This is my favorite team, I've used it in nearly every battle I've had since its creation, which is a good 70+ at this point, so you could say I've got a pretty good grasp on how to use it.
Now, I'm possibly retiring this version of the team as a whole, as it wasn't built for this metagame, it was built more when suicide leads were extremely popular, but it still covers the same things it did then.
Without further adieu I present you Team Winchel:
So, first up is the star of the show, the one who this team is named after:
The Lead
Mr.Winchel the Roserade
Roserade @ Choice Scarf
Ability - Natural Cure
Modest - 252 Spe / 252 SpA / 6 Hp
- Sleep Powder
- Leaf Storm
- Shadow Ball
- Hidden Power [Ice]
Sleep powder is bolded because of this is the sole reason I chose Roserade in the first place. My idea here was to have a great anti-lead to shut down SR users right away, but one that could still act as a good sweeper/revenge killer with a lot of punch. Roserade fit the bill nicely here and has done a great job at doing what it's expected to do ever since I've used it.
Leaf Storm packs an enormous punch and is a great STAB move to have here, doing massive amounts of damage to anything that doesn't resist it (hold a few special walls).
Shadow Ball is filler, really. It just covers some ghosts on predicted switch ins, it also helps me use Spiritomb less <_<
HP Ice is for Mence. Now, I have had a few people telling me to switch it to Timid nature to outspeed DD Mence after 1 DD, but I haven't had much trouble with Mence at all on this team, he generally does kill something -cough spiritomb death fodder-, but I'm always able to take it out later, and removing modest nature causes Roserade to lose a lot of power, which is something I'm really not fond of, suggestions?
Roserade is also my status absorber, I tend to switch it in on predicted Will-O-Wisps, Hyposis's and other status moves, as well as a Pokemon using trick.
After Roserade puts the opponent to sleep, I have to switch, and I generally do so to Swampert to set up SR as fast as humanly possible.
The Guards
Alright, my two walls are something a few of you may be confused by, as they're both generally physical walls.
Let's start off with the odd ball of the two, Dusknoir.
Dusknoir @ Leftovers
Ability - Pressure
Careful - 252 HP / 252 SpD / 6 Atk
- Seismic Toss
- Shadow Sneak
- Pain Split
- Will-O-Wisp
Alright, you're looking at this set right now and you're probably very, very confused. I'll cover the special wall thing first.
Dusknoir works wonders as a special wall, while he may be weak to Ghost, and Ghost Pokes happen to mainly be special attackers, he CAN take the hit and shadow sneak back. Packing Will-O-Wisp also allows him to handle physical threats very nicely, and he takes hits easily from any special move other wise.
Now for the moveset.
If you use the secondary slots for the first two moves you get the original set I was running on this thing, it was a very odd strategy that leaves him walled by PZ and Togekiss, as well as Blissey, however, there was some strategy behind it.
The idea originally was to send Noir in on a special sweeper who couldn't hurt him, sub up predicting the switch to fool the opponent into thinking I'm a sub puncher, and then burn some stuff.
The second half of the strategy was to sub down until I could pain split for a huge amount of health. While this set oddly enough worked well for what it was intended to do, I found that switching it up for the perfect coverage set I have now allows him to hurt more things easier, and since he's strong enough to take special hits, he doesn't need sub to protect him.
So I'd just like an opinion on which set is better. I myself prefer the second slot, as it covers every type in the game, nicely I might add.
I've used this Dusknoir before, I showed the set on the first RMT I posted here on PC, no one said anything about it then, so I don't know what the reaction will be now.
NOTE: Rotom-A is used sometimes in his place, I might as well show it off:
Rotom-H@ Leftovers
Ability - Levitate
252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Will-O-Wisp
-Shadow Ball
-Discharge
Not much to say about it, it's really the same thing as Noir. I don't use it too often, as for whatever reason I feel Noir has a better time handling Ghosts than thing guy does.
Swampert @ Leftovers
Ability - Torrent
Relaxed - 240 HP / 216 Def / 52 SpA
- Ice Beam
- Stealth Rock
- Earthquake
- Roar
Now I'm sure all of you know how mixpert works and what it does, so I'm not going to go into too much detail on that portion, but I usually switch to Pert right after Roserade puts something to sleep so I can get SR up asap. Swampert here is my main defense against the likes of Salamence, Lucario, and other heavy Physical Sweepers. While he can't take repeated hits, he generally comes in on the SD/DD and either scares them away or OHKO's them with a nice Icebeam/EQ.
So that's how Swampert works, let's get into what I really want to talk about for this particular set.
The final move slot.
Now it may not seem like such a big deal, but if you looked at the team in a glance portion, you'll see that this team has a pretty large problem with Bulky DD Kingra, and I've noticed that in battle as well.
Swampert is my only defense against it, really, and I'm left EQing the thing to death and then switching something that can take one hit and revenge kill it. I also have no phazer on this team, so I think it's the best option here, but the set suggests that it should have 3 attacking moves, so I'm honestly stuck on this one, with a heavy lean towards Roar. Feedback, please.
That's it for the walls, now onto
The Offense
Gyarados @ Leftovers
Ability - Intimidate
Adamant - 156 HP / 108 Atk / 100 Def / 144 Spe
- Taunt
- Waterfall
- Stone Edge
- Dragon Dance
This thing is a force to be reckoned with. It's a great Poke and I generally use it to take out either walls, or some frail sweepers earlier in the game. If this thing sets up, practically nothing can stop it. I don't have much else to say about its job in this team, so let's talk moveset.
Taunt or EQ is a pretty easy decision for me, but I have heard it mentioned before, so I might as well bring it up now.
Taunt wasn't originally on this moveset, but when I switched over to it, it worked wonders.
Taunt helps me shut down walls who try to ruin my fun with things like Will-O-Wisp, and Toxic, and other moves that could threaten Gyaras ability to set up.
Earthquake provides more coverage I guess =/.
I'm sure you can see what I prefer, but I want to take out all the kinks in this team before it's done, so I'm proposing every idea I've had or have.
Speaking of kinks in the team...
Spiritomb @ Leftovers
Ability - Pressure
Modest - 252 HP / 252 SpA / 6 Def
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Hypnosis
Okay, so I have had this sudden realization that Spiritomb doesn't actually suck that much.
I DO, however want a new EV spread and maybe moveset for it, to maximize bulk but still keep attack strength.
Spiritomb is my bulky special sweeper, much like Gyara is my bulky Physical one, he is the one who can handle Gengar and Missy and such.
Time for the final member of this team
Lucario @ Life Orb
Ability - Inner Focus
Adamant - 252 Atk / 252 Spe / 6 HP
- Bullet Punch
- Stone Edge
- Close Combat
- Swords Dance
This is kind of your standard Lucario with Bullet Punch instead of extreme speed.
I used to have Extreme speed there, but oddly enough I've found out that Bullet Punch helps me more, as I do have trouble against some Ghosts.
That's it for now, I'll make a threat list and a process of building post in a bit.
NOTE: I bolded questionable things.
Now, I'm possibly retiring this version of the team as a whole, as it wasn't built for this metagame, it was built more when suicide leads were extremely popular, but it still covers the same things it did then.
Without further adieu I present you Team Winchel:






