VGC Team Thunderstorm (Road to VGC)

Hello all,

I am working on using an old concept for the meta. It's been a while since I did a team, but I will do my listing what I have and why I use what I use.

Politoed
Calm Nature
Ability: Drizzle
Ev Spread: 252 HP / 76 Def / 76 SpAtk / 100 SpDef / 4 Spe
Hold Item: Sitrus Berry

Moveset
- Scald
- Helping Hand
- Ice Beam
- Protect

Role: Rain Setter

How she fits: This Politoed is set to take hits on both sides decently and set up the rain. Often paired up with a Dragon-Type, Politoed gives an instant access to Thunder / Hurricane and boosts the power of Water-type attacks. Helping Hand is set there to boost the power of her partners' attacks that have High Base Power to punch a big hole in the opposing monsters.


Noivern
Timid Nature
Ability: Infiltrator
Ev Spread: 4 HP / 252 SpAtk / 252 Spe
Hold Item: Life Orb

Moveset
- Draco Meteor
- Hurricane
- Tailwind
- Flamethrower

Role: Special Attacker / Wallbreaking

The fastest Pokemon on the team. Paired up with Politoed, it's an instant Hurricane which gets STAB and Life Orb damage to boot, making it go from powerful to insane. With Helping Hand boosting it, Both of it's STAB options are crazy and it's speed is enough to outrun and outright KO Garchomp , non-bulky Dragonite and Salamence. Tailwind provides some Speed Control, making sure that Noivern can stay ahead of some scarfed Pokemon and gives it's teammates some much needed speed in a pinch.


Ferrothorn
Relaxed Nature
Ability: Iron Barbs
Ev Spread: 252 HP / 88 Def / 168 SpDef
Hold Item: Leftovers

Role: Physical Wall

Moveset
- Gyro Ball
- Leech Seed
- Power Whip
- Protect

Under Rain, it's weakness to fire is reduced. It's main purpose is to soak up the hits and pound back. It's not a perfect 0 in speed, but the Gyro Ball damage is decent to get a 2HKO along with Power whip. It's mainly used to stall out the opponent and wear them down via attrition.

Blaziken
Adamant Nature
Ability: Speed Boost
Ev Spread: 252 Atk / 4 Def / 252 Spe
Hold Item: Blazikenite

Role: Physical Attacker

Moveset:

- Protect
- Hi Jump Kick
- Flare Blitz
- Stone Edge

Here we go. It's a very simple point to this guy. With Blazikens ever increasing speed and high attack, Blaziken's main role is to boost it's speed and push through opponents. The move pool gives it enough diversity to hit pokemon who threaten it and crush those it threatens.

Gardevoir
Modest Nature
Ability: Trace
Ev Spread 252 HP / 124 /104 SpAtk / 20 SpDef /4 Spe
Hold Item: Safety Googles

Moveset:
- Protect
- Will-O-Wisp
- Moonblast
- Psychic

Role: Bulky Support

Gardevoir does its very best with its pairing to Noivern and passes around burns along with Politoed. Moonblast and Psychic offers a lot of coverage against Dark, Fighting, Poison. "The listed EV spread allows Gardevoir to always survive Choice Band Talonflame's Brave Bird and fully invested Aegislash's Shadow Ball or Flash Cannon from full health, OHKOing 4 HP variants of the former after the recoil from Brave Bird 91% of the time. Additionally, it allows Gardevoir to always survive Mega Kangaskhan's Return from full health if it is holding a Sitrus Berry." It also forms a secondary type core with Ferrothorn and Noivern.

Aegislash
Quiet Nature
Ability: Stance Change
Ev Spread: 252 HP / 4 Atk / 252 SpAtk
Hold Item: Weakness Policy

Moveset:
- King Shield
- Shadow Ball
- Flash Cannon
- Sacred Sword

Role: Undefined

Not to much to say here. I had chose Aegislash for it's decent typing but also because it switch into High offense. The moves gives me decent coverage against Ghost, Dark, Rock, Steel, Ice, Fairy and Normal while using King Shield to bait physical attackers. I do like it's interaction with Gardevoir, allowing me to burn something going after Aegislash The spread allows me to take up a few good hits, activate the weakness policy and get some knock outs.
 
