Team Winchel - OU RMT

This is my favorite team, I've used it in nearly every battle I've had since its creation, which is a good 70+ at this point, so you could say I've got a pretty good grasp on how to use it.

Now, I'm possibly retiring this version of the team as a whole, as it wasn't built for this metagame, it was built more when suicide leads were extremely popular, but it still covers the same things it did then.

Without further adieu I present you Team Winchel:

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So, first up is the star of the show, the one who this team is named after:

The Lead
Mr.Winchel the Roserade
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Roserade @ Choice Scarf
Ability - Natural Cure
Modest - 252 Spe / 252 SpA / 6 Hp
- Sleep Powder
- Leaf Storm
- Shadow Ball
- Hidden Power [Ice]

Sleep powder is bolded because of this is the sole reason I chose Roserade in the first place. My idea here was to have a great anti-lead to shut down SR users right away, but one that could still act as a good sweeper/revenge killer with a lot of punch. Roserade fit the bill nicely here and has done a great job at doing what it's expected to do ever since I've used it.

Leaf Storm packs an enormous punch and is a great STAB move to have here, doing massive amounts of damage to anything that doesn't resist it (hold a few special walls).

Shadow Ball is filler, really. It just covers some ghosts on predicted switch ins, it also helps me use Spiritomb less <_<

HP Ice is for Mence. Now, I have had a few people telling me to switch it to Timid nature to outspeed DD Mence after 1 DD, but I haven't had much trouble with Mence at all on this team, he generally does kill something -cough spiritomb death fodder-, but I'm always able to take it out later, and removing modest nature causes Roserade to lose a lot of power, which is something I'm really not fond of, suggestions?

Roserade is also my status absorber, I tend to switch it in on predicted Will-O-Wisps, Hyposis's and other status moves, as well as a Pokemon using trick.

After Roserade puts the opponent to sleep, I have to switch, and I generally do so to Swampert to set up SR as fast as humanly possible.


The Guards
Alright, my two walls are something a few of you may be confused by, as they're both generally physical walls.

Let's start off with the odd ball of the two, Dusknoir.
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Dusknoir @ Leftovers
Ability - Pressure
Careful - 252 HP / 252 SpD / 6 Atk
- Seismic Toss
- Shadow Sneak
- Pain Split
- Will-O-Wisp

Alright, you're looking at this set right now and you're probably very, very confused. I'll cover the special wall thing first.
Dusknoir works wonders as a special wall, while he may be weak to Ghost, and Ghost Pokes happen to mainly be special attackers, he CAN take the hit and shadow sneak back. Packing Will-O-Wisp also allows him to handle physical threats very nicely, and he takes hits easily from any special move other wise.

Now for the moveset.

If you use the secondary slots for the first two moves you get the original set I was running on this thing, it was a very odd strategy that leaves him walled by PZ and Togekiss, as well as Blissey, however, there was some strategy behind it.

The idea originally was to send Noir in on a special sweeper who couldn't hurt him, sub up predicting the switch to fool the opponent into thinking I'm a sub puncher, and then burn some stuff.

The second half of the strategy was to sub down until I could pain split for a huge amount of health. While this set oddly enough worked well for what it was intended to do, I found that switching it up for the perfect coverage set I have now allows him to hurt more things easier, and since he's strong enough to take special hits, he doesn't need sub to protect him.

So I'd just like an opinion on which set is better. I myself prefer the second slot, as it covers every type in the game, nicely I might add.

I've used this Dusknoir before, I showed the set on the first RMT I posted here on PC, no one said anything about it then, so I don't know what the reaction will be now.

NOTE: Rotom-A is used sometimes in his place, I might as well show it off:
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Rotom-H@ Leftovers
Ability - Levitate
252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Will-O-Wisp
-Shadow Ball
-Discharge

Not much to say about it, it's really the same thing as Noir. I don't use it too often, as for whatever reason I feel Noir has a better time handling Ghosts than thing guy does.

