Team SuperAwesomeUM?? - OU RMT


Up Close:
482.png
130.png
380.png
248.png
212.png
448.png

------------------------------------------------------------------------
482.png

Azlef @ Choice Scarf
Ability:Levitate
EVs:216 Sp.Atk|252 Spe|40 Atk
Nature: Mild
-Grass Knot
-Stealth Rock
-Fire Blast
-Explosion

Description: This is still in testing.In may seem strange to have a choice scarf on a lead that sets up SR but the reason I have the scarf is so that I always set up SR first and can come back in mid-game and destroy something with Explosion or revenge kill..If I know I can OHKO the opponent's lead and am positive that they don't have a sash I will take that chance to prevent them from setting up their enrty hazards.I chose Grass knot for Swamperts and Fire blast for Jirachi.The only lead Azlef has trouble with are Tyranitar and Metagross and maybe a few Anti-leads.The main purpose of Azlef is to set up SR and maybe KO/Dent something.


Synergy:
Dark-> Scizor,Lucario
Bug-> Scizor


Problems:
Tyranitar and Metagross


130.png


Gyarados @ Leftovers
Ability: Intimidate
EVs:156 HP| 72 Atk|96 Def|184 Spe
Nature: Adamant
- Dragon Dance
- Taunt
- Waterfall
- Bounce

Description: We have here a bulky Gyara.Dos is my wall breaker and sweeper. He is ment to sweep but if he gets a chance, he will.You would be surprised how he can easily sweep through unprepared teams after a DD or 2.I always try to bring him out early in the game.DD sets me up for a sweep and Waterfall is my main STAB attack move.Bounce deals with grass types and provides a secondary STAB attack.

Evs: HP and Def Evs to increase Gyara’s bulk, 184 Speed EVs outruns Jolly Tyranitar before a Dragon Dance and +Speed Starmie and Azelf after a Dragon Dance. The remaining EVs are placed in Attack to increase Gyarados' damage output.


Synergy: Electric -> Latias
Rock/Stone -> Latias



Problems: Not all that good at wall breaking.



380.png


Latias @ Life orb
Ability: Levitate
EVs:252 Sp.Atk|252 Spe| 4 Hp
Nature: Timid
- Draco Meteor
- Surf
- Thunderbolt
- Recover

Description:
LO Latias provides the coverage that this team needs.When making this team I was looking for a pokemon with great coverage and she fit the position nicely.I love firing Draco meteors at random things like Swamperts and Rotoms.I chose Draco M over dragon pulse because I was not fond of the lack of power that Dragon pulse had.Surf is for Heatran and Tyranitar that otherwise could cause problems for my team.Thunderbolt allows me to handle water types and when I don’t want to lower my Sp.atk by using Draco M. Recover is when my health is low and I am able to recover so Latias can survive longer and maybe do some late game sweeping.


Evs: Pretty straight forward, max Sp.Atk and Spe.

Synergy: Dragon -> Scizor
Dark -> Scizor
Bug -> Scizor


Problems: Tyranitar and Blissey V_V.

248.png


Tyranitar@ Choice Scarf
Ability: Sand stream
EVs:252 Atk|252 Spe|4 Hp
Nature: Jolly
-Earthquake
- Stone Edge
- Crunch
-Pursuit

Description: I am not sure what to say since I just started using a day or so ago.Tyrantiar eliminates all Ghosts/Psychics that could harm Luke's sweep.Earthquake is for steels,Stone edge is for a nice STAB move.Crunch is for when I know my opponent won't switch but I really want to do some damage.Pursuit is when I want to trap pokemon.


212.png

Scizor @ Choice Band
Ability: Technician
EVs: 248 Hp|252 Atk|8 Spe
Nature: Adamant
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Description:CB Scizor has earned his spot on this team by being able to check many threats like Mence and Gengar just to name a few.Scizor does a great job at:Scounting,Revenge killing and weaking the opponents pokemon for Lucario.We all know aboutBullet Punch,being able to OHKO Salamence after SR damage and one round of LO damage.It is also a great revenge killing tool.U-turn is used for scouting and keeping me ahead of my opponent.Superpower is for those steels that try and switch into me.Pursuit is used only on Gengars and Rotoms locked into Shadow ball.I have never really tried to use it on a fleeing Bliss,but I have heard it works well.

Evs: Max Atk because Scizor needs all the power he can get,248 Hp Evs for bulk and the rest into speed.

Synergy: Fire -> Heatran,Latias.

Problems: Tyranitar with that steel resist berry(Babari berry?)