So, first up is the star of the show, the one who this team is named after:
The Lead
Mr.Winchel the Roserade

Roserade @ Choice Scarf
Ability - Natural Cure
Modest - 252 Spe / 252 SpA / 6 Hp
- Sleep Powder
- Leaf Storm
- Shadow Ball
- Hidden Power [Ice]
Sleep powder is bolded because of this is the sole reason I chose Roserade in the first place. My idea here was to have a great anti-lead to shut down SR users right away, but one that could still act as a good sweeper/revenge killer with a lot of punch. Roserade fit the bill nicely here and has done a great job at doing what it's expected to do ever since I've used it.
Leaf Storm packs an enormous punch and is a great STAB move to have here, doing massive amounts of damage to anything that doesn't resist it (hold a few special walls).
Shadow Ball is filler, really. It just covers some ghosts on predicted switch ins, it also helps me use Spiritomb less <_<
HP Ice is for Mence. Now, I have had a few people telling me to switch it to Timid nature to outspeed DD Mence after 1 DD, but I haven't had much trouble with Mence at all on this team, he generally does kill something -cough spiritomb death fodder-, but I'm always able to take it out later, and removing modest nature causes Roserade to lose a lot of power, which is something I'm really not fond of, suggestions?
Roserade is also my status absorber, I tend to switch it in on predicted Will-O-Wisps, Hyposis's and other status moves, as well as a Pokemon using trick.
After Roserade puts the opponent to sleep, I have to switch, and I generally do so to Swampert to set up SR as fast as humanly possible.
The Guards
Alright, my two walls are something a few of you may be confused by, as they're both generally physical walls.
Let's start off with the odd ball of the two, Dusknoir.

