This is my second RMT and my first for Ubers. This is by far the most successful team I've created while playing on Showdown! I'm currently ranked 387 with 1429 points. My winning percentage with this team is almost 90 percent. Copy it. Test it out.
Threats: Lugia can wall my team. But Xerneas and Groudon can outstall her. Other forms of Arceus, notably Arceus-Rock, threaten to outplay my Ekiller. Arceus-Rock does a good job walling my entire team. Arceus-Steel does the same if my Groudon is gone. And Arceus-Ghost can be a nuisance.
I don't know any other threats.
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
- Swords Dance
- Extreme Speed
- Overheat
- Shadow Force
Ekiller Arceus is essential to this team. This +2 priority user is almost unstoppable. I decided that speed wasn't important as long as I Arceus gets a SD in. After that, the def bulk keeps him alive against even the strongest physical moves. It will even withstand physical fighting moves. Just take the hit and dole out Extreme Speed. If your opponent sends in some type of steel wall or ghost, Overheat devours every steel pokemon, even without investing SpAtk. Nobody expects a fire special attack. And Shadow Force gives me a little momentum (usually, except against Arceus) and the ability to deal with ghosts and psychics. The EV spread is weird, but so far the investment in the Def has saved me to set up and sweet too many times to change. Investment in Atk and Brave nature is self explanatory. Silk Scarf to power up Extreme Speed.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Aromatherapy
Xerneas is my win condition. Well, everyone on this team save Solrock is a win condition. But this is the last sweeper. Power Herb/Geomancy is the set up, but if I need to use Xerneas as a cleric, Aromatherapy helps a lot. Moonblast is a given. Hidden Power Fire is for steel Pokemon, naturally. I chose 252 HP because I couldn't decide on whether I wanted Xerneas to be specially defensive or just defensive. I maxed out SpAtk with Modest nature to provide maximum damage, even if I'm not at +2.
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Recover
Latios is my Groudon-check. He hard checks Groudon-Primal. Immune to Precipice Blades and EQ, Draco Meteor will kill Groudon every single time unless he invests fully in SpDef. Latios is also one the fastest Dragons, and therefore my dragon check. Psyshock is important in dealing with a weakened Kyogre and other Special Walls. And if I can force a switch I will CM boost, which effectively makes Latios a sweeper. Recover is good to keep healthy, however I rarely use it so I would be open to changing that move to something for more coverage. The spread is standard, and standard for a reason. There is no other option :p
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Rest
- Roar
- Sleep Talk
Groudon is my wall. He checks Will-o-Wisp. This spread is designed to withstand a Geomancy Xerneas and the Roar him away. The last 8 EVs are invested in speed to be a creep. Lava Plume in the sunlight is powerful enough to take out anything that doesn't resist it fairly quickly and gives me a chance to burn walls. When Groudon is worn down I just Rest and then Sleep Talk twice, and then begin the Lava Plume spam again. Groudon helps check Darkrai, too, which is another added bonus. And he also checks Kyogre. Primal Groudon is a beast.
Solrock @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Stealth Rock
- Explosion
This is the ace in the hole. He is my usual lead. I start him off to check any hazard setter with Magic Coat. This is key for dealing with Darkrai. Usually people don't know about the Magic Coat on account of nobody ever using Solrock. Usually I put Darkrai to sleep with Magic Coat my opponent RQs. I set my own SR if I can't be OKO'd, and if there's a chance I won't survive, I will set up Trick-Room and then Explode all over the place. Solrock is my set up mon. He can set up Mawile to sweep. And because my faster Pokemon aren't that fast, Trick Room helps the rest of the team out too.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch
Mawile is another win condition. If he gets out during Trick Room, he basically gets a free move to set up SD, hell maybe even two SDs if he's in against a hazard-setter. After that, Play Rough mops up pretty much everything in the meta-game. Iron head is for Xerneas and Arceus-Rock. And finally, a +2 Sucker Punch is nothing to scoff at. After I get Trick Room up, it's pretty much gg when I bring Mawile out, unless against Groudon. And in that case I will just bring out Latios to clean up.
And that's the team. It's pretty much unstoppable when it's checks aren't around. It also has great synergy. Please copy the team and test it out. Help me make this the best team in Ubers!
Thanks!