448.png

Lucario @ Life orb
Ability:Inner Focus
EVs:252 Atk| 252 Spe|4 Hp
Nature: Adamant
- Close Combat
- Swords Dance
- Stone Edge
- Extreme Speed

Description:
Hands down the best late game sweeper in OU.After his counters have been eliminated and the opponent’s pokemon have been weakened I bring in Luke to clean up.You always hear that a lot of teams are SD Luke weak and for a good reason.After a single SD Luke can KO a lot of defensive threats.Close combat provides a insanely powerful attack and used when I am faster than my opponent and do not resist it.Stone edge is for Mence and Gyara since I have been meeting a lot of them during late game.Extreme speed is used for fater opponents.I chose Adamant over Jolly because I really rather the power that the speed late in the game.

Evs: Max attack,max speed,the rest in Hp.


THREAT LIST

Red= Major
Orange= Between major and minor


Scizor:
-SD Variant: Heatran and Gyara
-CB Variant: Above

Salamence:
-MixMence: Gyara,Latias,Scizor(revenges)Heatran.
-DD Bulky Mence: Hardly seen but they could cause a little bit of touble
-SpecsMence: Scizor
-CBMence: ^

Rotom-A:
-Scarf: Heatran,if locked into shadow ball then I trap it with Scizor or sometimes I send Draco meteors at it with Latias.
-Restalk: Heatran, Latias
-SubCharge Beam: Heatran.

Tyranitar:
-CBTar: Scizor
-LO Tar: Scizor
-DDTar: This one’s tricky. It usually carries Babari berry so Scizor cannot OHKO with Bullet punch.If Scizor is down I could be in problems
-


Latias:
-Specs: Scizor otherwise.
-Scarf: Scizor
-LO Sweeper:
-CM Latias:

Heatran:

-ScarfTran: Use my own Heatran or if I get to paralyze it I use CC from Lucario on it.

Gyarados:
-Leftovers DD: Latias
-Life Orb DD: Latias
-Restalk: ^
-Thunder Wave or Substitute:^

Metagross:

-Agiligross: Heatran

Jirachi:
-Scarf Jirachi: Heatran.
-Expert Belt Jirachi:Heatran
-CM Jirachi: Heatran.
-Support Jirachi: Heatran.
Infernape:
-MixApe: Latias and S
-Physical Ape: Latias
-ScarfApe:

Lucario:
-SD: Heatran
-Specs:^

Gengar:
-LO Gengar: Heatran
-ScarfGengar:
-SubGengar:

Swampert:
-Standard Mixpert: I throw draco meteors at it.



Blissey:
-WishBliss: If Heatran doesn’t kill, it,I might have to use Scizor,if that fails,I use Luke.


Breloom:
-SubPuncher:I hate these things,I make Uxie take the sleep,then I switch in Scizor to take the Focus punch then I break the sub with bullet punch afterwards Heatran comes in an KOes it

Suicune:
-Offensive CMer: Latias
 
hello!

cool team, but at the moment i'm wondering how you deal with dragon dance babiri berry tyranitar variants. after a dragon dance it can quite literally outspeed and ohko everything on your team with either crunch, stone edge, or fire punch. while choice band scizor's bullet punch used to be a pretty decent check to dragon dance tyranitar, most ddttar these days are carrying the item babiri berry; this halves the damage that steel type attacks deal to it, meaning that bullet punch will only deal about 40% damage. in my experience on the ladder, i have noticed that dragon dance tyranitar usage is rising somewhat, so it is a threat that your team must be prepared for. an agility metagross can also sweep your team quite handily, as most agility metagross are ev'ed to outspeed choice scarf heatran after an agility. from there on out, it can wreck your team with a combination of earthquake, meteor mash, and thunderpunch. in order to fix these problems, i think that you should try replacing your uxie lead with a swampert lead.

swampert is very beneficial as this team's lead, as it not only has a nice resistance to rock type and steel type attacks, but its large defensive stats and ability to pretty much always set up stealth rock (except for against taunt users) also make it a fantastic lead. use a set of earthquake | stealth rock | ice beam | roar, an ev spread of 252 hp | 252 def | 4 spa, and a relaxed nature and the item leftovers. swampert is a huge help against agility metagross and dragon dance tyranitar, as it not only boasts resistances to both of their main stab moves, but it also has access to an stab earthquake to hit both of them super effectively. ice beam is pretty helpful as it allows swampert to take down dragon dance salamence with relative ease, as swampert can survive even a +1 life orb boosted outrage from salamence with health to spare. another cool thing about swampert on your team is that with him as your lead as opposed to uxie, your team now has two resistances to every single attacking type in the game, barring the non-existent flying type moves. this is pretty significant, as it not only makes switching in on your opponents attacks much more easily, but it also allows your team to deal with offensive teams that tend to pack a lot of type coverage with much more ease. swampert is also a big help as your team offers dragon dance gyarados a lot of opportunities to stat up and sweep (such as on scizor and heatran's choice locked moves). swampert can easily use roar to phaze out gyarados, helping a lot against dealing with him.

