Here we go. Might be worth noting ahead of time that I don't like competitively using overused or legendary Pokemon and that reflects on all of my choices here. I've listed weaknesses and resistances as well, because I figure it's important enough to include in a team that wants balance all over. Underlined weakness are either a double weakness or appear more than once (in this team, no weakness appear more than twice anywhere). Having fun is important to me even in my competitive teams, but that doesn't mean I don't want to make it better - any and all criticism is welcome.
OU Fun
Drapion@Leftovers
Nature: Impish (-Sp Attack, +Defense)
EVs: 252 HP, 252 Defense, 4 Speed
Ability: Battle Armor
Moveset:
Crunch / Ice Fang
Knock Off
Toxic Spikes
Whirlwind
Weak: Ground
Resist: Psychic (Immune), Grass, Poison, Dark, Ghost
He eats physical attacks that aren't called Earthquake for breakfast and is fun to open with; I like seeing how many I can poison and how many items I can Knock Off before he's gone. Usually it's cleanup by the time he's finished, between switching out of earthquakes and special sweepers.
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Exeggutor@Heat Rock / Focus Sash
Nature: Modest (-Attack, +Sp Attack)
EVs: 252 Sp Attack, 252 Speed, 4 HP
Ability: Chlorophyll
Moveset:
Sunny Day
Synthesis
Solar Beam
Psychic
Weak: Bug (x4), Ice, Fire, Poison, Flying, Ghost, Dark
Resist: Ground, Water, Grass, Electric, Psychic, Fighting
While HP Fire could be considered better than Psychic here, I prefer the versatility Psychic provides in that the only thing I can't really hurt is Houndoom, who I'd definitely switch on either way. Plus Psychic does more damage and provides better type coverage for the team as a whole.
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Mismagius@Leftovers
Nature: Timid (-Attack, +Speed)
EVs: 112 HP, 88 Sp Attack, 56 Sp Defense, 252 Speed
Ability: Levitate
Moveset:
Pain Split
Will-o-Wisp
Shadow Ball
Hidden Power [Fighting]
Weak: Ghost, Dark
Resistant: Normal (Immune), Fightning (Immune), Ground (Immune), Bug, Poison
Triple Immunities are always fun. Great supporter of Drapion, being immune to it's only weakness and it being resistant to both of Mismagius's weaknesses. She tanks special where Drapion eats physical, etc. She's also insanely annoying in that Will-o-Wisp cuts down physical sweepers (that are immune to Toxic), she has Pain Split, and perfect type coverage. EV spread may look weird but it allows for max speed (to outspeed Modest Gengar, mainly) while still providing the ability to take hits and deal some damage. Pain Split really is the most important attack in this set, forcing switches on half the Pokemon that are bigger than she is.
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Lapras@Leftovers
Nature: Modest (-Attack, +Sp Attack)
EVs: 128 HP, 124 Defense, 252 Sp Attack, 4 Sp Defense
Ability: Water Absorb
Moveset:
Thunderbolt
Ice Beam
Hydro Pump
Sing
Weak: Grass, Electric, Fighting, Rock
Resistant: Ice (x4), Water
I don't really like sing because the team has Burning and Toxic Spiking but I don't know what else to do with this one. I'd RestTalk it but I don't want to lose Hydro Pump, as it is my only water attack. Any suggestions here?
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Arcanine@???
Nature: Adamant (-Sp Attack, +Attack)
EVs: 4 HP, 252 Attack, 252 Speed
Ability: Flash Fire
Moveset:
Flare Blitz
Extremespeed
Thunder Fang
Overheat
Weak: Water, Ground, Rock
Resist: Fire (Immune), Grass, Bug, Ice
If there is a more straightforward sweeper I'd like to see it. I like him here for type variation, for a monstrous Sunny Day bonus to those overpowered fire attacks, and because Extremespeed is awesome. Overheat is especially nice to smoke Skarmory and other physical walls expecting to get away easy. Eats fire attacks and Lapras eats it's water attacks if it's even necessary, since I usually want Sunny Day going when this guy is brought to bear (generally in defense of Exeggutor due to fire-eating and very well suited resistances). I'm not sure what to use as an item here because I'm reluctant to lock him into a single move with the Choice Sash. Choice Band feels alot more useful but it's completely wasted on Overheat. I want Life Orb more than anything but I'm afraid the recoil would kill him really, really fast. Suggestions based on experience would be helpful here.
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Granbull@Toxic Orb
Nature: Jolly (-Sp Attack, +Speed)
EVs: 4 HP, 252 Attack, 252 Speed
Ability: Quick Feet
Moveset:
Protect
Heal Bell
Return
Earthquake
Weak: Fighting
Resistant: Ghost (Immune)
I thought this out better than it looks. Protect is to live a turn and let the poison kick in, where your speed doubles. You now outspeed almost anything in the game and proceed to sweep and (no, seriously, keep reading) act as an emergency Cleric. Return does wicked damage with STAB and 120 base attack, and EQ covers most Pokemon that are resistant to it. I'm worried about ghosts, but I don't have any concievable way of fitting in Crunch to this moveset spare ripping off Protect, which is the only thing ensuring a survival before the orb kicks in. I have enough others to deal with Skarmory, though; I would've used Close Combat over EQ but every team needs at least one EQ. The Poison also prevents Burn cutting attack and Paralysis cutting speed as well as the random freeze. Also, Heal Bell resets the Poison, for all it's worth.
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That's the team. Granbull was thrown in at the very last minute and I'm not sure if it's really even usable, much less useful; I just wanted Earthquake, something to eat Ghosts, and something to deal with my complete lack of protection against Status, and one thing led to another and the next thing I knew I was looking at Granbull. That's what I've got so far - mostly BL stuff, but what I see as pretty well balanced. Any and all suggestions are gladly accepted here. Thanks in advance.
