Team Weenie

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My First Team!

This is the first team that I actually composed using sweepers and walls. I’ve found them to be pretty successful and I’m pretty proud of them. This team uses some pokemon you might not think are that strong, and speed is definitely important to their success. I tried not to use pokemon you’d see a lot, and I really don’t like using Ubers. Also, with the pokemon I did end up choosing I tried hard to use some in ways that most people wouldn’t think to use them. Here’s my pokemon:

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At a Glance

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At a glance you can see it’s a pretty standard setup, four sweepers and two walls. The way it turned out I ended up with three Special Attack sweepers and one Attack sweeper. It wasn’t intentional but it still works.

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Sasuga - Ambipom (M) @ Liechi Berry
Jolly (+Speed, -Sp.Def)
EVs: 252 Atk, 252 Speed, 6 HP
Technician
~ Double Hit
~ Thunder Wave
~ Baton Pass
~ Substitute

Call me superstitious, call me OCD, but I’ve noticed that when I start out with this little guy here I seem to win. I’ve been criticized for not breeding him for Fake Out. Not every Ambipom needs Fake Out! Admittedly, it is a nifty little move and I’m sure I could benefit from it, but just because Sasu doesn’t know it doesn’t make him a bad pokemon. I don’t think I need to explain why Sasu has Technician. Double Hit is a pretty obvious choice as well, he deals some serious damage with it. Thunder Wave comes in handy from time to time. Say I have a pokemon that is giving my guys (and girls) and pretty hard time. I may want to paralyze them instead of poison or burn them to slow them down some. Also, can it ever really hurt to have it? Baton Pass is more to annoying my opponent. It lets them think I’m attacking rather than switching. Substitute has a dual purpose. If Sasu needs a Sub for damage purposes it works, but also if I’m in a bind it helps to drain his HP so that Liechi Berry kicks in for some extra oomph. Sasu’s EVs are pretty standard and give him 285 Attack and 341 Speed.

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Makigai - Forretress (M) @ Leftovers
Bold (+Def, -Atk)
EVs: 252 Def, 252 HP, 6 Sp.Def
Sturdy
~ Explosion
~ Rest
~ Stealth Rock
~ Toxic Spikes

Maki, I would say, is my more important wall. He helps a great deal with Spikes and Rocks. I’ve noticed that when I don’t preserve him it makes winning a bit harder. I try to only bring him in when I see a good opportunity to lay down the Spikes or Rocks. The only other time I use Maki is when I have a pokemon that I just don’t know how I’ll beat. If I see no other option and I feel Maki has served his purpose, that’s what Explosion is for. Maki definitely goes out with a bang. Rest is there to help preserve Maki (and to annoy my opponents. And Rocks and Spikes, as I said before, help out my sweepers. Maki is another pokemon I catch a lot of grief for. Probably because he doesn’t know Rapid Spin or Gyro Ball. I thought about both of those moves, especially Rapid Spin, but I just felt he works more efficiently this way. I feel I need these moves to keep him around longer and to improve my chances of victory. Maki’s EVs give him just shy of 400 Defense! Why the Sp.Def you ask? This gives Maki a slightly better chance of staying alive against Sp.Atk pokemon, not that I would ever send him out against them unless he has a type advantage and I don’t have many other options.

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Kousoku - Yanmega (F) @ Petaya Berry
Modest (+Sp.Atk, -Atk)
EVs: 252 Sp.Atk, 252 Speed, 6 HP
Speed Boost
~ Bug Buzz
~ Air Slash
~ Detect
~ Substitute

Kou catches a lot of criticism for knowing Detect rather than Protect, and I don’t see the big deal. Yes, Protect has more PP than Detect, but I gave her a PP up so it has 8 which is pretty close to 10. Besides, the only time I ever use it is when I need the Speed Boost. Bug Buzz and Air Slash are pretty obvious choices here, Air Slash is nice for its flinching possibility. Substitute works for two things (as with Sasu), draining HP to use her berry and just plain having a Sub. Kou works pretty efficiently, my opponents I battle regularly have grown to dislike her because she a thorn in their side. I must say she is one of my favorites to use. Stealth Rock sometimes proposes a problem, being it’s counted as a Rock-Type attack and Kou has an unfortunate double-weakness to those. It can also help though, depending on the situation. It may help lower my HP more to get me closer to using my berry, but you have to be very careful. I often don’t use her unless I need to in that situation. Her EVs give her 364 Sp.Atk and 270 Speed.