on gyarados, if i were you i would try bounce over stone edge. bounce is very cool as it allows gyarados to deal with celebi and water type pokemon like vaporeon and starmie much more easily. stone edge is really not all that useful; the only pokemon that it hits that are notable are salamence and opposing gyarados, but really your other pokemon can take out both of the aforementioned pokemon very easily after they get some stealth rock damage racked up on them. with this ev spread, gyarados can set up on salamence and gyarados pretty easily anyway (not mixmence, though), so stone edge becomes even more redundant. another nifty thing about bounce is that it allows gyarados to recover some more of its hp with leftovers. while yes bounce does allow the opposing pokemon to just switch out to a pokemon that can take the bounce, think about it like this; the more the opponent switches, the better it is for you, as you not only learn more about the opposing team, but you also rack up some more entry hazard damage on them via stealth rock. besides, most pokemon that can take a bounce will not enjoy a waterfall the next turn (pokemon such as heatran).

on heatran, i would consider going with hidden power ice over dragon pulse if i were you. while dragon pulse does hit latias harder than hidden power ice, for the most part latias can take heatran's attacks all day without caring, especially if said latias is packing recover. hidden power ice, on the other hand, can ohko opposing salamence, which is pretty cool if your prediction is good, as salamence is a relatively common switchin to choice scarf heatran. ordinarily i would kinda be against choice scarf heatran on your team, as it seems to only cover threats that your team already has a handle on, but after looking over your team again i see that without heatran holding a choice scarf your team does develop a rather nasty weakness to adamant swords dance lucario. yeah, gyarados can deal with it somewhat, but repeated stone edges + stealth rock damage will get rid of it pretty quickly, and from there on out it has a pretty clear path to sweeping your team. scarf heatran also helps with substitute spore breloom, who you mentioned was troubling your team (though really, it troubles every team without a reliable status absrober :P).

hope I helped, and good luck with your team, Matzor! ;)
 
hello!

cool team, but at the moment i'm wondering how you deal with dragon dance babiri berry tyranitar variants. after a dragon dance it can quite literally outspeed and ohko everything on your team with either crunch, stone edge, or fire punch. while choice band scizor's bullet punch used to be a pretty decent check to dragon dance tyranitar, most ddttar these days are carrying the item babiri berry; this halves the damage that steel type attacks deal to it, meaning that bullet punch will only deal about 40% damage. in my experience on the ladder, i have noticed that dragon dance tyranitar usage is rising somewhat, so it is a threat that your team must be prepared for. an agility metagross can also sweep your team quite handily, as most agility metagross are ev'ed to outspeed choice scarf heatran after an agility. from there on out, it can wreck your team with a combination of earthquake, meteor mash, and thunderpunch. in order to fix these problems, i think that you should try replacing your uxie lead with a swampert lead.

swampert is very beneficial as this team's lead, as it not only has a nice resistance to rock type and steel type attacks, but its large defensive stats and ability to pretty much always set up stealth rock (except for against taunt users) also make it a fantastic lead. use a set of earthquake | stealth rock | ice beam | roar, an ev spread of 252 hp | 252 def | 4 spa, and a relaxed nature and the item leftovers. swampert is a huge help against agility metagross and dragon dance tyranitar, as it not only boasts resistances to both of their main stab moves, but it also has access to an stab earthquake to hit both of them super effectively. ice beam is pretty helpful as it allows swampert to take down dragon dance salamence with relative ease, as swampert can survive even a +1 life orb boosted outrage from salamence with health to spare. another cool thing about swampert on your team is that with him as your lead as opposed to uxie, your team now has two resistances to every single attacking type in the game, barring the non-existent flying type moves. this is pretty significant, as it not only makes switching in on your opponents attacks much more easily, but it also allows your team to deal with offensive teams that tend to pack a lot of type coverage with much more ease. swampert is also a big help as your team offers dragon dance gyarados a lot of opportunities to stat up and sweep (such as on scizor and heatran's choice locked moves). swampert can easily use roar to phaze out gyarados, helping a lot against dealing with him.

on gyarados, if i were you i would try bounce over stone edge. bounce is very cool as it allows gyarados to deal with celebi and water type pokemon like vaporeon and starmie much more easily. stone edge is really not all that useful; the only pokemon that it hits that are notable are salamence and opposing gyarados, but really your other pokemon can take out both of the aforementioned pokemon very easily after they get some stealth rock damage racked up on them. with this ev spread, gyarados can set up on salamence and gyarados pretty easily anyway (not mixmence, though), so stone edge becomes even more redundant. another nifty thing about bounce is that it allows gyarados to recover some more of its hp with leftovers. while yes bounce does allow the opposing pokemon to just switch out to a pokemon that can take the bounce, think about it like this; the more the opponent switches, the better it is for you, as you not only learn more about the opposing team, but you also rack up some more entry hazard damage on them via stealth rock. besides, most pokemon that can take a bounce will not enjoy a waterfall the next turn (pokemon such as heatran).