Truly a nifty team you've whipped up here. But while both bold and unorthodox, almost brilliantly so, I'm curious if you factored in the downsides to putting Fire under Rain. Flamethrower will be halved, and Flare Blitz also, all while effectively doubling Blaziken's weakness to Water. This all of course could already have been considered, in which case I absolutely love the out-of-the-box thinking. But I'm reminded of past hesitations had of similar strategies if that is the case. Regardless, you've peaked my curiosity with this one, and not just because you knew what attrition meant. Nifty team, nifty you. Keep it that way, and good luck.
-Noah
 
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Truly a nifty team you've whipped up here. But while both bold and unorthodox, almost brilliantly so, I'm curious if you factored in the downsides to putting Fire under Rain. Flamethrower will be halved, and Flare Blitz also, all while effectively doubling Blaziken's weakness to Water. This all of course could already have been considered, in which case I absolutely love the out-of-the-box thinking. But I'm reminded of past hesitations had of similar strategies if that is the case. Regardless, you've peaked my curiosity with this one, and not just because you knew what attrition meant. Nifty team, nifty you. Keep it that way, and good luck.
-Noah
To be honest, I didn't care. I knew for the fact, save priority or some ungodly scarfed what pokemon, Mega Blaziken has enough strength and Speed Boosts to get the drop on most opponents he's going to face. I think, that on his set, Flare Blitz is really a wallbreaker option and primarily im slinging Hi Jump Kick and Stone Miss (Edge) most of the time. Even still, with Politoed and Helping Hand going off, that kind of offsets the damage reduction, though how much, I still need to do calculations for. The same applies to Noivern, although Noivern does get the bonus of a life orb to add to it's damage.

The biggest issue is this team suffers the Sixth Man problem. What is going to be the ideal sixth Spot. Although I like Aegislash, I'd love him better if I did have on a rain team that also runs Trick Room. However, to my main point here. Typing wise, I've got a decent coverage (although I am concerned with Talonflame being one to exploit me if I don't 'have a Noivern on hand to deal ) and plenty of good resists. It's just finding something that doesn't make me overweak to one type and can add some versatility to the team.
 
To be honest, I didn't care. I knew for the fact, save priority or some ungodly scarfed what pokemon, Mega Blaziken has enough strength and Speed Boosts to get the drop on most opponents he's going to face. I think, that on his set, Flare Blitz is really a wallbreaker option and primarily im slinging Hi Jump Kick and Stone Miss (Edge) most of the time. Even still, with Politoed and Helping Hand going off, that kind of offsets the damage reduction, though how much, I still need to do calculations for. The same applies to Noivern, although Noivern does get the bonus of a life orb to add to it's damage.

The biggest issue is this team suffers the Sixth Man problem. What is going to be the ideal sixth Spot. Although I like Aegislash, I'd love him better if I did have on a rain team that also runs Trick Room. However, to my main point here. Typing wise, I've got a decent coverage (although I am concerned with Talonflame being one to exploit me if I don't 'have a Noivern on hand to deal ) and plenty of good resists. It's just finding something that doesn't make me overweak to one type and can add some versatility to the team.

Well in that case I think you made the right choice by choosing Aegislash. He fills in the gaps rather nicely, and under Rain can take full advantage of that Weakness Policy. And all it takes is a well-timed King's Shield to blunt Talonflame's beak, forcing a switch so you can reset your Rain. Also, ingenious use of Blaziken, but I would be hestistant to reduce Noivern's damage any more then you have to, as even with a Life Orb base 97 SA for a move at half BP is fairly lackluster. But I don't know, perhaps it won't be a problem; and it also has the benefit of sucker-punching Grass types when waging a Weather War.
 
Thanks. I think that there are two ways I can play this team and I'll probably also develop a trick room variation to this team. After of course, I finish the Hyper Offense and Sun Team that's been weeks in the making.

Also, as a note, I think I might keep Aegislash on board just in case I suspect a trick room team.
 
Hey man, cool team. Noivern usually runs a more supportive attacker set, so seeing an all out attacking set is pretty legit. There are a few minor changes I would make to the team. For starters, I would definitely go Icy Wind over Ice Beam on Politoed. Ice Beam doesn't KO anything relevant, while Icy Wind provides utility and already fits with Politoed's role on your team.

76 SpA Politoed Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 152-180 (88.8 - 105.2%) -- 31.3% chance to OHKO
this is essentially the only thing that Ice Beam nails. You've already got Noivern for it so it's not too big of a deal

I suggest using Protect over Tailwind on Noivern. Now that you have a speed control move in the form of Icy Wind, Tailwind isn't really needed anymore. This allows Noivern to run Protect, which is absolutely necessary on it, considering how frail it is and it is your main Rain attacker. I also suggest using Expert Belt over Life Orb on Noivern. I was doing calcs with Noivern and I've found that whatever Life Orb KOs, Expert Belt KOs with Helping Hand, and whatever Expert Belt doesn't KO, Life Orb doesn't either.