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Swampert @ Leftovers
Ability - Torrent
Relaxed - 240 HP / 216 Def / 52 SpA
- Ice Beam
- Stealth Rock
- Earthquake
- Roar

Now I'm sure all of you know how mixpert works and what it does, so I'm not going to go into too much detail on that portion, but I usually switch to Pert right after Roserade puts something to sleep so I can get SR up asap. Swampert here is my main defense against the likes of Salamence, Lucario, and other heavy Physical Sweepers. While he can't take repeated hits, he generally comes in on the SD/DD and either scares them away or OHKO's them with a nice Icebeam/EQ.

So that's how Swampert works, let's get into what I really want to talk about for this particular set.

The final move slot.

Now it may not seem like such a big deal, but if you looked at the team in a glance portion, you'll see that this team has a pretty large problem with Bulky DD Kingra, and I've noticed that in battle as well.

Swampert is my only defense against it, really, and I'm left EQing the thing to death and then switching something that can take one hit and revenge kill it. I also have no phazer on this team, so I think it's the best option here, but the set suggests that it should have 3 attacking moves, so I'm honestly stuck on this one, with a heavy lean towards Roar. Feedback, please.

That's it for the walls, now onto

The Offense

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Gyarados @ Leftovers
Ability - Intimidate
Adamant - 156 HP / 108 Atk / 100 Def / 144 Spe
- Taunt
- Waterfall
- Stone Edge
- Dragon Dance

This thing is a force to be reckoned with. It's a great Poke and I generally use it to take out either walls, or some frail sweepers earlier in the game. If this thing sets up, practically nothing can stop it. I don't have much else to say about its job in this team, so let's talk moveset.

Taunt or EQ is a pretty easy decision for me, but I have heard it mentioned before, so I might as well bring it up now.

Taunt wasn't originally on this moveset, but when I switched over to it, it worked wonders.

Taunt helps me shut down walls who try to ruin my fun with things like Will-O-Wisp, and Toxic, and other moves that could threaten Gyaras ability to set up.

Earthquake provides more coverage I guess =/.

I'm sure you can see what I prefer, but I want to take out all the kinks in this team before it's done, so I'm proposing every idea I've had or have.

Speaking of kinks in the team...

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Spiritomb @ Leftovers
Ability - Pressure
Modest - 252 HP / 252 SpA / 6 Def
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Hypnosis


Okay, so I have had this sudden realization that Spiritomb doesn't actually suck that much.

I DO, however want a new EV spread and maybe moveset for it, to maximize bulk but still keep attack strength.

Spiritomb is my bulky special sweeper, much like Gyara is my bulky Physical one, he is the one who can handle Gengar and Missy and such.

Time for the final member of this team

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Lucario @ Life Orb
Ability - Inner Focus
Adamant - 252 Atk / 252 Spe / 6 HP
- Bullet Punch
- Stone Edge
- Close Combat
- Swords Dance


This is kind of your standard Lucario with Bullet Punch instead of extreme speed.

I used to have Extreme speed there, but oddly enough I've found out that Bullet Punch helps me more, as I do have trouble against some Ghosts.

That's it for now, I'll make a threat list and a process of building post in a bit.


NOTE: I bolded questionable things.
 
Retirement Home/Building Process/Threat List

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The retirement home:

Just in case anyone wants to see Pokes from the team originally
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Weavile @ Life Orb
Ability - Pressure
Jolly - 252 Atk / 252 Spe / 6 HP
- Night Slash
- Brick Break
- Ice Punch
- Swords Dance

Weavile was originally in Lucarios place, but I found it gives me a pretty large fire weakness that I don't like, it's too frail, and Lucario has better coverage and just helps more overall



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Infernape @ Life Orb
Ability - Blaze
Jolly - 252 Spe / 252 Atk / 6 HP
- Close Combat
- Flare Blitz
- Earthquake
- Thunder Punch

This ape was actually good on the team, and as I'm writing this right now I'm actually tempted to replace Lucario with it. He provides nice ground and fire coverage, the ability to stop Gyarados if it switches into him, and it still keeps the fighting prowess luc gives to me without actually adding a weakness to fire like he does...I'm not sure why he isn't on it now, so please, suggest on if he should replace Luc. The only reason he isn't actually there now is because I haven't tested the other five without Luc with Ape, so yeah, I may do that.

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Yanmega @ Life Orb
Ability - Speed Boost
Modest - 252 SpA / 252 Spe / 6 HP
- Bug Buzz
- Protect
- Air Slash
- Hypnosis

This Yanmega was the worst addition to the team, even worse than Spiritomb, it just added weakness's and really didn't provide much more coverage or power. Overall he sucked and deserves to be here, I don't expect it making a return anytime soon.


