ORAS OU Team stuck at rank 1400ish

So yeah, I got back from hiatus some time ago, made team using some of my old favorites from time before Aegislash ban and started laddering. I think I'm starting to reach the limits of where my current understanding of metagame and team building can take me so I figured you guys could help me.

gliscor.gif

What's a lando? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 108 Def / 148 Spe
Impish Nature
- Earthquake
- Roost
- U-turn
- Taunt

I chose Gliscor because it serves the duty of Pivot switch-in. It provides my team important Taunt utility against walls and is my primary Physical wall. U-turn's utility on any team is a obvious and a pkmn has rarely been hurt by access to solid recovery move or Stab EQ. The speed EVs are namely to outspeed positive nature invested Bisharp.

heatran.gif

Firewall (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar

I chose Heatran because it is my go-to special wall. I am currently rather disappointed in its performance because many special attackers seem to run moves like Focus Blast or even EQ for the exact reason of Heatran being a thing. Regardless it is here to provide Stealth Rock support and utility status. I chose to run Wow over the more common(?) Toxic because Heatran has uncanny ability to draw in the likes of Lando-T and Tyranitar. Lava Plume is a solid stab and Roar is there to avoid Heatran being set-up fodder for special attackers. The speed EVs are to outspeed Opposing Heatran in Roar wars.

latios.gif

Make-A-Wish (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Defog

I originally added Latios because it is my favorite Defogger but that is less relevant each passing game while its secondary duty as late game cleaner keeps proving it's value more and more. I am highly considering dropping Defog entirely for coverage move like Surf because not only I find it hard to get enough breathing room to use Defog, my team doesn't feel that weak to stealth rocks. Psyshock is there as a reliable stab and answer to special walls while Draco Meteor is there for it's ability to kill most of metagame(?) after few switches into Stealth Rocks.

rotom-wash.gif

Android 18 (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp

Scarf Rotom is here to provide answers to fast sweepers and cripple walls with Trick. Thanks to it's fast Volt Switch Rotom does most of my Lead duty and in combination with the strong stab Hydro Pump provides strong revenge-killer to my team. The last slot is filler anyway so I'm running WoW for similar utility as Prankster-Wow has on Sableye and the likes.

scizor.gif

Technically a bug (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 116 Atk / 144 SpD
Careful Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower

Scizor is here to provide somewhat of an answer to the many Psychic types of the tier. I used to run Assault Vest Conkeldur on this slot but I kept noticing crippling issues with mons Like Latis, Mega-Metagross and Gardevoir. The weird spread is something I put together to improve its performance on the problem mons mentioned above.


venusaur.gif

Herosaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder

I had tough time to figure what I should run on the last team slot and after many failed attempts (Staraptor, Mega Gyarados, Mega Char-Y) I opted for Mega Venusaur's combination of Bulk and offensive presence. Venusaur's duty is fairly simple and straightforward forcing something out, sleeping the switch in and hurting the next poor lad to come in.
 
original team:
472.png
485.png
381.png
479w.png
212.png
003-m.png


hello ShoM and welcome back! im kinda surprised ppl havent helped u out with this team it's obviously very solid synergy wise and there isn't much to change, the only things i notice are that u struggle with stall and offensive teams that might pressure u a bit due to the lack off fast powerhouses, tho latios is fast it ins't fast enough without a scarf so i added that. ur team is not excactly weak to hazards tho so ill let it stay without an hazard controller, ur team is rly weak to gengar and as i said stall and also to some extent lando-i.

what i did was making gliscor specially defensive with swords dance + knock off to decimate stall teams and wall these threaths, then i changed hetrans spread to be more favourable against offensive scizor and mega heracross which can pose a threath otherwise, i also gave it taunt and toxic to catch waters and to beat stall and clefable easier. the latios i changed to a modest scarf version, tho ofc timid can work nicely as well modest adds some nice power to the table, i gave it tunderbolt to kill off offensive starmie and gyarados and ofc trick to defeat stall easier. the rotom-w i only gave a more optimal spread so u won't lose to belly drum azumarill, then i changed scizor for a mixed healing wish jirachi which can help ur team late game if something u need is weakened, the last slot is very flexible so u can change it for whatever u want really. and then the last one which is venusaur stays as it is with a small spread change.

it's a very nice team u got here, i hope i helped and that u understand why did these changes and how i come to the conclusion off making them. if theres any questions feel free to ask via pm!

final result:
472.png
485.png
381.png
479w.png
385.png
003-m.png


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Earthquake
- Knock Off
- Roost
- Swords Dance

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Lava Plume
- Taunt
- Toxic
- Stealth Rock

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 160 SpA / 216 Spe
Mild Nature
- Iron Head
- Icy Wind
- Healing Wish
- Hidden Power [Ground]

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 240 HP / 248 SpA / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
 
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original team:
472.png
485.png
381.png
479w.png
212.png
003-m.png


hello ShoM and welcome back! im kinda surprised ppl havent helped u out with this team it's obviously very solid synergy wise and there isn't much to change, the only things i notice are that u struggle with stall and offensive teams that might pressure u a bit due to the lack off fast powerhouses, tho latios is fast it ins't fast enough without a scarf so i added that. ur team is not excactly weak to hazards tho so ill let it stay without an hazard controller, ur team is rly weak to gengar and as i said stall and also to some extent lando-i.