~vs. Landorus-T
252 SpA Life Orb Noivern Draco Meteor vs. 4 HP / 0 SpD Landorus-T: 142-169 (86 - 102.4%) -- 18.8% chance to OHKO (this roll is in your opponent's favor)
~vs. Kangaskhan
252 SpA Life Orb Noivern Draco Meteor vs. 4 HP / 0 SpD Mega Kangaskhan: 121-142 (66.8 - 78.4%) -- guaranteed 2HKO
~vs. Salamence
252 SpA Life Orb Noivern Draco Meteor vs. 4 HP / 0 SpD Mega Salamence: 260-307 (152 - 179.5%) -- guaranteed OHKO
~vs. Amoonguss
252 SpA Life Orb Noivern Hurricane vs. 252 HP / 164 SpD Amoonguss: 198-237 (89.5 - 107.2%) -- 43.8% chance to OHKO
~vs. Charizard
252 SpA Life Orb Noivern Draco Meteor vs. 0 HP / 4 SpD Mega Charizard Y: 105-125 (68.6 - 81.6%) -- guaranteed 2HKO (this is one of the exceptions, as Helping Hand E-Belt doesn't OHKO Zard Y)

~vs. Landorus-T
252 SpA Noivern Draco Meteor vs. 4 HP / 0 SpD Landorus-T: 109-130 (66 - 78.7%) -- guaranteed 2HKO (which is a 93.8% chance to OHKO after Helping Hand)
~vs. Kangaskhan
252 SpA Noivern Draco Meteor vs. 4 HP / 0 SpD Mega Kangaskhan: 93-109 (51.3 - 60.2%) -- guaranteed 2HKO
~vs. Salamence
252 SpA Expert Belt Noivern Draco Meteor vs. 4 HP / 0 SpD Mega Salamence: 240-283 (140.3 - 165.4%) -- guaranteed OHKO
~vs. Amoonguss
252 SpA Expert Belt Noivern Hurricane vs. 252 HP / 164 SpD Amoonguss: 182-218 (82.3 - 98.6%) -- guaranteed 2HKO (which is a guaranteed OHKO after Helping Hand)
~vs. Charizard
252 SpA Noivern Draco Meteor vs. 0 HP / 4 SpD Mega Charizard Y: 81-96 (52.9 - 62.7%) -- guaranteed 2HKO

Now with Life Orb freed, I definitely suggest using Life Orb over Blazikenite as well as changing its EV spread to 212 Atk / 100 SpA / 196 Spe with a Naughty Nature and a moveset of Low Kick | Overheat | Stone Edge | Protect. Life Orb Blaziken outdamages Mega Blaziken. The only reason I can for running Mega Blaziken is if you either don't have a mega yet, which will change really soon, and to outspeed Choice Scarf Landorus-T without using a +Speed nature, your team doesn't have trouble with Landorus-T anyways so it's not even worth it to use Mega Blaziken. The EV spread allows LO Blaziken to have a 68.8% chance of OHKOing Aegislash, who is kind of a problem for your team, with Overheat while the Speed EVs allow Blaziken to outspeed Choice Scarf Tyranitar after one Speed Boost. High Jump Kick is a SUPER risky move in a doubles format, considering almost everything is running Protect. One misprediction can cost Blaziken HALF of its health, so it's honestly not worth it at all. Low Kick gets roughly the same KOs that HJK gave without the huge consequence or stats drops from Superpower.

100 SpA Life Orb Blaziken Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 159-190 (95.2 - 113.7%) -- 68.8% chance to OHKO
212 Atk Life Orb Blaziken Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 205-244 (113.2 - 134.8%) -- guaranteed OHKO
212 Atk Life Orb Blaziken Low Kick (120 BP) vs. 44 HP / 4 Def Heatran: 234-276 (136 - 160.4%) -- guaranteed OHKO

With your mega slot freed up, I suggest changing your Gardevoir from Safety Goggles to Gardevoirite. Bulky Support Gardevoir honestly isn't that great, especially considering that we have physical behemoths such as Mega Salamence and Landorus in this season compared to last. Mega Gardevoir helps your team by being able to check opposing Amoonguss and Mega Venusaur as well as being an all around good special attacker. I also suggest you change its spread to 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe with a Modest Nature. The spread outruns Bisharp and KOs it with a Hyper Voice, while the SpD and HP EVs allow it to survive both Shadow Ball and Sludge Bomb from Mega Gengar. An alternative spread of just max Special Attack and max Speed, however, can be used instead.

