I believe I'm due to retire a particular team and post it here for some "last-minute" advice. I built it some time ago and I haven't used it as often as I should have done. There isn't too much offense that would allow specific threats to "own" me completely, but it's not close to the stall-type team where I would counter practically every Pokemon in the metagame only to lose to something completely random. Nope. This is a team that I believe is well-balanced and has the metagame countered within the generally offensive style it posesses. I'm sure a few of you who are reading may recognise this team in the battles we will have had together.
It won't be immediately recognised, but you can see that the team has the ever so threatening Toxic Spikes covered within the team's typing itself. I never intended on this - although it wasn't too bad when I found out, uh?
Well, I think it would be for the best if I shut up and showed you the team as a whole with some description.
Team Taylor
Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP/180 Def/16 Spd/72 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Recover
- Hidden Power [Fire]
You're probably wondering why I lead with this Pokemon? Well I don't have a reason in particular - I just enjoy spreading some paralysis around the opponent's team early. Chances are I will replace this as a lead for Bronzong (who leads alot better). Hidden Power [Fire] is cool for the 2HKO on Lucario, it's close on Skarmory with Stealth Rock support, and the OHKO on Forretress is much obliged. It's standard.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/16 Spd/240 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Light Screen
I must admit I do miss the Rest / Sleep Talk varients from the earlier generation. I know it's not outruled in D/P, but I just prefer Roost in general. I need it along with Light Screen which helps me with Choice Specs Heatran. Choice Scarf varients can't 2HKO Zapdos with Fire Blast, and Pressure helps rid of its PP fairly fast. This basically serves as my general "special wall". Keeping the EV spread defensive because when I create a team that isn't offensive, I must invest in all the defense I can. Plus, I can actually counter Choice Scarf Heatran (as mentioned before).
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
Apart with Celebi, he is my only Pokemon that is affected by Toxic Spikes. I bring him in to take the first layer of poison (which results in only 12% of damage per turn), so Guts activates and can cause havoc for some time. I chose Pursuit because I love to use this as a "revenge killer", and most people switch to their respective Heracross counter so I settle for the 80 base power on the (hopegully) "brittol" Pokemon that has been switched out. Sleep Talk was considered, and is most likely the better option considering I can take the Hypnosis / Sleep Powder and then use Guts too. Although I try to let this absorb one layer of Toxic Spikes first.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/156 Atk/8 SDef/92 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Stealth Rock
- Hypnosis
Standard set that I have fallen in love with. Create an advantage with Hypnosis and Stealth Rock, and use Explosion when nescessary. This counters Garchomp, Mamoswine and whatever it can resist in the physical department. I try to keep him for as long as possible, hesitating to explode at all times just to see if I can use him for longer.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/8 Atk/184 Def/104 Spd
Impish nature (+Def, -SAtk)
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
Gyarados is my sleep enducer. With the defensive spread, I can use him to counter Lucario (without Stone Edge) and Heracross effectively. The speed ensures to outspeed Garchomp after a Dragon Dance. The HP hits the maximun for Leftovers recovery, while the defense hits the magical number - where 4 EVs can give you 2 stats just for having a benifical nature.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
The late game sweeper. Standard and extremely effective. Need I explain more?
There you have it!
-----------------------------
Now I'd add a threat list, but I don't particulary enjoy writing one out when it's not really nescessary. You see alot of the time the Pokemon infront of you are enough to show you what counters what, and you (the rater) should be the one telling me what I should be looking out for. Finally, I don't use this team as often as I once did.
Rate / Fix / Steal
It won't be immediately recognised, but you can see that the team has the ever so threatening Toxic Spikes covered within the team's typing itself. I never intended on this - although it wasn't too bad when I found out, uh?
Well, I think it would be for the best if I shut up and showed you the team as a whole with some description.
Team Taylor

Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP/180 Def/16 Spd/72 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Recover
- Hidden Power [Fire]
You're probably wondering why I lead with this Pokemon? Well I don't have a reason in particular - I just enjoy spreading some paralysis around the opponent's team early. Chances are I will replace this as a lead for Bronzong (who leads alot better). Hidden Power [Fire] is cool for the 2HKO on Lucario, it's close on Skarmory with Stealth Rock support, and the OHKO on Forretress is much obliged. It's standard.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/16 Spd/240 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Light Screen
I must admit I do miss the Rest / Sleep Talk varients from the earlier generation. I know it's not outruled in D/P, but I just prefer Roost in general. I need it along with Light Screen which helps me with Choice Specs Heatran. Choice Scarf varients can't 2HKO Zapdos with Fire Blast, and Pressure helps rid of its PP fairly fast. This basically serves as my general "special wall". Keeping the EV spread defensive because when I create a team that isn't offensive, I must invest in all the defense I can. Plus, I can actually counter Choice Scarf Heatran (as mentioned before).

Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
Apart with Celebi, he is my only Pokemon that is affected by Toxic Spikes. I bring him in to take the first layer of poison (which results in only 12% of damage per turn), so Guts activates and can cause havoc for some time. I chose Pursuit because I love to use this as a "revenge killer", and most people switch to their respective Heracross counter so I settle for the 80 base power on the (hopegully) "brittol" Pokemon that has been switched out. Sleep Talk was considered, and is most likely the better option considering I can take the Hypnosis / Sleep Powder and then use Guts too. Although I try to let this absorb one layer of Toxic Spikes first.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/156 Atk/8 SDef/92 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Stealth Rock
- Hypnosis
Standard set that I have fallen in love with. Create an advantage with Hypnosis and Stealth Rock, and use Explosion when nescessary. This counters Garchomp, Mamoswine and whatever it can resist in the physical department. I try to keep him for as long as possible, hesitating to explode at all times just to see if I can use him for longer.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/8 Atk/184 Def/104 Spd
Impish nature (+Def, -SAtk)
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
Gyarados is my sleep enducer. With the defensive spread, I can use him to counter Lucario (without Stone Edge) and Heracross effectively. The speed ensures to outspeed Garchomp after a Dragon Dance. The HP hits the maximun for Leftovers recovery, while the defense hits the magical number - where 4 EVs can give you 2 stats just for having a benifical nature.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
The late game sweeper. Standard and extremely effective. Need I explain more?
There you have it!
-----------------------------
Now I'd add a threat list, but I don't particulary enjoy writing one out when it's not really nescessary. You see alot of the time the Pokemon infront of you are enough to show you what counters what, and you (the rater) should be the one telling me what I should be looking out for. Finally, I don't use this team as often as I once did.
Rate / Fix / Steal