I hear Smogon is filled with a lot of pros, so I hope to further improve my team with your help. There is always room for improvement, but so far my team has been holding up
Anyway all suggestions are welcomed.
Team Suicide at a glance:
So here's a look at the team in more detail.
Infernape @ Choice Scarf
Naive Nature
Ability: Blaze
EVs: 252 Sp. A / 252 Spe
-Stealth Rock
-Endeavor
-Vacuum Wave
-Overheat
This is my suicide lead. Built to focus on pure power and speed. Throws Stealth Rocks onto the field right away to help wither away the opposing team followed up with overheat/vacuum wave knocking the other lead pokemon away. My tests with a Infernape have shown me that it is amazingly good. Infernape thoroughly annihilates Skarmory/Aerodactyl/Metagross leads from what I have tested.
Weezing @ Leftovers
Bold Nature
Ability: Levitate
Evs: 252 HP/ 252 Def
-Flame Thrower
-Thunderbolt
-Pain Split
-Explosion
The basic strategy of Weezing is to stall my opponent, take out as many pokemon possible, and go out with a bang. The reason I chose Weezing as a Wall is because of his amazing defense, and the versatile move pool available to him. Thunderbolt deals with many water types out there such as Kingdra/Vaporeon and Flame Thrower knocks out the various steel types being played. Pain Split prolongs his death and to finish off, Explosion.
Bronzong @ Life Orb
Relaxed Nature
Ability: Heatproof
EVs: 252 HP / 152 Atk / 98 Sp. D
-Trick Room
-Gyro Ball
-Reflect
-Explosion
Same concept as Weezing, except Bronzong is even more of a beast. Heatproof ensures Fire Blast from infernape, arcanine, heatran, azelf etc doesnt KO him. Trick Room to give Bronzong priorty and Gyro Ball to deal damage. Not really sure if I like Reflect but it has helped out in some battles, and yes like Weezing go out with a boom.
Gliscor @ Leftovers
Jolly Nature
Ability: Hyper Cutter
EVs: 252 HP / 42 Atk / 216 Spe
-Swords Dance
-Earthquake
-Roost
-Stone Edge
Not gonna lie, but this Pokemon is a house. Works amazingly to wall up opposing Pokemon and wreaks havoc. Great defense with roost is pure evil. Swords Dance for an attack boost, and Earthquake and Stone Edge to deal large amounts of damage.
Lucario @ Choice Band
Adamant Nature
Ability: Inner Focus
EVs: 252 Atk / 252 Spe
-Close Combat
-Extreme Speed
-Crunch
-Stone Edge
Lucario is truly a beast. This is basically my finisher to what remains of the opposing team and my answer to dealing with Salamence. Close Combat to deal with dragon types, Crunch to take out Gengar. EVs are focused on Attack and Speed to ensure quick knock outs.
Weavile @ Choice Band
Jolly Nature
Ability: Pressure
EVs: 40 HP / 252 Atk / 218 Spe
-Pursuit
-Ice Shard
-Low Kick
-Ice Punch
Just a basic revenge killer really, pick off low in life Pokemon and an answer to the ever present Gengar. Choice Band to ensure the knock out. The move set is pretty well standard, Pursuit to take out Gengar, Ice Shard for quick STAB and Ice Punch to deal with Gyarodos
Summary
The team is focused mostly on being aggressive, where predicting my opponents moves are the key to winning. The Walls stall and take out as many pokemon as possible and Lucario and Weavile pick up what is left.
Anyways, looking for thoughts and opinions.
Anyway all suggestions are welcomed.
Team Suicide at a glance:






So here's a look at the team in more detail.

Infernape @ Choice Scarf
Naive Nature
Ability: Blaze
EVs: 252 Sp. A / 252 Spe
-Stealth Rock
-Endeavor
-Vacuum Wave
-Overheat
This is my suicide lead. Built to focus on pure power and speed. Throws Stealth Rocks onto the field right away to help wither away the opposing team followed up with overheat/vacuum wave knocking the other lead pokemon away. My tests with a Infernape have shown me that it is amazingly good. Infernape thoroughly annihilates Skarmory/Aerodactyl/Metagross leads from what I have tested.

Weezing @ Leftovers
Bold Nature
Ability: Levitate
Evs: 252 HP/ 252 Def
-Flame Thrower
-Thunderbolt
-Pain Split
-Explosion
The basic strategy of Weezing is to stall my opponent, take out as many pokemon possible, and go out with a bang. The reason I chose Weezing as a Wall is because of his amazing defense, and the versatile move pool available to him. Thunderbolt deals with many water types out there such as Kingdra/Vaporeon and Flame Thrower knocks out the various steel types being played. Pain Split prolongs his death and to finish off, Explosion.

Bronzong @ Life Orb
Relaxed Nature
Ability: Heatproof
EVs: 252 HP / 152 Atk / 98 Sp. D
-Trick Room
-Gyro Ball
-Reflect
-Explosion
Same concept as Weezing, except Bronzong is even more of a beast. Heatproof ensures Fire Blast from infernape, arcanine, heatran, azelf etc doesnt KO him. Trick Room to give Bronzong priorty and Gyro Ball to deal damage. Not really sure if I like Reflect but it has helped out in some battles, and yes like Weezing go out with a boom.

Gliscor @ Leftovers
Jolly Nature
Ability: Hyper Cutter
EVs: 252 HP / 42 Atk / 216 Spe
-Swords Dance
-Earthquake
-Roost
-Stone Edge
Not gonna lie, but this Pokemon is a house. Works amazingly to wall up opposing Pokemon and wreaks havoc. Great defense with roost is pure evil. Swords Dance for an attack boost, and Earthquake and Stone Edge to deal large amounts of damage.

Lucario @ Choice Band
Adamant Nature
Ability: Inner Focus
EVs: 252 Atk / 252 Spe
-Close Combat
-Extreme Speed
-Crunch
-Stone Edge
Lucario is truly a beast. This is basically my finisher to what remains of the opposing team and my answer to dealing with Salamence. Close Combat to deal with dragon types, Crunch to take out Gengar. EVs are focused on Attack and Speed to ensure quick knock outs.

Weavile @ Choice Band
Jolly Nature
Ability: Pressure
EVs: 40 HP / 252 Atk / 218 Spe
-Pursuit
-Ice Shard
-Low Kick
-Ice Punch
Just a basic revenge killer really, pick off low in life Pokemon and an answer to the ever present Gengar. Choice Band to ensure the knock out. The move set is pretty well standard, Pursuit to take out Gengar, Ice Shard for quick STAB and Ice Punch to deal with Gyarodos
Summary
The team is focused mostly on being aggressive, where predicting my opponents moves are the key to winning. The Walls stall and take out as many pokemon as possible and Lucario and Weavile pick up what is left.
Anyways, looking for thoughts and opinions.