Hey all, I gots a team to be looked at.
This is made for the current Shoddy OU metagame.
Here they are in no particular order:
**Machy**Machamp@Leftovers
Adamant : No Guard
252 HP, 252 Atk, 6 Def
Dynamic Punch
Payback
Stone Edge
Bulk Up
This kid is made to deal with Blissey/Snorlaxen that could whore my team into oblivion. Bulk Up is mainly just to add some extra weight if needed but isn't exactly necessary. Payback smacks them ghosts around and Stone Edge hits them fliers. I notice that a lot of my team use Special Attacks so Machy will keep them attacking without all the walling.
**Lebi**Celebi@Leftovers
Bold: Natural Cure
252 Hp, 220 Def, 38 Spe
Recover
Leech Seed
Grass Knot
Psychic/HP: Fire
I am thinking of Psychic > HP Fire for some STAB that isn't weight dependant. Most Grass-types are part Poison so Psychic will still do some nice damage. HP could handle other Celebi, but Heatran packs some fire...anyway. Leech Seed + Recover is a stall tactic. Heatran hates bulky waters and Lebi's Grass Knots can deal with that trash.
**Atra**Heatran@Leftovers
Timid: Flash Fire
4 HP, 252 SpA, 252 Spe
Substitute
Will-o-Wisp
Earth Power
Fire Blast
This kid will protect Lebi from Fire, Bug, Dark, and Ice while throwing Wisp around to halt some physical threats. Earth Power and Fire Blast are sexy damage. Lebi takes the bulky waters while Atra spanks the nonsense that comes. They are friends. Substitute can help me scout or throw wisps safely.
**Ruel**Tentacruel@Black Sludge
Calm: Liquid Ooze
252 HP, 120 Def, 136 SpD
Surf
Toxic Spikes
Rapid Spin
Ice Beam
Entry Hazards are dank so Ruel spins them off. Ghosts piss me off...HP: Ghost would be kinky. Seriously, Its main point is to TS and spin off the nonsense. Non-Psychic Celebi would hate this guy. It can serve as a little help to take some Water and Ice attacks that would fly at Lebi and Atra.
**Snorks**Kingdra@Leftovers
Adamant: Swift Swim
252 Atk, 252 Spd, 4 HP
Dragon Dance
Outrage
Waterfall
Yawn
Physical Powerhouse of the team. Just made to smack stuff around. With Toxic Spikes around and the Leech Seeding and the Wisping, I shouldn't need to take too long to set up and pick off the weaklings in the pack. Yawn can score me from TS and a free DD. Btw, If you nostalgia'd at the nickname, +1 to you.
**Appy**Zapdos@Life Orb
Timid: Pressure
4 HP, 252 SpA, 252 Spe
Thunderbolt
Heat Wave
HP Grass
Roost
I am iffy here but I wanted a pure attacking pokemon of the special variety. I felt that Electric wasn't a bad idea. Scare off Gyarados and Scizor a bit. I don't fear Stealth Rock because Tentacruel should be around enough to spin it away. Until then, this bad boy won't see a battle until necessary.
The main issue with the team is that I have no lead. Let me know what you think should be revamp'd for a lead procedure. I guess Appy would make a good lead but I can't figure which one would fit the bill.
Your thoughts?
This is made for the current Shoddy OU metagame.
Here they are in no particular order:

**Machy**Machamp@Leftovers
Adamant : No Guard
252 HP, 252 Atk, 6 Def
Dynamic Punch
Payback
Stone Edge
Bulk Up
This kid is made to deal with Blissey/Snorlaxen that could whore my team into oblivion. Bulk Up is mainly just to add some extra weight if needed but isn't exactly necessary. Payback smacks them ghosts around and Stone Edge hits them fliers. I notice that a lot of my team use Special Attacks so Machy will keep them attacking without all the walling.

**Lebi**Celebi@Leftovers
Bold: Natural Cure
252 Hp, 220 Def, 38 Spe
Recover
Leech Seed
Grass Knot
Psychic/HP: Fire
I am thinking of Psychic > HP Fire for some STAB that isn't weight dependant. Most Grass-types are part Poison so Psychic will still do some nice damage. HP could handle other Celebi, but Heatran packs some fire...anyway. Leech Seed + Recover is a stall tactic. Heatran hates bulky waters and Lebi's Grass Knots can deal with that trash.

**Atra**Heatran@Leftovers
Timid: Flash Fire
4 HP, 252 SpA, 252 Spe
Substitute
Will-o-Wisp
Earth Power
Fire Blast
This kid will protect Lebi from Fire, Bug, Dark, and Ice while throwing Wisp around to halt some physical threats. Earth Power and Fire Blast are sexy damage. Lebi takes the bulky waters while Atra spanks the nonsense that comes. They are friends. Substitute can help me scout or throw wisps safely.

**Ruel**Tentacruel@Black Sludge
Calm: Liquid Ooze
252 HP, 120 Def, 136 SpD
Surf
Toxic Spikes
Rapid Spin
Ice Beam
Entry Hazards are dank so Ruel spins them off. Ghosts piss me off...HP: Ghost would be kinky. Seriously, Its main point is to TS and spin off the nonsense. Non-Psychic Celebi would hate this guy. It can serve as a little help to take some Water and Ice attacks that would fly at Lebi and Atra.

**Snorks**Kingdra@Leftovers
Adamant: Swift Swim
252 Atk, 252 Spd, 4 HP
Dragon Dance
Outrage
Waterfall
Yawn
Physical Powerhouse of the team. Just made to smack stuff around. With Toxic Spikes around and the Leech Seeding and the Wisping, I shouldn't need to take too long to set up and pick off the weaklings in the pack. Yawn can score me from TS and a free DD. Btw, If you nostalgia'd at the nickname, +1 to you.

**Appy**Zapdos@Life Orb
Timid: Pressure
4 HP, 252 SpA, 252 Spe
Thunderbolt
Heat Wave
HP Grass
Roost
I am iffy here but I wanted a pure attacking pokemon of the special variety. I felt that Electric wasn't a bad idea. Scare off Gyarados and Scizor a bit. I don't fear Stealth Rock because Tentacruel should be around enough to spin it away. Until then, this bad boy won't see a battle until necessary.
The main issue with the team is that I have no lead. Let me know what you think should be revamp'd for a lead procedure. I guess Appy would make a good lead but I can't figure which one would fit the bill.
Your thoughts?
As a side note: I think I am going to do a mono-type run of Pokemon Fire Red for giggles. Which type should I choose? Realistically, Ice and Dragon are the only two types that wouldn't work because you get them fairly late game. Think funky. Lez do eet.