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Chisoku - Sceptile (M) @ Leftovers
Timid (+Speed, -Atk)
EVs: 252 Sp.Atk, 252 Speed, 6 HP
Overgrow
~ Leaf Storm
~ Giga Drain
~ Leech Seed
~ Detect

Again, Chi catches criticism for Detect. I don’t use it very often and it’s more of a stall if there’s weather in effect and my opponent is low on HP. Leaf Storm comes into play when I need a quick, powerful attack to take care of someone. Giga Drain is used often, but only used first if I need a Grass-Type attack but I don’t think it needs to be strong. Leech Seed is my more common starter, mostly when I think he can take a hit. My reasoning behind giving him Leftovers and not a berry like the others is that I found he never really got a chance to use it. Also, being vulnerable he needs as much HP as he can get. Another nice advantage this gives him is he would be the only sweeper I have that is unaffected by weather (HP-wise anyway). On the surface he may not seem very strong, but used correctly and he can be quite the pain. His EVs aren’t out of the ordinary, bringing his Sp.Atk up to just shy of 300 and giving him 341 Speed.

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Iraishin - Dusknoir (M) @ Leftovers
Sassy (+Sp.Def, -Speed)
EVs: 252 Sp.Def, 252 HP, 6 Atk
Pressure
~ Shadow Sneak
~ Will-O-Wisp
~ Toxic
~ Mean Look

Irai’s moveset, in one way, happened by accident. I sort of forgot to make sure that Dusknoir learned Pain Split on its own, rather than having to breed for it. I had originally intended for him to know that, and actually kind of relied on it. I thought I’d completely ruined him when I realized what I’d done, but that wasn’t the case. I find that this moveset works very well also. Shadow Sneak is for a quick kill if I think I can manage to KO them, or for those weak against Ghosts. Will-O is for those unaffected by Toxic (or Toxic Spikes) or foes with exceptional Attack that I’d like to knock down a peg or two. Toxic is for those unaffected by Will-O (in the instance my Toxic Spikes are lifted). Mean Look is probably my most used attack with Irai. It’s good for trapping my victims and switching to a pokemon with an advantage. Irai’s EVs work pretty well, that little Attack helps out with Shadow Sneak. I figured since I had Maki I would go Sp.Def with Irai, and it’s worked out pretty well.

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Uzumaki - Kingdra (F) @ Scope Lens
Timid (+Speed, -Atk)
EVs: 252 Sp.Atk, 252 Speed, 6 HP
Sniper
~ Hydro Pump
~ Dragon Pulse
~ Brine
~ Focus Energy

I think in a lot of ways people don’t see Uzu coming. She doesn’t seem like a lot, but she sweeps the majority of a team. It’s an unusual pick for a sweeper, being that it has very even stats and not super-speed and super-attack (or special attack). In some ways I think she’s a better sweeper than most because of her Scope Lens/Focus Energy/Sniper combo. I’ve noticed a lot of people go with the Rain Dance/Swift Swim method, and that’s ok, but I prefer this method. Hydro Pump is obvious, it’s a good strong attack and can deal massive damage with a critical. A moment that comes to mind is when I beat my friend’s Starmie with a Hydro Pump (needless to say he wasn’t expecting it). Dragon Pulse is good against Dragon-Types and also not a lot of pokemon take half-damage from a Dragon attack. Brine is good when her HP starts to get lower (you could say it’s my response to the lack of berry power that the other sweepers have). And Focus Energy, obviously, helps out that crit-rate. Her EVs are pretty standard. I wanted to go Sp.Atk rather than Atk because I saw this moveset as working rather well. She has 278 Sp.Atk and 270 Speed.