on heatran, i would consider going with hidden power ice over dragon pulse if i were you. while dragon pulse does hit latias harder than hidden power ice, for the most part latias can take heatran's attacks all day without caring, especially if said latias is packing recover. hidden power ice, on the other hand, can ohko opposing salamence, which is pretty cool if your prediction is good, as salamence is a relatively common switchin to choice scarf heatran. ordinarily i would kinda be against choice scarf heatran on your team, as it seems to only cover threats that your team already has a handle on, but after looking over your team again i see that without heatran holding a choice scarf your team does develop a rather nasty weakness to adamant swords dance lucario. yeah, gyarados can deal with it somewhat, but repeated stone edges + stealth rock damage will get rid of it pretty quickly, and from there on out it has a pretty clear path to sweeping your team. scarf heatran also helps with substitute spore breloom, who you mentioned was troubling your team (though really, it troubles every team without a reliable status absrober :P).

hope I helped, and good luck with your team, Matzor! ;)
THanks for the rate.I have been testing what you have told and they have been doing good,all but Swampet :(. I have used Swampert as a lead before long ago and it was..meh..It just isn't working for me.Thanks anyways.
 
Its getting pretty late where I am, so this may be a little brief (its also pretty difficult to add to that wall of text Snorlaxe gave you - he really does spoil the rating fun.)

The only thing I can really think of at the moment is that you might want to run Crunch on Lucario over SE in order to hit Rotom-A. SE is usually seen on teams with TTar to trap Rotom.

I would keep Dragon Pulse on Heatran. It still does enough to KO salamence after SR, and will generally do more damage on the switch due to its great neutral coverage.

I really thought that his lead Swampert suggestion was good. What about it is not working? Scarf Jirachi plays a similar role to Uxie as a TrickScarf lead and can revenge TTar, so you could try that I suppose, but it really doesn't suit the team nearly as well type-wise.

Good luck.
 
Um, this rate is gonna be kind of complicated. Let's see, besides what Snorlaxe just pointed out, it seems like DD Gyarados can give your teams some important complications once he finds the appropriate moment to lunch a Dragon Dance (in front of Scizor and Heatran, speaking about an offensive variant with Stone Edge and Waterfall mainly).
So we have that DD Tyranitar, Agility Metagross and DD Gyarados need to be covered. However, after being analyzing for a while I just got to the point that if we want to fix all that stuff, a replacement in your lines will be needed because right now you can't do anything to solve these problems with your current Pokémons.

Heatran, what does it do? manages SD Lucario, SD Scizor, revenge kills, explodes, and give you coverage against Rotom's Will-o-Wisp/Overheat/Shadow Ball. The guy is doing a lot, but most of those things can be done by Rotom-h in a similar way.

Timid | Choice Scarf | 200 HP / 56 SpA / 252 Spd
Thunderbolt | Shadow Ball | Overheat| Trick

Adding Rotom means that DD Gyarados and Agility Metagross won't be a problem anymore and what Heatran was doing Rotom-h will still maintain it. I chose a very bulky set because you need Rotom-h to be alive for late-game in case the opponent decides to reserve its Gyarados/Lucario/Scizor and attempt to finish you off. Don't doubt about the power of this set, even without 252 SpA EVs it counts with enough power to OHKO what it needs to OHKO.

Now with Rotom in, the weakness to Dark and Ghost types gets multiplied, and the DD Tyranitar issue hasn't been fixed yet. Obviously, the weakest link at this point is Uxie, and Swmpert is a good suggestion like Snorlaxe suggested, but you can also try Gliscor out instead which is gonna help Rotom-h in its task, and in conjunction with Scizor's Bullet Punch, DD Tyranitar won't be a problem anymore.

Keep Stone Edge on Lucario, that's a good surprise for Gyarados, but if you feel like loosing against Rotom and Latias (1on1 late-game with the latter), change it to Crunch.

Like I said at the beginning, I felt like a couple of changes were needed (and I prefer reform a team before going with a replacement for a team member), and I don't see the party doing bad with what I just recommended, so give them a try ;)

Hope to have helped, gl.
 
EDIT: Changes have been made they are in blue. I tried your suggestions and they were alright.Thanks for the rates.
 
Hiya! i think i will do a quick rate!
The first nitpick that i saw in literally 5 seconds was that you are running a really weird lead zelf. If you wanted to try out lead azelf with scarf you need to have trick on it.

So my suggestion would be to replace grass knot for trick. The only reason you need grass knot is for swampert or aerodactyl. Swampert is crippled by choice scarf and aerodactyl isnt to threatening to your team with a choice scarf since you have scizor.
 
Back
Top