what i did was making gliscor specially defensive with swords dance + knock off to decimate stall teams and wall these threaths, then i changed hetrans spread to be more favourable against offensive scizor and mega heracross which can pose a threath otherwise, i also gave it taunt and toxic to catch waters and to beat stall and clefable easier. the latios i changed to a modest scarf version, tho ofc timid can work nicely as well modest adds some nice power to the table, i gave it tunderbolt to kill off offensive starmie and gyarados and ofc trick to defeat stall easier. the rotom-w i only gave a more optimal spread so u won't lose to belly drum azumarill, then i changed scizor for a mixed healing wish jirachi which can help ur team late game if something u need is weakened, the last slot is very flexible so u can change it for whatever u want really. and then the last one which is venusaur stays as it is with a small spread change.

it's a very nice team u got here, i hope i helped and that u understand why did these changes and how i come to the conclusion off making them. if theres any questions feel free to ask via pm!

final result:
472.png
485.png
381.png
479w.png
385.png
003-m.png


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Earthquake
- Knock Off
- Roost
- Swords Dance

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Lava Plume
- Taunt
- Toxic
- Stealth Rock

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 160 SpA / 216 Spe
Mild Nature
- Iron Head
- Icy Wind
- Healing Wish
- Hidden Power [Ground]

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 240 HP / 248 SpA / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
i like your changes but i feel like rotom does nothing except being a pivot this team is quite weak to mega sableye barring heatran walling it against stall is a harder thing. I feel like roar over taunt is better to deal with manaphy and sub mons also bp pass. Taunt is also nice because you beat slowbro 1v1 with toxic + lava plume. Im suggesting you to run sub cm keldeo over rotom not only does it checks tyranitar but its a solid core with venusaur and also helps you deal with bisharp. Still iffy on a choice lati but its fine to revenge zard x and such. also be sure to minus the attack ivs in your special attackers so that foul play does less or confusion.
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Secret Sword
 
rotom is crucial on this team, it checks spdef talonflame, birds etc. which keldeo clearly dooesn't. and how is this team weak to sabelye with sd gliscor? also latios beats manaphy if it has psychic, venusaur beats it if it has ice beam. changing to keldeo will do anything for his other than messing with his team struckture.
 
Well, I see some stall-ish 'mons and I feel like this will work.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 108 Def / 148 Spe
Impish Nature
- Earthquake
- Roost
- U-turn
- Taunt

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 212 SpD / 48 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 116 Atk / 144 SpD
Careful Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [fire]
- Trick

Firewall (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Ancient Power / Hidden Power [ice] (Lava Plume burns are high 30% ratios W-o-W has a 85 accuracy)
- Roar

Herosaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 132 Def / 128 SpA / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
 
rotom is crucial on this team, it checks spdef talonflame, birds etc. which keldeo clearly dooesn't. and how is this team weak to sabelye with sd gliscor? also latios beats manaphy if it has psychic, venusaur beats it if it has ice beam. changing to keldeo will do anything for his other than messing with his team struckture.
I implemented keld since his team does not have a solid switch into bisharp besides venusaur and heatran. I agree on your change I thought that heatran and gliscor could take care of birdspam but totally forgot about mega pinsir also gratz on the badge bud.
 
(does this technically count as bump, regardless of my intentions?)
Interesting changes there, thank you. I have personally not experienced much issues with stall, but I am the first one to admit that has more to do with me simply not seeing them that often and preparing for such would obviously to be in my interest. Looking at the template made by Bluwing, I really like the idea of Jirachi over Scizor and I am sure it will be able to do the role I basically forced scizor in to better. However, to show my in-experience a little I must ask for the reasoning behind... every single team member's speed EV distribution. They seem to be made to outspeed very specific speed tiers and to use them efficiently I need to obviously know what for example Jirachi gets from its 216 speed EVs. I'd hazard a ques that Heatran is supposed to outspeed invested 75 base speeds but other than that I could use some pointers

Thank yu once again for the effort
 
216 speed jirachi outspeeds everything up to neutral speed kyurem-b. also yes the heatran spread is to outspeed base 75 pokemon like mega heracross as haviing hetran to check it won't let it have to opportunity to actually take advantage off heatran, based on ur team having nothing to switch in either having enough speed mega heracross and offensive scizor will help u out a lot.
 
Hi there ShoM, brilliant team. You've clearly thought about synergy and top threats in the metagame.

What does your current Scizor spread aim for defensively? An alternative spread you can try is Careful 248/52/208 with leftovers, which allows you to always survive the 2 hit KO from Mega Gardevoir's focus blast after stealth rocks and leftovers 100% of the time. This also gives you options to make Latias more aggressive if you like it as a cleaner, as Scizor can be an efficient defogger that doesn't lose momentum due to u-turn. It may not be the best for your team, but if you find you want a more aggressive Latios (or even Heatran as Scizor is spdef), this is something you can consider.
 
The scizor can barely not be 2HKO'd by mega garde's focus blast with no rocks and has 90% change to 2hko metagross mega after rocks w/ knock off. Its not much but i really needed something for both of them

Do note however Im currently using the template made by Bluwig
 
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The scizor can barely not be 2HKO'd by mega garde's focus blast with no rocks and has 90% change to 2hko metagross mega after rocks w/ knock off. Its not much but i really needed something for both of them

Do note however Im currently using the template made by Bluwig

Mega Metagross can crush your team?
Try this sci or it can take hit from megagross's hammer arm.

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 64 Atk / 56 Def / 140 SpD
Impish Nature
- Bullet Punch
- U-turn
- Pursuit
- Roost
 
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