Diophantine
Banned deucer.
This may just be the result of lockdown boredom, but I have seen quite a few users talk about changing how these tournaments are done, and I figured it would be a good idea to have a proper discussion about it. I got the idea by listening to other users talk about their ideas/frustrations and learning of the existence of the Other Metagames Farm League. The OMFL is a second division to the Other Metagames Premier League. Essentially, if you do not get bought by a team for OMPL, you may sign up for the OMFL.
Some users have argued for a second division to SPL in the past, and I can see why. It allows SPL managers to have more data on otherwise hidden gems that they could consider picking up for the following SPL. Conversely, it gives newer players an extra platform to showcase themselves, and gain experience, in a team tournament setting. I am aware of the existence of subforum Premier Leagues like UUPL and RoAPL, Pokemon Perfect (am I allowed to mention that here? lol), the ladder, and discord/community based team tournaments. However, generally speaking, these tournaments are not taken too seriously (not including the lower tier premier leagues - those are competitive). I also understand the point that spectators wouldn't really care much for the second division of SPL, but I would argue that the point of it isn't to showcase Smogon's top talent like the actual SPL, instead to showcase upcoming/unnoticed players and to give them a chance to impress. Yes, there's always the "just do well in individuals" argument, and while that does hold a lot of merit, it can be difficult making, say, and OST run when you're haxed out early on or have to play one of the scene's top players. Finding managers sounds like it may be difficult, but I can see it happening - perhaps you could give out a temporary ribbon for winning this.
I have also heard users talk about a move to a divisions based WCoP. A problem for many qualifying teams, such as India, China, etc, is that they have to win a very small amount of series in order to actually get in the tournament. Furthermore, if your team is already in the tournament, it's very possible to crash out in round 1, only lasting 3 weeks with your teammates. This can be very frustrating for a lot of players, as the tournament can be over very quickly, and many people look forward to it all year round. An idea that has been floating around is to create two tiers. The top X (arbitrarily chosen number) and bottom Y (obviously variable dependent on countries that sign up) based on the standings of the previous WCoP. You could make it so that the bottom two teams from the top tier have to battle with the top two teams of the bottom tier to decide promotion/relegation (or just straight up drop the bottom two and raise the top two). This would give teams in the top tier an incentive to remain competitive when playoffs are no longer a possibility, and similarly something for the teams with fewer stars to do. That way, you involve everyone without compromising quality. It also gives you a chance to play with your teammates for longer, so it feels more like a proper team tournament than a three week thing. I understand that in practise this may be difficult, as the second tier has a variable amount of teams in it due to some regions not signing up some years. I also get that international sports tournaments are held over a short amount of time and teams get knocked out early on/have to qualify, but while we do draw inspiration from these, we shouldn't necessarily imitate them exactly.
I hope to spark some interesting discussion. Thank you for coming to my Ted Talk.
Some users have argued for a second division to SPL in the past, and I can see why. It allows SPL managers to have more data on otherwise hidden gems that they could consider picking up for the following SPL. Conversely, it gives newer players an extra platform to showcase themselves, and gain experience, in a team tournament setting. I am aware of the existence of subforum Premier Leagues like UUPL and RoAPL, Pokemon Perfect (am I allowed to mention that here? lol), the ladder, and discord/community based team tournaments. However, generally speaking, these tournaments are not taken too seriously (not including the lower tier premier leagues - those are competitive). I also understand the point that spectators wouldn't really care much for the second division of SPL, but I would argue that the point of it isn't to showcase Smogon's top talent like the actual SPL, instead to showcase upcoming/unnoticed players and to give them a chance to impress. Yes, there's always the "just do well in individuals" argument, and while that does hold a lot of merit, it can be difficult making, say, and OST run when you're haxed out early on or have to play one of the scene's top players. Finding managers sounds like it may be difficult, but I can see it happening - perhaps you could give out a temporary ribbon for winning this.
I have also heard users talk about a move to a divisions based WCoP. A problem for many qualifying teams, such as India, China, etc, is that they have to win a very small amount of series in order to actually get in the tournament. Furthermore, if your team is already in the tournament, it's very possible to crash out in round 1, only lasting 3 weeks with your teammates. This can be very frustrating for a lot of players, as the tournament can be over very quickly, and many people look forward to it all year round. An idea that has been floating around is to create two tiers. The top X (arbitrarily chosen number) and bottom Y (obviously variable dependent on countries that sign up) based on the standings of the previous WCoP. You could make it so that the bottom two teams from the top tier have to battle with the top two teams of the bottom tier to decide promotion/relegation (or just straight up drop the bottom two and raise the top two). This would give teams in the top tier an incentive to remain competitive when playoffs are no longer a possibility, and similarly something for the teams with fewer stars to do. That way, you involve everyone without compromising quality. It also gives you a chance to play with your teammates for longer, so it feels more like a proper team tournament than a three week thing. I understand that in practise this may be difficult, as the second tier has a variable amount of teams in it due to some regions not signing up some years. I also get that international sports tournaments are held over a short amount of time and teams get knocked out early on/have to qualify, but while we do draw inspiration from these, we shouldn't necessarily imitate them exactly.
I hope to spark some interesting discussion. Thank you for coming to my Ted Talk.
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