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The Building Process.

So as I stated in the beginning of this RMT, Roserade was the first member of the team chosen. The idea was to have a fast Pokemon who could shut down lead SR users and be a possible sweeper/late game sweeper, Roserade fit the bill perfectly so I started off with him.

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Since I only had Roserade at this point and typing and coverage wasn't my first concern, I focused my efforts on trying to find a good Pokemon to set up SR. Swampert fit this bill perfectly as it's a great physical wall and has access to various support moves, including SR. Not to mention it works great with Roserade.

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So now I started to think about who would be a good physical sweeper. I did some browsing on Smogon and saw that new Bulky Gyarados set (it was new then xD) and I decided he would be perfect as Swampert and Roserade both provide resist/immunity for the electric and rock weakness, so he was a welcomed addition.

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After I had these three here I decided that I needed a special wall, it didn't take much thinking for me to pick out Noir, as he fits perfectly with the type and I've used him perfectly before, so he's in and hasn't failed me yet.

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Okay, so now with four pokes I have now, I wanted another Physical sweeper, and I'll be completely honest, I was stumped. I saw the lack of fire coverage I had, so physical ape was my next choice, leaving me with:

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With these five the team actually looked pretty pretty nice, good coverage, no dual weakness's, all that was left was the final special sweeper, and for whatever reason I saw Yanmega as a perfect choice. So now I have:


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In retrospect, Yanmega was a horrible addition to this team that didn't help me at all. I then began thinking it was Ape and Yanmegas fault, so I decided to completely drop both of them, and now I only have these four again.


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In retrospect infernape was actually a decent addition to the team, but for whatever reason I scrapped him (I think I wanted a Pokemon that could outspeed Gengar incase Roserade died) and with that in mind, I decided Weavile fit the bill and that was a horrible idea, as it caused several weakness's I didn't need, but whatever, so now I have:


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Now I had one more Poke to go (2, little did I know), and seeing as I'm really stingy with my type weakness's, I knew (or thought) Spiritomb was a decent special sweeper would couldn't hurt the types at all, so that's how he got thrown into the mix.

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So I did a couple of test battles and such, I realized Weavile sucked. He added like, 3 weakness and 2 dual weakness's that I didn't have like, any resists too. So I quickly scrapped him for a better, stronger Poke who had more type coverage and was just better overall for the team, so that's how Lucario got into the mix.

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At this point the team is what it is now, if any updates happen, I'll add them.

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Threat List.

Red means I have no real solution

Green
means solved

Purple
Means I can handle it, but not without casualties

I've never made a threat list before on a RMT (Shows my experience, eh?) so I guess I'll just post things I can think of that will completely destroy this team.

DD Gyarados: If this sets up I'm done for, especially if Swampert doesn't have roar, but if it does, I'll be fine. There's also a possibility for Luke to take it out on a switch in as well, same with my own Gyara

DD Mence: Swampert can deal with this sometimes, if it sets up too much there's a possibility for it to be KO'd. Luke can also switch in on an outrage (if it's only 1 or maybe 2 DD's) and Stone Edge it, that's about it.

Kingdra: This thing is a pain in my ass if Swampert doesn't have roar, specifically the bulky DD/Rest type. Special ones aren't much of a problem
 
Its cool but I would go with Toxic spikes on ur Roserade so u can stall out ur opponent. Also go with adamant on lucario with espeed because spiritomb can handle ghost types.
 
Its cool but I would go with Toxic spikes on ur Roserade so u can stall out ur opponent. Also go with adamant on lucario with espeed because spiritomb can handle ghost types.

Thanks for the rate!

Toxic spikes would completely ruin the idea of this particular lead, so no.

I am actually of thinking adamant this time.

E-Speed is still iffy to me, maybe if I get a few more people to tell me to change it.

Keep the rates coming!
 
Ok, I like the concept as a whole and think it works well and needs little fixing, so I am just going to address the bolded things.

HP Ice 70 on Roserade-Unless you change it to timid for revenge killing +1 Dragons, it doesnt really seem to be any better than HP Fire 70 which is better for it.