On Aegislash, I definitely suggest using Wide Guard over Sacred Sword. Sacred Sword doesn't hit anything relevant, other than Bisharp. Even at +2, Sacred Sword won't be able to KO Mega Kangaskhan. Wide Guard has nice utility for your team as it protects Noivern from Hyper Voice and Blaziken from common spread moves, like Earthquake. I also suggest you change its EV spread to 252 HP / 100 SpA / 156 SpD with a Quiet Nature. This spread allows Aegislash to live a Choice Specs Dark Pulse from Hydreigon, and has a chance to KO it back with a +2 Flash Cannon.

For a bigger change, I suggest using Amoonguss over Ferrothorn. You've got Steel-coverage already with Aegislash anyways, so it doesn't hurt to replace Ferrothorn. You've got a pretty big weakness to Trick Room and although Ferrothorn performs decently in Trick Room, Amoonguss is overall a lot better since it can immobilize Pokemon by putting them to Sleep rather than stalling them out with Leech Seed. Amoonguss also perform a lot better against Rain teams, which are a problem for your team as well.

That's pretty much it dude, really solid team! Hope I helped and good luck with the team!!! :]
-DaAwesomeDude1

politoed.gif

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 76 Def / 76 SpA / 100 SpD / 4 Spe
Calm Nature
- Scald
- Icy Wind
- Helping Hand
- Protect

noivern.gif

Noivern @ Expert Belt
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Protect

blaziken.gif

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 212 Atk / 100 SpA / 196 Spe
Naughty Nature

- Low Kick
- Stone Edge
- Overheat
- Protect

gardevoir.gif

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Shadow Ball / Will-O-Wisp
- Protect

aegislash.gif

Aegislash @ Weakness Policy
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

amoonguss.gif

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 212 Def / 44 SpD (this allows Amoonguss to live Jolly Mega Meta's Zen Headbutt)
Relaxed Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
 
I agree with DaAwesomeDude1's rate for the most part, however on Blaziken I would run a spread of 76 Atk / 236 SpA / 196 Spe Naughty Nature.

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 76 Atk / 236 SpA / 196 Spe
Naughty Nature
- Low Kick
- Stone Edge
- Overheat
- Protect

The Atk always OHKO's bulky Mega Kangaskhan with Low Kick, and now you guarantee the OHKO on most Aegislash variants with Overheat, upto an 81.3% chance against 252 HP / 156 SpD Aegislash, and you turn that previous roll on 4 HP Landorus-T into one in your favour. The reasons for these changes, aside from the ones mentioned, also factor in that most of the things you're going to be Stedging against (Zards, the occasional Torns, Thunds) don't care how much Atk you're running when you use Stedge, but turning some Overheat 2HKOs or rolls into OHKO's is more important for this team in general (especially since you're also running a rain mode), especially against things like Ferro, Gross, and Aegis who can all give your team trouble if you let them stick around too long.
 
I agree with DaAwesomeDude1's rate for the most part, however on Blaziken I would run a spread of 76 Atk / 236 SpA / 196 Spe Naughty Nature.

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 76 Atk / 236 SpA / 196 Spe
Naughty Nature
- Low Kick
- Stone Edge
- Overheat
- Protect

The Atk always OHKO's bulky Mega Kangaskhan with Low Kick, and now you guarantee the OHKO on most Aegislash variants with Overheat, upto an 81.3% chance against 252 HP / 156 SpD Aegislash, and you turn that previous roll on 4 HP Landorus-T into one in your favour. The reasons for these changes, aside from the ones mentioned, also factor in that most of the things you're going to be Stedging against (Zards, the occasional Torns, Thunds) don't care how much Atk you're running when you use Stedge, but turning some Overheat 2HKOs or rolls into OHKO's is more important for this team in general (especially since you're also running a rain mode), especially against things like Ferro, Gross, and Aegis who can all give your team trouble if you let them stick around too long.
I'll try it out.

In other news, I'm a bit uncertain for noivern. It's definitely fast and can hit hard. But im split between it and mixed dragonite
 
The team has worked out pretty well. The Amoongus Fix has saved me a few games, but I am really unsure about Noivern. I like the speed it brings, but as much as I know, it really doesn't bring as much pain offensively across the board. Against the Sun, The boosted flamethrower does justice and the helping hand boosted Draco Meteor does let me nail Garchomp / Hydreigon. I am at a loss as to what could be a viable replacement here
 
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