Team...Team...Okay, I can't think of a name.

There's very little unifying element of this team, so forgive the lack of a clever title. In any case, I've been playing for not too long, have gone through some trial-and-error teams, and am pretty satisfied with how this is going. Nonetheless, I'd greatly appreciate some advice.


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move 1: Swords Dance
move 2: Night Slash
move 3: Ice Shard
move 4: Low Kick
item: Focus Sash
nature: Jolly
evs: 4 HP / 252 Atk / 252 Speed

Weavile's my favorite Pokemon, so I'm always glad to put him on the team over another, even if the other could do its job slightly better. But so far, Weavile has proved itself in the field of combat well. I'll sometimes lead with it, either to set up an early sweep, pick off an opposing lead, or bait a weaker physical attack like U-turn into Ferrothorn. With one Swords Dance, Weavile OHKOs a lot of powerful Pokemon like Heatran and Tyranitar with Low Kick, rips away non-defensive neutral hits with Night Slash, and snipes frailer, faster opponents with Ice Shard. If the opponent's team has been weakened by residual damage or it's just near the end of the battle, Weavile can sweep everything. One big thing it has going for it is that people underestimate Weavile. It doesn't have a big name like Scizor or Haxorus, and people think their defensive walls can stand up to a lot more than they can.


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move 1: Outrage
move 2: Earthquake
move 3: Fire Punch
move 4: Extremespeed
item: Choice Band
ability: Multiscale
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

This is the other occasional lead. While Weavile sets up and sweeps, Dragonite appears on the battlefield and just punches a hole in everything. I try to predict a little, Fire Punching what I hope will be a Scizor or Genesect, and using Extremespeed when against a priority user (like a rival Weavile), but most of the time I just hit Outrage and hope for the best. Nothing is unscathed by Outrage. A rare few defensive dynamos can come back from it, but even Steels are pummeled by it. Couple that with Multiscale to keep it in the fight after at least one hit (since it too often goes second), and it's a pretty good "point and shoot" weapon.

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Move 1: Stealth Rock
Move 2: Protect
Move 3: Leech Seed
Move 4: Gyro Ball
Nature: Relaxed
Item: Rocky Helmet
EVs: 252 HP, 168 Def, 88 Sp.Def

I like Ferrothorn because he's a mean wall. He doesn't just sit and take abuse, he punishes you for trying. If Scizor jumps in to Bullet Punch Weavile or an enemy Salamence wants to Outrage and no one else can withstand the assault, Ferrothorn not only shrugs off damage but knocks off about a quarter of their HP with every hit. Suddenly U-Turn jumpers aren't so safe. He sets up Stealth Rock reliably (and I found out that if a Spinner dies due to the Iron Barbs/Rocky Helmet recoil, hazards aren't spun away) and Leech Seed stalls out opposing walls while pumping his HP. Even with no attack power Gyro Ball hits pretty hard, especially against Rock types like Terrakion who want to set up.


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Move 1: Wish
Move 2: Heal Bell
Move 3: Seismic Toss
Move 4: Toxic
Nature: Bold
Item: Eviolite
EVs: 252 HP, 252 Def, 4 Sp. Def.

My GOD can this girl take a hit. I mean, I couldn't believe it reading Latios' Draco Meteor doing a measly 20-some% off her health. Against anything that can't 2HKO, which is basically anything special based, she can Toxic and wait it out, take out an impressive chunk of HP with Seismic Toss, or heal my whole party. A wayward Will-o-Wisp or Thunder Wave won't take Dragonite or Gengar out of the match anymore. With her massive HP, Wish heals all my team to full HP, reactivating Dragonite's Multiscale and making Ferrothorn twice as annoying to take out. Her one main flaw is that healing herself is a little delayed, and often a surprising switch can take her out before she can recover.

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Move 1: Substitute
Move 2: Disable
Move 3: Shadow Ball
Move 4: Focus Blast
Nature: Timid
Item: Leftovers
EVs: 4 HP, 252 Sp. Atk, 252 Speed

Initially you might think that a fast, frail attacker has too much overlap with Weavile, but Gengar fills in a very different niche. If anything, he's more of a staller, but packs a bigger punch. With a weird set of immunities that render him untouched by the primary attacks thrown at my two walls, he slips in and finds time to either set up a Substitute or outright KO the offender. Once the sub is up, they switch to something which probably has a strong Fighting/Ground move and a coverage move. The coverage move beats the Sub, they eat a Shadow Ball, and then they coverage again...only to find it Disabled. I set up Substitute again to rinse and repeat, or switch to Chansey to take advantage of the turns I have to heal up my party. This has been surprisingly effective in the past.