-LordArgus
Importable:
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
- Swords Dance
- Extreme Speed
- Overheat
- Shadow Force
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Aromatherapy
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Recover
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Rest
- Roar
- Sleep Talk
Solrock @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Stealth Rock
- Explosion
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch
Threats: Lugia can wall my team. But Xerneas and Groudon can outstall her. Other forms of Arceus, notably Arceus-Rock, threaten to outplay my Ekiller. Arceus-Rock does a good job walling my entire team. Arceus-Steel does the same if my Groudon is gone. And Arceus-Ghost can be a nuisance.
I don't know any other threats.
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
- Swords Dance
- Extreme Speed
- Overheat
- Shadow Force
Ekiller Arceus is essential to this team. This +2 priority user is almost unstoppable. I decided that speed wasn't important as long as I Arceus gets a SD in. After that, the def bulk keeps him alive against even the strongest physical moves. It will even withstand physical fighting moves. Just take the hit and dole out Extreme Speed. If your opponent sends in some type of steel wall or ghost, Overheat devours every steel pokemon, even without investing SpAtk. Nobody expects a fire special attack. And Shadow Force gives me a little momentum (usually, except against Arceus) and the ability to deal with ghosts and psychics. The EV spread is weird, but so far the investment in the Def has saved me to set up and sweet too many times to change. Investment in Atk and Brave nature is self explanatory. Silk Scarf to power up Extreme Speed.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Aromatherapy
Xerneas is my win condition. Well, everyone on this team save Solrock is a win condition. But this is the last sweeper. Power Herb/Geomancy is the set up, but if I need to use Xerneas as a cleric, Aromatherapy helps a lot. Moonblast is a given. Hidden Power Fire is for steel Pokemon, naturally. I chose 252 HP because I couldn't decide on whether I wanted Xerneas to be specially defensive or just defensive. I maxed out SpAtk with Modest nature to provide maximum damage, even if I'm not at +2.
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Recover
Latios is my Groudon-check. He hard checks Groudon-Primal. Immune to Precipice Blades and EQ, Draco Meteor will kill Groudon every single time unless he invests fully in SpDef. Latios is also one the fastest Dragons, and therefore my dragon check. Psyshock is important in dealing with a weakened Kyogre and other Special Walls. And if I can force a switch I will CM boost, which effectively makes Latios a sweeper. Recover is good to keep healthy, however I rarely use it so I would be open to changing that move to something for more coverage. The spread is standard, and standard for a reason. There is no other option :p
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Rest
- Roar
- Sleep Talk
Groudon is my wall. He checks Will-o-Wisp. This spread is designed to withstand a Geomancy Xerneas and the Roar him away. The last 8 EVs are invested in speed to be a creep. Lava Plume in the sunlight is powerful enough to take out anything that doesn't resist it fairly quickly and gives me a chance to burn walls. When Groudon is worn down I just Rest and then Sleep Talk twice, and then begin the Lava Plume spam again. Groudon helps check Darkrai, too, which is another added bonus. And he also checks Kyogre. Primal Groudon is a beast.
Solrock @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Stealth Rock
- Explosion
This is the ace in the hole. He is my usual lead. I start him off to check any hazard setter with Magic Coat. This is key for dealing with Darkrai. Usually people don't know about the Magic Coat on account of nobody ever using Solrock. Usually I put Darkrai to sleep with Magic Coat my opponent RQs. I set my own SR if I can't be OKO'd, and if there's a chance I won't survive, I will set up Trick-Room and then Explode all over the place. Solrock is my set up mon. He can set up Mawile to sweep. And because my faster Pokemon aren't that fast, Trick Room helps the rest of the team out too.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch
Mawile is another win condition. If he gets out during Trick Room, he basically gets a free move to set up SD, hell maybe even two SDs if he's in against a hazard-setter. After that, Play Rough mops up pretty much everything in the meta-game. Iron head is for Xerneas and Arceus-Rock. And finally, a +2 Sucker Punch is nothing to scoff at. After I get Trick Room up, it's pretty much gg when I bring Mawile out, unless against Groudon. And in that case I will just bring out Latios to clean up.
And that's the team. It's pretty much unstoppable when it's checks aren't around. It also has great synergy. Please copy the team and test it out. Help me make this the best team in Ubers!
Thanks!
-LordArgus
Importable:
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature
- Swords Dance
- Extreme Speed
- Overheat
- Shadow Force
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Aromatherapy
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Recover
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Rest
- Roar
- Sleep Talk
Solrock @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Stealth Rock
- Explosion
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch