Hi this is my first RMT so please don't be too mean :D This team has a score of 11-0 Changes in RED.

Chimchar @ Focus Sash
Ability: Blaze
Hasty 4 HP 132 Atk 4 Def 188 Spe 132 SpA 4 SpD
~ Fake Out
~ Counter
~ Stealth Rock
~ Overheat
Fake Out is self explanitory, and Focus Sash lets it always get the job done with SR. Counter also works well with Sash and can be used if SR is already on the field. Sash also complements its last move, Overheat, by activating Blaze. Overheat with Blaze melts anything that does not resist it, and then some.

Wailmer @ Choice Scarf
Ability: Water Veil
Rash 116 HP 196 Spe 196 SpA
~ Water Spout
~ Ice Beam
~ Hidden Power Electric
~ Selfdestruct / Surf
Choice Scarf + Water Spout = Pwnage. HP Electric is for Water types, notabaly Mantyke. Wailmer has no potential when SR is up so Selfdestrust is the best attack then. Wailmer really has no problem with anything except Chinchou, which absorbs HP and resists the other moves.

Teddiursa @ Toxic Orb
Ability: Quick Feet
Adamant 196 Atk 116 Def 196 Spe
~ Facade
~ Close Combat
~ Fire Punch / Protect
~ Shadow Claw
Teddiursa has amazing coverage and speed after Toxic Orb. Facade will dent everything that isn't imune, in which Shadow Claw OHKOs. Teddiursa has every single bit of potentail it needs. I mainly switch it out to revenge kill before Toxic Orb is activated to activate it, but it can also come in on ghost attacks and hit back with Shadow Claw. If you can find the time to activate Toxic Orb, its be worth your while. I replaced Fire Punch with Protect to safly activate Toxic Orb, while keeping an amazingly strong STAB and fighting/ghost coverage.

Machop @ Leftovers
Ability: Guts / No Guard
Adamant 196 HP 196 Atk 78 Spe
~ Rest
~ Sleep Talk
~ Cross Chop / Facade / DynamicPunch
~ Payback
Status absorbing Machop. I chose Guts over DynamicPunch because the attack boost is more usefull than the loss of confusion. When factoring in STAB and status, Cross Chop will have a power of 150 and Facade will follow closely with 140. I use Cross Chop, but if you prefer accuracy over that small power boost and higher critical hit ratio, facade is your poison. I opend my mind to DynamicPunch and it was a better choice. No Guard goes with out saying when using DynamicPunch.

Paras @ Oran Berry
Ability: Dry Skin
Impish 236 HP 116 Atk 156 Def
~ Spore
~ Seed Bomb
~ Bug Bite
~ Synthesis
OH MY GOD I WORSHIP THIS LITTLE LV.5 PARAS!! This set may look kinda flabby at first, but it saved me from my first potenital loss. It was looking like a total fail for me, until paras started to shine. This paras killed a Houndour, Bronzor, Croagunk, Chinchou, and Ekanks without a scratch on it. It also turned a 1-4 to a 1-0. Bug Bite anything that doesn't have leftovers or lifeorb, unless you know the item. when in doubt, use spore. Seed Bomb is a powerfull STAB that threatens many pokemon who dont resist it. Unless its your last pokemon, dont fight fire pokemon with it like I did lol. also don't synthesise unless your opponent is asleep.
~ Smogon's "Spore Abuse" set.

Dratini @ Life Orb
Ability: Shed Skin
Adamant 28 HP 224 Atk 36 SpD 196 Spe
~ Dragon Dance
~ Outrage
~ Waterfall
~ Extremespeed
My second and only smogon set. I switch in on something that it resists, DD, and procede to win. Just like it's "OU Clone" Gyarados, it can Check Mate after 2 DD's. Extremespeed pwns other priority moves after a DD or two and the rest are for coverage. Don't use outrage on something that resists it, because you can't switch after. Even thought Shed Skin stops status from stopping you, don't abuse it and DD because the LifeOrb damage together with status will bring you to your downfall.
~ Smogon's "Dragon Dance" set.

Chimchar @ Focus Sash
Ability: Blaze
Hasty 4 HP 132 Atk 4 Def 188 Spe 132 SpA 4 SpD
~ Fake Out
~ Counter
~ Stealth Rock
~ Overheat
Fake Out is self explanitory, and Focus Sash lets it always get the job done with SR. Counter also works well with Sash and can be used if SR is already on the field. Sash also complements its last move, Overheat, by activating Blaze. Overheat with Blaze melts anything that does not resist it, and then some.

Wailmer @ Choice Scarf
Ability: Water Veil
Rash 116 HP 196 Spe 196 SpA
~ Water Spout
~ Ice Beam
~ Hidden Power Electric
~ Selfdestruct / Surf
Choice Scarf + Water Spout = Pwnage. HP Electric is for Water types, notabaly Mantyke. Wailmer has no potential when SR is up so Selfdestrust is the best attack then. Wailmer really has no problem with anything except Chinchou, which absorbs HP and resists the other moves.

Teddiursa @ Toxic Orb
Ability: Quick Feet
Adamant 196 Atk 116 Def 196 Spe
~ Facade
~ Close Combat
~ Fire Punch / Protect
~ Shadow Claw
Teddiursa has amazing coverage and speed after Toxic Orb. Facade will dent everything that isn't imune, in which Shadow Claw OHKOs. Teddiursa has every single bit of potentail it needs. I mainly switch it out to revenge kill before Toxic Orb is activated to activate it, but it can also come in on ghost attacks and hit back with Shadow Claw. If you can find the time to activate Toxic Orb, its be worth your while. I replaced Fire Punch with Protect to safly activate Toxic Orb, while keeping an amazingly strong STAB and fighting/ghost coverage.

Machop @ Leftovers
Ability: Guts / No Guard
Adamant 196 HP 196 Atk 78 Spe
~ Rest
~ Sleep Talk
~ Cross Chop / Facade / DynamicPunch
~ Payback
Status absorbing Machop. I chose Guts over DynamicPunch because the attack boost is more usefull than the loss of confusion. When factoring in STAB and status, Cross Chop will have a power of 150 and Facade will follow closely with 140. I use Cross Chop, but if you prefer accuracy over that small power boost and higher critical hit ratio, facade is your poison. I opend my mind to DynamicPunch and it was a better choice. No Guard goes with out saying when using DynamicPunch.

Paras @ Oran Berry
Ability: Dry Skin
Impish 236 HP 116 Atk 156 Def
~ Spore
~ Seed Bomb
~ Bug Bite
~ Synthesis
OH MY GOD I WORSHIP THIS LITTLE LV.5 PARAS!! This set may look kinda flabby at first, but it saved me from my first potenital loss. It was looking like a total fail for me, until paras started to shine. This paras killed a Houndour, Bronzor, Croagunk, Chinchou, and Ekanks without a scratch on it. It also turned a 1-4 to a 1-0. Bug Bite anything that doesn't have leftovers or lifeorb, unless you know the item. when in doubt, use spore. Seed Bomb is a powerfull STAB that threatens many pokemon who dont resist it. Unless its your last pokemon, dont fight fire pokemon with it like I did lol. also don't synthesise unless your opponent is asleep.
~ Smogon's "Spore Abuse" set.

Dratini @ Life Orb
Ability: Shed Skin
Adamant 28 HP 224 Atk 36 SpD 196 Spe
~ Dragon Dance
~ Outrage
~ Waterfall
~ Extremespeed
My second and only smogon set. I switch in on something that it resists, DD, and procede to win. Just like it's "OU Clone" Gyarados, it can Check Mate after 2 DD's. Extremespeed pwns other priority moves after a DD or two and the rest are for coverage. Don't use outrage on something that resists it, because you can't switch after. Even thought Shed Skin stops status from stopping you, don't abuse it and DD because the LifeOrb damage together with status will bring you to your downfall.
~ Smogon's "Dragon Dance" set.