252 SAtk / 20 Spd
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam

[kyogre description goes here]

yea, this kyogre set (most likely) is ass, but i wanted to use the kyogre model and prove a point. this presentation is quick and easy on the eyes, and team raters can quickly skim through your rmt to start forming their rates, using the details you provide in the pokemon descriptions to adjust the details in their rates. w/ your presentation, team raters have to scroll past the huge images and find your sets in the descriptions, which is slightly more mentally taxing. anyways, your descriptions are quite acceptable lengthwise, so good on you. hope this helps a bit.
 
So...to start, why is blissey on an HO team? Greninja, Mawile, and Dragonite only belong together on HO teams, which are heavily reliant on momentum. The problem with running blissey is that it relieves the opponent of ALL offensive pressure, allowing many pokes to set up quickly, especially scizor. Most teams that run blissey are balanced, or stall type teams, offensive teams have no buisness running blissey or chansey for any reason. I encourage you greatly to change it, no matter what.

To start, you said "The only Defogers ive liked is scizor So added him for the role, he has some flaws but does his job well mostly".
You also noticed your inability to break down physical walls, to me, in particular skarmory. As a result, i would recommend switching to latios as a defogger, especially since this is hyper offense. you can run thunderbolt for coverage, which destroys skarm, which is otherwise a major threat to the team.

more help on skarm would be fire fang > iron head, play rough hits all fairies in this gen for neutral damage since there are no fire/fairy, poison/fairy, or steel/fairy (besides mawile) types relevant in OU. fire fang muscles right through skarmory, as well as other steels like ferrothorn that try to wall you. note that you are still shit on by tran though. personally i like SD mega mawile, a lot, as it beats up almost any team that doesn't have a dedicated counter or can't burn it (just don't play recklessly) with sucker punch.

the second issue is blissey. to me its awful on hyper offense. You obviously still need stealth rock, but with a team as (kinda) frail as this, you need a suicide lead, or a dedicated lead at the least. One of the Deoxys formes would work extremely well for you.
Deo-S + 3 attacks works well for you, psycho boost, knock off, and ice beam for coverage with knock off providing great utility you don't have yet. this also gives you another special attacker (generally) and a way to kill gliscor (if it lives). latios doesnt need ice beam for gliscor, draco meteor does just fine.

wherever you have 4 hp on your mons, move it into defense or special defense, you take less damage from stealth rock.
 
Btw I've teste so far and the changes have been really good, I might change Focus Blast for Taunt given that it may single handedly solve my problem with batton pass. I would love to test against a good bp player if possible hit me up.
holy crap, is tnt actually posting a team rate?

hi. i like the mega mawile / greninja / dragonite core, and since your team has almost no rates, i think i'll work a little magic here.

first off, this team looks pretty solid, but there seem to be a few holes in your team. first off, your team really seems to like keeping up its offensive momentum, and having blissey on the team kills any offensive momentum you may gain. it opens your team up to a few huge threats and it heavily weakens your stall match-up. your team (aside from greninja) also lacks a specially-based offensive face, further exacerbating the stall weak. to fix this, i'd recommend changing up your blissey for a thunder wave + 3 attacks thundurus. this change gives you a way of keeping up offensive momentum, a good amount of power, a reliable source of speed control, and a lot of utility, all while answering many of the threats in your threatlist (gliscor, bird spam [play carefully w/ thundy here], megazard-x, suicune). thundurus also helps against the most prevalent physical walls (skarm, landoge, gliscor) and takes some pressure off greninja by providing another specially-based offensive threat. you do lose your source of stealth rock in the process, but i'll get to that in the next paragraph.

now, since this change takes away your stealth rock setter and answer to rotom-w, i'd recommend using air balloon mold breaker excadrill over your scizor. this change gives you a more reliable stealth rock setter while keeping some form of hazard control in that same slot. if you play your cards properly (which i'm sure you can), it can even check sand rush excadrill and cube (kyurem-b).