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Threats

Most of my threats aren’t really individual pokemon, but just things to watch out for. A few major ones are:

* Priority Attacks - Since speed is important to this team, you can see why this might be annoying. A pokemon I’ve noticed to be common with this is ExtremeSpeed Arcanine. My strategy for this was use Mean Look with Irai and switch to Uzu. Another is Hitmontop, and my choice would be to either use Mean Look then switch to Kou or just use Mean Look and let their HP drain (if they have no status effect Irai can administer one, probably Will-O). My two Detect pokemon (Kou, Chi) could also stall if needed. My best bet though would probably just to take him out with Kou after Mean Look. Aqua Jet can be handled by either Chi or Uzu, and Sucker Punch is resisted by Maki. I have to look out for Crunch by Arcanine, but given Irai’s high Def he should be able to handle it.

* Counter/Mirror Coat - Pretty much anything with these moves could pose a problem to my sweepers if they can’t manage to take them down in one hit. Pokemon with these moves are pretty easily spotted, and not very common. But if I suspect that a pokemon knows one of the two (or have learned it the hard way) my berries come in handy.

* Rock-Type Pokemon - Type-wise, Kou has a double weakness to Rocks and Sasu doesn’t pack a very hard punch against them. They can be handled by Chi and Uzu fairly easily, but it’s something to watch out for with Kou. When Stealth Rock is present, I try to use Kou as little as possible because I realize once I switch her in she’s in until she dies because she probably won’t survive another switch-in.

* Poison Pokemon - Maki is immune to them type-wise, but the reason these guys get on my nerves is because they lift my Toxic Spikes. This means I have one of two options. I can either hunt for an opportunity to drag Maki back out and reset them once they’re gone or I can status effect each pokemon individually. In some instances this might actually help me. For instance, say a Roserade comes out, I kill it, and then a Hitmonchan is sent out. This gives me the opportunity to burn it rather than poison it to help lower its attack.

* Flying Pokemon (Levitate Ability) - I don’t have anything especially good against these guys (excluding Stealth Rock) but they generally aren’t hard to take down. The thing with these guys (which is why I included the ability Levitate) is that they aren’t subject to my Spikes. This isn’t a horrid thing, being they are still hurt by Rocks, but it’s something to keep in mind when thinking of how quickly I expect the pokemon to faint.

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Final Thoughts

There isn’t much left to say. I love these guys to death and put a lot of hard work into them. I hope you enjoyed reading and look forward to any thoughts/criticism/suggestions.​
 
I really dont think an ambipom will as useful in the OU tier, as it is highly outclassed by Infernape. (besides, that moveset is quite horrid) I suggest an infernape lead.

Infernape
Focus Sash
Naive Nature
64 Atk / 252 SpA / 192 Spe
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat

This set guaranteed to get Stealth Rock up against every common lead, bar Aerodactyl, and all the other leads, besides Hippowdon, will be defeated in the process. Stealth Rock is crucial in OU, and your team lacks it. The idea is that you Fake Out on the first turn to render the opponent's Focus Sash useless, and then either attack or lay Stealth Rock as the opponent does the same, while carrying the advantage of still holding Focus Sash.

This set is great at taking out common steel, grass, and rock leads like Tyranitar and Bronzong, while also OHKOing Azelf after a Fake Out.

I'll post more suggestions later
 
Admittedly, Sasu isn't perfect and his moveset isn't as good as some, but I wouldn't go as far as to say it's horrid. He's actually been quite good in battle with those moves. That being said, your Infernape idea is interesting. It sounds like it'd work well, with another whole team. I'd seriously consider building a new team with it, but as for this specific team I like having Sasu in it and the way they work together.