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Move 1: Transform
Move 2:
Move 3:
Move 4:
Nature: Any
Item: Choice Scarf
EVs: 252 HP, 4 Atk, 252 Speed

This is my "if all else fails" lifesaver. This team has a lot of shortcomings, and Ditto can make up for that. If I've done a pretty good job whittling down their team with Stealth Rock, Leech Seed, Toxic, etc, but then a Volcarona or Salamence comes out and starts to set up, then instead of trying to sacrifice a Pokemon in countering it (Weavile with Ice Shard or Dragonite with Extremespeed), I often allow their sweeper to set up, KO my Pokemon, then go for the kill with Ditto. Using all of their setup and weather and what-have-you against them, it's not hard to sweep. Ditto's also good for utility, turning into a Rapid Spinner or Taunter to out-Taunt.



So there you have it. It's been serving me well, but I daresay there are things I could do to make it better. All suggestions welcome!
 
Neat team! I see you're using SubDisable Gengy, that's the same set I use and it's the maximum Breloom troll.

Ferrothorn is one of my favorite walls in the game, but I do suggest some changes; Rocky Helmet is neat, but I feel like Thorny would last longer if he had Leftovers + Protect. I use Spikes instead of Leech Seed and Power Whip instead of Gyro Ball, but I that's what floats my boat. Those are good moves to have as well
 
First, the EV spread on your Dragonite could use some improvement. Instead of speed, hype up the HP stat for maximim bulk. It's perfectly fine if you give it a few extra points to outrun similar Dragonite, but bulk is your best bet. I noticed that your team is very vulnerable to stealth rock. It is super effective against two members AND it breaks Multiscale and the Focus Sash. Try replacing your Ditto with a rapid spinner. Other than that, great team (don't put Weavile on your team just because it is your favorite, this is competetive).
 
Your team is rather hazard weak; you have your Dragonite who doesn't appreciate a broken multiscale, your Weavile who is SR weak and has a focus sash, and Chansey, who does not enjoy residual with its lack of lefties. You have no dedicated rapid spinner, but Starmie has good synergy with the rest of your team and access to rapid spin. I suggest the standard, with leftovers, natural cure, surf or hydro pump, t-bolt, ice beam, and rapid spin, as well as a standard 252/252 spread, with 4 in special defense. You should probably replace one of your fighting weak pokemon, because you have a rather large amount of them and this is another problem that Starmie helps with. I hope that I helped.
 
Hey there;

I really like the use of most common weatherless pokes on this team, and they have so many ways to be viable. Anyways, your EV spreads and movesets seem a bit odd, albiet standard to say the least, so I'll help out here, and maybe change a Pokemon or two. On Weavile, I don't really like the idea of using Swords Dance in combination with a Focus Sash, for example, you need a free turn to use Swords Dance, so I suggest using Fake Out over it. Weavile is one of the fastest users of Fake Out and it allows him to scout the opponents team a bit. On Chansey, I would recommend using Protect over Heal Bell on Chansey. With Protect, you get the infamous WishTect combination, which allows Chansey to gain massive amounts of health while it's walling whatever Poke is on the opposite side of the battlefield. That's all I have to say for now. I hope that my small, but effective suggestions helped. Have fun and good luck with your team!

~Dr Ciel~ (The Doctor is OUT)
 
Cool team, Nettlekid. I really like seeing more and more trainers take advantage of Imposter Ditto!

Ok, so you have a great team here. Pretty solid with few weak points. As previously mentioned by PlatypusVenom & Redless, you lack a spinner. With a metagame that is practically based around setting up and spinning hazards away, you'll need as much support for this problematic issue as possible. One solution I can think of is Forretress>Ferrothorn. As a setter, Forretress gets the jobs done well, while also setting up hazards of its own. It also stops U-turn abusers in their tracks, as you mentioned Ferrothorn does; except Forretress has a x4 resistance to the attack.

Now, as Dr Ciel said, you may want to opt for FakeOut>SwordsDance on Weavile. Weavile is very frail and SwordsDance doesn't really seem very efficient for your team. Fake I'd suggest a Taunt-Sash set over your current moveset to stop others from coming in and setting up on it in return. An LO attacker set could also work, as you seem to seek more of an offensive stance on your Weavile for the team.

Here are the sets I spoke of previously:

Weavile
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Weavile@FocusSash/LifeOrb
Trait: Pressure
Jolly nature
252 Attk/252 Spd/4 Hp
NightSlash, IceShard, LowKick & FakeOut/Taunt/Pursuit

Forretress
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Forretress@Leftovers
Trait: Sturdy
Relaxed nature (0 Spd IVs)
252 Hp/176 Def/80 Sp.Def
GyroBall, VoltSwitch, RapidSpin & StealthRock

I hope these few suggestions helped and, at any rate, good luck with the team! :)​
 
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