So yeah, I got back from hiatus some time ago, made team using some of my old favorites from time before Aegislash ban and started laddering. I think I'm starting to reach the limits of where my current understanding of metagame and team building can take me so I figured you guys could help me.
What's a lando? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 108 Def / 148 Spe
Impish Nature
- Earthquake
- Roost
- U-turn
- Taunt
I chose Gliscor because it serves the duty of Pivot switch-in. It provides my team important Taunt utility against walls and is my primary Physical wall. U-turn's utility on any team is a obvious and a pkmn has rarely been hurt by access to solid recovery move or Stab EQ. The speed EVs are namely to outspeed positive nature invested Bisharp.
Firewall (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar
I chose Heatran because it is my go-to special wall. I am currently rather disappointed in its performance because many special attackers seem to run moves like Focus Blast or even EQ for the exact reason of Heatran being a thing. Regardless it is here to provide Stealth Rock support and utility status. I chose to run Wow over the more common(?) Toxic because Heatran has uncanny ability to draw in the likes of Lando-T and Tyranitar. Lava Plume is a solid stab and Roar is there to avoid Heatran being set-up fodder for special attackers. The speed EVs are to outspeed Opposing Heatran in Roar wars.
Make-A-Wish (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Defog
I originally added Latios because it is my favorite Defogger but that is less relevant each passing game while its secondary duty as late game cleaner keeps proving it's value more and more. I am highly considering dropping Defog entirely for coverage move like Surf because not only I find it hard to get enough breathing room to use Defog, my team doesn't feel that weak to stealth rocks. Psyshock is there as a reliable stab and answer to special walls while Draco Meteor is there for it's ability to kill most of metagame(?) after few switches into Stealth Rocks.
Android 18 (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp
Scarf Rotom is here to provide answers to fast sweepers and cripple walls with Trick. Thanks to it's fast Volt Switch Rotom does most of my Lead duty and in combination with the strong stab Hydro Pump provides strong revenge-killer to my team. The last slot is filler anyway so I'm running WoW for similar utility as Prankster-Wow has on Sableye and the likes.
Technically a bug (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 116 Atk / 144 SpD
Careful Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor is here to provide somewhat of an answer to the many Psychic types of the tier. I used to run Assault Vest Conkeldur on this slot but I kept noticing crippling issues with mons Like Latis, Mega-Metagross and Gardevoir. The weird spread is something I put together to improve its performance on the problem mons mentioned above.
Herosaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
I had tough time to figure what I should run on the last team slot and after many failed attempts (Staraptor, Mega Gyarados, Mega Char-Y) I opted for Mega Venusaur's combination of Bulk and offensive presence. Venusaur's duty is fairly simple and straightforward forcing something out, sleeping the switch in and hurting the next poor lad to come in.

What's a lando? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 108 Def / 148 Spe
Impish Nature
- Earthquake
- Roost
- U-turn
- Taunt
I chose Gliscor because it serves the duty of Pivot switch-in. It provides my team important Taunt utility against walls and is my primary Physical wall. U-turn's utility on any team is a obvious and a pkmn has rarely been hurt by access to solid recovery move or Stab EQ. The speed EVs are namely to outspeed positive nature invested Bisharp.

Firewall (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar
I chose Heatran because it is my go-to special wall. I am currently rather disappointed in its performance because many special attackers seem to run moves like Focus Blast or even EQ for the exact reason of Heatran being a thing. Regardless it is here to provide Stealth Rock support and utility status. I chose to run Wow over the more common(?) Toxic because Heatran has uncanny ability to draw in the likes of Lando-T and Tyranitar. Lava Plume is a solid stab and Roar is there to avoid Heatran being set-up fodder for special attackers. The speed EVs are to outspeed Opposing Heatran in Roar wars.

Make-A-Wish (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Defog
I originally added Latios because it is my favorite Defogger but that is less relevant each passing game while its secondary duty as late game cleaner keeps proving it's value more and more. I am highly considering dropping Defog entirely for coverage move like Surf because not only I find it hard to get enough breathing room to use Defog, my team doesn't feel that weak to stealth rocks. Psyshock is there as a reliable stab and answer to special walls while Draco Meteor is there for it's ability to kill most of metagame(?) after few switches into Stealth Rocks.

Android 18 (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp
Scarf Rotom is here to provide answers to fast sweepers and cripple walls with Trick. Thanks to it's fast Volt Switch Rotom does most of my Lead duty and in combination with the strong stab Hydro Pump provides strong revenge-killer to my team. The last slot is filler anyway so I'm running WoW for similar utility as Prankster-Wow has on Sableye and the likes.

Technically a bug (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 116 Atk / 144 SpD
Careful Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor is here to provide somewhat of an answer to the many Psychic types of the tier. I used to run Assault Vest Conkeldur on this slot but I kept noticing crippling issues with mons Like Latis, Mega-Metagross and Gardevoir. The weird spread is something I put together to improve its performance on the problem mons mentioned above.

Herosaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
I had tough time to figure what I should run on the last team slot and after many failed attempts (Staraptor, Mega Gyarados, Mega Char-Y) I opted for Mega Venusaur's combination of Bulk and offensive presence. Venusaur's duty is fairly simple and straightforward forcing something out, sleeping the switch in and hurting the next poor lad to come in.