now, some nitpicks. 1) try focus punch over swords dance on mega mawile. it's fairly obvious when fighting-weak switch-ins to mega mawile (e.g. heatran) will come in, which makes it easier to smack them in the face. this also helps the stall matchup a bit by ensuring that skarmory cannot effectively wall mega mawile. yea, it's a bit prediction-reliant, but i feel that it might come in handy. besides, mega mawile is strong enough that it doesn't really need the swords dance boost. 2) try using an adamant nature over the jolly nature on your talonflame. the speed bonus jolly gives to talonflame is not as beneficial as the power increase adamant brings. 3) move the remaining 4 evs from dragonite's hp to special defense. this makes sure that dragonite's hp stat isn't divisible by 4, reducing a vulnerability to stealth rock and other forms of indirect damage.

movesets:

thundurus.gif

Thundurus @ Life Orb | Prankster
Timid | 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk / 30 Def
• Thunder Wave
• Thunderbolt
• Focus Blast
• Hidden Power [Ice]


excadrill.gif

Excadrill @ Air Balloon | Mold Breaker
Adamant | 4 HP / 252 Atk / 252 Spe
• Earthquake
• Iron Head / Rock Slide
• Rapid Spin
• Stealth Rock


nitpicks:
  • 242.png
    =>
    642.png
  • 212.png
    =>
    530.png
  • 303-m.png
    • swords dance => focus punch
  • 663.png
    • jolly => adamant
  • 149.png
    • 4 hp / 252 atk / 252 spe => 252 atk / 4 spd / 252 spe

anyways, i hope this helps your team. good luck with it, and have a nice day!

on a tangent here, but i think the reason your team isn't receiving any rates is because your thread presentation (which is similar to ajwf's rmts) kinda sucks. to fix this, just move the sets up above each pokemon's description, use smaller images, and make sure there's a paragraph break (not sure if this is proper terminology; forgive me if it isn't) between your set and pokemon descriptions. you don't need to go all out pretty like what i did for my 1k, but keeping it simple and clean does help quite a bit. i'll put an example below to show what i mean:

kyogre.gif

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 236 HP / 252 SAtk / 20 Spd
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam

[kyogre description goes here]

yea, this kyogre set (most likely) is ass, but i wanted to use the kyogre model and prove a point. this presentation is quick and easy on the eyes, and team raters can quickly skim through your rmt to start forming their rates, using the details you provide in the pokemon descriptions to adjust the details in their rates. w/ your presentation, team raters have to scroll past the huge images and find your sets in the descriptions, which is slightly more mentally taxing. anyways, your descriptions are quite acceptable lengthwise, so good on you. hope this helps a bit.
 
What about swapping in this guy for blissey

DEOXYS D Leftovers

252 SpD/220 HP/36Spe

-Stealth rocks
-Toxic
-Taunt
-Thunderbolt/Energy ball

whilst dropping a considerable amount of hp this guy provides better speed,Def and SpD stats and access to taunt.The last move slot is for team coverage i just suggested these to your team coverage on water types
Just an idea otherwise cool set
Scratch that. Maximize hp evs. My bad
 
okay if you run suicide lead deo-d you don't run toxic or something else.
either run SR, spikes, superpower, and taunt with max hp max speed timid. otherwise you are huge setup bait especially for steel types since you can't hit anything. psychic is a horrible type for using to stall, u-turn, dark, and ghost type moves are very common in this meta.
 
I usually use :
Deoxys-D Red Card
252 Spe/252 HP
-Stealth Rock
-Spikes
-Thunder Wave
-SuperPower
This guy should be jolly natured, and it is a standard pokemon in Deosharp. Stealth Rock and Spikes are just entry hazards and can be a real pain to Charizards and Talonflames which solves your problem a bit. T-Wave is really just to annoy your opponent and slow them down so that your team will have that slight advantage in speed, which allows HO teams to continue to push forward on their already weakened by spikes and stones pokemon. Red card is just to force switch the opponents pokemon and superpower is there to deal some damage to ttars and excadrills. I hope this helped :)
BTW, the reason why i did not put any EVs for the SpD and Def was because they are already both 356 which is probably enough for Deoxys to set up 2 layers easily.(BTW, this set is really really scared of faster taunters, you can use mental herb if you want to and taunt that guy back :))
 
personally i run taunt on deo-d always, thats a near must as deo-d will actually outspeed most leads, such as breloom, and prevent them from sporing you
 
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