Dusknoir @ Leftovers
Ability - Pressure
Careful - 252 HP / 252 SpD / 6 Atk
- Seismic Toss
- Shadow Sneak
- Pain Split
- Will-O-Wisp
Alright, you're looking at this set right now and you're probably very, very confused. I'll cover the special wall thing first.
Dusknoir works wonders as a special wall, while he may be weak to Ghost, and Ghost Pokes happen to mainly be special attackers, he CAN take the hit and shadow sneak back. Packing Will-O-Wisp also allows him to handle physical threats very nicely, and he takes hits easily from any special move other wise.
Now for the moveset.
If you use the secondary slots for the first two moves you get the original set I was running on this thing, it was a very odd strategy that leaves him walled by PZ and Togekiss, as well as Blissey, however, there was some strategy behind it.
The idea originally was to send Noir in on a special sweeper who couldn't hurt him, sub up predicting the switch to fool the opponent into thinking I'm a sub puncher, and then burn some stuff.
The second half of the strategy was to sub down until I could pain split for a huge amount of health. While this set oddly enough worked well for what it was intended to do, I found that switching it up for the perfect coverage set I have now allows him to hurt more things easier, and since he's strong enough to take special hits, he doesn't need sub to protect him.
So I'd just like an opinion on which set is better. I myself prefer the second slot, as it covers every type in the game, nicely I might add.
I've used this Dusknoir before, I showed the set on the first RMT I posted here on PC, no one said anything about it then, so I don't know what the reaction will be now.
NOTE: Rotom-A is used sometimes in his place, I might as well show it off:

Rotom-H@ Leftovers
Ability - Levitate
252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Will-O-Wisp
-Shadow Ball
-Discharge
Not much to say about it, it's really the same thing as Noir. I don't use it too often, as for whatever reason I feel Noir has a better time handling Ghosts than thing guy does.

Swampert @ Leftovers
Ability - Torrent
Relaxed - 240 HP / 216 Def / 52 SpA
- Ice Beam
- Stealth Rock
- Earthquake
- Roar
Now I'm sure all of you know how mixpert works and what it does, so I'm not going to go into too much detail on that portion, but I usually switch to Pert right after Roserade puts something to sleep so I can get SR up asap. Swampert here is my main defense against the likes of Salamence, Lucario, and other heavy Physical Sweepers. While he can't take repeated hits, he generally comes in on the SD/DD and either scares them away or OHKO's them with a nice Icebeam/EQ.
So that's how Swampert works, let's get into what I really want to talk about for this particular set.
The final move slot.
Now it may not seem like such a big deal, but if you looked at the team in a glance portion, you'll see that this team has a pretty large problem with Bulky DD Kingra, and I've noticed that in battle as well.
Swampert is my only defense against it, really, and I'm left EQing the thing to death and then switching something that can take one hit and revenge kill it. I also have no phazer on this team, so I think it's the best option here, but the set suggests that it should have 3 attacking moves, so I'm honestly stuck on this one, with a heavy lean towards Roar. Feedback, please.
That's it for the walls, now onto
The Offense

Gyarados @ Leftovers
Ability - Intimidate
Adamant - 156 HP / 108 Atk / 100 Def / 144 Spe
- Taunt
- Waterfall
- Stone Edge
- Dragon Dance
This thing is a force to be reckoned with. It's a great Poke and I generally use it to take out either walls, or some frail sweepers earlier in the game. If this thing sets up, practically nothing can stop it. I don't have much else to say about its job in this team, so let's talk moveset.
Taunt or EQ is a pretty easy decision for me, but I have heard it mentioned before, so I might as well bring it up now.
Taunt wasn't originally on this moveset, but when I switched over to it, it worked wonders.
Taunt helps me shut down walls who try to ruin my fun with things like Will-O-Wisp, and Toxic, and other moves that could threaten Gyaras ability to set up.
Earthquake provides more coverage I guess =/.
I'm sure you can see what I prefer, but I want to take out all the kinks in this team before it's done, so I'm proposing every idea I've had or have.
Speaking of kinks in the team...

Spiritomb @ Leftovers
Ability - Pressure
Modest - 252 HP / 252 SpA / 6 Def
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Hypnosis
Okay, so I have had this sudden realization that Spiritomb doesn't actually suck that much.
I DO, however want a new EV spread and maybe moveset for it, to maximize bulk but still keep attack strength.
Spiritomb is my bulky special sweeper, much like Gyara is my bulky Physical one, he is the one who can handle Gengar and Missy and such.
Time for the final member of this team

Lucario @ Life Orb
Ability - Inner Focus
Adamant - 252 Atk / 252 Spe / 6 HP
- Bullet Punch
- Stone Edge
- Close Combat
- Swords Dance
This is kind of your standard Lucario with Bullet Punch instead of extreme speed.
I used to have Extreme speed there, but oddly enough I've found out that Bullet Punch helps me more, as I do have trouble against some Ghosts.
That's it for now, I'll make a threat list and a process of building post in a bit.
NOTE: I bolded questionable things.