Team Torments and Suffering

TYRANITAR_USE_DIG_by_PEQUEDARK_VELVET.jpg


Tyranitar @ Lum Berry
Careful
Sandstream
252 HP/126 Attk/ 120 spc.d
-Stone Edge
-Stealth Rock
-Pursuit
-Rest

The lead. This Tyranitar is a beast, sporting 404 HP and as such setting up rocks 99.9% of the time. Should Ttar face off against the likes of Azelf, Uxie, non Focus Blast Gengar, Rotom, Latias, or Starmie a quick pursuit on the switch and they will simply not be coming back. The special def. EVs are there so I can switch in with relative ease, while at the same time being able to take a couple hits. I can usually get in a Rest when I bring Ttar back late game, as the opponent gets stingy about losing certain pokes, and as such, ttar is good as new thanks to the Lum Berry.

Coincidentally, Ttar is able to lum berry the sleep powder of Roserade leads, and hit with Stone Edge for min. 95% damage!

Flygon.jpg


Flygon @ Choice Scarf
Adamant
Levitate
82 HP/252 attk/ 176 spd
-Outrage
-Earthquake
-U-Turn
-Stone Edge

The revenge killer. I thought to myself, who is a good partner for Tyranitar, something that can kill something it could not finish off, and at the same time, was a pokemon that did well in a battlefield of residual damage? Flygon, that's who. Quite self explanatory, really.

forretress.png


Forretress @ Leftovers
Careful
Sturdy
252 HP/4 Def/ 252 spc.def
-Spikes
-Payback
-Rapid Spin
-Earthquake

It starts; and so the suffering begins. Forretress is relatively easy to bring out and begin setting up Toxic spikes. 8/10 times, I am able to get 2 layers up before I am forced to switch. Otherwise, I am always able to get a layer up, at least. Payback to KO Gengars, Starmies, and Rotoms providing I scouted for potential HP fire. Earthquake is a precaution attack; I find regular spikes wastes time I could be using to do damage and setting up a sweep.

479-heat.png


Rotom-H @ Leftovers
Bold
Levitate
252 HP/120 def/136 spd
-Discharge
-Will-O-Wisp
-Rest
-Sleep talk

A crucial sTalker of the team, Rotom covers many of my teams weakness, provides the best anti-spin there is, and cripples incoming Ttars, Scizors, Metagross, whatever the opponent wants to throw at me, with Will-O-Wisp. Discharge over T-bolt for paralysis effect, crippling others. Rest and sleep talk are self explanatory.

Red_Gyarados_by_pokemon_master.jpg


Gyarados @ Leftovers
Impish
Intimidate
252 HP/200n def/40 spc. def/16 spd
-Waterfall
-Roar
-Rest
-SleepTalk

Here to take status, phaze people attempting to set up, and stall in general, is Gyarados! Gyarados is crucial to the team mainly because of Roar, and the fact the he brings the always appreciated Intimidate with a large amount a bulk, making for easy switching in on, say, a Salamence I know is going to DD on a switch. Why 2 sTalkers? Status is a right pain in the ass, and I welcome residual damage killing a helpless opponent while my pokemon heal to max. It works well, basically.:p

1heatran.jpg


Heatran @ Leftovers
Timid
Flash Fire
252 HP/140 spd/ 100 spc. def
-Lava Plume
-Substitute
-Torment
-Protect

Heatran puts the Torment in Torment and Suffering. Heatran comes in, subs, the opponent switches, and Heatran basically either protects, to increase residual damage done to the opponent, Torments, to screw over the opponent, or uses Lava Plume, in hopes that I will burn the opponent, or a combination of those. Getting this Heatran behind a sub is easy, and once I do, he's bound to deal damage, all the while my opponent gets worn down by SR, TS, and SS.

248.png
485.png
130.png
205.png
330.png
499.png


Rate away!:pimp:
 
While toxic spikes seem important to the sucsess of the team i would still recommend Spikes in their place. Your team has the ability to force alot of switches, and enough attacks to make good use of the much more widely spread residual damage. I'm sure you've already had people tell you the 6/10 thing.
I suggest changing toxic spikes over to spikes, and one other thing that falls to complete preference.
DD mence is a huge probem for this team, especially if you fail to force it out the first time it enters to set up. right now you (almost) rely on a speed tie. Scarfias could bring a little more sp. Def to the table, while truly protecting you from most all of the uppers.
Sthe standard trick set would work great, aslo helping you against opposing stall.

Good luck!
 
Many thanks. I'll make those changes to forry, but as with DD Salamence, I usually bring in Gyarados and roar it away. It will usually fear Ice Fang, anyway.

By the way, do you happen to prefer Stone Edge or Fire Blast for Flygons last slot? I looked at its special attk stat and shook my head, but I suppose there's always EVs for that.
 
Back
Top