Roar vs. Surf-Roar is a definite, just because of the problems your team could have with DDGyara. Swampert resists or is neutral to all the attacks a normal Gyarados carries, so he can usually phaze it out which makes Roar fit better for your purposes.

Taunt vs. EQ-I personally prefered Taunt as it stops you from being statused to ruin your sweep, but more and more people are using that version so Taunt is starting to get predicted, possibly making EQ the more viable option. I always prefer using the sets/moves people wont expect, and oddly enough I think it is getting to the point where people expect taunt over EQ, which really is a plus to EQ in my mind.

Stone Edge on Luke-I like Ice punch more, as it covers most of the same stuff with and some added power on Mence (and other dragons like Flygon and Nite) while also gaining accuracy. I also prefer using Bullet Punch over Xspeed if using Ice punch, just to kill ghosts more effectively.

Hope that helped!
 
Ok, I like the concept as a whole and think it works well and needs little fixing, so I am just going to address the bolded things.

HP Ice 70 on Roserade-Unless you change it to timid for revenge killing +1 Dragons, it doesnt really seem to be any better than HP Fire 70 which is better for it.

I'm not changing it to Timid, I think, but I think I'll keep HP Ice as Luc may go for Ape.


Roar vs. Surf-Roar is a definite, just because of the problems your team could have with DDGyara. Swampert resists or is neutral to all the attacks a normal Gyarados carries, so he can usually phaze it out which makes Roar fit better for your purposes.

Good points, thanks

Taunt vs. EQ-I personally prefered Taunt as it stops you from being statused to ruin your sweep, but more and more people are using that version so Taunt is starting to get predicted, possibly making EQ the more viable option. I always prefer using the sets/moves people wont expect, and oddly enough I think it is getting to the point where people expect taunt over EQ, which really is a plus to EQ in my mind.

I'm still on edge about this, as Taunt wont do much to non walls who're faster than Gyara, which is plenty, so I'm still not sure.


Stone Edge on Luke-I like Ice punch more, as it covers most of the same stuff with and some added power on Mence (and other dragons like Flygon and Nite) while also gaining accuracy. I also prefer using Bullet Punch over Xspeed if using Ice punch, just to kill ghosts more effectively.

Ice Punch loses Gyarados coverage, so that's a nono.

I may actually give it E-speed as Spiritomb covers ghosts.


Hope that helped!
 
I rarely run SD Luke, but I really like DD Gyara of various forms, so I am gonna stick around and try and get this dilemma solved for you.

Advantages to Taunt
-if you switch in on something that must switch out on Gyara, you get a free DD at which point you can taunt any walls, or attack any non-scarfed/not Jolteon pokemon
-you can switch it in specifically on walls, to ruin them from stasus moving/boosting their stats, like a Curse or CM using pokemon

Advantages to EQ
-Slightly better type coverage, mainly good for things such as Empoleon, or Jolt if you get 2 DDs


Overall, Taunt seems to help a lot more, especially since the things EQ helps the most with are things like Jolt, which is faster at +1DD. Other scarfed killers of +1 Gyara are usually Gengar and Latias, so you might actually consider Bounce to avoid there attacks and kill them. Bouncing on a Gar switch in will kill most of them unless they switch out, which is nice.
 
I rarely run SD Luke, but I really like DD Gyara of various forms, so I am gonna stick around and try and get this dilemma solved for you.

Advantages to Taunt
-if you switch in on something that must switch out on Gyara, you get a free DD at which point you can taunt any walls, or attack any non-scarfed/not Jolteon pokemon
-you can switch it in specifically on walls, to ruin them from stasus moving/boosting their stats, like a Curse or CM using pokemon

Advantages to EQ
-Slightly better type coverage, mainly good for things such as Empoleon, or Jolt if you get 2 DDs


Overall, Taunt seems to help a lot more, especially since the things EQ helps the most with are things like Jolt, which is faster at +1DD. Other scarfed killers of +1 Gyara are usually Gengar and Latias, so you might actually consider Bounce to avoid there attacks and kill them. Bouncing on a Gar switch in will kill most of them unless they switch out, which is nice.

Alright, I think this has me decided, I'm keeping taunt as a perma. Thanks.

-edits now-
 
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