I do appreciate your suggestion, whether I agree with it or not. Infernape is a pokemon I honestly haven't considered, and if you have any other ideas that would help me to make a new, possibly better team, I'd very much appreciate them.

Again, thank you for your input, I hope I don't come off as rude for saying that I wouldn't put him in this particular team.
 
on your sceptile use protect over detect its just better as far as PP goes and other than that there is no difference between them so protect is better or the same in every way
 
Protect does have more PP and eventually I will probably cave in to peer pressure lol even though I don't use it a whole lot usually
 
okay unique team imo ^^

but some suggestions:

Ambipom starts off:
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Frogbandit is right: your ambipom has a very bad set.
I would suggest (if you can't have fake out):

- Ice punch
- U-turn
- thunderpunch
- taunt

Amipom is a very fast pokemon, so taunt could really benefit it. Hippowdon, Swampert, Metagross, Heatran, ... are unable to set up their rocks this way. After the taunt, u-turn out (to break their sashed/ do some damage) to an appropriate counter. Ambipom can come in late game to ko Gyarados with thunderpunch and Salamence/ Dragonite with ice punch.

Also i would remove the liechi berry and replace it with life orb.


Next is Forretress:
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Switch the bold nature on Forretress and switch it into impish.
Also change it moveset to:

- spikes
- toxic spikes
- payback
- rapid spin

Your Yanmega takes 50% damage of stealth rock so you need a spinner.
Payback is for those ghosts who prevent you from spinning.
Spikes over SR for the reason that pokemon that are immune for toxic spikes (steel, poison) take a lot of damage from spikes.

Next up is Yanmega:
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Not much to say about him though! ^_^
EDIT: You may want to consider hidden power (ground) on him since you have a major Heatran (or fire pokemon on particulary) weakness.

Okay, Sceptile is next:
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I hate to say this, but this is a really bad moveset. i think you wanted to go for a sub-seed version, with this moveset:

Sceptile @ Leftovers/ timid/ overgrow
216 HP, 42 Satk, 252 Spe

- sustitute
- leech seed
- hidden power (fire)
- grass knot/ leaf storm

Simple sub-seed strategy. Hidden power (fire) is for grass pokemon immune for leech seed (and so able to wall you). Grass knot is to have a strong (and fast because of Sceptile's speed) grass attack for bulky waters like Swampert.

Almost there, let's do Dusknoir:
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It's nice to see someone trying a different moveset, but imo it doesn't actually cut it. So I have the suggestion to make a sub punching dusknoir (since your lack of pain split making every defensive version of Dusknoir useless):

Dusknoir @ leftovers/ adamant/ Pressure
252 HP, 252 Atk, 6 Def

- substitute
- focus punch
- will-o-wisp
- shadow sneak

Again, Pokemon immune to toxic spikes are hit by focus punch for SE damage. Will-o-wisp is for those heavy physical attackers like Machamp.
Shadow sneak is great for finish off sash users.

Last but not least, Kingdra:
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If you do go for a critical hit Kingdra then you might choose for draco meteor instead of dragon pulse, since crits ignore the SAtk drop.
also brine is useless because brine doubles damage when the opponents health is below half. So I think you should go for HP (electric) or signal beam, or maybe even substitute.
The moveset i've got in mind look like this:

- focus energy
- draco meteor
- surf
- hidden power (electric)/ signal beam/ substitute/Agility

EDIT: I noticed that you could also use agility on Kingdra (or Uzu =p) to make him really devastating.


Okay I really hope I helped.

okay I took another look and I found out that your fire weakness is to big so I have another suggestion:
Switch Yanmega for Heatran (since they are both special attackers)

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Heatran @ life orb/ timid/ flash fire
252 Atk, 252 Spe, 6 HP

- dragon pulse
- fire blast/ flamethrower
- earth power
- taunt/ substitute/ protect/ ..."filler"...

This will seriously help your fire weakness problem. Heatran is a real beast if used right.
Also I tried not to insert a hidden power! ^^

Okay I hope this helped too.
 
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