Hey Guys.
So this is my first post here and i may do somethings wrong, if i do im sorry.
Anyway i have been play around with a lot of different teams and i have found this to be the most successful. So here we go :D
H2Owned (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Psychic
- Hydro Pump
Ok so I run a LO Starmie lead and it has worked great, I didnt think it would really work that well but it has done surprisingly well. Hydro Pump for stab and pure power, Boltbeam for coverage and Psychic to deal with those annoying Machamps/Gangar leads. Pretty simple.
Pendulum (Salamence) (M) @ Life Orb
Trait: Earthquake Spiral
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Brick Break
- Draco Meteor
- Earthquake
MixMance is a beast. I sent him in early game and he gets the ball rolling for me. He can also scout for my late game sweepers. I run Brick Break to hit Blissey and slower ice types. Earthquake Spiral because he normally always gets a kill.
Shrooms (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Seed Bomb
- Spore
- Focus Punch
- Substitute
Ahh i love this thing, Comes in end game and cleans up whats left.
He can check alot of things that my team has trouble with, Such as Swampert, Nattorei, Doryuuzu, and Zuruzukin.
Tinkerbell (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 148 Def / 108 SAtk
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flash Cannon
- Stealth Rock
- Thunderbolt
Tinnkerbell comes in after Starmie to get up rocks with is a good thing seeing as my team has an ice weakness. I made him a little bulky because i wanted it to be able to take a few hits. Also my main Gyarados and Dragon check.
Thinking i might put a scarf on it ?
NotScissors (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
My other late game sweeper, Come in after Breloom and Spams Bullet Punch.
Also my Pursuiter, so he's a big part of the team.
Jesus. (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Fire Punch
- Stone Edge
MixMance partner in crime, comes in early gets the Sand Storm and you would be surprised how much it has come though for me. I love the ScarfTar set because it still gets a surprise kill (even though its pretty common these days)
So yeah thats My Team (Team SteelNuts) Please tell me any ideas you might have and i will try them out. I know i have probably done something wrong in this but this is my first so if you could just tell me how to fix it i will :)
-Prodigy210x-
So this is my first post here and i may do somethings wrong, if i do im sorry.
Anyway i have been play around with a lot of different teams and i have found this to be the most successful. So here we go :D
H2Owned (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Psychic
- Hydro Pump
Ok so I run a LO Starmie lead and it has worked great, I didnt think it would really work that well but it has done surprisingly well. Hydro Pump for stab and pure power, Boltbeam for coverage and Psychic to deal with those annoying Machamps/Gangar leads. Pretty simple.
Pendulum (Salamence) (M) @ Life Orb
Trait: Earthquake Spiral
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Brick Break
- Draco Meteor
- Earthquake
MixMance is a beast. I sent him in early game and he gets the ball rolling for me. He can also scout for my late game sweepers. I run Brick Break to hit Blissey and slower ice types. Earthquake Spiral because he normally always gets a kill.
Shrooms (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Seed Bomb
- Spore
- Focus Punch
- Substitute
Ahh i love this thing, Comes in end game and cleans up whats left.
He can check alot of things that my team has trouble with, Such as Swampert, Nattorei, Doryuuzu, and Zuruzukin.
Tinkerbell (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 148 Def / 108 SAtk
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flash Cannon
- Stealth Rock
- Thunderbolt
Tinnkerbell comes in after Starmie to get up rocks with is a good thing seeing as my team has an ice weakness. I made him a little bulky because i wanted it to be able to take a few hits. Also my main Gyarados and Dragon check.
Thinking i might put a scarf on it ?
NotScissors (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
My other late game sweeper, Come in after Breloom and Spams Bullet Punch.
Also my Pursuiter, so he's a big part of the team.
Jesus. (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Fire Punch
- Stone Edge
MixMance partner in crime, comes in early gets the Sand Storm and you would be surprised how much it has come though for me. I love the ScarfTar set because it still gets a surprise kill (even though its pretty common these days)
So yeah thats My Team (Team SteelNuts) Please tell me any ideas you might have and i will try them out. I know i have probably done something wrong in this but this is my first so if you could just tell me how to fix it i will :)
-Prodigy210x-