EDIT: I read on Serebii that Quick Feet doubles speed, but the database here said it only gives a 1.5 boost. Which is the accurate one?
OU Fun
Drapion@Leftovers
Nature: Impish (-Sp Attack, +Defense)
EVs: 252 HP, 252 Defense, 4 Speed
Ability: Battle Armor
Moveset:
Crunch / Ice Fang
Knock Off
Toxic Spikes
Whirlwind
Weak: Ground
Resist: Psychic (Immune), Grass, Poison, Dark, Ghost
He eats physical attacks that aren't called Earthquake for breakfast and is fun to open with; I like seeing how many I can poison and how many items I can Knock Off before he's gone. Usually it's cleanup by the time he's finished, between switching out of earthquakes and special sweepers.
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Exeggutor@Heat Rock / Focus Sash
Nature: Modest (-Attack, +Sp Attack)
EVs: 252 Sp Attack, 252 Speed, 4 HP
Ability: Chlorophyll
Moveset:
Sunny Day
Synthesis
Solar Beam
Psychic
Weak: Bug (x4), Ice, Fire, Poison, Flying, Ghost, Dark
Resist: Ground, Water, Grass, Electric, Psychic, Fighting
While HP Fire could be considered better than Psychic here, I prefer the versatility Psychic provides in that the only thing I can't really hurt is Houndoom, who I'd definitely switch on either way. Plus Psychic does more damage and provides better type coverage for the team as a whole.
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Mismagius@Leftovers
Nature: Timid (-Attack, +Speed)
EVs: 112 HP, 88 Sp Attack, 56 Sp Defense, 252 Speed
Ability: Levitate
Moveset:
Pain Split
Will-o-Wisp
Shadow Ball
Hidden Power [Fighting]
Weak: Ghost, Dark
Resistant: Normal (Immune), Fightning (Immune), Ground (Immune), Bug, Poison
Triple Immunities are always fun. Great supporter of Drapion, being immune to it's only weakness and it being resistant to both of Mismagius's weaknesses. She tanks special where Drapion eats physical, etc. She's also insanely annoying in that Will-o-Wisp cuts down physical sweepers (that are immune to Toxic), she has Pain Split, and perfect type coverage. EV spread may look weird but it allows for max speed (to outspeed Modest Gengar, mainly) while still providing the ability to take hits and deal some damage. Pain Split really is the most important attack in this set, forcing switches on half the Pokemon that are bigger than she is.
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Lapras@Leftovers
Nature: Modest (-Attack, +Sp Attack)
EVs: 128 HP, 124 Defense, 252 Sp Attack, 4 Sp Defense
Ability: Water Absorb
Moveset:
Thunderbolt
Ice Beam
Hydro Pump
Sing
Weak: Grass, Electric, Fighting, Rock
Resistant: Ice (x4), Water
I don't really like sing because the team has Burning and Toxic Spiking but I don't know what else to do with this one. I'd RestTalk it but I don't want to lose Hydro Pump, as it is my only water attack. Any suggestions here?
----
Arcanine@???
Nature: Adamant (-Sp Attack, +Attack)
EVs: 4 HP, 252 Attack, 252 Speed
Ability: Flash Fire
Moveset:
Flare Blitz
Extremespeed
Thunder Fang
Overheat
Weak: Water, Ground, Rock
Resist: Fire (Immune), Grass, Bug, Ice
If there is a more straightforward sweeper I'd like to see it. I like him here for type variation, for a monstrous Sunny Day bonus to those overpowered fire attacks, and because Extremespeed is awesome. Overheat is especially nice to smoke Skarmory and other physical walls expecting to get away easy. Eats fire attacks and Lapras eats it's water attacks if it's even necessary, since I usually want Sunny Day going when this guy is brought to bear (generally in defense of Exeggutor due to fire-eating and very well suited resistances). I'm not sure what to use as an item here because I'm reluctant to lock him into a single move with the Choice Sash. Choice Band feels alot more useful but it's completely wasted on Overheat. I want Life Orb more than anything but I'm afraid the recoil would kill him really, really fast. Suggestions based on experience would be helpful here.
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Granbull@Toxic Orb
Nature: Jolly (-Sp Attack, +Speed)
EVs: 4 HP, 252 Attack, 252 Speed
Ability: Quick Feet
Moveset:
Protect
Heal Bell
Return
Earthquake
Weak: Fighting
Resistant: Ghost (Immune)
I thought this out better than it looks. Protect is to live a turn and let the poison kick in, where your speed doubles. You now outspeed almost anything in the game and proceed to sweep and (no, seriously, keep reading) act as an emergency Cleric. Return does wicked damage with STAB and 120 base attack, and EQ covers most Pokemon that are resistant to it. I'm worried about ghosts, but I don't have any concievable way of fitting in Crunch to this moveset spare ripping off Protect, which is the only thing ensuring a survival before the orb kicks in. I have enough others to deal with Skarmory, though; I would've used Close Combat over EQ but every team needs at least one EQ. The Poison also prevents Burn cutting attack and Paralysis cutting speed as well as the random freeze. Also, Heal Bell resets the Poison, for all it's worth.
----
That's the team. Granbull was thrown in at the very last minute and I'm not sure if it's really even usable, much less useful; I just wanted Earthquake, something to eat Ghosts, and something to deal with my complete lack of protection against Status, and one thing led to another and the next thing I knew I was looking at Granbull. That's what I've got so far - mostly BL stuff, but what I see as pretty well balanced. Any and all suggestions are gladly accepted here. Thanks in advance.
EDIT: I read on Serebii that Quick Feet doubles speed, but the database here said it only gives a 1.5 boost. Which is the accurate one?